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My Main Issues With GW2

WootloopsWootloops Member UncommonPosts: 165

These are my main issues with Guild Wars 2, and why WoW is going to remain my main game:

When compared to WoW:

1. Less ability to become the best and show it off.

-sPvP isn’t competitively ranked.

-One sPvP game mode (Huge issue).

-sPvP gear can’t be worn in the real world and real world gear can’t be worn in sPvPland.

-sPvP colors my armor (Minor).

-Enemies don’t see my character name.

-No gear/build/achievement inspection or achievement linking.

2. Combat is boring and takes little skill (Yes, WoW’s combat does take more skill; much more in fact. And I’ve gotten Gladiator so I have experience):

-Attacking consists of mostly auto-attacking (Been the same on Guardian, Mesmer, and Elementalist in both PvP and PvE), and this is due to a mix of the following:

-Not enough attack skills.

-Not enough attack skills with a small enough CD.

-Not enough attack skills with enough superiority over auto-attack to be worth the risk of using.

-Not enough skills overall (In WoW I have about 35-40 skill keybinds and I use each and every one of them).

In general:

1. Not enough sandbox elements.

2. PvE is separate from PvP.

-I’m mostly a PvP player so this is why this is a big issue for me. I want my PvE to be intertwined with my PvP. I want to go all around the world and see the landscapes and fight dragons, all while doing mainly PvP activities. Instead I’m stuck in the hideous mists (They really could have designed that place aesthetically better and more diverse). But to their credit they do add some PvE elements into WvW and sPvP, but they’re rather boring.

3. Not enough compelling “alternative to normal combat” activities.

-To their credit, they tried with their “activities”, but they’re too basic and simple. WoW’s new pokemon activity is an example of a good alternative activity.

Parting thought:

-I think the key to the perfect MMO (At least for me) is having a robust sandbox game with a huge multitude of themepark-esque competitive/ranked PvP activities.

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Comments

  • VolkonVolkon Member UncommonPosts: 3,748

    OK then. Good luck back in WoW and may you have many years of great entertainment there.

     

    If you email me your stuff in game I'd be OK with that... image

    Oderint, dum metuant.

  • tkoreapertkoreaper Member UncommonPosts: 412
    Originally posted by Wootloops

    These are my main issues with Guild Wars 2, and why WoW is going to remain my main game:

    When compared to WoW:

    1. Less ability to become the best and show it off.

    -sPvP isn’t competitively ranked.

    Doesn't need to be, everyone has access to the same gear. There's tournaments if you want something more competitive/rewarding.

    -One sPvP game mode (Huge issue). 

    There's more coming. Also, how long are your queue times in WoW for BGs???

    -sPvP gear can’t be worn in the real world and real world gear can’t be worn in sPvPland.

    PvE and PvP are separate, but the same skins can be found.

    -sPvP colors my armor (Minor).

    -Enemies don’t see my character name.

    I see their names =/

    -No gear/build/achievement inspection or achievement linking.

    Sorry you can't stroke your epeen. Gear CAN be linked, but in a game where all gear of the same lvl and rarity have the same stats it's pretty pointless. It's all about the skins.

    2. Combat is boring and takes little skill (Yes, WoW’s combat does take more skill; much more in fact. And I’ve gotten Gladiator so I have experience):

    -Attacking consists of mostly auto-attacking (Been the same on Guardian, Mesmer, and Elementalist in both PvP and PvE), and this is due to a mix of the following:

    -Not enough attack skills.

    -Not enough attack skills with a small enough CD.

    -Not enough attack skills with enough superiority over auto-attack to be worth the risk of using.

    -Not enough skills overall (In WoW I have about 35-40 skill keybinds and I use each and every one of them).

    This is all just plain wrong... you know you can swap weapons right??

    In general:

    1. Not enough sandbox elements.

    2. PvE is separate from PvP.

    -I’m mostly a PvP player so this is why this is a big issue for me. I want my PvE to be intertwined with my PvP. I want to go all around the world and see the landscapes and fight dragons, all while doing mainly PvP activities. Instead I’m stuck in the hideous mists (They really could have designed that place aesthetically better and more diverse). But to their credit they do add some PvE elements into WvW and sPvP, but they’re rather boring.

    3. Not enough compelling “alternative to normal combat” activities.

    -To their credit, they tried with their “activities”, but they’re too basic and simple. WoW’s new pokemon activity is an example of a good alternative activity.

    Parting thought:

    -I think the key to the perfect MMO (At least for me) is having a robust sandbox game with a huge multitude of themepark-esque competitive/ranked PvP activities.

    Please, List all your keybinds in WoW.

    So you played 3 of the moot faceroll classes for pvp, good for you. Try an Engineer.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Spvp can be ranked - if you enter a tournament
  • ShakyMoShakyMo Member CommonPosts: 7,207
    I suspects there's a bit of "i can't grind to win" behind thus
  • FadedbombFadedbomb Member Posts: 2,081

    So you're saying because GW2 =/= WoW that WoW is better?

     

    This is the most subjective post i've seen in awhile (short of that top 9 things GW2 does better than other MMO's thread).

     

    Not trying to be a jerk, but that is exactly how your thread came off after reading it.

    The Theory of Conservative Conservation of Ignorant Stupidity:
    Having a different opinion must mean you're a troll.

  • WootloopsWootloops Member UncommonPosts: 165
    Originally posted by ShakyMo
    Spvp can be ranked - if you enter a tournament

    Kind of, but there's no ladder. The yearly tournaments might give some good "show off" rewards, but yearly is a bit too long I'd say.

  • WootloopsWootloops Member UncommonPosts: 165
    Originally posted by ShakyMo
    I suspects there's a bit of "i can't grind to win" behind thus

    No, I hate that, which is why the current sPvP "rank" thing is meaningless to me. You only have a high rank because you grinded sPvP. It doesn't mean you're any good.

  • WootloopsWootloops Member UncommonPosts: 165
    Originally posted by Fadedbomb

    So you're saying because GW2 =/= WoW that WoW is better?

    No, it's because Guild Wars 2 has less and inferior overall features to my taste, that WoW is better. This isn't quantum rocket science.

  • NilenyaNilenya Member UncommonPosts: 364

    your combat consists of mainly autoattacking?  and you mention elementalist in the same sentence?

    You are supposed to be flicking between your auras so that you can benefit from all your combo's and buffs in combat, plus the great mobility it gives you.

    And if you play as you say, mainly auto attacking, why do you want ranked spvp. You'd never see anything but the buttom anyway.

  • WootloopsWootloops Member UncommonPosts: 165
    Originally posted by tkoreaper

    Please, List all your keybinds in WoW.

    So you played 3 of the moot faceroll classes for pvp, good for you. Try an Engineer.

     

    image
    From Keybinds

     

    I counted 35 ability keybinds (36 if you count mount), and I should really keybind my weapon swaps, which would add 2 more.

  • botrytisbotrytis Member RarePosts: 3,363

    He is playing GW2 character like he does in WoW and wonders why he doesn't like it.

     

    If you like WoW - stay there. If you want to LEARN new type of sPvP then by all means, please listen to the people who are playing this game.


  • JimmyYOJimmyYO Member UncommonPosts: 519

    GW2 is a good game, just not a great one due to glaring issues. The first being if you enjoy competitve PvP there is no point to leveling at all. I was rolling with my level 80 PvP buddies while I'm level 2 and they're all wondering why they wasted so much time in a PvE that doesn't matter. Even to PvE players it doesn't matter because theres absolutely nothing to do at 80.

    You should at least be able to make your PvP armor match your PvE....IN THE LOBBY. The PvP is alot funner then WoW's imo, much more fast paced and skillful. WoW arenas are like a game of chess wheres GW's is more like Contact Sports. There's a reason one is watched over the other.

    That said WoW is much more polished and intelligently designed, aka player retention in mind. But it also has a monthly fee so it's a close decision really. PvE wise I think WoW wins no contest just because there is at least some purpose after max level. I think the PvP is much better in GW 2 though, much more esport viable.

  • WootloopsWootloops Member UncommonPosts: 165
    Originally posted by botrytis

    He is playing GW2 character like he does in WoW and wonders why he doesn't like it.

     

    If you like WoW - stay there. If you want to LEARN new type of sPvP then by all means, please listen to the people who are playing this game.

    If I was playing a GW2 character like a WoW character I wouldn't be stuck autoattacking. And why do I need to learn sPvP when it's just Arathi Basin.

  • itgrowlsitgrowls Member Posts: 2,951
    Originally posted by Wootloops

    These are my main issues with Guild Wars 2, and why WoW is going to remain my main game:

    When compared to WoW:

    1. Less ability to become the best and show it off.
     

    Meh.

    2. Combat is boring and takes little skill (Yes, WoW’s combat does take more skill; much more in fact. And I’ve gotten Gladiator so I have experience):

    smh. /facedesk sorry but you don't use every single WoW ability while fighting, no one does. There are pleanty of obsolete or imbalanced skills in WoW and just because they fixed a tiny few to bring people back to the game (and to try to spike their revenue) doesn't mean you use every skill. That's nonsense. WoW combat, movement, skills are all boring because you don't have to think, you setup your macros and press the same 2 buttons and occasionally use some defense button if you have one. Bubblehearth anyone?

    In general:

    1. Not enough sandbox elements.

    2. PvE is separate from PvP.

    -I’m mostly a PvP player so this is why this is a big issue for me. I want my PvE to be intertwined with my PvP. I want to go all around the world and see the landscapes and fight dragons, all while doing mainly PvP activities. Instead I’m stuck in the hideous mists (They really could have designed that place aesthetically better and more diverse). But to their credit they do add some PvE elements into WvW and sPvP, but they’re rather boring.

    So sitting around waiting to pounce on someone who comes along who accidently setup their account on a pvp server and just came out of the beginner zone is more fun, because really that's the only difference between the two, other then wvwvw. 

    3. Not enough compelling “alternative to normal combat” activities.

    -To their credit, they tried with their “activities”, but they’re too basic and simple. WoW’s new pokemon activity is an example of a good alternative activity.

    I'm sorry WHA? smh, how in the world is a pokemon style minigame better then the activities in .....weird.

    Parting thought:

    -I think the key to the perfect MMO (At least for me) is having a robust sandbox game with a huge multitude of themepark-esque competitive/ranked PvP activities.

    So you come down on a game that's closer to being sandbox then anything Blizzard has ever touched to date but claim that WoW is more of a sandbox then the game that's actually more of a sandbox then WoW?

    Anyone else see the holes here?

     

  • tkoreapertkoreaper Member UncommonPosts: 412
    Originally posted by Wootloops
    Originally posted by tkoreaper

    Please, List all your keybinds in WoW.

    So you played 3 of the moot faceroll classes for pvp, good for you. Try an Engineer.

     

    image
    From Keybinds

     

    I counted 35 ability keybinds (36 if you count mount), and I should really keybind my weapon swaps, which would add 2 more.

    Tell us what they all do :)

  • MagnetiaMagnetia Member UncommonPosts: 1,015
    The trailer. Definitely the trailer.

    Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  • SteeJanzSteeJanz Member UncommonPosts: 334
    Originally posted by Wootloops
    Originally posted by tkoreaper

    Please, List all your keybinds in WoW.

    So you played 3 of the moot faceroll classes for pvp, good for you. Try an Engineer.

     

    image
    From Keybinds

     

    I counted 35 ability keybinds (36 if you count mount), and I should really keybind my weapon swaps, which would add 2 more.

    I think it's cool that you like WOW better.  There is nothing wrong with that but, I just wanted to point out the misconception you have about how may skills there are available in GW2.  For example, my engineer:

    Pistol Shield build

    3- pistol skills

    4- Shield skills 2 - but the become 2 other skills when I use them to get a different effect.  So its 4.

    Heal skill

    5- Med Pack changes all my weapon skills to 5 different skills

    1- F-key skill

    Utility Skills

    5- Elixir gun skills

    1- f-Key skill

    5- Bomb Kit skills

    1- F-key skill

    1- Elixir skill

    Elite Skill

    1- Elite skill

    Under Water Skills

    5 - Harpoon skills

    1- Heal Skill

    4- F-key Skills

    5 - Grenade Kit Skills

    1- turret skill

    1- Elixir skill

    1- Elite skill

    Total skills = 45

    It looks like I have more than you.  Weird.  :)

  • DalanoDalano Member Posts: 116
    Originally posted by Wootloops
    Originally posted by tkoreaper

    Please, List all your keybinds in WoW.

    So you played 3 of the moot faceroll classes for pvp, good for you. Try an Engineer.

     

    image
    From Keybinds

     

    I counted 35 ability keybinds (36 if you count mount), and I should really keybind my weapon swaps, which would add 2 more.

    Stock UI hotbars with only a handful of macros? DK or not, most serious WoW pvpers have way more complicated setups than this. 

    Which is one of the things I find refreshing about GW2 spvp; build choices are real rather than a mirage. The limitation of hotkeys requires you to think and plan much more since you can't bind every tool to your nostromo.

    Playing: FFXIV, EVE

  • SteeJanzSteeJanz Member UncommonPosts: 334
    Originally posted by JimmyYO

    GW2 is a good game, just not a great one due to glaring issues. The first being if you enjoy competitve PvP there is no point to leveling at all. I was rolling with my level 80 PvP buddies while I'm level 2 and they're all wondering why they wasted so much time in a PvE that doesn't matter. Even to PvE players it doesn't matter because theres absolutely nothing to do at 80.

    You should at least be able to make your PvP armor match your PvE....IN THE LOBBY. The PvP is alot funner then WoW's imo, much more fast paced and skillful. WoW arenas are like a game of chess wheres GW's is more like Contact Sports. There's a reason one is watched over the other.

    That said WoW is much more polished and intelligently designed, aka player retention in mind. But it also has a monthly fee so it's a close decision really. PvE wise I think WoW wins no contest just because there is at least some purpose after max level. I think the PvP is much better in GW 2 though, much more esport viable.

    Speaking PVE here, but in all honesty there is plenty to do in GW2.  The only thing WOW has is raids.  But have you been to the last 3 zones in GW2.  I bet it is impossible to control all the waypoints in any of those maps.  YOu could spend and infinite amount of time in those zones fighting to retain or retake areas.  Is it a raid, no.  But I would almost be willing to bet that a 25 man raid group couldn't control every way point in the entire map.  Because by the time you got to the 19th one, the first would be taken over again.   There are countless chest to get gear from, and the karma gear from the vendors in those areas are very cool.  So the rewards are the same as raids, just a different type of content.  I am sure some will like one way or the other but to say that it lacks end game is wrong.  It's just not the endgame you like.

     

     

    Edited:  My line "The only thing WOW has is raids."   Was intentional.  I know there are other things to do, just like in GW2.  It is kind of a setup, to see If I get the "there is this, and this and this" replies because the lack of Raiding is what most people refer to about no end game in GW2.

  • JimmyYOJimmyYO Member UncommonPosts: 519
    Originally posted by itgrowls
    Originally posted by Wootloops

    These are my main issues with Guild Wars 2, and why WoW is going to remain my main game:

    When compared to WoW:

    1. Less ability to become the best and show it off.
     

    Meh.

    2. Combat is boring and takes little skill (Yes, WoW’s combat does take more skill; much more in fact. And I’ve gotten Gladiator so I have experience):

    smh. /facedesk sorry but you don't use every single WoW ability while fighting, no one does. There are pleanty of obsolete or imbalanced skills in WoW and just because they fixed a tiny few to bring people back to the game (and to try to spike their revenue) doesn't mean you use every skill. That's nonsense. WoW combat, movement, skills are all boring because you don't have to think, you setup your macros and press the same 2 buttons and occasionally use some defense button if you have one. Bubblehearth anyone?

    In general:

    1. Not enough sandbox elements.

    2. PvE is separate from PvP.

    -I’m mostly a PvP player so this is why this is a big issue for me. I want my PvE to be intertwined with my PvP. I want to go all around the world and see the landscapes and fight dragons, all while doing mainly PvP activities. Instead I’m stuck in the hideous mists (They really could have designed that place aesthetically better and more diverse). But to their credit they do add some PvE elements into WvW and sPvP, but they’re rather boring.

    So sitting around waiting to pounce on someone who comes along who accidently setup their account on a pvp server and just came out of the beginner zone is more fun, because really that's the only difference between the two, other then wvwvw. 

    3. Not enough compelling “alternative to normal combat” activities.

    -To their credit, they tried with their “activities”, but they’re too basic and simple. WoW’s new pokemon activity is an example of a good alternative activity.

    I'm sorry WHA? smh, how in the world is a pokemon style minigame better then the activities in .....weird.

    Parting thought:

    -I think the key to the perfect MMO (At least for me) is having a robust sandbox game with a huge multitude of themepark-esque competitive/ranked PvP activities.

    So you come down on a game that's closer to being sandbox then anything Blizzard has ever touched to date but claim that WoW is more of a sandbox then the game that's actually more of a sandbox then WoW?

    Anyone else see the holes here?

     

    Obviously didn't play WoW to gladiator level. Please don't respond to things you don't have the slightest clue about. No high end PvP'er just hits a couple buttons for starters.

  • rygard49rygard49 Member UncommonPosts: 973
    Originally posted by itgrowls
    Originally posted by Wootloops


    2. PvE is separate from PvP.

    -I’m mostly a PvP player so this is why this is a big issue for me. I want my PvE to be intertwined with my PvP. I want to go all around the world and see the landscapes and fight dragons, all while doing mainly PvP activities. Instead I’m stuck in the hideous mists (They really could have designed that place aesthetically better and more diverse). But to their credit they do add some PvE elements into WvW and sPvP, but they’re rather boring.

    So sitting around waiting to pounce on someone who comes along who accidently setup their account on a pvp server and just came out of the beginner zone is more fun, because really that's the only difference between the two, other then wvwvw. 

     

    I just had to weigh in on this one response from you... You make a few unfair assumptions here:

    First, you're assuming that people who create characters on PvP servers are doing it accidentally. I can tell you this is almost never the case as there are plenty of notifications along the way to indicate just what you're doing.

    Second, you assume that he's just sitting in the newbie zones waiting to grief somebody. Do people do that? Yes they do. Do a majority of people do that? No, no they do not. Most of us world pvp advocates are not ass hats. Most of us want the fluid experience of killing a monster, and then turning around and engaging in pvp at random times.

    So, no. The differences between the two are not so overly simplified.

  • WootloopsWootloops Member UncommonPosts: 165
    Originally posted by tkoreaper

    Tell us what they all do :)

    1 - Melee priority 3 attack.

    2 - Slow / DoT application.

    3 - Purge / Range priority 2 attack.

    4 - Melee priority 2 attack.

    5 - Melee priority 1 attack.

    6 - Burst.

    7 - Range priority 1 attack.

    8 - Interrupt.

    9 - Pull target to me.

    10 - Priority 3 heal / fear and poly immunity.

    - - Breaking stealth.

    = - Priority 1 heal.

    Mouse 1 - Mount.

    Shift 8 - Set-up for desparate heal.

    C - Spell damage reduction.

    Z - Damage reduction.

    X - Escape snare or slow.

    Mouse wheel - Buff.

    F - Escape CC.

    V - Silence.

    Q - Break stun / damage reduction.

    E - Spell damage immunity.

    R - Remove slow / sprint.

    T - Burst.

    Shift F - Swap stance for movement speed incease.

    Shift E - Priority 4 heal.

    Shift R - Summon pet to help with burst / keep target from going stealth.

    Shift 2 - Killing healers/bearforms/blood DKs.

    Shift 5 - Priority 2 heal.

    Shift 1 - DoT and reduced damage output application.

    Shift 4 - Dueling macro, not an ability.

    Shift 5 - Reduced damage when falling.

    Shift 6 - Killing hunter snakes / revealing stealth.

    Shift = - My gloating macro.

    Shift 9 - Stealing DK pets.

    Shift 0 - Combat res.

     

     

  • JimmyYOJimmyYO Member UncommonPosts: 519
    Originally posted by SteeJanz
    Originally posted by JimmyYO

    GW2 is a good game, just not a great one due to glaring issues. The first being if you enjoy competitve PvP there is no point to leveling at all. I was rolling with my level 80 PvP buddies while I'm level 2 and they're all wondering why they wasted so much time in a PvE that doesn't matter. Even to PvE players it doesn't matter because theres absolutely nothing to do at 80.

    You should at least be able to make your PvP armor match your PvE....IN THE LOBBY. The PvP is alot funner then WoW's imo, much more fast paced and skillful. WoW arenas are like a game of chess wheres GW's is more like Contact Sports. There's a reason one is watched over the other.

    That said WoW is much more polished and intelligently designed, aka player retention in mind. But it also has a monthly fee so it's a close decision really. PvE wise I think WoW wins no contest just because there is at least some purpose after max level. I think the PvP is much better in GW 2 though, much more esport viable.

    Speaking PVE here, but in all honesty there is plenty to do in GW2.  The only thing WOW has is raids.  But have you been to the last 3 zones in GW2.  I bet it is impossible to control all the waypoints in any of those maps.  YOu could spend and infinite amount of time in those zones fighting to retain or retake areas.  Is it a raid, no.  But I would almost be willing to bet that a 25 man raid group couldn't control every way point in the entire map.  Because by the time you got to the 19th one, the first would be taken over again.   There are countless chest to get gear from, and the karma gear from the vendors in those areas are very cool.  So the rewards are the same as raids, just a different type of content.  I am sure some will like one way or the other but to say that it lacks end game is wrong.  It's just not the endgame you like.

    It's really not endgame though. It's more of a gimmick that you can get bored of in a single day for intangible rewards. I'm not even remotely alone when I say the only thing to really do in GW2 at 80 is reroll. Oh and enjoy the lack of any socializing whatsoever the entire way to 80. This is a single player game disguised as an MMO, Diablo 3 style.

  • bcbullybcbully Member EpicPosts: 11,843

    Spot on. 

     

    I don't have a problem with the amount you are able to use though. I too did a lot of WoW arena. I never made it to glad (i blame teammated :p) I did make it to duelist though. I do have a problem with the amount of abilities you are able to select, particularlly damaging abilities. TSW spoiled me in this regards. There you are able to pick 14+1 of out of all 525. You can pick all damage or all utility or all healing or a mix of all three. 

  • WootloopsWootloops Member UncommonPosts: 165
    Originally posted by Dalano

    Stock UI hotbars with only a handful of macros? DK or not, most serious WoW pvpers have way more complicated setups than this. 

    Which is one of the things I find refreshing about GW2 spvp; build choices are real rather than a mirage. The limitation of hotkeys requires you to think and plan much more since you can't bind every tool to your nostromo.

    Most good players use the stock bars actually. It's a common misconception. And here's some credentials for you:

    http://us.battle.net/wow/en/character/sargeras/Jambie/statistic#21:154

    http://us.battle.net/wow/en/character/sargeras/Jambie/achievement#81:a886

    (Swift Nether Drake is the Gladiator mount)

This discussion has been closed.