Originally posted by Amjoco It really boggles me what will cause a discussion such success. Something as trivial as this...not that thats bad, just very strange to chat about chatting.
and if people were more sociable in gw2 I wouldn't chatting here I would be to busy chatting ingame then to be chatting about chatting.
That was so fun to type.
"You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach
I don't know how many people are playing this or other MMO's alone but I always have a friend or two I'm grouped with and a guild full of people I've played other MMO's with. We're always on Teamspeak, so for actual gameplay communication we talk over TS.
I don't spend much time reading the chat channels at all but I make a point of thanking people in /say if I get a rez and responding with a np or yw if someone thanks me.
I'm pretty sure there's plenty of others out there doing exactly the same thing, because talking is just easier than typing when your knee deep in bodies and busy swinging your bat of choice.
TBH chat channels are just a bit old fashioned now. Apart from the odd question or answering one I hardly use them at all. I can't say that I find them ruining the atmosphere though, and I don't know why this is singled out in GW2 when every MMO has the same thing going on.
one thing i can say if GW2 did not have zone chat.. there would be a ton of these threads complaining about why would they leave such a basic feature out:)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
But GW2 is less social and I am wanting it to be more social.
Guess I just made this thread worth something again.
Until you find the answer, thread still worthless. You can't change people. And no, spamming /say chat doesn't fix the problem, regardless of how many people tell you to shutup.
But I did find the answer. You just ignored it because for some reason you hate this thread for some reason?
What is the answer?
To make groups necessary? To make competition again?
Its a design implemented into the game, you can't fix that. Saying that is the answer is like telling WoW to rename their game to Pandas and Pokemon. It won't happen, so it really isn't a solution is it?
Why won't it happen? Did ANET say that they would never make groups neccesary in some parts of the game? If so please link.
Otherwise you just proved that you are exactly what I stated in a previous post what you are.
Here is a lesson to fix your problem. Try saying that you think it won't happen then bluntly stating it won't.
If a bunch of people state that they want more group based zones then they will make em.
In swtor people asked for there to be gay romances available. Bioware said that they would try and add it. This happens in many mmo's. If a fanbase wants it they will cater to it.
"You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach
But GW2 is less social and I am wanting it to be more social.
Guess I just made this thread worth something again.
Until you find the answer, thread still worthless. You can't change people. And no, spamming /say chat doesn't fix the problem, regardless of how many people tell you to shutup.
But I did find the answer. You just ignored it because for some reason you hate this thread for some reason?
What is the answer?
To make groups necessary? To make competition again?
Its a design implemented into the game, you can't fix that. Saying that is the answer is like telling WoW to rename their game to Pandas and Pokemon. It won't happen, so it really isn't a solution is it?
Why won't it happen? Did ANET say that they would never make groups neccesary in some parts of the game? If so please link.
Otherwise you just proved that you are exactly what I stated in a previous post what you are.
Here is a lesson to fix your problem. Try saying that you think it won't happen then bluntly stating it won't.
If a bunch of people state that they want more group based zones then they will make em.
In swtor people asked for there to be gay romances available. Bioware said that they would try and add it. This happens in many mmo's. If a fanbase wants it they will cater to it.
Orr is a group based zone. Most of the DEs there are impossible without at least 10 people. Does that implement /say in anyway or require people to talk to others to group up besides using map chat to ask where the zerg is? No. So a group zone won't change that. You want a group oriented zone, join an instance. You can chat in that. It is a design in a game, they won't get rid of the no competition for a few people who want it. It completely goes against the focus of the game. This is why it makes no difference. No game was any more vocal than this game was besides the little extra banter you like. The extra banter, however, is not enough for the people who want more conversations, so implementing what others have done won't fix the problem. I don't see why you don't get that.
Originally posted by Knightblast Every MMO is like this. People socialize with their RL friends and guildmates on voice chat. "/say" chat has been dead for years in MMOs.
Exactly this. I've done more socializing in GW2 than I ever did in WoW given the same span of time, they're just people I already knew. You want to meet people, join a damn guild. I do not now, nor did I ever, have time to just stop in the middle of a zone to chit-chat and a lot of people are the same way and were the same way long before GW2.
But seriously. If you don't like it you can turn it off.
9 times out of 10 if you don't use /map chat EVERYONE ignores you. recommending someone to turn off map chat because they don't like the fact that nobody pays attention to regular /say chat and only notices map chat; which in turn is causing EVERYONE to only use /map chat is just silly in a very annoying way.
The op seems like an old school gamer (not an 'old' gamer as in being old aged). They want people to stop and have a good ol' chat with them for 10 minutes or they want people to do a bit more role playing and talk to one another in the local chat. Or atleast that is the vibe i got. The issue here is that it's a new generation of gamers who really only want to communicate through a wide area chat. This can be attributed to Facebook, a very wide forum of communication across huge barries and distances. In the current day and age if you want to communicate it almost has to be with everyone, unless you have friends that you talk with on a regular basis. In which case you can use whisper or guild chat to talk to them.
If you think that map channel is an improvement to say channel, I'd say that you are wrong. Map channel gives you a chance to "order groups", but that's all there is to it. If you want to make friends, map channel doesn't really give you an opportunity for that while say channel gives.
What I mean is that say channel is more personal than map channel. In map channel you are just 1 anonymous bastard.
And what is the difference? It's all chat and as far as I'm concerned chat is chat. Whether I'm 20 feet from the player in game or across the map from them. I can say hi just the same in /map as i can in /say. I can make friends in Map just the same. If someone asks a question and I answer it, theyre generally thankful. We then take the conversation to /whisper and they ask to join my guild or something. So I think you're statement is BS as the chat channels really have no differences. Whether its /say or /map you're still communicating.
This is just as bad as the whole cell phone reference. People love to comment on how people don't interact face to face anymore due to cell phones... But hey, pretty sure this generation honestly doesn't care. I could care less about people using /say over /map, same as I could care less if you call me as oppose to texting. As long as you get your point accross to me, its fine by me.
The cell phone reference is completely different as there is a BIG difference between actually hearing someones voice and them telling you "I love you" or "I'll meet you at the trainstation at noon" and someone sending you a quick text that reads "I luv u" or something to that effect. Not only that a phone call is far more personal than a text message.
Look at it this way. If I say something in map chat...its still text. If I say it in say chat it is still...text. No matter how you slice it whether their character is infront of me or in the same area or across the map...its all the same form of communication. And a point can be made the same way using either medium. If I want to say thankyou it will have the same meaning whether I say it in map or say chat.
In a phone call is someone says thankyou and is jumping for joy and you can hear their excitement it means a lot more than a text that simply says "ty"
So... text vs. email then? or email vs. mail. Suppose it doesnt matter, either way its all about the same in the end.
I think if we quote this more it can have its own dedicated page.
I still vote for sticky thread of each main problem with GW2 for people to post in... but then they would probly just ignore it anyway and make a new one. Adding in "it's maps fault" to the argument doesn't feel like its new thread worthy to me IMO.
Agreed. I think what's got us "fanbois" all up in arms isn't the content of the thead as much as it is the existence of the thread. Nothing terrified me more than smeagol than the mere existence of smeagol. On a side note, i think I need a smaller signature image...
Nooo! We have to quote this more. It must...get...LONGER!
Originally posted by Aerowyn one thing i can say if GW2 did not have zone chat.. there would be a ton of these threads complaining about why would they leave such a basic feature out:)
Yeah slowly losing faith in basic intelligence. OP makes me want to punch babies.
In my opinion map channel totally ruins the atmosphere of this game. The game feels more like chat room than a mmorpg.
For example local chat is barely used.. and I think it's mostly thanks to the map channel (the other explanation is that gw2 players are just unsocial). The only time you might see the local channel in use (20% of the time) is when you resurrect other players and they say "thanks".
When you enter the game and don't already have a group to play with, you're going to experience singleplayer experience, not multiplayer one. Everyone around you just keeps doing heart quests and events. Technically they all work together, helping each other by ressing for example, but they don't talk to each other.
Thanks to the map channel the whole game feels really lonely, although it's supposed to be a mmorpg.
PS. if you didn't understand, by local channel I mean the "say" channel.
Maybe YOU are just unsocial ? I use local chat all the time. To ask about things, to say thanks, to say something funny or give info about something. Like last time we were having hard time finding entry to underwater cave with point of interest. Bunch of people were looking and we were exchanging info on local. Then we found it, enter it and it was quite nice. So we sayed there and started talking about everything.
Problem with this game is simple. There is always something to do. Most of the time you travel to some location or you are taking part in the event. It's hard to both fight and talk. So we talk mostly after events and stuff like that.
Also many people like me are in the guild and we chat a lot on guild channel mostly. We use TS also. In the end - map channel dosent give me any problems. It's a big help when you want to ask about something in the arena (like point of interest when I had to launch myself using some rocket to get there :-D)
The difference is that in WoW if you ran into someone doing the same quest you would invite them to a party and say hello in party and usually brought on a conversation. In GW2 if you did the same thing and said "im on the same heart/ dynamic event lets make a group" and send an invite what kind of response would you get the Majority of the time? You would be ignored and the player would be running off somewhere.
See the basic thought partern of that ignoring player is " This dynamic event is basically already made us already into a "group. Why make a group within a group."
Anecdotal evidence!
This is hardly scientific. Or are you suggesting everybody groups in WoW for everything?
I remember a lot of soloing and unresponsive people from WoW too. Maybe we played a different WoW.
There are unresponsive people in EVERY game, just like there are people who will chat. The only way you can semi-guarantee there being people around to chat with you in the way you like, is to join a large guild of like-minded people so you can keep track of them.
I never suggested that everyone groups in WoW. I stated that it happens way more often in WoW then it does in GW2.
I Just had an eureka moment when replying to you.
I guess another reason I believe WoW was more social was because of the fact that there was PVP happening in the world and it was better to quest together then to be ganked and also "Those damn allaince nubs" is always a good conversation starter its like talking about the weather
Maybe ANet could add add a 4th battleground in WVWVW where its mostly pve mobs that you gather stuff from to help the people on the front lines via buffs.
I do enjoy Guildwars a lot. I just can't help myself by wishing for more. I am only human.
You're comparing apples with oranges sadly. Just because they are both MMOs, doesn't mean that the playstyle of either is necessary.
You generally formed groups in WoW for 3 reasons:
1. To down content, same as in GW2, this has conversations in it, a lot more than I've seen in LFG in WoW when I left.
2. To kill a certain long timer boss in an area or groups of mobs in an area. GW2 got rid of the need by making everything shareable, but did you honestly talk in WoW besides to put the group together? I never noticed it, and then we'd go on our ways unless another mob of the sort showed up.
3. As you stated, to gank "that guy", you know who I'm talking about. Also not in GW2 but I'm not going to start a Open World PvP discussion from this. Again, after ganking him till he cried and logged off or ran away, you probly dropped group and went back to what you were doing.
A game that REQUIRES grouping and a game that doesn't has no real basis on comparrison, but if you want to compare apples with oranges, you can't say that asking for a group, getting it together then walking away has any more conversation then this game has, because thats not conversation, thats useless banter that GW2 basically got rid of.
What if I find that I enjoyed that "useless banter?"
What is wrong with combining apples and oranges and making a perfect fruit punch?
Doesn't matter if you enjoyed it, it doesn't change the fact that this game is any less social because of map or because of no competition or whatever. It's a useless argument that has no ending because play experience from one to another as well as their perspective is different. Thus making this thread worthless.
I barely pay attention to Map channel most of the time. When I see people using /say is when events are going on and we are just chatting it up..
It's so easy to just not pay attention to it. You can set it so that as long as there's no chat actually going on it isn't shown and it actually fades fairly quick. That's if you have yours set up to fade after a while. There also the option to keep the chat window up the entire time. I only do that when I'm in a group really so I don't miss party chat. If you're actually engaged in playing you shouldn't really be seeing anything to throw your immersion off.
Maybe it's the server I'm on 'Sanctum of Rall' but our map channel is troll free most of the time and isn't constantly filled with gold spam and the likes..
You could always minimize the window. Drag and close it down till it's a hair thin and there you go. Of course its going to suck if you miss out on some /say chat or interesting discussions / arguments that can go on in the /map channel..
/shrug..
PM before you report at least or you could just block.
The difference is that in WoW if you ran into someone doing the same quest you would invite them to a party and say hello in party and usually brought on a conversation. In GW2 if you did the same thing and said "im on the same heart/ dynamic event lets make a group" and send an invite what kind of response would you get the Majority of the time? You would be ignored and the player would be running off somewhere.
See the basic thought partern of that ignoring player is " This dynamic event is basically already made us already into a "group. Why make a group within a group."
Anecdotal evidence!
This is hardly scientific. Or are you suggesting everybody groups in WoW for everything?
I remember a lot of soloing and unresponsive people from WoW too. Maybe we played a different WoW.
There are unresponsive people in EVERY game, just like there are people who will chat. The only way you can semi-guarantee there being people around to chat with you in the way you like, is to join a large guild of like-minded people so you can keep track of them.
I never suggested that everyone groups in WoW. I stated that it happens way more often in WoW then it does in GW2.
I Just had an eureka moment when replying to you.
I guess another reason I believe WoW was more social was because of the fact that there was PVP happening in the world and it was better to quest together then to be ganked and also "Those damn allaince nubs" is always a good conversation starter its like talking about the weather
Maybe ANet could add add a 4th battleground in WVWVW where its mostly pve mobs that you gather stuff from to help the people on the front lines via buffs.
I do enjoy Guildwars a lot. I just can't help myself by wishing for more. I am only human.
You're comparing apples with oranges sadly. Just because they are both MMOs, doesn't mean that the playstyle of either is necessary.
You generally formed groups in WoW for 3 reasons:
1. To down content, same as in GW2, this has conversations in it, a lot more than I've seen in LFG in WoW when I left.
2. To kill a certain long timer boss in an area or groups of mobs in an area. GW2 got rid of the need by making everything shareable, but did you honestly talk in WoW besides to put the group together? I never noticed it, and then we'd go on our ways unless another mob of the sort showed up.
3. As you stated, to gank "that guy", you know who I'm talking about. Also not in GW2 but I'm not going to start a Open World PvP discussion from this. Again, after ganking him till he cried and logged off or ran away, you probly dropped group and went back to what you were doing.
A game that REQUIRES grouping and a game that doesn't has no real basis on comparrison, but if you want to compare apples with oranges, you can't say that asking for a group, getting it together then walking away has any more conversation then this game has, because thats not conversation, thats useless banter that GW2 basically got rid of.
What if I find that I enjoyed that "useless banter?"
What is wrong with combining apples and oranges and making a perfect fruit punch?
Doesn't matter if you enjoyed it, it doesn't change the fact that this game is any less social because of map or because of no competition or whatever. It's a useless argument that has no ending because play experience from one to another as well as their perspective is different. Thus making this thread worthless.
The End. Well said.
But then at the end of the credits...
I think this thread should go on longer.
"You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach
But seriously. If you don't like it you can turn it off.
That's the whole problem. If I turn it off, the game turns into "no chat" game. Players aren't really players, they feel more like "very intelligent AI".
So in your OP you mention how the zones feel like chat lobbies and here you say you dont want to turn it of because it becomes a no chat game.
Complaining about not enough interaction is what i have seen in e-v-e-r-y-s-i-n-g-l-e mmo i have played. I myself have never had such issue and it is so simple. If you dont initiate interaction you will experience less interaction.
I can walk into a bar in a town i have never been to and within 30 minutes it will look like i have been comming there my whole life. Now not everyone does this but common in anon enviroment like a mmo with text chat, how hard can it be to make conversation? i do it all the time and more often then not end up chatting with 1 person or groups of people for 30 minutes or hours. Sometimes when im tired i sit back and have fun in the main channel for like a hour.
Do that and you will start to know people and vice versa , make jokes break the ice ,group up with strangers and INTERACT. people who write stuff like in your op usually just stand there in the game or run with the group and say nothing until spoken to and answer with yes no or lol.
Pasive!
You expect others to interact with you! while you should try to interact with them. The ones that dont respond to it can be forgotten (this could be you) and you will run into more and more people who do respond.
I got a shit to of ppl on my skype and TS/vet adresses and real life firends n phone numbers because of it even but you dont een need to go that far if you dont want to. Its up to you and certaintly not the games fault if others can do it.
Comments
and if people were more sociable in gw2 I wouldn't chatting here I would be to busy chatting ingame then to be chatting about chatting.
That was so fun to type.
"You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach
I don't know how many people are playing this or other MMO's alone but I always have a friend or two I'm grouped with and a guild full of people I've played other MMO's with. We're always on Teamspeak, so for actual gameplay communication we talk over TS.
I don't spend much time reading the chat channels at all but I make a point of thanking people in /say if I get a rez and responding with a np or yw if someone thanks me.
I'm pretty sure there's plenty of others out there doing exactly the same thing, because talking is just easier than typing when your knee deep in bodies and busy swinging your bat of choice.
TBH chat channels are just a bit old fashioned now. Apart from the odd question or answering one I hardly use them at all. I can't say that I find them ruining the atmosphere though, and I don't know why this is singled out in GW2 when every MMO has the same thing going on.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Why won't it happen? Did ANET say that they would never make groups neccesary in some parts of the game? If so please link.
Otherwise you just proved that you are exactly what I stated in a previous post what you are.
Here is a lesson to fix your problem. Try saying that you think it won't happen then bluntly stating it won't.
If a bunch of people state that they want more group based zones then they will make em.
In swtor people asked for there to be gay romances available. Bioware said that they would try and add it. This happens in many mmo's. If a fanbase wants it they will cater to it.
"You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach
Orr is a group based zone. Most of the DEs there are impossible without at least 10 people. Does that implement /say in anyway or require people to talk to others to group up besides using map chat to ask where the zerg is? No. So a group zone won't change that. You want a group oriented zone, join an instance. You can chat in that. It is a design in a game, they won't get rid of the no competition for a few people who want it. It completely goes against the focus of the game. This is why it makes no difference. No game was any more vocal than this game was besides the little extra banter you like. The extra banter, however, is not enough for the people who want more conversations, so implementing what others have done won't fix the problem. I don't see why you don't get that.
Exactly this. I've done more socializing in GW2 than I ever did in WoW given the same span of time, they're just people I already knew. You want to meet people, join a damn guild. I do not now, nor did I ever, have time to just stop in the middle of a zone to chit-chat and a lot of people are the same way and were the same way long before GW2.
Nooo! We have to quote this more. It must...get...LONGER!
Yeah slowly losing faith in basic intelligence. OP makes me want to punch babies.
Maybe YOU are just unsocial ? I use local chat all the time. To ask about things, to say thanks, to say something funny or give info about something. Like last time we were having hard time finding entry to underwater cave with point of interest. Bunch of people were looking and we were exchanging info on local. Then we found it, enter it and it was quite nice. So we sayed there and started talking about everything.
Problem with this game is simple. There is always something to do. Most of the time you travel to some location or you are taking part in the event. It's hard to both fight and talk. So we talk mostly after events and stuff like that.
Also many people like me are in the guild and we chat a lot on guild channel mostly. We use TS also. In the end - map channel dosent give me any problems. It's a big help when you want to ask about something in the arena (like point of interest when I had to launch myself using some rocket to get there :-D)
The End. Well said.
I barely pay attention to Map channel most of the time. When I see people using /say is when events are going on and we are just chatting it up..
It's so easy to just not pay attention to it. You can set it so that as long as there's no chat actually going on it isn't shown and it actually fades fairly quick. That's if you have yours set up to fade after a while. There also the option to keep the chat window up the entire time. I only do that when I'm in a group really so I don't miss party chat. If you're actually engaged in playing you shouldn't really be seeing anything to throw your immersion off.
Maybe it's the server I'm on 'Sanctum of Rall' but our map channel is troll free most of the time and isn't constantly filled with gold spam and the likes..
You could always minimize the window. Drag and close it down till it's a hair thin and there you go. Of course its going to suck if you miss out on some /say chat or interesting discussions / arguments that can go on in the /map channel..
/shrug..
PM before you report at least or you could just block.
But then at the end of the credits...
I think this thread should go on longer.
"You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach
So in your OP you mention how the zones feel like chat lobbies and here you say you dont want to turn it of because it becomes a no chat game.
Complaining about not enough interaction is what i have seen in e-v-e-r-y-s-i-n-g-l-e mmo i have played. I myself have never had such issue and it is so simple. If you dont initiate interaction you will experience less interaction.
I can walk into a bar in a town i have never been to and within 30 minutes it will look like i have been comming there my whole life. Now not everyone does this but common in anon enviroment like a mmo with text chat, how hard can it be to make conversation? i do it all the time and more often then not end up chatting with 1 person or groups of people for 30 minutes or hours. Sometimes when im tired i sit back and have fun in the main channel for like a hour.
Do that and you will start to know people and vice versa , make jokes break the ice ,group up with strangers and INTERACT. people who write stuff like in your op usually just stand there in the game or run with the group and say nothing until spoken to and answer with yes no or lol.
Pasive!
You expect others to interact with you! while you should try to interact with them. The ones that dont respond to it can be forgotten (this could be you) and you will run into more and more people who do respond.
I got a shit to of ppl on my skype and TS/vet adresses and real life firends n phone numbers because of it even but you dont een need to go that far if you dont want to. Its up to you and certaintly not the games fault if others can do it.