I think they chose a very bad engine for their team size and experience. UE3 is a bit difficult to work with when it comes to MMOs, especially networking. While bigger games like TERA write their own, SV stuck to the epics solutions, which proved either to be unsuitable for a smaller team to handle or bad.
From all I've read on these forums, SV didn't have the *ability* to write their own, because their lead programmer has no more skills than "modding", rather than being a real developer.
Majority of indie teams won't be able to write their own engine for a realtime MMO. Even if they have "real" programmers. It's no easy task.
Originally posted by Hancakes
Originally posted by Toferio
I think they chose a very bad engine for their team size and experience. UE3 is a bit difficult to work with when it comes to MMOs, especially networking. While bigger games like TERA write their own, SV stuck to the epics solutions, which proved either to be unsuitable for a smaller team to handle or bad.
Oh please, Starvault couldn't even make a working game patcher. The epic solution has been proven to work, it's Starvault that's bad. Stop with the small team excuse.
I am not making up excuses but stating facts. No other game uses it but codes their own networking what I am aware of.
The Darkfall team did, and they are independent developers. And there's a thought there... if you are not capable of making the game, why start down that road to begin with? The fact they couldn't make a working patcher even until now, speaks volumes about their ability to make the game.
The good thing is that by their performance here, you can be hopeful that none of them will ever get jobs inside game development ever again. Except maybe the CEO... daddy might have some connections.
I think they chose a very bad engine for their team size and experience. UE3 is a bit difficult to work with when it comes to MMOs, especially networking. While bigger games like TERA write their own, SV stuck to the epics solutions, which proved either to be unsuitable for a smaller team to handle or bad.
From all I've read on these forums, SV didn't have the *ability* to write their own, because their lead programmer has no more skills than "modding", rather than being a real developer.
Majority of indie teams won't be able to write their own engine for a realtime MMO. Even if they have "real" programmers. It's no easy task.
Originally posted by Hancakes
Originally posted by Toferio
I think they chose a very bad engine for their team size and experience. UE3 is a bit difficult to work with when it comes to MMOs, especially networking. While bigger games like TERA write their own, SV stuck to the epics solutions, which proved either to be unsuitable for a smaller team to handle or bad.
Oh please, Starvault couldn't even make a working game patcher. The epic solution has been proven to work, it's Starvault that's bad. Stop with the small team excuse.
I am not making up excuses but stating facts. No other game uses it but codes their own networking what I am aware of.
The Darkfall team did, and they are independent developers. And there's a thought there... if you are not capable of making the game, why start down that road to begin with? The fact they couldn't make a working patcher even until now, speaks volumes about their ability to make the game.
I'm all in for bashing MO, but you do realise that you are comparing 13 yeras of development and significantly bigger team to a game with 5 years and smaller team? Stay objective.
Comments
The Darkfall team did, and they are independent developers. And there's a thought there... if you are not capable of making the game, why start down that road to begin with? The fact they couldn't make a working patcher even until now, speaks volumes about their ability to make the game.
The good thing is that by their performance here, you can be hopeful that none of them will ever get jobs inside game development ever again. Except maybe the CEO... daddy might have some connections.
I'm all in for bashing MO, but you do realise that you are comparing 13 yeras of development and significantly bigger team to a game with 5 years and smaller team? Stay objective.