How do you keep Everquest and Everquest 2 going if you release Everquest Next and its much the same game in a parallel universe, except with some improvements....you don't (though they really need to tweak up the graphics for both those games, especially everquest...I bet alot of people would restart playing it if they did)
Get rid of the leveling, looting, grinding, camping, static nonsense and add a much more player driven environment thats is dynamic, everchanging, interactive approach and I really hope this is where Everquest Next is going to be revolutionary
Min/Maxing has ruined alot of MMORPGs and most MMORPGs have some sort of PvP
There should be penalties and punishment for being careless or downright criminal, as there should be rewards for undertaking worthwhile risks and adventures. Players should also get some sense of reward for gathering, foraging, hunting, mining, farming, researching, etc...
Just please for the love of god remove all of the ridiculous timesinks such as grinding out levels, at least make it much more dynamic so you don't go through the same shit over and over with slight variations
EQ2 has the right amount of variety, but too many "classes" that should have just been AA branches. (I listed the 17 that should poof).
Just take the 14 original EQ classes and make everything else a skill tree path. I don't need to know that someone's a "dirge" or a "defiler" and they don't need distinct class quests.
The biggest reason I like the class system is alting. For me it's a positive that my main can't do something, it gives me a reason to try an alt. Without that replayability, quitting time comes much sooner. (This is FWIW, also a weakness of EQ2's harvesting system. In EQ2 you are surrounded to the point of boredom with harvestable junk whereas in WoW you always leap on a level-appropriate node of your specialty.)
Comments
How do you keep Everquest and Everquest 2 going if you release Everquest Next and its much the same game in a parallel universe, except with some improvements....you don't (though they really need to tweak up the graphics for both those games, especially everquest...I bet alot of people would restart playing it if they did)
Get rid of the leveling, looting, grinding, camping, static nonsense and add a much more player driven environment thats is dynamic, everchanging, interactive approach and I really hope this is where Everquest Next is going to be revolutionary
Min/Maxing has ruined alot of MMORPGs and most MMORPGs have some sort of PvP
There should be penalties and punishment for being careless or downright criminal, as there should be rewards for undertaking worthwhile risks and adventures. Players should also get some sense of reward for gathering, foraging, hunting, mining, farming, researching, etc...
Just please for the love of god remove all of the ridiculous timesinks such as grinding out levels, at least make it much more dynamic so you don't go through the same shit over and over with slight variations
I like a class-based system with AA trees.
Somewhere between EQ1 and EQ2.
EQ2 has the right amount of variety, but too many "classes" that should have just been AA branches. (I listed the 17 that should poof).
Just take the 14 original EQ classes and make everything else a skill tree path. I don't need to know that someone's a "dirge" or a "defiler" and they don't need distinct class quests.
The biggest reason I like the class system is alting. For me it's a positive that my main can't do something, it gives me a reason to try an alt. Without that replayability, quitting time comes much sooner. (This is FWIW, also a weakness of EQ2's harvesting system. In EQ2 you are surrounded to the point of boredom with harvestable junk whereas in WoW you always leap on a level-appropriate node of your specialty.)