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Map channel ruins the atmosphere

124

Comments

  • XirikXirik Member UncommonPosts: 440
    Originally posted by rodingo

    This just proves that people can find just about anything to complain about.  Has someone complained about having to kill things for certain quests  or having to push buttons to activate skills yet?  Oh who am I kidding?  At this rate someone probably already has.

     

    Edit: Which MMO only has Say/Local channel ?  Which mmo doesn't have people talking in Region/Map?  The problem isn't the game, it's the players.  To say it's only GW2 players is rediculous becuase a lot if not most of GW2 players also play or have played other mmos as well.

    complaining about complaining always a lol.

     

     

    "You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach

  • MeowheadMeowhead Member UncommonPosts: 3,716

    I team up and talk with random people all the time.

    Whenever I read topics like this, I assume it's totally the fault of the poster, because it's certainly not a problem for me.  Maybe if you didn't start every local bit of chat with 'Hey, GW2 sucks but (insert whatever else Masa1 was saying here)' people would be more likely to acknowledge you!

     

  • eggy08eggy08 Member Posts: 525
    Originally posted by Meowhead

    I team up and talk with random people all the time.

    Whenever I read topics like this, I assume it's totally the fault of the poster, because it's certainly not a problem for me.  Maybe if you didn't start every local bit of chat with 'Hey, GW2 sucks but (insert whatever else Masa1 was saying here)' people would be more likely to acknowledge you!

     

    Clearly you haven't heard of, "if its a problem, then its someone elses fault, not mine." How dare you try to pin it on the user and not the game. Shame on you.

  • XirikXirik Member UncommonPosts: 440
    Originally posted by rodingo
    Originally posted by Masa1
    Originally posted by rodingo
    This just proves that people can find just about anything to complain about.  Has someone complained about having to kill things for certain quests  or having to push buttons to activate skills yet?  Oh who am I kidding?  At this rate someone probably already has.

    I think that social aspect of MMORPG is not such a small problem your post might suggest. If you seriously think that it is, you might as well take RPG out of MMORPG or better yet, go play a singleplayer game.

    Yet you are complaing about people being social.  Just because they are not being social on your terms doesn't mean their conversations in Map has any less meaning.  Consider your own advice about playing a single player game. 

    Which mmo did you come from that didn't have Map/Region channel?  Familiar with the terms "Barrens Chat"?  Have you raised this concern at WoW's forums yet?  That game has been around for much longer.

    The difference is that in WoW if you ran into someone doing the same quest you would invite them to a party and say hello in party and usually brought on a conversation. In GW2 if you did the same thing and said "im on the same  heart/ dynamic event lets make a group" and send an invite what kind of response would you get the Majority of the time? You would be ignored and the player would be running off somewhere.

    See the basic thought partern of that ignoring player is " This dynamic event is basically already made us already into a "group. Why make a group within a group."

    "You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by Xirik

    The difference is that in WoW if you ran into someone doing the same quest you would invite them to a party and say hello in party and usually brought on a conversation. In GW2 if you did the same thing and said "im on the same  heart/ dynamic event lets make a group" and send an invite what kind of response would you get the Majority of the time? You would be ignored and the player would be running off somewhere.

    See the basic thought partern of that ignoring player is " This dynamic event is basically already made us already into a "group. Why make a group within a group."

     Anecdotal evidence!

    This is hardly scientific.  Or are you suggesting everybody groups in WoW for everything?

    I remember a lot of soloing and unresponsive people from WoW too.  Maybe we played a different WoW.

    There are unresponsive people in EVERY game, just like there are people who will chat.  The only way you can semi-guarantee there being people around to chat with you in the way you like, is to join a large guild of like-minded people so you can keep track of them.

  • MyTabbycatMyTabbycat Member UncommonPosts: 316

    /say is local. If someone is too far away from you, they can't read what you've said.

    /map is regional. It covers the entire "map" area that you are in.

    That is why /map is used more than /say.

  • XirikXirik Member UncommonPosts: 440
    Originally posted by rodingo
    Originally posted by Masa1
    Originally posted by Bior337
    Originally posted by Masa1

    In my opinion map channel totally ruins the atmosphere of this game. The game feels more like chat room than a mmorpg.

     

    For example local chat is barely used.. and I think it's mostly thanks to the map channel (the other explanation is that gw2 players are just unsocial). The only time you might see the local channel in use (20% of the time) is when you resurrect other players and they say "thanks".

     

    When you enter the game and don't already have a group to play with, you're going to experience singleplayer experience, not multiplayer one. Everyone around you just keeps doing heart quests and events. Technically they all work together, helping each other by ressing for example, but they don't talk to each other.

     

    Thanks to the map channel the whole game feels really lonely, although it's supposed to be a mmorpg.

     

    PS. if you didn't understand, by local channel I mean the "say" channel.

    I agree 100% with everything you've said, but be warned, all the GW2 fans will roast you alive for saying this.

    It's very hard to ever talk to people around you in GW2, they ignore the local channel almost completely. I tried for a week to get someone to respond while doing events and such, and only ever once got a "ty" for picking someone up.

    Its more social than WoW... but its still an oddly antisocial game.

     

    But, all the folks that never played MMOs before WoW just will not understand how common /say was, and how things like guild and alliance channel filled the role that global chat now does.

    Your warning came a bit too late, they are already roasting me alive. Is there any subject they won't get angry about other than praising GW2 or worshipping ArenaNet CEO?

    Oh woe is you.  People giving you options or asking you questions to further explain your point of view is not roasting you.   If you come onto another game's forums stating that it's features are bad based off of your own opinion, you can't expect for people not to respond.  Grow some thicker skin my friend. 

    I believe he is complaing mostly about the people in this thread that just flame him instead of offering really any response other then "If there is even a single thing that you don't like in this game don't bring it up just leave"

    Like your post.

    "You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by Xirik

    I believe he is complaing mostly about the people in this thread that just flame him instead of offering really any response other then "If there is even a single thing that you don't like in this game don't bring it up just leave"

    Like your post.

     Oh yes.  Because there's only a single thing Masa1 has ever brought up about why he doesn't like the game.  :)

    Seriously, it's all he does, and it's for a lot of reasons that are pretty silly.  It's hard to feel sympathy.  He's already long established that there is nothing GW2 does right in his eyes, so what exactly are we supposed to be doing?  Hugging him and saying 'amen brother'?

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Xirik
    Originally posted by rodingo
    Originally posted by Masa1
    Originally posted by Bior337
    Originally posted by Masa1

    In my opinion map channel totally ruins the atmosphere of this game. The game feels more like chat room than a mmorpg.

     

    For example local chat is barely used.. and I think it's mostly thanks to the map channel (the other explanation is that gw2 players are just unsocial). The only time you might see the local channel in use (20% of the time) is when you resurrect other players and they say "thanks".

     

    When you enter the game and don't already have a group to play with, you're going to experience singleplayer experience, not multiplayer one. Everyone around you just keeps doing heart quests and events. Technically they all work together, helping each other by ressing for example, but they don't talk to each other.

     

    Thanks to the map channel the whole game feels really lonely, although it's supposed to be a mmorpg.

     

    PS. if you didn't understand, by local channel I mean the "say" channel.

    I agree 100% with everything you've said, but be warned, all the GW2 fans will roast you alive for saying this.

    It's very hard to ever talk to people around you in GW2, they ignore the local channel almost completely. I tried for a week to get someone to respond while doing events and such, and only ever once got a "ty" for picking someone up.

    Its more social than WoW... but its still an oddly antisocial game.

     

    But, all the folks that never played MMOs before WoW just will not understand how common /say was, and how things like guild and alliance channel filled the role that global chat now does.

    Your warning came a bit too late, they are already roasting me alive. Is there any subject they won't get angry about other than praising GW2 or worshipping ArenaNet CEO?

    Oh woe is you.  People giving you options or asking you questions to further explain your point of view is not roasting you.   If you come onto another game's forums stating that it's features are bad based off of your own opinion, you can't expect for people not to respond.  Grow some thicker skin my friend. 

    I believe he is complaing mostly about the people in this thread that just flame him instead of offering really any response other then "If there is even a single thing that you don't like in this game don't bring it up just leave"

    Like your post.

    Interesting. You have been quoting me for your last couple of posts now and have not stayed on topic of the thread yet while doing so.  Also, I believe the OP can speak/type for himself and doesn't need some random dude out of the blue to type for him.  I'm willing to bet he is an adult like the most of us.  Then you put in some quote,.."If there is even a single thing that you don't like in this game don't bring it up just leave",..then end it with "Like your post"?

    Where did I write "If there is even a single thing that you don't like in this game don't bring it up just leave"? 

    If I didn't then who are all these "people" that did?

    "If I offended you, you needed it" -Corey Taylor

  • XirikXirik Member UncommonPosts: 440
    Originally posted by Meowhead
    Originally posted by Xirik

    The difference is that in WoW if you ran into someone doing the same quest you would invite them to a party and say hello in party and usually brought on a conversation. In GW2 if you did the same thing and said "im on the same  heart/ dynamic event lets make a group" and send an invite what kind of response would you get the Majority of the time? You would be ignored and the player would be running off somewhere.

    See the basic thought partern of that ignoring player is " This dynamic event is basically already made us already into a "group. Why make a group within a group."

     Anecdotal evidence!

    This is hardly scientific.  Or are you suggesting everybody groups in WoW for everything?

    I remember a lot of soloing and unresponsive people from WoW too.  Maybe we played a different WoW.

    There are unresponsive people in EVERY game, just like there are people who will chat.  The only way you can semi-guarantee there being people around to chat with you in the way you like, is to join a large guild of like-minded people so you can keep track of them.

    I never suggested that everyone groups in WoW. I stated that it happens way more often in WoW then it does in GW2.

    I Just had an eureka moment when replying to you.

    I guess another  reason I believe WoW was more social was because of the fact that there was PVP happening in the world and it was better to quest together then to be ganked and also "Those damn allaince nubs" is always a good conversation starter its like talking about the weather :)

    Maybe ANet could add add a 4th battleground in WVWVW where its mostly pve mobs that you gather stuff from to help the people on the front lines via buffs.

    I do enjoy Guildwars a lot. I just can't help myself by wishing for more. I am only human. :)

    "You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach

  • KnightblastKnightblast Member UncommonPosts: 1,787
    Every MMO is like this.  People socialize with their RL friends and guildmates on voice chat.  "/say" chat has been dead for years in MMOs.
  • XirikXirik Member UncommonPosts: 440
    Originally posted by rodingo
    Originally posted by Xirik
    Originally posted by rodingo
    Originally posted by Masa1
    Originally posted by Bior337
    Originally posted by Masa1

    In my opinion map channel totally ruins the atmosphere of this game. The game feels more like chat room than a mmorpg.

     

    For example local chat is barely used.. and I think it's mostly thanks to the map channel (the other explanation is that gw2 players are just unsocial). The only time you might see the local channel in use (20% of the time) is when you resurrect other players and they say "thanks".

     

    When you enter the game and don't already have a group to play with, you're going to experience singleplayer experience, not multiplayer one. Everyone around you just keeps doing heart quests and events. Technically they all work together, helping each other by ressing for example, but they don't talk to each other.

     

    Thanks to the map channel the whole game feels really lonely, although it's supposed to be a mmorpg.

     

    PS. if you didn't understand, by local channel I mean the "say" channel.

    I agree 100% with everything you've said, but be warned, all the GW2 fans will roast you alive for saying this.

    It's very hard to ever talk to people around you in GW2, they ignore the local channel almost completely. I tried for a week to get someone to respond while doing events and such, and only ever once got a "ty" for picking someone up.

    Its more social than WoW... but its still an oddly antisocial game.

     

    But, all the folks that never played MMOs before WoW just will not understand how common /say was, and how things like guild and alliance channel filled the role that global chat now does.

    Your warning came a bit too late, they are already roasting me alive. Is there any subject they won't get angry about other than praising GW2 or worshipping ArenaNet CEO?

    Oh woe is you.  People giving you options or asking you questions to further explain your point of view is not roasting you.   If you come onto another game's forums stating that it's features are bad based off of your own opinion, you can't expect for people not to respond.  Grow some thicker skin my friend. 

    I believe he is complaing mostly about the people in this thread that just flame him instead of offering really any response other then "If there is even a single thing that you don't like in this game don't bring it up just leave"

    Like your post.

    Interesting. You have been quoting me for your last couple of posts now and have not stayed on topic of the thread yet while doing so.  Also, I believe the OP can speak/type for himself and doesn't need some random dude out of the blue to type for him.  I'm willing to bet he is an adult like the most of us.  Then you put in some quote,.."If there is even a single thing that you don't like in this game don't bring it up just leave",..then end it with "Like your post"?

    Where did I write "If there is even a single thing that you don't like in this game don't bring it up just leave"? 

    If I didn't then who are all these "people" that did?

    "Good so you have choices, yet you want GW2 to be the same"

    To me it sounded like you were saying that there are other games out there with the feature go play them and leave here.

    If that wasn't t he point you were trying to get across I appologize.

    "You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach

  • eggy08eggy08 Member Posts: 525
    Originally posted by Xirik
    Originally posted by Meowhead
    Originally posted by Xirik

    The difference is that in WoW if you ran into someone doing the same quest you would invite them to a party and say hello in party and usually brought on a conversation. In GW2 if you did the same thing and said "im on the same  heart/ dynamic event lets make a group" and send an invite what kind of response would you get the Majority of the time? You would be ignored and the player would be running off somewhere.

    See the basic thought partern of that ignoring player is " This dynamic event is basically already made us already into a "group. Why make a group within a group."

     Anecdotal evidence!

    This is hardly scientific.  Or are you suggesting everybody groups in WoW for everything?

    I remember a lot of soloing and unresponsive people from WoW too.  Maybe we played a different WoW.

    There are unresponsive people in EVERY game, just like there are people who will chat.  The only way you can semi-guarantee there being people around to chat with you in the way you like, is to join a large guild of like-minded people so you can keep track of them.

    I never suggested that everyone groups in WoW. I stated that it happens way more often in WoW then it does in GW2.

    I Just had an eureka moment when replying to you.

    I guess another  reason I believe WoW was more social was because of the fact that there was PVP happening in the world and it was better to quest together then to be ganked and also "Those damn allaince nubs" is always a good conversation starter its like talking about the weather :)

    Maybe ANet could add add a 4th battleground in WVWVW where its mostly pve mobs that you gather stuff from to help the people on the front lines via buffs.

    I do enjoy Guildwars a lot. I just can't help myself by wishing for more. I am only human. :)

    You're comparing apples with oranges sadly. Just because they are both MMOs, doesn't mean that the playstyle of either is necessary.

    You generally formed groups in WoW for 3 reasons:

    1. To down content, same as in GW2, this has conversations in it, a lot more than I've seen in LFG in WoW when I left.

    2. To kill a certain long timer boss in an area or groups of mobs in an area. GW2 got rid of the need by making everything shareable, but did you honestly talk in WoW besides to put the group together? I never noticed it, and then we'd go on our ways unless another mob of the sort showed up.

    3. As you stated, to gank "that guy", you know who I'm talking about. Also not in GW2 but I'm not going to start a Open World PvP discussion from this. Again, after ganking him till he cried and logged off or ran away, you probly dropped group and went back to what you were doing.

    A game that REQUIRES grouping and a game that doesn't has no real basis on comparrison, but if you want to compare apples with oranges, you can't say that asking for a group, getting it together then walking away has any more conversation then this game has, because thats not conversation, thats useless banter that GW2 basically got rid of.

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Xirik
     

    "Good so you have choices, yet you want GW2 to be the same"

    To me it sounded like you were saying that there are other games out there with the feature go play them and leave here.

    If that wasn't t he point you were trying to get across I appologize.

    Well you partially got what I said about there being other games with the feature he wanted or was discussing, ... not sure how you implied that I thought he should leave here or GW2, or anywhere for that matter.  No biggie though.

    "If I offended you, you needed it" -Corey Taylor

  • XirikXirik Member UncommonPosts: 440
    Originally posted by eggy08
    Originally posted by Xirik
    Originally posted by Meowhead
    Originally posted by Xirik

    The difference is that in WoW if you ran into someone doing the same quest you would invite them to a party and say hello in party and usually brought on a conversation. In GW2 if you did the same thing and said "im on the same  heart/ dynamic event lets make a group" and send an invite what kind of response would you get the Majority of the time? You would be ignored and the player would be running off somewhere.

    See the basic thought partern of that ignoring player is " This dynamic event is basically already made us already into a "group. Why make a group within a group."

     Anecdotal evidence!

    This is hardly scientific.  Or are you suggesting everybody groups in WoW for everything?

    I remember a lot of soloing and unresponsive people from WoW too.  Maybe we played a different WoW.

    There are unresponsive people in EVERY game, just like there are people who will chat.  The only way you can semi-guarantee there being people around to chat with you in the way you like, is to join a large guild of like-minded people so you can keep track of them.

    I never suggested that everyone groups in WoW. I stated that it happens way more often in WoW then it does in GW2.

    I Just had an eureka moment when replying to you.

    I guess another  reason I believe WoW was more social was because of the fact that there was PVP happening in the world and it was better to quest together then to be ganked and also "Those damn allaince nubs" is always a good conversation starter its like talking about the weather :)

    Maybe ANet could add add a 4th battleground in WVWVW where its mostly pve mobs that you gather stuff from to help the people on the front lines via buffs.

    I do enjoy Guildwars a lot. I just can't help myself by wishing for more. I am only human. :)

    You're comparing apples with oranges sadly. Just because they are both MMOs, doesn't mean that the playstyle of either is necessary.

    You generally formed groups in WoW for 3 reasons:

    1. To down content, same as in GW2, this has conversations in it, a lot more than I've seen in LFG in WoW when I left.

    2. To kill a certain long timer boss in an area or groups of mobs in an area. GW2 got rid of the need by making everything shareable, but did you honestly talk in WoW besides to put the group together? I never noticed it, and then we'd go on our ways unless another mob of the sort showed up.

    3. As you stated, to gank "that guy", you know who I'm talking about. Also not in GW2 but I'm not going to start a Open World PvP discussion from this. Again, after ganking him till he cried and logged off or ran away, you probly dropped group and went back to what you were doing.

    A game that REQUIRES grouping and a game that doesn't has no real basis on comparrison, but if you want to compare apples with oranges, you can't say that asking for a group, getting it together then walking away has any more conversation then this game has, because thats not conversation, thats useless banter that GW2 basically got rid of.

    What if I find that I enjoyed that "useless banter?"

    What is wrong with combining apples and oranges and making a perfect fruit punch?

    "You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach

  • eggy08eggy08 Member Posts: 525
    Originally posted by Xirik
    Originally posted by eggy08
    Originally posted by Xirik
    Originally posted by Meowhead
    Originally posted by Xirik

    The difference is that in WoW if you ran into someone doing the same quest you would invite them to a party and say hello in party and usually brought on a conversation. In GW2 if you did the same thing and said "im on the same  heart/ dynamic event lets make a group" and send an invite what kind of response would you get the Majority of the time? You would be ignored and the player would be running off somewhere.

    See the basic thought partern of that ignoring player is " This dynamic event is basically already made us already into a "group. Why make a group within a group."

     Anecdotal evidence!

    This is hardly scientific.  Or are you suggesting everybody groups in WoW for everything?

    I remember a lot of soloing and unresponsive people from WoW too.  Maybe we played a different WoW.

    There are unresponsive people in EVERY game, just like there are people who will chat.  The only way you can semi-guarantee there being people around to chat with you in the way you like, is to join a large guild of like-minded people so you can keep track of them.

    I never suggested that everyone groups in WoW. I stated that it happens way more often in WoW then it does in GW2.

    I Just had an eureka moment when replying to you.

    I guess another  reason I believe WoW was more social was because of the fact that there was PVP happening in the world and it was better to quest together then to be ganked and also "Those damn allaince nubs" is always a good conversation starter its like talking about the weather :)

    Maybe ANet could add add a 4th battleground in WVWVW where its mostly pve mobs that you gather stuff from to help the people on the front lines via buffs.

    I do enjoy Guildwars a lot. I just can't help myself by wishing for more. I am only human. :)

    You're comparing apples with oranges sadly. Just because they are both MMOs, doesn't mean that the playstyle of either is necessary.

    You generally formed groups in WoW for 3 reasons:

    1. To down content, same as in GW2, this has conversations in it, a lot more than I've seen in LFG in WoW when I left.

    2. To kill a certain long timer boss in an area or groups of mobs in an area. GW2 got rid of the need by making everything shareable, but did you honestly talk in WoW besides to put the group together? I never noticed it, and then we'd go on our ways unless another mob of the sort showed up.

    3. As you stated, to gank "that guy", you know who I'm talking about. Also not in GW2 but I'm not going to start a Open World PvP discussion from this. Again, after ganking him till he cried and logged off or ran away, you probly dropped group and went back to what you were doing.

    A game that REQUIRES grouping and a game that doesn't has no real basis on comparrison, but if you want to compare apples with oranges, you can't say that asking for a group, getting it together then walking away has any more conversation then this game has, because thats not conversation, thats useless banter that GW2 basically got rid of.

    What if I find that I enjoyed that "useless banter?"

    What is wrong with combining apples and oranges and making a perfect fruit punch?

    Doesn't matter if you enjoyed it, it doesn't change the fact that this game is any less social because of map or because of no competition or whatever. It's a useless argument that has no ending because play experience from one to another as well as their perspective is different. Thus making this thread worthless.

  • XirikXirik Member UncommonPosts: 440
    Originally posted by eggy08
    Originally posted by Xirik
    Originally posted by eggy08
    Originally posted by Xirik
    Originally posted by Meowhead
    Originally posted by Xirik

    The difference is that in WoW if you ran into someone doing the same quest you would invite them to a party and say hello in party and usually brought on a conversation. In GW2 if you did the same thing and said "im on the same  heart/ dynamic event lets make a group" and send an invite what kind of response would you get the Majority of the time? You would be ignored and the player would be running off somewhere.

    See the basic thought partern of that ignoring player is " This dynamic event is basically already made us already into a "group. Why make a group within a group."

     Anecdotal evidence!

    This is hardly scientific.  Or are you suggesting everybody groups in WoW for everything?

    I remember a lot of soloing and unresponsive people from WoW too.  Maybe we played a different WoW.

    There are unresponsive people in EVERY game, just like there are people who will chat.  The only way you can semi-guarantee there being people around to chat with you in the way you like, is to join a large guild of like-minded people so you can keep track of them.

    I never suggested that everyone groups in WoW. I stated that it happens way more often in WoW then it does in GW2.

    I Just had an eureka moment when replying to you.

    I guess another  reason I believe WoW was more social was because of the fact that there was PVP happening in the world and it was better to quest together then to be ganked and also "Those damn allaince nubs" is always a good conversation starter its like talking about the weather :)

    Maybe ANet could add add a 4th battleground in WVWVW where its mostly pve mobs that you gather stuff from to help the people on the front lines via buffs.

    I do enjoy Guildwars a lot. I just can't help myself by wishing for more. I am only human. :)

    You're comparing apples with oranges sadly. Just because they are both MMOs, doesn't mean that the playstyle of either is necessary.

    You generally formed groups in WoW for 3 reasons:

    1. To down content, same as in GW2, this has conversations in it, a lot more than I've seen in LFG in WoW when I left.

    2. To kill a certain long timer boss in an area or groups of mobs in an area. GW2 got rid of the need by making everything shareable, but did you honestly talk in WoW besides to put the group together? I never noticed it, and then we'd go on our ways unless another mob of the sort showed up.

    3. As you stated, to gank "that guy", you know who I'm talking about. Also not in GW2 but I'm not going to start a Open World PvP discussion from this. Again, after ganking him till he cried and logged off or ran away, you probly dropped group and went back to what you were doing.

    A game that REQUIRES grouping and a game that doesn't has no real basis on comparrison, but if you want to compare apples with oranges, you can't say that asking for a group, getting it together then walking away has any more conversation then this game has, because thats not conversation, thats useless banter that GW2 basically got rid of.

    What if I find that I enjoyed that "useless banter?"

    What is wrong with combining apples and oranges and making a perfect fruit punch?

    Doesn't matter if you enjoyed it, it doesn't change the fact that this game is any less social because of map or because of no competition or whatever. It's a useless argument that has no ending because play experience from one to another as well as their perspective is different. Thus making this thread worthless.

    But GW2 is less social and I am wanting it to be more social.

    Guess I just made this thread worth something again.image

    "You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach

  • jpnolejpnole Member UncommonPosts: 1,698
    Originally posted by Masa1

    In my opinion map channel totally ruins the atmosphere of this game. The game feels more like chat room than a mmorpg.

     

    For example local chat is barely used.. and I think it's mostly thanks to the map channel (the other explanation is that gw2 players are just unsocial). The only time you might see the local channel in use (20% of the time) is when you resurrect other players and they say "thanks".

     

    When you enter the game and don't already have a group to play with, you're going to experience singleplayer experience, not multiplayer one. Everyone around you just keeps doing heart quests and events. Technically they all work together, helping each other by ressing for example, but they don't talk to each other.

     

    Thanks to the map channel the whole game feels really lonely, although it's supposed to be a mmorpg.

     

    PS. if you didn't understand, by local channel I mean the "say" channel.

    I guess people will find anything to complain about when it comes to GW2. Personally, I find it quite difficult to stop and type when I am battling monsters. Join a guild with vent and talk their ears off.

  • BanquettoBanquetto Member UncommonPosts: 1,037


    Originally posted by Masa1
    I've seen far more interaction in other MMORPGs (which don't have a channel similar to map channel).
    Just curious.. what mainstream MMOs are there these days that don't have a zone chat equivalent to GW2's map channel?
  • grimalgrimal Member UncommonPosts: 2,935

    I think the larger problem is that these dynamic groupings take away the desire for people to be vocal.  Yes, the DEs bring people together to kill some mobs and other stuff, but people are just not talking as much.

    It's odd, for the amount of people that are supposedly logged onto each server at any given time, the chat channel is nearly empty.

     

  • eggy08eggy08 Member Posts: 525
    Originally posted by Xirik
     

    But GW2 is less social and I am wanting it to be more social.

    Guess I just made this thread worth something again.image

    Until you find the answer, thread still worthless. You can't change people. And no, spamming /say chat doesn't fix the problem, regardless of how many people tell you to shutup.

  • XirikXirik Member UncommonPosts: 440
    Originally posted by eggy08
    Originally posted by Xirik
     

    But GW2 is less social and I am wanting it to be more social.

    Guess I just made this thread worth something again.image

    Until you find the answer, thread still worthless. You can't change people. And no, spamming /say chat doesn't fix the problem, regardless of how many people tell you to shutup.

    But I did find the answer. You just ignored it because for some reason you hate this thread for some reason? oh and btw I hope your not egotistical enough to think that just because you think its worthless then everyone thinks its is.

    I don't understand why you are continue to bump a  thread you find worthless..image

    "You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach

  • AmjocoAmjoco Member UncommonPosts: 4,860
    It really boggles me what will cause a discussion such success. Something as trivial as this...not that thats bad, just very strange to chat about chatting.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • eggy08eggy08 Member Posts: 525
    Originally posted by Xirik
    Originally posted by eggy08
    Originally posted by Xirik
     

    But GW2 is less social and I am wanting it to be more social.

    Guess I just made this thread worth something again.image

    Until you find the answer, thread still worthless. You can't change people. And no, spamming /say chat doesn't fix the problem, regardless of how many people tell you to shutup.

    But I did find the answer. You just ignored it because for some reason you hate this thread for some reason?

    What is the answer?

    To make groups necessary? To make competition again?

    Its a design implemented into the game, you can't fix that. Saying that is the answer is like telling WoW to rename their game to Pandas and Pokemon. It won't happen, so it really isn't a solution is it?

  • nolic1nolic1 Member UncommonPosts: 716

    I can understand what you mean and even games you mentioned have a map chat like Ragnarok online has a map chat and that game is a grinder so chatting while grinding in it is normal but in GW2 theres alot more going on that you can't just stop to chat like combat has way more control use then WoW and others where you can Auto attack type and hit a few skills while typing in GW2 you can type and fight unless your lvl 30 or higher in low lvl areas or in a town and I have had alot of chats in none combat areas over areas where DE's and such are going on. 

     

    Myself and my guilld use voice chat mostly and some times I set my chat to be combat tab only but in GW2 its always set to the standered tab for everything and hardly look at it unless I am near a merchant or something. And theres always chat going on that I see in map trade and so forth never guild though cause we all use voice chat.

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