No one will ever say there are too many tutorials ( so long as they aren't forced) likewise, games that lack them do get complained about. Tutorials should explain how to function in the game. They should show you mechanics. But if you need a tutorial to get you into the "proper mindset" to be able to enjoy a game, chances are, the game's not for you in the 1st place.
can't really argue with that:) although in this instance you can play the events without actually knowing that they all do have a story behind them whether big or small and each has some sort of start trigger which is usually started by a player.
Sure, But really, isn't that a mechanic? Make sure that players are aware that DEs can chain?
in a way but think the developers figured people would discover this themselves... funny because so many complaints recently is how dumbed down and drop dead easy these games are and they require nothing to "figure out" but when a game like this or like TSW offers some aspects that actually aren't just laid out and you actually have to "learn" aspects of the game people get all bent out of shape.. again like everything no one is ever happy.
This is another reason why MMORPGs deserve more than the typical timeframe another type of videogame needs before you can safely form a review of it. Too many people are too rushed in forming extreme opinions of these games...so many prematurely overhyped titles.
This is another reason why MMORPGs deserve more than the typical timeframe another type of videogame needs before you can safely form a review of it. Too many people are too rushed in forming extreme opinions of these games...so many prematurely overhyped titles.
which many review sites have been doing recently.. like IGN and here and some others do multi part reviews over the course of several weeks..
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I'm probably playing this game wrongly, must be, but I've recently purchased GW2 reached lvl 40 and disappointed so far..... Is this what AAA mmorpg's have turned into?
If I take this game for what it is, it's decent, has very nice graphics and smooth gameplay feel and it's no subscription, but the content what I'm used to is just severely lacking.
So far my overall quests have just been too generic, it's a neat way to clean up the UI but overall the quests are nothing ground breaking, infact I found most of them if not all tedius clean up rats quest etc.
GW2 dynamic events are a rip off from Rift's invasions, they do the events better then Rift but they are hardly dynamic or rewarding, it's a let down as this was one of the games selling point for me.
Levelling up is just not satisfying, you can unlock all your skills by level 5. It's an idea, but they could possible implement some sort of levelling up with which skill you use more, so you become more customizable.
Also the levelling is just far to quick you level up by crafting, gathering, exploring, WvW getting skill points etc I'm easily outlevelling the little content what is there.
Also is there even any endgame content? I'm hearing on map chat all the gloom and doom talk about how GW2 is 'already' dying which leads me to think that the endgame is going to suck.
The trait and crafting system is just bland to say the least and the PvP is riddled with problems, the WvW thing is a stupid excuse for PvP huge empty map (game could do with some mounts btw).
Personal stories are a nice touch seems like the only quest in the game worth doing, but still the old republic did that a lot better.
Obviously this game has it's good points, but the 9/10 reviews just doesn't reflect what I've experienced so far. To sum this game up so far: it feels like a mix up between TOR & Rift and not much better than either which isn't saying much.
The game can and probably will be improved but it's not the high quality content packed mmorpg I expected it was going to be, feels like a fantasy action game to mess around on.
Another thread stating the same exact things that have been said over and over again. I guess the "in" thing to do these days is to make posts of the same exact things over and over again. Honestly, who cares what scores the game has. People like it and it's not going to change. If you don't like it, don't play it. That's a pretty simple thing to do in my opinion. You might want to give it a try
If you don't want to read impressions of other people in forum called 'reviews and impressions' why are you even here?
Seriously. The whole purpose of this section is that players give their impressions and reviews and yes repetition is bound to happen.
I'm probably playing this game wrongly, must be, but I've recently purchased GW2 reached lvl 40 and disappointed so far..... Is this what AAA mmorpg's have turned into?
Streamlined to hell and back. Yes.
If I take this game for what it is, it's decent, has very nice graphics and smooth gameplay feel and it's no subscription, but the content what I'm used to is just severely lacking.
So far my overall quests have just been too generic, it's a neat way to clean up the UI but overall the quests are nothing ground breaking, infact I found most of them if not all tedius clean up rats quest etc.
This is just the beginning. They might listen to feedback. But it's nice you're given exp for almost everything else that's non-combat.
You could also choose how to do the events. That wasn't a bad addition I think.
GW2 dynamic events are a rip off from Rift's invasions, they do the events better then Rift but they are hardly dynamic or rewarding, it's a let down as this was one of the games selling point for me.
You didn't like how the events branched? I don't remember Rift going so far with its own system.
Levelling up is just not satisfying, you can unlock all your weapon skills by level 5. It's an idea, but they could possible implement some sort of levelling up with which skill you use more, so you become more customizable.
Careful how you say this. You don't want to be quoted verbatim and used against you ;-)
Well yes, I find the whole skill/trait system drab. Hey, ANet tried something new. If that's any consolation.
Also the levelling is just far to quick you level up by crafting, gathering, exploring, WvW getting skill points etc I'm easily outlevelling the little content what is there.
Also is there even any endgame content? I'm hearing on map chat all the gloom and doom talk about how GW2 is 'already' dying which leads me to think that the endgame is going to suck.
Reason why I've been slowing down as to almost not playing for whole weeks now.
The trait and crafting system is just bland to say the least and the PvP is riddled with problems, the WvW thing is a stupid excuse for PvP huge empty map (game could do with some mounts btw).
I don't like PvP in MMOs.
Personal stories are a nice touch seems like the only quest in the game worth doing, but still the old republic did that a lot better.
I feel as if the personal story portion of the game could've been handled way better. E.g. not having two marionettes standing always at the exact angle throwing flat/emotionless and sometimes cheesy sounding sentences at each other without any sense of interaction between both.
Obviously this game has it's good points, but the 9/10 reviews just doesn't reflect what I've experienced so far. To sum this game up so far: it feels like a mix up between TOR & Rift and not much better than either which isn't saying much.
I don't pay attention to reviews any more when it comes to MMOs. I'll never forget "SWTOR game of the year" by this very site.
The game can and probably will be improved but it's not the high quality content packed mmorpg I expected it was going to be, feels like a fantasy action game to mess around on.
Btw cataphracht, I hope you report any post that tries to attack you in any way, shape or form. Reviews & impressions are what these subforums are for. They CAN disagree but they have to take it up with your OP.
The nutty ones have been running rampant for the better part of a year now. But now that many have hands-on experience they're trying their darndest to assuage the backlash or anything that's not 100% fluffy happy happy joy joy feedback.
Btw cataphracht, I hope you report any post that tries to attack you in any way, shape or form. Reviews & impressions are what these subforums are for. They CAN disagree but they have to take it up with your OP.
The nutty ones have been running rampant for the better part of a year now. But now that many have hands-on experience they're trying their darndest to assuage the backlash or anything that's not 100% fluffy happy happy joy joy feedback.
Game is definitely not for everyone.I can only play it as a secondary MMO(my main finally hit 40).Its impossible for me play beyond an hour or two without getting terribly bored.
Well, if you aren't getting into it, then maybe it just isn't for you. I do agree with some of the points. Unlocking all the weapon skills quickly does take out some of the enjoyment of gaining levels (new weapon based skills), but you get some of that back with the traits and slot skills.
Probably one of the biggest things for me that I like about the game is it's one of the few I've played recently that doesn't seem to need some major re-working from it's launch state shortly after release. For the most part, systems within the game are functional, accessable and only require minor tweaks/additions. Unlike say, SWTOR which had to completely deprecate world PvP and has yet to re-address it, and has spent a majority of the time since release re-working basic systems rather than building upon a good foundation.
GW2 has a great foundation to build on, and they have already started that process.
Btw cataphracht, I hope you report any post that tries to attack you in any way, shape or form. Reviews & impressions are what these subforums are for. They CAN disagree but they have to take it up with your OP.The nutty ones have been running rampant for the better part of a year now. But now that many have hands-on experience they're trying their darndest to assuage the backlash or anything that's not 100% fluffy happy happy joy joy feedback.
I wonder sometimes if that should be a floating text box that you'd need to exit out of, whenever you hit the "post" botton.
Any forum. Any discussion.
"It is ok to express an opinion that is different from yours. Doing so does not equate to direct personal insult, or threatening your children. Put the shotgun down. Please, god please, calm down.
It is ok to enjoy a game that is different from yours. Doing so does not equate to membership in the Communist party, nor the Klan. No witches are burned alive because they liked a different game from you. Please, please calm down.
It is okay to express a positive opinion of a game you do not play. Please calm down.
It is even (gasp) okay to be a fan of any given game. Even when that game is this month's Internet Pariah."
Fanboys are distasteful because they are often Crusaders. Anti-Fanboys are distasteful because they are often Crusaders.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I wonder sometimes if that should be a floating text box that you'd need to exit out of, whenever you hit the "post" botton.
Any forum. Any discussion.
"It is ok to express an opinion that is different from yours. Doing so does not equate to direct personal insult, or threatening your children. Put the shotgun down. Please, god please, calm down.
It is ok to enjoy a game that is different from yours. Doing so does not equate to membership in the Communist party, nor the Klan. No witches are burned alive because they liked a different game from you. Please, please calm down.
It is okay to express a positive opinion of a game you do not play. Please calm down.
It is even (gasp) okay to be a fan of any given game. Even when that game is this month's Internet Pariah."
Fanboys are distasteful because they are often Crusaders. Anti-Fanboys are distasteful because they are often Crusaders.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Pffft, guilty by association, you post in this forum. So do your personal detractors. Upstairs to the guillotine, both of yas.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
If by level 40 in any game, I am forcing myself to log in, I've probably gone 30 levels beyond where I should have stopped. Forget level cap.
i agree with that if within the first couple hours I don't find interest in a game I don't stick with it.. just so many games out there and obviously not all will interest me.. games nowadays really need to grab me from the get go to keep me interested, i think I just been playing games way to long so, so many feel like the same old thing everytime and i get that been there done that feeling way to fast.. but so far GW2 is the first in a very long time I haven't had that feeling very much at all compared to many of the recent MMOs that have come out. oh Dishonered is a fun game as well:)
This is really a tough part with games, particularly MMOs. Yes some games can grab you from the start and hold you, but more often than not a game that seems pretty great at first (maybe because of a slightly new feature or whatever) also quickly begins to lose its appeal. Its kind of lik that ne wgame with the most amazing graphics ever. You start playing and its like "Wow. This is freakin awesome", but then after awhile you get used to it and you start to realize just how bad the game itself is underneath the shiny graphics.
Ive actually found that when it comes to MMOs, the games that sometimes seem tougher to really get into, if you give them enough of a chance they will really grow on you and stay enjoyable longer. I had this happen with both DF and EVE. With DF at one point I got the game, logged in to try it out for a few hours and for some reason was pretty turned off. I never got back into it until several months later. I dont remember why, but I gave it a 2nd chance and invested more time in the game and learning the ins and outs. After a few days the game really grew on me and it became one of the greatest experinces aside from a few issues.
In a way a games are kind of like that one hot chick you want to hook up with. You have all this hype and expectation about how awesmome it would be, and when you finally get a shot with her, youre ecstatic. Its awesome.... until you start to realize just how shallow, stupid, boring, and irritating she is. You get to a point where you just cant stand being around them. Then you find those people who at 1st you didnt think that much of, but over a bit of time you start to realize just how amazing they are and how much more they have to offer and how much mor eenjoyable your time spent with them is than the annoying hot chick.
I guess for a lot of people here on these forums, GW2 was that hot chick. It kind of was for me. Im hoping some of these new games like DF:UW, OOM, The Repopulation, etc will be the other one.
This is really a tough part with games, particularly MMOs. Yes some games can grab you from the start and hold you, but more often than not a game that seems pretty great at first (maybe because of a slightly new feature or whatever) also quickly begins to lose its appeal. Its kind of lik that ne wgame with the most amazing graphics ever. You start playing and its like "Wow. This is freakin awesome", but then after awhile you get used to it and you start to realize just how bad the game itself is underneath the shiny graphics.
Ive actually found that when it comes to MMOs, the games that sometimes seem tougher to really get into, if you give them enough of a chance they will really grow on you and stay enjoyable longer. I had this happen with both DF and EVE. With DF at one point I got the game, logged in to try it out for a few hours and for some reason was pretty turned off. I never got back into it until several months later. I dont remember why, but I gave it a 2nd chance and invested more time in the game and learning the ins and outs. After a few days the game really grew on me and it became one of the greatest experinces aside from a few issues.
In a way a games are kind of like that one hot chick you want to hook up with. You have all this hype and expectation about how awesmome it would be, and when you finally get a shot with her, youre ecstatic. Its awesome.... until you start to realize just how shallow, stupid, boring, and irritating she is. You get to a point where you just cant stand being around them. Then you find those people who at 1st you didnt think that much of, but over a bit of time you start to realize just how amazing they are and how much more they have to offer and how much mor eenjoyable your time spent with them is than the annoying hot chick.
I guess for a lot of people here on these forums, GW2 was that hot chick. It kind of was for me. Im hoping some of these new games like DF:UW, OOM, The Repopulation, etc will be the other one.
I agree a lot with this. Funny, the games I get hyped for typically don't last that long for me. Yet it's the one I just hear about randomly and decide for a try that end up keeping me for a while.
Edit: Maybe MMOs are like love....you're not going to find it if you are actively searching for it...it's when you're not looking that it comes.
This is really a tough part with games, particularly MMOs. Yes some games can grab you from the start and hold you, but more often than not a game that seems pretty great at first (maybe because of a slightly new feature or whatever) also quickly begins to lose its appeal. Its kind of lik that ne wgame with the most amazing graphics ever. You start playing and its like "Wow. This is freakin awesome", but then after awhile you get used to it and you start to realize just how bad the game itself is underneath the shiny graphics.
Ive actually found that when it comes to MMOs, the games that sometimes seem tougher to really get into, if you give them enough of a chance they will really grow on you and stay enjoyable longer. I had this happen with both DF and EVE. With DF at one point I got the game, logged in to try it out for a few hours and for some reason was pretty turned off. I never got back into it until several months later. I dont remember why, but I gave it a 2nd chance and invested more time in the game and learning the ins and outs. After a few days the game really grew on me and it became one of the greatest experinces aside from a few issues.
In a way a games are kind of like that one hot chick you want to hook up with. You have all this hype and expectation about how awesmome it would be, and when you finally get a shot with her, youre ecstatic. Its awesome.... until you start to realize just how shallow, stupid, boring, and irritating she is. You get to a point where you just cant stand being around them. Then you find those people who at 1st you didnt think that much of, but over a bit of time you start to realize just how amazing they are and how much more they have to offer and how much mor eenjoyable your time spent with them is than the annoying hot chick.
I guess for a lot of people here on these forums, GW2 was that hot chick. It kind of was for me. Im hoping some of these new games like DF:UW, OOM, The Repopulation, etc will be the other one.
A lot of that can actually be avoided if you focus more on mechanics than looks. (While it doesn't sound as good the same also loosely applies to hot girls as well). I can enjoy a game even if it doesn't have the best graphics, provided it has interesting / well-implemented mechanics. This may be something people have trouble doing, but if you can get yourself to start seeing passed the eye candy, and start seeing games for what they really are, you'll generally have better luck spotting the ones that will appeal to you, and avoiding the ones that are designed to seem interesting, but don't really have any substance.
In the case of GW2, however, it's kind of a gamble for a lot of people. It's a game that does do things differently, and as a result many people have no clue what to expect. Some people took the idea of a game doing things differently to mean some pretty insane things, others tried it out and realized they actually still like the WoW formula. Sometimes you just have to try new things to realize what you do and don't like.
If by level 40 in any game, I am forcing myself to log in, I've probably gone 30 levels beyond where I should have stopped. Forget level cap.
i agree with that if within the first couple hours I don't find interest in a game I don't stick with it.. just so many games out there and obviously not all will interest me.. games nowadays really need to grab me from the get go to keep me interested, i think I just been playing games way to long so, so many feel like the same old thing everytime and i get that been there done that feeling way to fast.. but so far GW2 is the first in a very long time I haven't had that feeling very much at all compared to many of the recent MMOs that have come out. oh Dishonered is a fun game as well:)
This is really a tough part with games, particularly MMOs. Yes some games can grab you from the start and hold you, but more often than not a game that seems pretty great at first (maybe because of a slightly new feature or whatever) also quickly begins to lose its appeal. Its kind of lik that ne wgame with the most amazing graphics ever. You start playing and its like "Wow. This is freakin awesome", but then after awhile you get used to it and you start to realize just how bad the game itself is underneath the shiny graphics.
Ive actually found that when it comes to MMOs, the games that sometimes seem tougher to really get into, if you give them enough of a chance they will really grow on you and stay enjoyable longer. I had this happen with both DF and EVE. With DF at one point I got the game, logged in to try it out for a few hours and for some reason was pretty turned off. I never got back into it until several months later. I dont remember why, but I gave it a 2nd chance and invested more time in the game and learning the ins and outs. After a few days the game really grew on me and it became one of the greatest experinces aside from a few issues.
In a way a games are kind of like that one hot chick you want to hook up with. You have all this hype and expectation about how awesmome it would be, and when you finally get a shot with her, youre ecstatic. Its awesome.... until you start to realize just how shallow, stupid, boring, and irritating she is. You get to a point where you just cant stand being around them. Then you find those people who at 1st you didnt think that much of, but over a bit of time you start to realize just how amazing they are and how much more they have to offer and how much mor eenjoyable your time spent with them is than the annoying hot chick.
I guess for a lot of people here on these forums, GW2 was that hot chick. It kind of was for me. Im hoping some of these new games like DF:UW, OOM, The Repopulation, etc will be the other one.
think for me it's mostly the core gameplay.. if I can't get into the core gameplay I just don't see myself getting invested in a game.. you can easily tell if you enjoy the core gameplay of a game within the first couple of hours playing for most games. I wouldn't say it's right to judge a game as a whole obviously after onyl a few hours of play but surely it's enough to say I like or dislike how the game is setup, plays, feels, looks, you know the basics:) For me GW2 hooked my right away with how differn't it is overall in design to many other recent themeparks and further I get I find how much the trait system really allows a ton of flexability on your class and how it plays.. I constantly look forward to getting to x level on my characters so I can get enough trait points to try out a new build I put together. I also just enjoy wandering.. In Iron marches right now and just loving wandering around and assisting the charr in their fight against the branded and the flame legion
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I would suggest to slow down on events & take a look at this video to learn how to enjoy them at their full potential http://youtu.be/HTF9T4oQ480
i love how you have to watch a TUTORIAL on how to enjoy this game.
pretty much sums up gw2 or rather it's apologetic fanbase!
You don't HAVE to watch a tutorial. The vast majority of players figure it out by themselves. However a tutorial seems very helpful to those few who just don't "get it". It also seems to work well for most of those who love to comment without having played as well. ;-)
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!! (repeat ad infinitum)
This is really a tough part with games, particularly MMOs. Yes some games can grab you from the start and hold you, but more often than not a game that seems pretty great at first (maybe because of a slightly new feature or whatever) also quickly begins to lose its appeal. Its kind of lik that ne wgame with the most amazing graphics ever. You start playing and its like "Wow. This is freakin awesome", but then after awhile you get used to it and you start to realize just how bad the game itself is underneath the shiny graphics.
Ive actually found that when it comes to MMOs, the games that sometimes seem tougher to really get into, if you give them enough of a chance they will really grow on you and stay enjoyable longer. I had this happen with both DF and EVE. With DF at one point I got the game, logged in to try it out for a few hours and for some reason was pretty turned off. I never got back into it until several months later. I dont remember why, but I gave it a 2nd chance and invested more time in the game and learning the ins and outs. After a few days the game really grew on me and it became one of the greatest experinces aside from a few issues.
In a way a games are kind of like that one hot chick you want to hook up with. You have all this hype and expectation about how awesmome it would be, and when you finally get a shot with her, youre ecstatic. Its awesome.... until you start to realize just how shallow, stupid, boring, and irritating she is. You get to a point where you just cant stand being around them. Then you find those people who at 1st you didnt think that much of, but over a bit of time you start to realize just how amazing they are and how much more they have to offer and how much mor eenjoyable your time spent with them is than the annoying hot chick.
I guess for a lot of people here on these forums, GW2 was that hot chick. It kind of was for me. Im hoping some of these new games like DF:UW, OOM, The Repopulation, etc will be the other one.
A lot of that can actually be avoided if you focus more on mechanics than looks. (While it doesn't sound as good the same also loosely applies to hot girls as well). I can enjoy a game even if it doesn't have the best graphics, provided it has interesting / well-implemented mechanics. This may be something people have trouble doing, but if you can get yourself to start seeing passed the eye candy, and start seeing games for what they really are, you'll generally have better luck spotting the ones that will appeal to you, and avoiding the ones that are designed to seem interesting, but don't really have any substance.
In the case of GW2, however, it's kind of a gamble for a lot of people. It's a game that does do things differently, and as a result many people have no clue what to expect. Some people took the idea of a game doing things differently to mean some pretty insane things, others tried it out and realized they actually still like the WoW formula. Sometimes you just have to try new things to realize what you do and don't like.
I wasnt trying to imply that graphics is what I look for or anything like that. Was just usingit as an example. I prefer gameplay over graphics any day. Problem is a lot of mechanics sound great on paper, or seem great the first few times you experience them. But either due to not functioning as they should, being poorly executed by the devs, or simply not meshing well with other mechanics, what seems great at 1st winds up being a huge letdown in most cases.
Pretty often, new mechanics & features implemented in some games, including some of the stuff in GW2, are nothing more than a band-aid over severely broken core mechanics. It looks better from the outside, but when you effectivlely remove the band-aid and get to experience the new features for awhile, its still the same gaping sore underneath.
As much as I like GW2, the active combat is a band-aid for me. Its a little bit nicer with the active dodging, combo system, etc. But at its core its basically the same as whats already been in use for like 15 years. Im still waiting for someone to actuallyimplement a completely new way of doing combat... but I wont get into that rant. Lets just say there are much more unique ways combat could be done after all this time, and without much more difficulty with the level of technology we have today compard to back then.
The initial start grabs people because it looks different, which they suddenly make a quick early judgement before they really experience the game and dedicate time to it. This happens with every game out there, trust me its nothing new. Still, there are people out there who, even getting past the initial honeymoon, still do enjoy the game much like even the worst mmos out there hiding in the catacombs. Everyone has their tastes and even if it was the worst MMO in history, theres likely someone out there that still greatly enjoys it.
My problem with this is the same as a game that's made for people that enjoy story. Once you've seen it, you've seen it.
Difference is, they could have made it more random, more dynamic, so that you'd never know what you'd find, no matter how many times you go through the same area. That would be an explorer's game.. instead, it's very scripted, and I found that to be a bit of a disappointment. It just doesn't have the longevity for me that a more dynamic gameworld would bring.
This is how I felt. The world is beautiful and is wonderfully crafted I will give them that. It just doesn't feel like exploration when you are running to marked points on a mini-map. Sure there are jumping puzzles and hidden areas, but they grow tiring too after you realize there is nothing really special in the chest or chests at the end. Then after you have done them, there really is no reason to go back. I agree that if it was more dynamic, I would be a lot more apt to want to go back to an area. I think I had more fun in SWG looking for stormtrooper spawns to mess with...... I used to love it when the drop ship would land and they would come marching out.
GW2 is the Glad Trash Bag of MMOs. And like every flimsy bag of crap, when you poke enough holes in it, you get nothing but poo seeping out of it. The OP posts his opinions and got sh1t on. Thats the gw2 community.
I bought gw2 just like everyone else. It was mediocre.
I wasnt trying to imply that graphics is what I look for or anything like that. Was just usingit as an example. I prefer gameplay over graphics any day. Problem is a lot of mechanics sound great on paper, or seem great the first few times you experience them. But either due to not functioning as they should, being poorly executed by the devs, or simply not meshing well with other mechanics, what seems great at 1st winds up being a huge letdown in most cases.
Pretty often, new mechanics & features implemented in some games, including some of the stuff in GW2, are nothing more than a band-aid over severely broken core mechanics. It looks better from the outside, but when you effectivlely remove the band-aid and get to experience the new features for awhile, its still the same gaping sore underneath.
As much as I like GW2, the active combat is a band-aid for me. Its a little bit nicer with the active dodging, combo system, etc. But at its core its basically the same as whats already been in use for like 15 years. Im still waiting for someone to actuallyimplement a completely new way of doing combat... but I wont get into that rant. Lets just say there are much more unique ways combat could be done after all this time, and without much more difficulty with the level of technology we have today compard to back then.
Have u tried using the combat mod? You may be surprised just how similar this game's combat is to games like TERA or RaiderZ. I most certainly wouldn't call it a bandaid.
Your right that some mechanics sound good on paper, but if you're someone who looks more at game mechanics, then the bells & whistles a lot of games push to the forefront, you'll start to get a feel for what will make games more interesting for you. Afterall, having good mechanics doesn't mean people will like them. As the case with GW2 you obviously don't seem to like the combat, while I actually enjoy it immensely. Some people seem to think the combat isn't much different from WoW, when I know for a fact I couldn't do a lot of the things I can in GW2 if I was to try to in WoW or SWTOR. I also know just how deep you can get w/ the builds, and by thinking a little differently and trying to develope synergies as opposed to trying to get the 'best damage' or 'best tanking'.
Ultimately, you just need to develope a feel for which mechanics appeal to you, personally. For example, some of my friends are having a blast w/ XCOM. And while I know it's a good game, and it looks cool, I also know enough to be able to tell that it probably won't appeal to me. As such I didn't buy it. It won't make you immune to bad decisions, but it'll definitely cut down on the number of dissapointments you end up buying.
It's very good at what it tries to be. Nothing more.
The people that are really disappointed simply didn't do their research, or are angry over fanboy claims about the game. I'm done playing for now, but it's a very solid B2P game that I will certainly return to.
Quite true, plenty of people for a while have said it's best not to take anything a diehard says at face value.
It's a good experience for a while IMO but that doesn't mean you'll enjoy it as well.
Have u tried using the combat mod? You may be surprised just how similar this game's combat is to games like TERA or RaiderZ. I most certainly wouldn't call it a bandaid.
Your right that some mechanics sound good on paper, but if you're someone who looks more at game mechanics, then the bells & whistles a lot of games push to the forefront, you'll start to get a feel for what will make games more interesting for you. Afterall, having good mechanics doesn't mean people will like them. As the case with GW2 you obviously don't seem to like the combat, while I actually enjoy it immensely. Some people seem to think the combat isn't much different from WoW, when I know for a fact I couldn't do a lot of the things I can in GW2 if I was to try to in WoW or SWTOR. I also know just how deep you can get w/ the builds, and by thinking a little differently and trying to develope synergies as opposed to trying to get the 'best damage' or 'best tanking'.
Ultimately, you just need to develope a feel for which mechanics appeal to you, personally. For example, some of my friends are having a blast w/ XCOM. And while I know it's a good game, and it looks cool, I also know enough to be able to tell that it probably won't appeal to me. As such I didn't buy it. It won't make you immune to bad decisions, but it'll definitely cut down on the number of dissapointments you end up buying.
No I havent tried the mod out. Ill probably be getting back into the game a bit with the halloween stuff going on so may try it out then.
I do enjoy the game, its just not something thats going to hold me for long periods of time. I went in knowing that, and that the combat while being slightly better than the standard would still eventually bore me, along with other aspects of it. I think its a great game, just doesnt suit my personal preferences for my favorite types of games. It will be something I come and go in every few months or so like I did with WAR and other games.
My roots are in FPS games, so Ive always enjoyed that type of style in games, like Darkfall, the most. Also prefer sandboxes. I knew GW2 offered neither, so I dont hate the game for it. Seems like a lot of people on this site do though. Its as if they never saw anything or read about the game at all and went in expecting FPS combat, gear grind, raids, and sandbox features and now because all of a sudden it doesnt meet those expectations its a "horrible" game.
Comments
This is another reason why MMORPGs deserve more than the typical timeframe another type of videogame needs before you can safely form a review of it. Too many people are too rushed in forming extreme opinions of these games...so many prematurely overhyped titles.
which many review sites have been doing recently.. like IGN and here and some others do multi part reviews over the course of several weeks..
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
If you don't want to read impressions of other people in forum called 'reviews and impressions' why are you even here?
Seriously. The whole purpose of this section is that players give their impressions and reviews and yes repetition is bound to happen.
Streamlined to hell and back. Yes.
This is just the beginning. They might listen to feedback. But it's nice you're given exp for almost everything else that's non-combat.
You could also choose how to do the events. That wasn't a bad addition I think.
You didn't like how the events branched? I don't remember Rift going so far with its own system.
Careful how you say this. You don't want to be quoted verbatim and used against you ;-)
Well yes, I find the whole skill/trait system drab. Hey, ANet tried something new. If that's any consolation.
Reason why I've been slowing down as to almost not playing for whole weeks now.
I don't like PvP in MMOs.
I feel as if the personal story portion of the game could've been handled way better. E.g. not having two marionettes standing always at the exact angle throwing flat/emotionless and sometimes cheesy sounding sentences at each other without any sense of interaction between both.
I don't pay attention to reviews any more when it comes to MMOs. I'll never forget "SWTOR game of the year" by this very site.
Btw cataphracht, I hope you report any post that tries to attack you in any way, shape or form. Reviews & impressions are what these subforums are for. They CAN disagree but they have to take it up with your OP.
The nutty ones have been running rampant for the better part of a year now. But now that many have hands-on experience they're trying their darndest to assuage the backlash or anything that's not 100% fluffy happy happy joy joy feedback.
I like your style.
Well, if you aren't getting into it, then maybe it just isn't for you. I do agree with some of the points. Unlocking all the weapon skills quickly does take out some of the enjoyment of gaining levels (new weapon based skills), but you get some of that back with the traits and slot skills.
Probably one of the biggest things for me that I like about the game is it's one of the few I've played recently that doesn't seem to need some major re-working from it's launch state shortly after release. For the most part, systems within the game are functional, accessable and only require minor tweaks/additions. Unlike say, SWTOR which had to completely deprecate world PvP and has yet to re-address it, and has spent a majority of the time since release re-working basic systems rather than building upon a good foundation.
GW2 has a great foundation to build on, and they have already started that process.
The feeling is mutual, ms. Dormer.
I wonder sometimes if that should be a floating text box that you'd need to exit out of, whenever you hit the "post" botton.
Any forum. Any discussion.
"It is ok to express an opinion that is different from yours. Doing so does not equate to direct personal insult, or threatening your children. Put the shotgun down. Please, god please, calm down.
It is ok to enjoy a game that is different from yours. Doing so does not equate to membership in the Communist party, nor the Klan. No witches are burned alive because they liked a different game from you. Please, please calm down.
It is okay to express a positive opinion of a game you do not play. Please calm down.
It is even (gasp) okay to be a fan of any given game. Even when that game is this month's Internet Pariah."
Fanboys are distasteful because they are often Crusaders. Anti-Fanboys are distasteful because they are often Crusaders.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
This is really a tough part with games, particularly MMOs. Yes some games can grab you from the start and hold you, but more often than not a game that seems pretty great at first (maybe because of a slightly new feature or whatever) also quickly begins to lose its appeal. Its kind of lik that ne wgame with the most amazing graphics ever. You start playing and its like "Wow. This is freakin awesome", but then after awhile you get used to it and you start to realize just how bad the game itself is underneath the shiny graphics.
Ive actually found that when it comes to MMOs, the games that sometimes seem tougher to really get into, if you give them enough of a chance they will really grow on you and stay enjoyable longer. I had this happen with both DF and EVE. With DF at one point I got the game, logged in to try it out for a few hours and for some reason was pretty turned off. I never got back into it until several months later. I dont remember why, but I gave it a 2nd chance and invested more time in the game and learning the ins and outs. After a few days the game really grew on me and it became one of the greatest experinces aside from a few issues.
In a way a games are kind of like that one hot chick you want to hook up with. You have all this hype and expectation about how awesmome it would be, and when you finally get a shot with her, youre ecstatic. Its awesome.... until you start to realize just how shallow, stupid, boring, and irritating she is. You get to a point where you just cant stand being around them. Then you find those people who at 1st you didnt think that much of, but over a bit of time you start to realize just how amazing they are and how much more they have to offer and how much mor eenjoyable your time spent with them is than the annoying hot chick.
I guess for a lot of people here on these forums, GW2 was that hot chick. It kind of was for me. Im hoping some of these new games like DF:UW, OOM, The Repopulation, etc will be the other one.
I agree a lot with this. Funny, the games I get hyped for typically don't last that long for me. Yet it's the one I just hear about randomly and decide for a try that end up keeping me for a while.
Edit: Maybe MMOs are like love....you're not going to find it if you are actively searching for it...it's when you're not looking that it comes.
A lot of that can actually be avoided if you focus more on mechanics than looks. (While it doesn't sound as good the same also loosely applies to hot girls as well). I can enjoy a game even if it doesn't have the best graphics, provided it has interesting / well-implemented mechanics. This may be something people have trouble doing, but if you can get yourself to start seeing passed the eye candy, and start seeing games for what they really are, you'll generally have better luck spotting the ones that will appeal to you, and avoiding the ones that are designed to seem interesting, but don't really have any substance.
In the case of GW2, however, it's kind of a gamble for a lot of people. It's a game that does do things differently, and as a result many people have no clue what to expect. Some people took the idea of a game doing things differently to mean some pretty insane things, others tried it out and realized they actually still like the WoW formula. Sometimes you just have to try new things to realize what you do and don't like.
think for me it's mostly the core gameplay.. if I can't get into the core gameplay I just don't see myself getting invested in a game.. you can easily tell if you enjoy the core gameplay of a game within the first couple of hours playing for most games. I wouldn't say it's right to judge a game as a whole obviously after onyl a few hours of play but surely it's enough to say I like or dislike how the game is setup, plays, feels, looks, you know the basics:) For me GW2 hooked my right away with how differn't it is overall in design to many other recent themeparks and further I get I find how much the trait system really allows a ton of flexability on your class and how it plays.. I constantly look forward to getting to x level on my characters so I can get enough trait points to try out a new build I put together. I also just enjoy wandering.. In Iron marches right now and just loving wandering around and assisting the charr in their fight against the branded and the flame legion
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
You don't HAVE to watch a tutorial. The vast majority of players figure it out by themselves. However a tutorial seems very helpful to those few who just don't "get it". It also seems to work well for most of those who love to comment without having played as well. ;-)
We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
(repeat ad infinitum)
I wasnt trying to imply that graphics is what I look for or anything like that. Was just usingit as an example. I prefer gameplay over graphics any day. Problem is a lot of mechanics sound great on paper, or seem great the first few times you experience them. But either due to not functioning as they should, being poorly executed by the devs, or simply not meshing well with other mechanics, what seems great at 1st winds up being a huge letdown in most cases.
Pretty often, new mechanics & features implemented in some games, including some of the stuff in GW2, are nothing more than a band-aid over severely broken core mechanics. It looks better from the outside, but when you effectivlely remove the band-aid and get to experience the new features for awhile, its still the same gaping sore underneath.
As much as I like GW2, the active combat is a band-aid for me. Its a little bit nicer with the active dodging, combo system, etc. But at its core its basically the same as whats already been in use for like 15 years. Im still waiting for someone to actuallyimplement a completely new way of doing combat... but I wont get into that rant. Lets just say there are much more unique ways combat could be done after all this time, and without much more difficulty with the level of technology we have today compard to back then.
This is how I felt. The world is beautiful and is wonderfully crafted I will give them that. It just doesn't feel like exploration when you are running to marked points on a mini-map. Sure there are jumping puzzles and hidden areas, but they grow tiring too after you realize there is nothing really special in the chest or chests at the end. Then after you have done them, there really is no reason to go back. I agree that if it was more dynamic, I would be a lot more apt to want to go back to an area. I think I had more fun in SWG looking for stormtrooper spawns to mess with...... I used to love it when the drop ship would land and they would come marching out.
GW2 is the Glad Trash Bag of MMOs. And like every flimsy bag of crap, when you poke enough holes in it, you get nothing but poo seeping out of it. The OP posts his opinions and got sh1t on. Thats the gw2 community.
I bought gw2 just like everyone else. It was mediocre.
Neeeeeeext.
"GW2 is the Methadone to WoWs Heroin."
Have u tried using the combat mod? You may be surprised just how similar this game's combat is to games like TERA or RaiderZ. I most certainly wouldn't call it a bandaid.
Your right that some mechanics sound good on paper, but if you're someone who looks more at game mechanics, then the bells & whistles a lot of games push to the forefront, you'll start to get a feel for what will make games more interesting for you. Afterall, having good mechanics doesn't mean people will like them. As the case with GW2 you obviously don't seem to like the combat, while I actually enjoy it immensely. Some people seem to think the combat isn't much different from WoW, when I know for a fact I couldn't do a lot of the things I can in GW2 if I was to try to in WoW or SWTOR. I also know just how deep you can get w/ the builds, and by thinking a little differently and trying to develope synergies as opposed to trying to get the 'best damage' or 'best tanking'.
Ultimately, you just need to develope a feel for which mechanics appeal to you, personally. For example, some of my friends are having a blast w/ XCOM. And while I know it's a good game, and it looks cool, I also know enough to be able to tell that it probably won't appeal to me. As such I didn't buy it. It won't make you immune to bad decisions, but it'll definitely cut down on the number of dissapointments you end up buying.
My gaming blog
Quite true, plenty of people for a while have said it's best not to take anything a diehard says at face value.
It's a good experience for a while IMO but that doesn't mean you'll enjoy it as well.
This looks like a job for....The Riviera Kid!
No I havent tried the mod out. Ill probably be getting back into the game a bit with the halloween stuff going on so may try it out then.
I do enjoy the game, its just not something thats going to hold me for long periods of time. I went in knowing that, and that the combat while being slightly better than the standard would still eventually bore me, along with other aspects of it. I think its a great game, just doesnt suit my personal preferences for my favorite types of games. It will be something I come and go in every few months or so like I did with WAR and other games.
My roots are in FPS games, so Ive always enjoyed that type of style in games, like Darkfall, the most. Also prefer sandboxes. I knew GW2 offered neither, so I dont hate the game for it. Seems like a lot of people on this site do though. Its as if they never saw anything or read about the game at all and went in expecting FPS combat, gear grind, raids, and sandbox features and now because all of a sudden it doesnt meet those expectations its a "horrible" game.