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Meaningless?

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  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Aerowyn
    Originally posted by bcbully

    Not meaningless, but just not enough meaning due o the lack of good story/lore delivery, and skill system. 

     

    I logged in lastnight desperatly trying to have some fun in WvW. About 15 minutes later I was asking myself the same thing. What for. To get money to buy sieges, so that I can make a little more money to replace the sieges I lost? To level so that over the next 25 levels I get two or 3 passive abilities? I logged back off.

    again not everyone appreciates the same things.. i'm really enjoying the lore/story of gw2 so far and the skill system as well.. i enjoyed TSW through BETA and couple weeks after but now have no drive to log in or reup my sub.. GW2 my highest character isn't even 40 and have about 160 hours /age highest map completeion is 30%.. highest rank in sPVP is still only 9.. i have a LOT of stuff to do still and drives me to log in everyday.

    We have played the game about the same way. You have maybe about 10% more map completion, and I have about 2 ranks on you in Spvp with a few more hours played. 

     

    I think the common complaint/concern is about GW2 longevity. A better lore delivery/story system would add meaning, so would a more robust skill system, which would add longevity.  Imagine if GW2 had TSW ability system and lore/story delivery. Conversly if TSW had a robust pvp system and a large world.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    ALL GAMES are essentialy meaningless

    But grinding for ever escalating in power virtual pixels for your character to wear is even.more meaningless. You've not "won", you've just played longer.
  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by ShakyMo
    ALL GAMES are essentialy meaningless

    But grinding for ever escalating in power virtual pixels for your character to wear is even.more meaningless. You've not "won", you've just played longer.

    So a game that has "ever escalating power." is more meaningless than a game without? They've been feeding us this "we got rid of it line" for a while now. It's becoming more and more obvious that they didn't replace it with anything else though. 

  • vort3xvort3x Member Posts: 129

    If you got to lvl 80 in 10-15 days you haven't seen more than 30% of this game, even if you played 12 hours per day. So it's kinda funny when these people act like they've seen it all...

    Currently I'm runing at around 140 hours, my only pve character is lvl 50 and my pvp rank is 15. Our guild hasn't even started doing tournaments very seriously, so after 140 hours I feel like I'm still at the begining of the game...

    However I do agree sPvP needs some ranking system, observer mode, and all the stuff that GW1 had. And I'm pretty mad at ArenaNet for puting PvP on the sidetrack during the developement. GW1 had so much more PvP content available on release compared to GW2 it hurts my head when I think of it. I would say the time Anet put into PvE content compared to time they put into PvP content is like 500:1...

  • lifeordinarylifeordinary Member Posts: 646
    Originally posted by ShakyMo
    ALL GAMES are essentialy meaningless

    But grinding for ever escalating in power virtual pixels for your character to wear is even.more meaningless. You've not "won", you've just played longer.

    Some people get fun out of it is so it very subjective. Sitting on your couch and playing game whole day is the most meaningless activity in itself.

  • natpicknatpick Member UncommonPosts: 271

    strange to me how someone who admits not having a character over lvl 40 yet defends the game so vigorously

    how can you possibly know the full extent of the games features,wait untill you reach lvl 80 before giving out advice.soon as a new gw2 post  you jump on it as if your life depends on it,here is some advice go play the game and stop trying to be a mmo advice bureau.image

  • drakaenadrakaena Member UncommonPosts: 506
    I'm only speaking for myself but meaning in an MMO doesn't have to be about gear profession.

    It can be about an attachment to my character. Feeling immersed in a virtual world. Tied to the story I've forged for my own.

    GW2 like so many MMOs fails miserably in this department. Never expected it to though.

    Problem is once I run out of things to do and I'm not attached to my character or game world then it does become meaningless.

    No. We aren't all WoW players awaiting the release of MOP. Some of us are just disillusioned with the genre as a whole.

    I miss virtual worlds. But that's me.
  • ShakyMoShakyMo Member CommonPosts: 7,207
    Yeah its more meaningful to me if I can beat another player by skill, rather than by having grinded longer. But then I don't kid myself that the ability to play longer is of itself making me better.
  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by R3volv3R

    MMorpgs were about continuity, about getting challenged to be better, play more, trying to achieve something that seemed impossible at the begining.

    How about GW2? 

    You reach 80 in like 10-15 days, u get the best available equipment easier than any other game.

    You cant make any money by farming or using the TP (spending 20g to get 21 isnt money making...)

    Everything is about dyes and better looking armor as if it is a fashion show.

    Every mob is aggro, so you have to kill everything to get pass through an area even if you are 60 lvl higher due to lvl scale.

    Jumping around like a goat to get vistas for a mystic coin. 

    Having 100% explored for 50 copper and a blue trash item.

    Dungeons are a joke and rewards even bigger joke.

    No raid bosses that require strategy and months of preparation.

    WvW should be about getting a castle with your guild and keep it for a certain amount of time until someone sieges you. (like lineage2) .

    Spvp without ranking system? i know better looking items...

    Equality ruins every MMO.

    I mean one who is a good player or plays many hours should have more benefits from one who is bad or plays less.

    Im still searching for an mmo without instances, with decent graphics,strategy, where your actions matter and there are consequences when u kill/die.

    Enough with these mainstream carebear games!

    How does better gear challenge you to become better?

    The MMORPG/CORPG that challenged me most to become better was actually GW1 since you cant just gear up there, you need to become better to overcome a challenge. GW2 is similar but a lot less of the content there is max level exclusive so it isnt as challenging but still is pretty challenging.

    Equality only ruins MMOs if you play badly I wont improve. A good players should rightly get peaks over a bad player that spends a lot of time in the game, that forces bad players to actually play better instead of playing the same and farming better gear.

    But it is cool if you dont feel the same, 95% of all MMOs are made for you.

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by drakaena
    I'm only speaking for myself but meaning in an MMO doesn't have to be about gear profession.

    It can be about an attachment to my character. Feeling immersed in a virtual world. Tied to the story I've forged for my own.

    GW2 like so many MMOs fails miserably in this department. Never expected it to though.

    Problem is once I run out of things to do and I'm not attached to my character or game world then it does become meaningless.

    No. We aren't all WoW players awaiting the release of MOP. Some of us are just disillusioned with the genre as a whole.

    I miss virtual worlds. But that's me.

    RUn out of things to do? REALLY? In how much time? Most of my guildies, who are lvl 80 and play ALOT (like 8 hrs a day) still have not reached 100% exploration or anything like that (some are like 50%).

     

    Saying you have nothing to do is ridiculous in this game.


  • drakaenadrakaena Member UncommonPosts: 506
    What aspect of GW2 separates skilled players from unskilled? Just curious.
  • NightgroperNightgroper Member Posts: 76
    You know the more I read posts on this site, not just this thread, I am reminded of an old movie quote: "A strange game. The only winning move is not to play.".

    The more I'm around the forums on this site, the more bitter I become.

  • drakaenadrakaena Member UncommonPosts: 506
    Well I don't care about finishing the check lists on a predetermined grocery list and I don't care about repetitively grinding dungeons for cosmetics. PvP is broken and just bad. So what again should I be doing? Rather play console games at this point until they add more content or a new MMO catches my fancy.
  • vort3xvort3x Member Posts: 129
    Originally posted by drakaena
    What aspect of GW2 separates skilled players from unskilled? Just curious.

    Um, maybe you should get a team of 5 and try some tournaments? You'll get it from here on...

  • UtukuMoonUtukuMoon Member Posts: 1,066
    Originally posted by GoldenArrow
    Originally posted by R3volv3R

    MMorpgs were about continuity, about getting challenged to be better, play more, trying to achieve something that seemed impossible at the begining.

    How about GW2? 

    You reach 80 in like 10-15 days, u get the best available equipment easier than any other game.

    You cant make any money by farming or using the TP (spending 20g to get 21 isnt money making...)

    Everything is about dyes and better looking armor as if it is a fashion show.

    Every mob is aggro, so you have to kill everything to get pass through an area even if you are 60 lvl higher due to lvl scale.

    Jumping around like a goat to get vistas for a mystic coin. 

    Having 100% explored for 50 copper and a blue trash item.

    Dungeons are a joke and rewards even bigger joke.

    No raid bosses that require strategy and months of preparation.

    WvW should be about getting a castle with your guild and keep it for a certain amount of time until someone sieges you. (like lineage2) .

    Spvp without ranking system? i know better looking items...

     

    Equality ruins every MMO.

    I mean one who is a good player or plays many hours should have more benefits from one who is bad or plays less.

    Im still searching for an mmo without instances, with decent graphics,strategy, where your actions matter and there are consequences when u kill/die.

    Enough with these mainstream carebear games!

     

     

    What you are looking for is coming from Asia.

    Keep an eye out for Blade & Soul.

    (Although it does have instances!)

    Yes Blade & Soul looks good indeed but in the meantime everything he needs is in Vanguard.

  • drakaenadrakaena Member UncommonPosts: 506
    I've played in plenty of tournies. Won some and lost some. They're okay I guess. Easy to exploit and am also not a huge fan of capture points. How many times can I run the same map before the matches all blur together? I find GW2 PvP kind of dumbed down tbh. It's very straight forward in its approach.
  • lifeordinarylifeordinary Member Posts: 646
    Originally posted by botrytis
    Originally posted by drakaena
    I'm only speaking for myself but meaning in an MMO doesn't have to be about gear profession.

    It can be about an attachment to my character. Feeling immersed in a virtual world. Tied to the story I've forged for my own.

    GW2 like so many MMOs fails miserably in this department. Never expected it to though.

    Problem is once I run out of things to do and I'm not attached to my character or game world then it does become meaningless.

    No. We aren't all WoW players awaiting the release of MOP. Some of us are just disillusioned with the genre as a whole.

    I miss virtual worlds. But that's me.

    RUn out of things to do? REALLY? In how much time? Most of my guildies, who are lvl 80 and play ALOT (like 8 hrs a day) still have not reached 100% exploration or anything like that (some are like 50%).

     

    Saying you have nothing to do is ridiculous in this game.

    Alsmost every MMO has this checklsit of things to complete once you hit lvl 80. What he should have said is 'i don't like this check list of things to do'. That would make more sense.

  • UtukuMoonUtukuMoon Member Posts: 1,066
    Originally posted by Nitth

     


    Originally posted by Aerowyn
    any game is meaningless if you aren't having fun.. millions of games out there if one isn't your cup of tea it's not hard to move on and find one you like. If you can't find one you like i'd honestly suggest a new hobby

     

    These responses are getting old "don't like it F**k off" i mean the man spent his money and should be able to voice his problems with the product.

     

    You have to look at who makes these comments,it's like they have one eye playing GW2 and another on these forums so they can counter anyone who see the game in a different light than themselves.

    I just hope these same people remember the over the top defence of GW2 when the penny finally drops for them,ill be glad to remind them when they are following some other game.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by natpick

    strange to me how someone who admits not having a character over lvl 40 yet defends the game so vigorously

    how can you possibly know the full extent of the games features,wait untill you reach lvl 80 before giving out advice.soon as a new gw2 post  you jump on it as if your life depends on it,here is some advice go play the game and stop trying to be a mmo advice bureau.image

    This one has a good eye.

  • KareliaKarelia Member Posts: 668
    Originally posted by R3volv3R

    MMorpgs were about continuity, about getting challenged to be better, play more, trying to achieve something that seemed impossible at the begining.

    How about GW2? 

    You reach 80 in like 10-15 days, u get the best available equipment easier than any other game.

    You cant make any money by farming or using the TP (spending 20g to get 21 isnt money making...)

    Everything is about dyes and better looking armor as if it is a fashion show.

    Every mob is aggro, so you have to kill everything to get pass through an area even if you are 60 lvl higher due to lvl scale.

    Jumping around like a goat to get vistas for a mystic coin. 

    Having 100% explored for 50 copper and a blue trash item.

    Dungeons are a joke and rewards even bigger joke.

    No raid bosses that require strategy and months of preparation.

    WvW should be about getting a castle with your guild and keep it for a certain amount of time until someone sieges you. (like lineage2) .

    Spvp without ranking system? i know better looking items...

     

    Equality ruins every MMO.

    I mean one who is a good player or plays many hours should have more benefits from one who is bad or plays less.

    Im still searching for an mmo without instances, with decent graphics,strategy, where your actions matter and there are consequences when u kill/die.

    Enough with these mainstream carebear games!

     

     

    very very true. agree 100% with OP

  • lifeordinarylifeordinary Member Posts: 646
    Originally posted by natpick

    strange to me how someone who admits not having a character over lvl 40 yet defends the game so vigorously

    how can you possibly know the full extent of the games features,wait untill you reach lvl 80 before giving out advice.soon as a new gw2 post  you jump on it as if your life depends on it,here is some advice go play the game and stop trying to be a mmo advice bureau.image

    Spot on lol.

  • JudgeUKJudgeUK Member RarePosts: 1,703
    Originally posted by Nitth

     


    Originally posted by Aerowyn
    any game is meaningless if you aren't having fun.. millions of games out there if one isn't your cup of tea it's not hard to move on and find one you like. If you can't find one you like i'd honestly suggest a new hobby

     

    These responses are getting old "don't like it F**k off" i mean the man spent his money and should be able to voice his problems with the product.

     

    Well it wasn't a F*** off reply, it was stating something pretty reasonable. Before I decide to purchase a game, (and often with a sub), I research it and try to do as many beta's as possible.

    GW2 is precisely what it was advertised as -  a game you can hop into, spend some time having an explore with a good old hack and slash.

    As for lengthy moaning's on here, sure the guy paid for the game - but he didn't buy it off me. If I have issues with something, I go back to the people I purchased it from - not a new concept.

  • ChrisReitzChrisReitz Member Posts: 115
    All I have to say is... Thank you come again... No one is forcing you to play... No one is holding a gun to your head at point blank range......
  • thekid1thekid1 Member UncommonPosts: 789
    Originally posted by Nitth

     


    Originally posted by Aerowyn
    any game is meaningless if you aren't having fun.. millions of games out there if one isn't your cup of tea it's not hard to move on and find one you like. If you can't find one you like i'd honestly suggest a new hobby

     

    These responses are getting old "don't like it F**k off" i mean the man spent his money and should be able to voice his problems with the product.

     

    not really. All this was well know before release. There is no carrot in GW2. You play to have fun. That's it.

    And I am enjoying my pants off. I got already more hours in GW2 then Skyrim and Fallout 3 combined!!

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by drakaena
    What aspect of GW2 separates skilled players from unskilled? Just curious.

    What do you mean? All games separate them (skilled die a lot less) but the shorter time to get good gear affects it more. 

    The easier it is to get gear that is on pair with other players the more skill you need to not die all the time.

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