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This is why TERA combat is better than GW2

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  • ZylaxxZylaxx Member Posts: 2,574
    Originally posted by Yamota

    Wow didn't expect this thread to become so big. Anyway, to address some of the posts here.

    1. Those of you who say it is "easy" to solo kill a BAM and you are expected to be able to do it. Have you even played TERA? BAM's, at high level, are no way easy to kill and the only reason the warrior can do it is because it is a master in evading, IF you got the skills for it. Something which is not possible in GW 2 because you got two evades and then you are out of endurance so you can't do it consistently.
    2. Those of you who say it is "slow", well those BAM's hit for alot so 2-3 hits and you are dead so it has to be slow, otherwise the only way to kill one is by Zerging which btw is the only way to kill Champion mobs in GW 2.
    3. TERA's combat is pure aim based, meaning you can't target mobs as you can in GW 2 so it takes more skill to do it well in TERA. GW 2 combat is mostly about your gear and handling cooldowns, there is no aiming here, just getting in range.
    4. In TERA you can tank, if you are good, in GW 2 you can't tank, regardless of how good you are.
    TERA's combat IS superior to GW 2's. Keep in mind that I said in my original post that GW 2 is the superior game of the two and that is because MMO's is not all about combat.

    Yup, never made it past level 7 in the betas but my buddy let me playtest his level 40ish Slayer and I easily defeated every BAM I came across.  It painfully easy to do and even worse knwoing someone who has less then 3 hours total gametime is able to do it.  The funny thing is I just mashed buttons and dodged easily avoidable telegraphed moves.

     

    For the same reason that Tera is bad is the same reason why I hate on WoW now, being able to kill deathwing within 2 days after being gone for 2 years is the epitome of bad gameplay.  WoW and Tera have alot in common, both super easy boring questing system and painfully easy combat.

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  • PivotelitePivotelite Member UncommonPosts: 2,145
    Originally posted by Zylaxx

    Yup, never made it past level 7 in the betas but my buddy let me playtest his level 40ish Slayer and I easily defeated every BAM I came across.  It painfully easy to do and even worse knwoing someone who has less then 3 hours total gametime is able to do it.  The funny thing is I just mashed buttons and dodged easily avoidable telegraphed moves.

     

    For the same reason that Tera is bad is the same reason why I hate on WoW now, being able to kill deathwing within 2 days after being gone for 2 years is the epitome of bad gameplay.  WoW and Tera have alot in common, both super easy boring questing system and painfully easy combat.

     This is an utter lie, unless you weren't facing equal level BAMs, I played the game for 5 months, beat the hardmodes and ranked in the top 30 of all players in PvP for a while and I could still mess up and die to equal level BAMs.

     

    For the average players in guild it took them 2 months of being 60 to beat the hardmodes, it's not painfully easy by any means.

     

    Either you were overleveled, fighting the easiest BAM in the game or overgeared.

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  • LydonLydon Member UncommonPosts: 2,938
    Originally posted by Yamota

    Wow didn't expect this thread to become so big. Anyway, to address some of the posts here.

    1. Those of you who say it is "easy" to solo kill a BAM and you are expected to be able to do it. Have you even played TERA? BAM's, at high level, are no way easy to kill and the only reason the warrior can do it is because it is a master in evading, IF you got the skills for it. Something which is not possible in GW 2 because you got two evades and then you are out of endurance so you can't do it consistently.
    2. Those of you who say it is "slow", well those BAM's hit for alot so 2-3 hits and you are dead so it has to be slow, otherwise the only way to kill one is by Zerging which btw is the only way to kill Champion mobs in GW 2.
    3. TERA's combat is pure aim based, meaning you can't target mobs as you can in GW 2 so it takes more skill to do it well in TERA. GW 2 combat is mostly about your gear and handling cooldowns, there is no aiming here, just getting in range.
    4. In TERA you can tank, if you are good, in GW 2 you can't tank, regardless of how good you are.
    TERA's combat IS superior to GW 2's. Keep in mind that I said in my original post that GW 2 is the superior game of the two and that is because MMO's is not all about combat.

    I'm sorry but I find this so funny.

    1) So having a limit to the number of times you can evade and thus having to choose when it is best to do so makes GW2's combat less skill-based? Like I said...I find that pretty funny.

    2) So you're admitting that combat is slowed-down in order to give people a fighting chance of solo-ing, whereas in GW2 there's practically no way of handling elite group content alone unless you're in a group. And that makes Tera's combat more skill based? Lol

    3) The fact that Tera's combat is twitch-based is about the only thing that looks remotely interesting about it. But even then I don't see what's so ground-breaking about it or why it requires so much skill? The Chronicles of Spellborn was twitch-based, along with a rotating skill bar that added a completely different element to the mix. Plus it seemed far more fast-paced than Tera does from the video you posted. What you're trying to argue is that aiming your mouse and being able to dodge to your heart's content somehow requires more skill than choosing when to use your abilities and when to use your limited evades.

    4) The whole point of GW2's combat system has been the removal of the trinity. There aren't supposed to be any tanks. Which makes your post seem even more strange, because you're suggesting that focusing on one thing - tanking - somehow requires more skill than tanking, DPS, healing oneself and party support all at the same time.

    Though I'm not even sure why I'm taking you seriously considering the first sentence of your last paragraph. Who are you to say that, exactly?

  • PivotelitePivotelite Member UncommonPosts: 2,145

    I have an 80 in GW2 and a 60 in TERA, I beat all the dungeons in both games(except shandra manaya in TERA because I quit before anyone managed to beat it).

     

    Both games have their good points in terms of combat(GW2 adding a dodge to a tab target game was a nice addition), undoubtedly GW2s solo play is harder and TERAs dungeons are a lot harder. For example I beat Arah Explorable path 2 and 3 on my first attempts, took me...5-20 attempts to beat each of the hardmode dungeons in TERA. I never even beat Kelsaik hardmode until the update with new tiers of gear, it took 3 months for the first people to beat Kelsaik Hardmode, people beat Arah in GW2 right when they hit 80.

     

    In my opinion TERAs combat is better and the PvP requires more skill but GW2 overall is a better game.

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  • taus01taus01 Member Posts: 1,352
    Originally posted by Pivotelite

    I have an 80 in GW2 and a 60 in TERA, I beat all the dungeons in both games(except shandra manaya in TERA because I quit before anyone managed to beat it).

     

    Both games have their good points in terms of combat, GW2s solo play is harder, TERAs dungeons are a lot harder. For example I beat Arah Explorable path 2 and 3 on my first attempts, took me...5-20 attempts to beat each of the hardmode dungeons in TERA. I never even beat Kelsaik hardmode until the update with new tiers of gear, it took 3 months for the first people to beat Kelsaik Harmode, people beat Arah in GW2 right when they hit 80.

     

    In my opinion TERAs combat is better and the PvP requires more skills but GW2 overall is a better game.

    Agree 100%, i also have maxed characters in both games. now if developers would just let us combine the 2, sprinkle in some FFXI classic skill chains, meaningful crafting, houses and guild halls/castles.

     

    Ahh, one can dream...

    "Give players systems and tools instead of rails and rules"

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  • PivotelitePivotelite Member UncommonPosts: 2,145
    Originally posted by taus01

    Agree 100%, i also have maxed characters in both games. now if developers would just let us combine the 2, sprinkle in some FFXI classic skill chains, meaningful crafting, houses and guild halls/castles.

     

    Ahh, one can dream...

     Dreaming is all we can do, an MMO will always impress in one regard and fall flat on it's face in another.

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  • someforumguysomeforumguy Member RarePosts: 4,088
    Originally posted by TwoThreeFour
    Originally posted by Zylaxx
    The only, and let me repeat the ONLY reason why you can kill stuuff like that in melee in Tera is because the mobs telegraph for seconds, and move immensely slower then GW2.  Just look at the GW2CM (GW2 Combat Mode Mod) which basically turns the game into Tera combat and you still cant kill champions like that as a melee because GW2 has an infinetly more complex and robust Monster AI.  SO again GW2 shoots Tera down.

     

    A major reason why dodge/circle-strafing doesn't work nearly as well in GW2 is because flaws in the mob physics for a large amount of mobs.

     

    To quote from http://www.mmorpg.com/discussion2.cfm/post/5024995#5024995:

     

     

    From this video:

    Look at 0:56-0:58 (yes, it's that short. You will probably have trouble catching it). Holy mother auto-facing Batman! That's like, what, 100+ degrees in a split second? And he attacks right after!? What kind of dodging can you possibly have in a game where a mob auto-faces 100 degrees with an attack??? (instant, no less) When switching targets, to boot? So much for team play or w/e.

    (The video has become private since that post, but the point is the ridiculously bad physics that make the monster able to turn to character at a ridiculous speed; not all monsters are affected by this problem though)

     

    Problem 5: damage by proximity.

    Again, this doesn't seem to be the case for all mobs (not the big ass dude up there), but it did seem to be the case for worms and most other mobs. This is true for most MMORPGs out there but is a bit strange for a twitch MMO. If a mob begins an attack animation, you may get hit on it even if you are, say, to the left of the front of the mob, if you're too close to the mob. Particularly, the worm get-out-of-ground attack seemed to work like this. No matter what I do it hits me. Of course, the worm's reaction to you rolling away is to go underground again. This is honestly one of the more annoying mobs in the game and why would you put that in someone's starting area is beyond me.

    What I am trying to say is, it seems most mobs have essentially an AoE (or, at least, cone) melee attack that you can't dodge unless you disengage (leave melee range). The reason this is terrible is because it means a close-range side roll is useless since you remain in melee range and get hit anyway. And if you roll any other way you're too far and by the time you come back they restart the attack animation. Catch-22.

    (Which is another example of bad mob physics)

    This! It is one of the main reasons why I mainly use Rifle on my warrior in PVE. I only switch back to Axe+Warhorn to buff, debuff or just stand in between a mob and a player who is in trouble. The downside of fighting ranged most of the time is that a fight with the wurm like in your example just takes ages because it is half the time digging its way to me.

    I also think that the twitchbased part of GW2 combat is still lacking and you are the first I see to describe it in a clear way.

    Another reason I mainly go ranged is not so much mob physics, but the particle spam that prevents you from seeing the big attacks coming if you are in melee range.

    I want to be able to control a fight in action based combat and not just dodge on guess. To me ranged seems always viable and melee only sometimes. I don't say its not doable, it is just that I have no reason to switch to melee.

  • Neo_LibertyNeo_Liberty Member UncommonPosts: 437
    Originally posted by Pivotelite

    I have an 80 in GW2 and a 60 in TERA, I beat all the dungeons in both games(except shandra manaya in TERA because I quit before anyone managed to beat it).

     

    Both games have their good points in terms of combat(GW2 adding a dodge to a tab target game was a nice addition), undoubtedly GW2s solo play is harder and TERAs dungeons are a lot harder. For example I beat Arah Explorable path 2 and 3 on my first attempts, took me...5-20 attempts to beat each of the hardmode dungeons in TERA. I never even beat Kelsaik hardmode until the update with new tiers of gear, it took 3 months for the first people to beat Kelsaik Hardmode, people beat Arah in GW2 right when they hit 80.

     

    In my opinion TERAs combat is better and the PvP requires more skill but GW2 overall is a better game.

    No one will take this seriously... you have placed no evidence or reasoning in this whatsoever... describing how many times it takes to complete something doesn't describe the combat whatso ever... you have made no real comparison. if anything you have proven the opposite point.. gw2 is not meant to have a gear grind in order to be competitive.. therefore its no surprise that you had to grind the gear in order to complete a dungeon.. that makes combat pointless.. if it was skill based you should have been able to beat the dungeon without the gear...

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  • PivotelitePivotelite Member UncommonPosts: 2,145
    Originally posted by Neo_Liberty
    Originally posted by Pivotelite

    I have an 80 in GW2 and a 60 in TERA, I beat all the dungeons in both games(except shandra manaya in TERA because I quit before anyone managed to beat it).

     

    Both games have their good points in terms of combat(GW2 adding a dodge to a tab target game was a nice addition), undoubtedly GW2s solo play is harder and TERAs dungeons are a lot harder. For example I beat Arah Explorable path 2 and 3 on my first attempts, took me...5-20 attempts to beat each of the hardmode dungeons in TERA. I never even beat Kelsaik hardmode until the update with new tiers of gear, it took 3 months for the first people to beat Kelsaik Hardmode, people beat Arah in GW2 right when they hit 80.

     

    In my opinion TERAs combat is better and the PvP requires more skill but GW2 overall is a better game.

    No one will take this seriously... you have placed no evidence or reasoning in this whatsoever... describing how many times it takes to complete something doesn't describe the combat whatso ever... you have made no real comparison. if anything you have proven the opposite point.. gw2 is not meant to have a gear grind in order to be competitive.. therefore its no surprise that you had to grind the gear in order to complete a dungeon.. that makes combat pointless.. if it was skill based you should have been able to beat the dungeon without the gear...

      Well then don't take me seriously and besides my multiple attempts in most of the hardmodes until I got them right we're with the same gear, sure once you get overgeared almost anything can become easy, with a party of people in full exotics in GW2 running everything is easy except maybe Arah, even then it's not that hard.

     

    Only difference is getting the best gear in GW2 is a lot easier than TERA, hence 2 days at 80 and I beat path 2 and 3 in Arah, 2 months at 60 and I beat Balders Temple hardmode in TERA(which wasn't even the hardest dungeon at the time).

     

    And in TERA you could beat the hardest dungeons without the best gear, using...skill?

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  • Neo_LibertyNeo_Liberty Member UncommonPosts: 437
    Originally posted by Pivotelite
    Originally posted by Neo_Liberty
    Originally posted by Pivotelite

    I have an 80 in GW2 and a 60 in TERA, I beat all the dungeons in both games(except shandra manaya in TERA because I quit before anyone managed to beat it).

     

    Both games have their good points in terms of combat(GW2 adding a dodge to a tab target game was a nice addition), undoubtedly GW2s solo play is harder and TERAs dungeons are a lot harder. For example I beat Arah Explorable path 2 and 3 on my first attempts, took me...5-20 attempts to beat each of the hardmode dungeons in TERA. I never even beat Kelsaik hardmode until the update with new tiers of gear, it took 3 months for the first people to beat Kelsaik Hardmode, people beat Arah in GW2 right when they hit 80.

     

    In my opinion TERAs combat is better and the PvP requires more skill but GW2 overall is a better game.

    No one will take this seriously... you have placed no evidence or reasoning in this whatsoever... describing how many times it takes to complete something doesn't describe the combat whatso ever... you have made no real comparison. if anything you have proven the opposite point.. gw2 is not meant to have a gear grind in order to be competitive.. therefore its no surprise that you had to grind the gear in order to complete a dungeon.. that makes combat pointless.. if it was skill based you should have been able to beat the dungeon without the gear...

      Well then don't and my multiple attempts in most of the hardmodes, we're with the same gear, sure once you get overgeared almost anything can become easy, with a party of people in full exotics in GW2 running everything is easy except maybe Arah, even then it's not that hard.

     

    Only difference is getting the best gear in GW2 is a lot easier than TERA, hence 2 days at 80 and I beat path 2 and 3 in Arah, 2 months at 60 and I beat Balders Temple hardmode in TERA(which wasn't even the hardest dungeon at the time).

     

    And in TERA you could beat the hardest dungeons without the best gear, using...skill?

    Idk.. gear does make a great difference... but i thought the consensus was...(at least on this site) that gw2 gear is almost pointless cause it doesn't give you an amazing boost in stats... so i would imagine it doesn't make that big a difference.. but you are saying otherwise.. other than that.. my real point was that you don't describe the combat mechanics at all.... you may just be an amazing player and gw2 is no biggie for you.. but i remember reading a lot of posts with ppl complaining about how amazingly difficult it is.... I honestly feel that gw2 is made to be more realistic and other mmo's feed ppls desire to feel so called "epic"

     

    edit: for the record.. I don't find any mmo difficult to play other than FPS... those things have an amazing learning curve.

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  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    Anyone who played Tera knows what it's really about.

    The nonsense about GW2 being more about dice rolls than player skill just shows the obvious: the OP was/is bad at playing GW2, and puts the blame on the game instead of trying to improve.
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  • ZierrityZierrity Member UncommonPosts: 242
    Originally posted by Badaboom
    Originally posted by RizelStar
    Originally posted by Crunchy222
    Originally posted by Yamota

    Wow didn't expect this thread to become so big. Anyway, to address some of the posts here.

    1. Those of you who say it is "easy" to solo kill a BAM and you are expected to be able to do it. Have you even played TERA? BAM's, at high level, are no way easy to kill and the only reason the warrior can do it is because it is a master in evading, IF you got the skills for it. Something which is not possible in GW 2 because you got two evades and then you are out of endurance so you can't do it consistently.
    2. Those of you who say it is "slow", well those BAM's hit for alot so 2-3 hits and you are dead so it has to be slow, otherwise the only way to kill one is by Zerging which btw is the only way to kill Champion mobs in GW 2.
    3. TERA's combat is pure aim based, meaning you can't target mobs as you can in GW 2 so it takes more skill to do it well in TERA. GW 2 combat is mostly about your gear and handling cooldowns, there is no aiming here, just getting in range.
    4. In TERA you can tank, if you are good, in GW 2 you can't tank, regardless of how good you are.
    TERA's combat IS superior to GW 2's. Keep in mind that I said in my original post that GW 2 is the superior game of the two and that is because MMO's is not all about combat.

    Tera's combat is superior to just about every mmorpg out there. its fantastic.  However (other than the games looks) Tera has nothing to stand on other than the combat.  Ironically i felt that Tera had more and better content than GW2, other than Tera's lack of pvp at the time

    [mod edit]

    [mod edit]

    Darkfalls combat is better than Tera's and gw2s combat is more fun than both of them. 

    I for one find Blade & Souls combat system to be the most interesting I've tried so far:3

    but seriously, I dont get why people keep saying that their personal choice is superior to others :P as many have said before me, it all comes down to personal opinions, just because you think A is better than B, doesnt make it so.

    @OP: I think people would have taken you more serious if you would have said "This is why I think TERA combat is better than GW2", but than again, I probably shouldn't speak for others... let me try again, I would have taken you more seriously if that would have been the name of the thread. Now, I for one, did pick up on that you said you found Guild Wars 2 to be the more superior game, so I get that you're not just another delusional fanboy and that your bottom line is that you miss the TERA combat system,  but in the future, please try to emphasize that this is your opinion and not a fact. 

    This is ment as constructive criticism btw, if failed to show that, then my bad.

    I usually try to stay away from these A vs B threads but I'm getting tired of the "My Dad can beat up your Dad complex " so I just had to stop by and say something :P

    carry on.

  • PivotelitePivotelite Member UncommonPosts: 2,145
    Originally posted by Neo_Liberty
    Originally posted by Pivotelite
    Originally posted by Neo_Liberty
    Originally posted by Pivotelite

    I have an 80 in GW2 and a 60 in TERA, I beat all the dungeons in both games(except shandra manaya in TERA because I quit before anyone managed to beat it).

     

    Both games have their good points in terms of combat(GW2 adding a dodge to a tab target game was a nice addition), undoubtedly GW2s solo play is harder and TERAs dungeons are a lot harder. For example I beat Arah Explorable path 2 and 3 on my first attempts, took me...5-20 attempts to beat each of the hardmode dungeons in TERA. I never even beat Kelsaik hardmode until the update with new tiers of gear, it took 3 months for the first people to beat Kelsaik Hardmode, people beat Arah in GW2 right when they hit 80.

     

    In my opinion TERAs combat is better and the PvP requires more skill but GW2 overall is a better game.

    No one will take this seriously... you have placed no evidence or reasoning in this whatsoever... describing how many times it takes to complete something doesn't describe the combat whatso ever... you have made no real comparison. if anything you have proven the opposite point.. gw2 is not meant to have a gear grind in order to be competitive.. therefore its no surprise that you had to grind the gear in order to complete a dungeon.. that makes combat pointless.. if it was skill based you should have been able to beat the dungeon without the gear...

      Well then don't and my multiple attempts in most of the hardmodes, we're with the same gear, sure once you get overgeared almost anything can become easy, with a party of people in full exotics in GW2 running everything is easy except maybe Arah, even then it's not that hard.

     

    Only difference is getting the best gear in GW2 is a lot easier than TERA, hence 2 days at 80 and I beat path 2 and 3 in Arah, 2 months at 60 and I beat Balders Temple hardmode in TERA(which wasn't even the hardest dungeon at the time).

     

    And in TERA you could beat the hardest dungeons without the best gear, using...skill?

    Idk.. gear does make a great difference... but i thought the consensus was...(at least on this site) that gw2 gear is almost pointless cause it doesn't give you an amazing boost in stats... so i would imagine it doesn't make that big a difference.. but you are saying otherwise.. other than that.. my real point was that you don't describe the combat mechanics at all.... you may just be an amazing player and gw2 is no biggie for you.. but i remember reading a lot of posts with ppl complaining about how amazingly difficult it is.... I honestly feel that gw2 is made to be more realistic and other mmo's feed ppls desire to feel so called "epic"

     

    edit: for the record.. I don't find any mmo difficult to play other than FPS... those things have an amazing learning curve.

     GW2 dungeons are pretty difficult, but they aren't "hat" hard, I don't see why people are complaining about difficulty and asking for nerfs at all and gear does actually make a moderate difference, if you go in with just blues and whites, you'll do far worse than going in with full exotics, but it doesn't make as big of a difference as gear does in TERA and it's a lot easier to get the best gear in GW2.

     

    If I wanted to sum up why GW2 is easier than TERA in dungeons I can do it in two words, "downed state".

     

    Sorry for late response, was running CoF in GW2 lol.

     

     

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  • KingJigglyKingJiggly Member Posts: 777
  • Neo_LibertyNeo_Liberty Member UncommonPosts: 437
    Originally posted by KingJiggly
    A $&@$ing snail could dodge that. 

    +1000

     

     

    LMFAO

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  • MeowheadMeowhead Member UncommonPosts: 3,716
    .... but you can solo champions at least as high as level 70 in GW2.  I haven't tested anything past that. :I
  • Neo_LibertyNeo_Liberty Member UncommonPosts: 437
    Can you solo a boss monster in TERA? now that would be EPIC!!!!

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  • PivotelitePivotelite Member UncommonPosts: 2,145
    Originally posted by Neo_Liberty
    Can you solo a boss monster in TERA? now that would be EPIC!!!!

     I solo'd normal mode Kaprima, took me 40 minutes and a bank breaking amount of potions to accomplish. x.x

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  • CelciusCelcius Member RarePosts: 1,878
    Originally posted by NBlitz
    Originally posted by Celcius
    Originally posted by Yamota

    http://www.youtube.com/watch?v=wLyCesCR2I0&feature=g-vrec

    What that guy is doing would be the equivalent of a melee in GW 2, killing a lvl 80 champion mob by himself. It cannot be done because GW 2 has hybrid skill based and most of the combat is by dice rolls. However in TERA, if you are good enough, you can pretty much beat anything with a Warrior class.

    And for you people who think locking you in place is bad, that is intentional. It makes the combat more skill-based as you have to time your attacks.

    So to be clear here, I do think GW 2 is a superior overall game to TERA but I really miss the combat in the latter one. It is far more based on your skills than anything else.

    Combat animations locking you in place makes the game more skill based? You are joking, right? Tera is merging servers and not doing well. GW2 has better combat based on the vast majority's opinion due to the sheer success of the game vs Tera. So you thinking that "being locked in place" makes for good combat mechanics is simply an opinion. An opinion on a game that is doing very poorly. 

    Ahem, then why do certain skills in GW2 lock you into place?

    None of them do as far as I know. There are abilities that you cannot cast while moving, but they don't make it so you cannot move. You can move; it will just stop the cast. They are actually changing most of these to be usable while moving as well. There are very few left that work this way. In Tera you can't move while casting most abilities in the game. There is a pretty strong contrast between the two. The contrast being, one is bad and caused the game to be so bad they had to merge servers, the other is good and caused the other to sell millions of copies. 

  • Neo_LibertyNeo_Liberty Member UncommonPosts: 437
    Originally posted by Pivotelite
    Originally posted by Neo_Liberty
    Can you solo a boss monster in TERA? now that would be EPIC!!!!

     I solo'd normal mode Kaprima, took me 40 minutes and a bank breaking amount of potions to accomplish. x.x

    lmao!!! seriously? I was just joking.. but when doing such a thing.. does it really make the game enjoyable? I've never played.... but the video really sucked... so to hear you say its so amazing.. i have to wonder... but honestly.... i couldn't find soloing any kind of boss enjoyable unless mmo gaming became more like consoles.. the like of dragon age 1 and such.. where if you fought a large boss mob... or champ you could jump on its back and stab it..... otherwise... stabbing a boss monsters ankles isn't very epic.. no matter how strong the boss is supposed to be... unless of course the boss is normal size and you can block /dodge its attacks/sword swings...

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  • PivotelitePivotelite Member UncommonPosts: 2,145
    Originally posted by Celcius
    Originally posted by NBlitz
    Originally posted by Celcius
    Originally posted by Yamota

    http://www.youtube.com/watch?v=wLyCesCR2I0&feature=g-vrec

    What that guy is doing would be the equivalent of a melee in GW 2, killing a lvl 80 champion mob by himself. It cannot be done because GW 2 has hybrid skill based and most of the combat is by dice rolls. However in TERA, if you are good enough, you can pretty much beat anything with a Warrior class.

    And for you people who think locking you in place is bad, that is intentional. It makes the combat more skill-based as you have to time your attacks.

    So to be clear here, I do think GW 2 is a superior overall game to TERA but I really miss the combat in the latter one. It is far more based on your skills than anything else.

    Combat animations locking you in place makes the game more skill based? You are joking, right? Tera is merging servers and not doing well. GW2 has better combat based on the vast majority's opinion due to the sheer success of the game vs Tera. So you thinking that "being locked in place" makes for good combat mechanics is simply an opinion. An opinion on a game that is doing very poorly. 

    Ahem, then why do certain skills in GW2 lock you into place?

    None of them do as far as I know. There are abilities that you cannot cast while moving, but they don't make it so you cannot move. You can move; it will just stop the cast. They are actually changing most of these to be usable while moving as well. There are very few left that work this way. In Tera you can't move while casting most abilities in the game. There is a pretty strong contrast between the two. The contrast being, one is bad and caused the game to be so bad they had to merge servers, the other is good and caused the other to sell millions of copies. 

    LOL, yeah it was the combat in TERA, the only selling point of the game, the only reason most people who still play TERA do that caused the game's failure.

     

    Wasn't the enchanting, Korean theme, poor marketing, niche fanbase...

     

    And GW2s success(who knows, were only a month in) was thanks to it's gloriously superbly amazing top-notch best combat in the world.

     

    image

  • PivotelitePivotelite Member UncommonPosts: 2,145
    Originally posted by Neo_Liberty
    Originally posted by Pivotelite
    Originally posted by Neo_Liberty
    Can you solo a boss monster in TERA? now that would be EPIC!!!!

     I solo'd normal mode Kaprima, took me 40 minutes and a bank breaking amount of potions to accomplish. x.x

    lmao!!! seriously? I was just joking.. but when doing such a thing.. does it really make the game enjoyable? I've never played.... but the video really sucked... so to hear you say its so amazing.. i have to wonder... but honestly.... i couldn't find soloing any kind of boss enjoyable unless mmo gaming became more like consoles.. the like of dragon age 1 and such.. where if you fought a large boss mob... or champ you could jump on its back and stab it..... otherwise... stabbing a boss monsters ankles isn't very epic.. no matter how strong the boss is supposed to be... unless of course the boss is normal size and you can block /dodge its attacks/sword swings...

     It was fun just to achieve it, didn't have to be super epic and Kaprima is actually pretty small and I was a warrior, probably the only class that can solo Kaprima properly, I have an aerial dodge and dodge roll on relatively short CDs as well as a backstab teleport that works as a dodge.

     

    Kaprima is pretty small and has a scythe and ground AOEs, swings it around and bashes it on the ground, just need to dodge.

     

    http://www.youtube.com/watch?v=MFdRtELcasM <-- That's the boss, I did it on normal mode though. Also the guy in the video is a tank, so he can use block instead of dodge.

    image

  • CelciusCelcius Member RarePosts: 1,878
    Originally posted by Pivotelite
    Originally posted by Celcius
    Originally posted by NBlitz
    Originally posted by Celcius
    Originally posted by Yamota

    http://www.youtube.com/watch?v=wLyCesCR2I0&feature=g-vrec

    What that guy is doing would be the equivalent of a melee in GW 2, killing a lvl 80 champion mob by himself. It cannot be done because GW 2 has hybrid skill based and most of the combat is by dice rolls. However in TERA, if you are good enough, you can pretty much beat anything with a Warrior class.

    And for you people who think locking you in place is bad, that is intentional. It makes the combat more skill-based as you have to time your attacks.

    So to be clear here, I do think GW 2 is a superior overall game to TERA but I really miss the combat in the latter one. It is far more based on your skills than anything else.

    Combat animations locking you in place makes the game more skill based? You are joking, right? Tera is merging servers and not doing well. GW2 has better combat based on the vast majority's opinion due to the sheer success of the game vs Tera. So you thinking that "being locked in place" makes for good combat mechanics is simply an opinion. An opinion on a game that is doing very poorly. 

    Ahem, then why do certain skills in GW2 lock you into place?

    None of them do as far as I know. There are abilities that you cannot cast while moving, but they don't make it so you cannot move. You can move; it will just stop the cast. They are actually changing most of these to be usable while moving as well. There are very few left that work this way. In Tera you can't move while casting most abilities in the game. There is a pretty strong contrast between the two. The contrast being, one is bad and caused the game to be so bad they had to merge servers, the other is good and caused the other to sell millions of copies. 

    LOL, yeah it was the combat in TERA, the only selling point of the game, the only reason most people who still play TERA do that caused the game's failure.

     

    Wasn't the enchanting, Korean theme, poor marketing, niche fanbase...

     

    And GW2s success(who knows, were only a month in) was thanks to it's gloriously superbly amazing top-notch best combat in the world.

     

    GW2 has been a huge success. The game sold over 2 million copies. Thats a huge success. They don't need a large part of those people to keep playing in order for it to be a success, unlike other MMOs.

    And yes, Tera failed because the greatest feature it had was poorly done. Not to mention that it was poorly recieved already in Korea and had a bad stigma going into other countries. It didn't help that the questing was worse then WoW's questing when it came out.

  • StoneRosesStoneRoses Member RarePosts: 1,815
    Originally posted by Neo_Liberty
    Originally posted by Yamota
    Originally posted by darwa

    Anyone else think that by being able to do this by yourself actually makes TERA combat the inferior option?

    After all, TERA and GW2 are meant to be MMOs, right?

    So what you are saying is that just because it is an MMO then really skilled player should not be able to do amazing things? Bear in mind that no average player can do what this guy is doing, it requires alot of skills to time your attacks and evades to be able to do what he is doing.

    I would agree with you.. if by skills you mean not sucking. The combat is super slow.. that dragon is like a walking tank... it doesn't take much to out maneuver it... if you can't solo that with a good char.. you suck as a player.

    The dragons is moving rather slow, I can't imagine anyone not being able to position himself to avoid taking damage. But hey some players do suprise me, many can't even follow some simple task to avoid or mitigate damage.

    MMORPGs aren't easy, You're just too PRO!
  • RemyVorenderRemyVorender Member RarePosts: 4,006
    TERA's combat IS better than GW2's. The problem is, the rest of the game is awful...whereas GW2 is solid all the way through.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

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