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This is why TERA combat is better than GW2

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  • timeraidertimeraider Member UncommonPosts: 865

    I like GW2s combat alot more rewarding and versatile if used well.. Sticking people in place annoys the hell out of me (reason i used to play Feral Druid at WoW ... do almost every attack while moving and feels alot more smooth)

    and people starting about combos.. seriously, if you dont take advantage of combo's in GW2, you not playing at full potential :P

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  • NBlitzNBlitz Member Posts: 1,904
    Originally posted by Celcius
     

    None of them do as far as I know. There are abilities that you cannot cast while moving, but they don't make it so you cannot move. You can move; it will just stop the cast. They are actually changing most of these to be usable while moving as well. There are very few left that work this way. In Tera you can't move while casting most abilities in the game. There is a pretty strong contrast between the two. The contrast being, one is bad and caused the game to be so bad they had to merge servers, the other is good and caused the other to sell millions of copies. 

    If I remember correctly, the one I remember the most is the guardian one pounding his greatsword into the ground. Also warrior's hammer #3 and #4. Were those changed?

    Mesmer also has one (sword skill #2). Not sure how it's been changed since the BWEs. But now you simply HAVE to stay put (not locked) if you want the full benefit of the spell. Self root is needed for balance.

    I don't like the whole moving around thing with impunity because mobs do it too (Kite Wars 2), and oh boy do they have some cheap shots. Which is why you see many struggling with GW2's combat but instead of calling it out for cheap shots they say it's "difficult".

    ———————————————————————————————————————————————————————

    TERA also has collision but not like GW2.

    The TERA devs were calling it active collision detection. I think that's what they meant with you could dodge something at the last minute and it wouldn't register as a hit. No magical invulnerability or something like that.

    The dodge in GW2 is more a 1 second invulnerability than a real dodge. 

    TERA does this too, for certain classes like warrior and slayer only. The devs explained the reason they decided to add this for those classes. Priest, Archer & Sorcerer's dodges aren't registered the same so a succesful dodge isn't counted as an invulnerability. Due to the whole active collision detection, which GW2 does not have.

     

    Look at how the game looks, how it plays, how many players it can hold on screen at once and how it performs during that.

    There are few games that run thousands of players simultaneously. This is what they were aiming for.

    You can easily play the game using a control pad on the PC. 

    Active collision detection making the combat feel meaty. Remember how many said this wouldn't work in a persistent MMORPG with seamless zones?

    Collisions between characters, and collisions with projectiles and hazards, are treated separately.

    Even ArenaNet backed down from this saying it was too much of a headache. 

    http://www.arena.net/blog/eric-and-ben-answer-your-questions-about-warrior-and-traits

    Q: Is it still possible to body-block? In combat, will body direction be important; e.g., players being more vulnerable on the sides and the back?

    Eric: Because of many issues with collision in a persistent world, players will not be able to collide with one another in Guild Wars 2. That being said, many skills affect the movement of a target (knockbacks, knockdowns, etc…), which allows players to replicate some of the same body blocking tactics that they used in Guild Wars. Body direction is very important indeed, as there are skills that have a greater effect (more damage, stunning, etc…) when used from the side or behind an enemy.

    TERA also has:
    Charging - Many attacks in this game have the ability to be charged to add more power, this is a feature that is rather uncommon in the MMO industry.

    ———————————————————————————————————————————————————————

    And then there's the no attack while moving thing. It's balanced like that, mobs versus players, players versus players, ranged versus melee.  

    In no game can one move around like a spaz with impunity. Something has got to give. There has to be some form of counter balance

    Action games having animation lock is a staple. The big selling point of TERA is that it plays like an action game. The action feels tactical, fluid.

    Animation locking:

    1. SOME skills in TERA and mainly the main ranged skills for ranged classes.
    2. Glyphs allow for more mobility.
    3. Everything else: Locked in animation. Whilst in animation you can direct the attack with your mouse/directional keys. Certain skills of warriors, berserkers, archers, slayers, lancers (think of the combo follow up, if one missed the mob with the first of the chain) and I don't know what else. 
    4. Escape animation by dodging/blocking. As far as I got with sorcerer the dodge to cancel animation wasn't implemented for that particular class (balance designs).
     

     

    As for the tab-target/reticle.... I like the GW2 combat-mode-program, as I like swiveling my camera around with my mouse as a reticle image

    If players want GW2 to play more free aim then many skills would need to be changed as they NEED a target to be cast at all.

    I saw someone mention they haven't use tab-targetting in like forever. Oh really now? Which class in GW2 does not require any target at all to activate some of its skills? 

    Because of the auto lock on feature, however you shake it, it still is targeting but without the tabbing.

     

     

    Meanwhile in TERA:

    Basically the aiming reticule has five looks depending on what you're targeting and what skills you're activating. For the Priest, Mystic, and Archer, they will see the "Lock On Targeting" options of #3 and #4 in addition to the others as they're the only classes that have a targetable skill.

    Source: http://www.terafans.com/topic/3559-the-5-flavors-of-the-aiming-reticule/


    Posted Image 1. Passive (no mob/target behind selected, four-point crosshairs)

    Posted Image 2. Active with Target Available (mob/target behind it, clear center, dark gray circle, can attack/interact with target)

    Posted Image 3. Lock-On Active, Looking for Target (four-point crosshairs, white circle inside)

    Posted Image 4. Lock-On Target Possible (center white circle changes size to show locking on, outside is a full gray circle)

    Posted Image 5. Target Damaged (red circle with open center, you just damaged what was targeted)

    Overall, I think the reticule changes are dynamic and clear enough that it's easy to tell what's going on. It's a great feedback system in place for aiming. You can see all of the five looks in this video: http://www.youtube.c...h?v=uZkL4UBw3lE

    written by chimeko over at tera.zam.com

    Hit Registration & Reticle systems

    And this one, also written by chimeko.
    Movement, Turning, Aim & you

    When you're fighting a mob/BAM as an archer for example, it matters very much where you aim when facing their backs. There was a nice picture of a BAM with his back marked up, explaining the different zones one should aim for for maximum damage. But that archer guide post needs to be updated again, ever since the EU forum change.

     

    TERA was to me truly a technical marvel. Too bad the rest of the game fell short and an equal effort wasn't made to liven up the world.

     

    (I dug out my older posts.)

  • VeuveVeuve Member Posts: 3
    I saw someone mention they haven't use tab-targetting in like forever. Oh really now? Which class in GW2 does not require any target at all to activate some of its skills? 

    Because of the auto lock on feature, however you shake it, it still is targeting but without the tabbing.

    Just wanted to comment on this; I play an elementalist d/d and I never use tab-targeting. I've also disabled auto-target (auto-attack as well, though it's quite redundant as I've disabled "promote skill target") and as such, all my skills and attacks are based on the location of my camera. You should really try it out; I find that the elementalist is the pinnacle of GW2 combat. It's fast, combo-based, hard and incredibly fun to play.

  • XasapisXasapis Member RarePosts: 6,337

    The game has soft tab targetting, you can't remove it. It locks to whatever direction you are facing.

     

    I don't think we should look at this in a better or worse aspect, just different overall. Turn based is not worse that real time in RTS for example. All depends on the game and what it tries to accomplish. If nothing else, with the advent of TSW and GW2, we see some hybrids that sit between the tab targetting and full tab-less combat.

  • NBlitzNBlitz Member Posts: 1,904
    Originally posted by Veuve
    I saw someone mention they haven't use tab-targetting in like forever. Oh really now? Which class in GW2 does not require any target at all to activate some of its skills? 

    Because of the auto lock on feature, however you shake it, it still is targeting but without the tabbing.

    Just wanted to comment on this; I play an elementalist d/d and I never use tab-targeting. I've also disabled auto-target (auto-attack as well, though it's quite redundant as I've disabled "promote skill target") and as such, all my skills and attacks are based on the location of my camera. You should really try it out; I find that the elementalist is the pinnacle of GW2 combat. It's fast, combo-based, hard and incredibly fun to play.

    I'm happy you like your elementalist :)

    Okay, this is what I get on my mesmer:

     

    My settings: 

    Autotargeting needs to be enabled for some of my skills to work (mesmer). Targeting is here to stay. I don't mind, just calling a spade a spade.

     

    Running off! Busy morning :) 

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Veuve
    I saw someone mention they haven't use tab-targetting in like forever. Oh really now? Which class in GW2 does not require any target at all to activate some of its skills? 

    Because of the auto lock on feature, however you shake it, it still is targeting but without the tabbing.

    Just wanted to comment on this; I play an elementalist d/d and I never use tab-targeting. I've also disabled auto-target (auto-attack as well, though it's quite redundant as I've disabled "promote skill target") and as such, all my skills and attacks are based on the location of my camera. You should really try it out; I find that the elementalist is the pinnacle of GW2 combat. It's fast, combo-based, hard and incredibly fun to play.

    Exactly what I did.

     

     

     

    to above it must be class based or something, I don't use tab period or auto.

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  • DeivosDeivos Member EpicPosts: 3,692
    Originally posted by afhn2110

    True, but what I'm gong to say some will hate on...but its a fact...if you don't believe me...try it.  In tera...you have to at least have some skill as you have to aim...plan what attack you are going to use as you can't always use the same sequence being that mobs and players will do things to offsent your attacks.

    In GW2...(task you to try if you don't  believe me) if you are a ranged class you can close your eyes, press the tab button and spam your nuke cycle, whatever it is you choose.  There's a point that you will get to know that no one can still be alive, esp. if you are a necro...keeping your eyes closed...press tab again...rinse repeat.  You don't believe me...try it...

    Guardian would argue that point. Most obviously because you get multiple abilities that speficially block ranged attacks.

    There's a lot of skill exchange to be done in GW2 that is context driven against enemies.

     

    In leveling ym Guardian for example I have so far run into three champion creatures. The spider I had to group with two others to kill, I was sub in level so it could one shot me. :p

     

    The other two, a bassive dog and an ice lemental, I soloed with my guardian.

     

    What's the value in this. Well I could leave it as mindless bragging, or I could point out that I had to swap weapons, skills, and strategies against them.

    The dog was a melee type that I honestly had to spend most of my time running away from because that thing could beatstick me if it landed even one hit at-level. So I alternated scepter and sword with shield and strafed him for as long as possible, my choosable skills I picked a swiftness and a movement barrier, last one I tend to leave as a passive.

    The ice guy was very different. He had same level normal enemies surrounding him and was mostly ranged and aoe. So I went with greatsword and mace with shield. This meant a larger focus on aoe damage and the mace granted me some minor CC and self-support. Swapped my skills out for a ranged attack bubble shield and a status cure to absolve freezing/movement hinderance to not be caught flat footed in an attzck zone.

     

    So I'd say calling GW2's combal a simple rotation and Tera's not to be false and purely personal bias.

    Especially as there's people in this thread saying the same thing about Tera.

    I'd say it's all context and experience.

     

    EDIT: As for NBlitz, try playing with camera locked, seems he means to say it targets only what he has hilighted/is facing, which implies he's playing with cameralock.

    I personally never have to tab to a target either on my Guardian. even the jump and blink attacks that require a target generally respond to whoever I face towards.

    EDIT2: Yeah just hopped on with my own mesmer (Dunedin Myou) to test it using Phantasmal Berserk on greatsword (gives you the enemy targeted failure without an enemy) and it automatically worked on the target I was directly facing without having to tab onto him.

    EDIT3: Narp. >_>

    Tried on a different setup and my primary attack that never gives a target error just shoots through even red enemies without causing damage. AOE abilities work, but there's definitely some that outright require tabbing.

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  • VeuveVeuve Member Posts: 3
    Now I know which profession to stay the hell away from.
  • ShenjShimpoShenjShimpo Member Posts: 16
    Originally posted by Fendel84M
    Originally posted by taus01

    I agree, best mmo combat system. Just feels right and is fluid and interesting. The biggest point however is: You can get better at combat! 

    GW2 combat feel clinky and restricted, there is no room to grow and get better at combat. You are limited by the skills and the design of the game.

    The action based combat in TERA gives you so the room to improve.

    I disagree, I am constantly finding new ways on my Mesmer to effectively mitigate damage and deal it out quicker with the exact same set of skills. I don't know how you play, but GW2 is a constantly moving combat if you are standing still and just popping your skilsl you are gonna get destroyed just like Tera.

     

    GW2 combat sucks dude end of story its just another tab target overrated 

     

    Tera has the best combat with eaze and style

  • dllddlld Member UncommonPosts: 615

    Tera's combat felt more.. solid i guess, GW2 is more chaotic and less defiened.

     

    Not really sure how to put it in words, tells were obvious and you were supposed to dodge all or most attacks, it is expected in gw2 you are supposed to take many attacks and dodge a few and the tells aren't always very apparent.

     

    Regardless 50ish hours in tera or so, 300+ and counting in gw2.

  • JWTunaJWTuna Member Posts: 23

    TERA would have the best combat system, if developers were true to the idea of 'true action combat'. GW2 has a hybrid system, and is honest about it. TERA is not. It has majority freedom of movement and actions, but is let down by lock-on / guided attacks available to some classes and mobs, and the fact that these attacks hit through most dodges ~ which undermines the whole system. They bodged in some dots, which are lock on (why not have aoe-applied dots?), gave ranged classes a variety of lock-on 'magic missle' styley attacks, and after after giving tanks an aimed leash, a second 'o crap i missed' leash, they gave them a third faceroll leash that just grabs everything in a room and places them infront of said tank, pre-stunned.

     

    Stuff like this completely removes any notion of 'true action combat'. And besides, given pvp is so sparse in TERA they missed the best oppurtunity to let us play with this combat. 

     

    If someone took this idea on, and made it 100% aimed, then we would be looking at 'the best combat system'. 

      

  • kaiser3282kaiser3282 Member UncommonPosts: 2,759
    Originally posted by Veuve
    I saw someone mention they haven't use tab-targetting in like forever. Oh really now? Which class in GW2 does not require any target at all to activate some of its skills? 

    Because of the auto lock on feature, however you shake it, it still is targeting but without the tabbing.

    Just wanted to comment on this; I play an elementalist d/d and I never use tab-targeting. I've also disabled auto-target (auto-attack as well, though it's quite redundant as I've disabled "promote skill target") and as such, all my skills and attacks are based on the location of my camera. You should really try it out; I find that the elementalist is the pinnacle of GW2 combat. It's fast, combo-based, hard and incredibly fun to play.

    Same applies to Engineers who specialize in things like Grenade Kits. Every grenade is a ground targeted attack, not a lock on attack.

  • dadante666dadante666 Member UncommonPosts: 402
    umm...even anet admit terra havebetter combat  from the begining..this is old talk btw and still terra dont reach gw2 toes ..so whats the point really of this threat?

    image

  • VorchVorch Member UncommonPosts: 793

    GW2: Combat Mode 1.1

    http://guildwars2.mmmos.com/?page=view&id=2213&title=combat-mode-11

     

    Video of Combat Mode:

     

    No, it's not the same as TERA, but GW2 isn't the same game. Feels good when playing, though.

    Stop this nonsensicle, counter productive X vs Y bull crap. It's ok to like multiple games damn it.

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by dadante666
    umm...even anet admit terra havebetter combat  from the begining..this is old talk btw and still terra dont reach gw2 toes ..so whats the point really of this threat?

    The problem is that the AI is so easy mode its hard to tell the potential to be better even exists. I mean watch the fight, who couldn't solo that thing? And that apparently is the hardest or one of the hardest mobs in the game?! 

     

    I mean seriously, the combat in TERA looks as if it may have potential but ... it's hard to tell until theres something challenging for players to go up against. TERA's combat mechanics may in fact be better but the actual combat isn't because there is zero challenge in it.

     

     

     

    Side note: I thought it was awfully funny to see someone talking about GW2 being EZ Mode due to auto targeting considering what we all just saw lol. 

  • Tonin109Tonin109 Member Posts: 201

    the dragon takes 10 years to rotate and do his attacks

    in this video i dont see an epic battle more boring one

    image

  • PivotelitePivotelite Member UncommonPosts: 2,145
    Originally posted by GrayGhost79
    Originally posted by dadante666
    umm...even anet admit terra havebetter combat  from the begining..this is old talk btw and still terra dont reach gw2 toes ..so whats the point really of this threat?

    The problem is that the AI is so easy mode its hard to tell the potential to be better even exists. I mean watch the fight, who couldn't solo that thing? And that apparently is the hardest or one of the hardest mobs in the game?! 

     

     

    Not even close to the hardest, it's a random BAM, similar to champions in GW2 and they are all over the place. That's also one of the easier ones.

     

    TERAs dungeons are undoubtedly harder than GW2s, doesn't make TERA a better game though.

    image

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by Pivotelite
    Originally posted by GrayGhost79
    Originally posted by dadante666
    umm...even anet admit terra havebetter combat  from the begining..this is old talk btw and still terra dont reach gw2 toes ..so whats the point really of this threat?

    The problem is that the AI is so easy mode its hard to tell the potential to be better even exists. I mean watch the fight, who couldn't solo that thing? And that apparently is the hardest or one of the hardest mobs in the game?! 

     

     

    Not even close to the hardest, it's a random BAM, similar to champions in GW2 and they are all over the place. That's also one of the easier ones.

     

    TERAs dungeons are undoubtedly harder than GW2s, doesn't make TERA a better game though.

    Well then you guys need to get on the same page, it was a fan of TERA's combat said that that was one of the hardest mobs in the game lol. 

     

    If it's like a simple champion mob then... most can solo those. I've solo'd many group event bosses in open world PvE. 

    Dungeons is a different story. 

     

    And I can't comment on TERA's dungeon system much, from what I experienced of it the AI was pretty awful there as well but maybe it improves later on. Though from the look of that Bam it doesn't seem so. 

  • AshenTechAshenTech Member Posts: 30

    um, you can solo a champion.........even on a tissue paper cannon ele like mine.....(glass is stronger then tissue, i feel like i got no protection at all with whatever armor spec i use as an ele...same gear on a necro and i never go down.....) 

     

    takes forever to solo a high grade champ but you can do it......you gotta learn to kite, on my ranger i solo'd the champ troll in sylvari start area (both of them infact) and those bastards hit hard.....gotta move.

     

    also note: i have played alot of tera, and i like its combat system but i dont think its so much better as different, its better for those who like that kind of system, but it has its flaws just as gw2's has its flaws.....

     

    one bad thing about tera is lack of true meaningful end game......its why my year sub a buddy got me is sitting idle waiting for a major content patch......i go bord.

    and tera's quest system SUCKS DONKY KNOB, I HATE going back and forth for quests.....always have...if tera would change to a gw2 style questing setup, it would be alot more fun.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by AshenTech

    um, you can solo a champion.........even on a tissue paper cannon ele like mine.....(glass is stronger then tissue, i feel like i got no protection at all with whatever armor spec i use as an ele...same gear on a necro and i never go down.....) 

     

    takes forever to solo a high grade champ but you can do it......you gotta learn to kite, on my ranger i solo'd the champ troll in sylvari start area (both of them infact) and those bastards hit hard.....gotta move.

     

    also note: i have played alot of tera, and i like its combat system but i dont think its so much better as different, its better for those who like that kind of system, but it has its flaws just as gw2's has its flaws.....

     

    one bad thing about tera is lack of true meaningful end game......its why my year sub a buddy got me is sitting idle waiting for a major content patch......i go bord.

    and tera's quest system SUCKS DONKY KNOB, I HATE going back and forth for quests.....always have...if tera would change to a gw2 style questing setup, it would be alot more fun.

    Whats really fun is soloing champs on Engineer with a bomb kit oO! It's literally Kite for the win! lol. Mess up though and you end up dead fast, but it's fun as hell lol. 

  • fundayzfundayz Member Posts: 463
    Originally posted by Yamota

    http://www.youtube.com/watch?v=wLyCesCR2I0&feature=g-vrec

    What that guy is doing would be the equivalent of a melee in GW 2, killing a lvl 80 champion mob by himself. It cannot be done because GW 2 has hybrid skill based and most of the combat is by dice rolls. However in TERA, if you are good enough, you can pretty much beat anything with a Warrior class.

    And that was when it became clear you don't know what you are talking about.

    I haven't played Tera so I can't say which combat system is better, but to say that most of GW2 is based on dice-rolls is downright wrong. I can't think of any dice-rolling in GW2 aside from critical hits.

    All skills, melee or range, depend solely on positioning. You either miss or you hit, no probabilities involved.

  • AshenTechAshenTech Member Posts: 30
    Originally posted by GrayGhost79
    Originally posted by AshenTech

    um, you can solo a champion.........even on a tissue paper cannon ele like mine.....(glass is stronger then tissue, i feel like i got no protection at all with whatever armor spec i use as an ele...same gear on a necro and i never go down.....) 

     

    takes forever to solo a high grade champ but you can do it......you gotta learn to kite, on my ranger i solo'd the champ troll in sylvari start area (both of them infact) and those bastards hit hard.....gotta move.

     

    also note: i have played alot of tera, and i like its combat system but i dont think its so much better as different, its better for those who like that kind of system, but it has its flaws just as gw2's has its flaws.....

     

    one bad thing about tera is lack of true meaningful end game......its why my year sub a buddy got me is sitting idle waiting for a major content patch......i go bord.

    and tera's quest system SUCKS DONKY KNOB, I HATE going back and forth for quests.....always have...if tera would change to a gw2 style questing setup, it would be alot more fun.

    Whats really fun is soloing champs on Engineer with a bomb kit oO! It's literally Kite for the win! lol. Mess up though and you end up dead fast, but it's fun as hell lol. 

    havent got an ng but i know what its like on ele, and pretty much same deal, you kite for the win, and if you mess up....some of them can 1 hit your arse......(ele needs some balancing, no way should necro be more durable in the same armor....)

  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988
    Originally posted by darwa

    Anyone else think that by being able to do this by yourself actually makes TERA combat the inferior option?

    After all, TERA and GW2 are meant to be MMOs, right?

    Was thinking the same thing.

     

    The conversation on the OP's video about trying to get into a Korean guild was better than the combat in the video.

  • xmentyxmenty Member UncommonPosts: 719

    What this site need to do is make get a few top rated professional competitive gamers and asked them to play a few MMO games.

    Then asked them to rate which MMO has the best gameplay and their reasons for it.

    Let the users decide which MMO should be test.

    Make a Discovery channel video out of it.

    This will STFU all the Trolls,

    Pardon my English as it is not my 1st language :)

  • AusareAusare Member Posts: 850
    Define professional competitive gamers.
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