Originally posted by Tamanous This thread serious?
Your answer lies in the op's post history.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
So here we go. GW2 has been out a couple of months now. I personally don't think it shattered as many records as ANET hoped. So I am going to ask the question everyone else is afraid to ask.
You seem to hate on GW 2. Ok, hate it, why to make topics about it and write in so many of em? You don't like that game, get it in your signature, we get it. Move on maybe? Or you are payed for it?
Here we go....
Really? Paranoid much?
You noticed I'm askin, right?
Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online Tried: KAL Online, Face of Mankind, ROSE online Playing: CS:GO
So here we go. GW2 has been out a couple of months now. I personally don't think it shattered as many records as ANET hoped. So I am going to ask the question everyone else is afraid to ask.
You seem to hate on GW 2. Ok, hate it, why to make topics about it and write in so many of em? You don't like that game, get it in your signature, we get it. Move on maybe? Or you are payed for it?
Here we go....
Really? Paranoid much?
I really don't care if you have an agenda or not but...another forum memeber created a thread asking peopel who didn't like GW2 what they do liek and why they find it superior to GW2 and got savaged for it by the cirtics of GW2.
I don't sdee how your thread shouldn't get the saem treatment from the opposite camp.Not from em mind you I didn't care for either thread.
So here we go. GW2 has been out a couple of months now. I personally don't think it shattered as many records as ANET hoped. So I am going to ask the question everyone else is afraid to ask.
Not afraid to ask at all as I never ever wonder such thing. Totally irrelevant to say the least....
Obvisouly we are not going to hear about GW3 in the next 3 years (if ever). You have to be pretty out of touch with almost every aspect of this game to think otherwise.
Hey, you know, you are right. BCBully hasn't weighed in yet. Wonder where he is.
I can fill in for him to a lesser degree if need be at least.
Also I voted never, they've already created a "virtual paradigm shift" with GW2 so it should be the only game Anet will ever need to support them due to it's unsurpassable success.
+1
i think the hype might break the Internet if it happens.
So here we go. GW2 has been out a couple of months now. I personally don't think it shattered as many records as ANET hoped. So I am going to ask the question everyone else is afraid to ask.
You seem to hate on GW 2. Ok, hate it, why to make topics about it and write in so many of em? You don't like that game, get it in your signature, we get it. Move on maybe? Or you are payed for it?
Here we go....
Really? Paranoid much?
I really don't care if you have an agenda or not but...another forum memeber created a thread asking peopel who didn't like GW2 what they do liek and why they find it superior to GW2 and got savaged for it by the cirtics of GW2.
I don't sdee how your thread shouldn't get the saem treatment from the opposite camp.Not from em mind you I didn't care for either thread.
Thread is serious.
I really like GW2 and still play it to this day (have one 80 and various in between 20-30s in level)
Some call em a hater because I have been openly critical of it, but in actually the criticism is of a healthy type.
Hope that suffices. I'd hate to have to change my signature just to prove I'm not a hater to the more "life is black and white" folk.
Originally posted by Jyiiga Obvisouly we are not going to hear about GW3 in the next 3 years (if ever). You have to be pretty out of touch with almost every aspect of this game to think otherwise.
Really? Why not enlighten me with your treasure trove of information to back that up.
Guild Wars 2 seems like a success to me. Why do you think its not, because its not what you hoped for? I knew before it was every released or beta tested that it was not going to be for everyone. I also tempered my expectations some knowing they would not deliever 100%. But to me they delievered a damn good game thats amazing to explore and play along with a new style of adventuring. Is there still a sense of quest hubs and kill X amount of stuff sure, but it feels different. You feel part of a living world that feels more like you are adventuring then actually being sent to kill X number of thins. Could it have been taken even further for sure and I am fully expecting them to. However, I do not think they are waiting for GW3 to do that I think they will do that in added content and even further in expansions. I highly doubt they are ready to fold in the towel and work on GW3 because some of the hype fizzled and some of the people excited for the game felt slighted. That is pretty much all games especially hyped ones. Just my two cents.
Originally posted by Jyiiga Obvisouly we are not going to hear about GW3 in the next 3 years (if ever). You have to be pretty out of touch with almost every aspect of this game to think otherwise.
Really? Why not enlighten me with your treasure trove of information to back that up.
Pretty easy really. A.Net has not grown much since GW1 days and now they have 2 games out. If they want to make GW3 they will have to double the company to keep GW1, GW2 (which is evolving) and, GW3. They took 7 yrs to get out GW2, it may be close to the same if they produce a GW3.
Originally posted by Jyiiga Obvisouly we are not going to hear about GW3 in the next 3 years (if ever). You have to be pretty out of touch with almost every aspect of this game to think otherwise.
Really? Why not enlighten me with your treasure trove of information to back that up.
There are dozens of reasons. We can look at the current state of the game. Its actively played and enjoyed. The servers are filled with players at all hours of the day. It has the benefit of not costing anyone a monthly fee so gamers never feel they are on the losing end of a value proposition. The paltry amount that people pay for MMOs is a drop in the bucket, but if players feel like they are not getting their moneys worth, they dump it. Just like GW1 that risk is eliminated here.
One of the biggest comments during GW2 development stage that caught my attention was talk about their server architecture. GW2 was designed from the ground up.. to be cheaper to run than other games on the market. So lets say the game began to tank tomorrow.. GW2 (like GW1) can survive longer than most, because it cost less to run.
More and more content. We have seen Anet pushing out regular bug fixes, stability patches, etc over the past few months. All in all, the game runs damned well on a variety of hardware and I see no reason why this trend would not continue. The Halloween event went off with few hitches and in general it was well accepted by the masses. Two weeks after that holiday has ended, GW2 has a content patch coming down the pipe. One with that addresses balance issues, some WvW bugs and is pushing out an entire new zone for the level 80 players. If they continue this trend right into Christmas with another Holiday patch and more content I will be throughly impressed. If they can maintain that flow into the next year, even better.
WvW that works. While the WvW is not as large as I hoped it would be.. It is functional. The only thing dragging it down right now is the clipping (invisible players) when extremely large battles happen. Beyond that (repeats self) it works. I haven't seen large scale working PVP in a very long time. Warhammer failed us in so many ways and recently SWTOR fell right on their face with Ilum (and have yet to remedy it).
A growing and expanding Spvp system for the GW1 tourney die hards. Make no mistake, there was a fair number of players participating in GW1 tournaments right up to the moment that GW2 came online. Balance issues aside the Spvp system works. There are tweaks to the Cap Raid map coming with the Nov 15th patch and we are expecting another map. They are working toward private tournament systems and practice arenas.
The brilliance of the gem store. While I do not really like the TP and I miss trading systems.. The gem store made them a pile of money over the past few months. I know a few people that spent more in that time than I do on a yearly subscription to other MMOs. Couple that with cheaper upkeep and you have system where a fraction of the players pay for the full development costs of this game. Its almost like GW2 is kickstarter funded in a way, cause those gem store purchases are not pay 2 win (unless your are worried about winning costume brawls).
Another angle we can look at this from is... what other games are coming down the pipe? Name some full featured, quality MMOs that you are waiting to dive into? Ok, now which of those are a year out? How about two years out? Three years out? More? Which of those are targetted at a broad audience? Thats the thing about MMOs.. I've played a ton of them that I really enjoyed, but at the end of the day they were very niche. Is that a bad thing? No, not as long as they make enough money to keep the game moving forward, satisfy their investors and sufficently line their own pockets. I enjoy the communities in those games very much, as they are much more personal.
At this point I would like to acknowldge that I prefer sandboxy MMOs. The problem is no one else seems to (not the masses anyways) and hardly anyone seems interested in developing them. Why? because they are expensive, harder to develop, harder to test and typically net you less subscribers. So, until someone waves a magical wand and figures out the sandbox equation (again), the bulk of them are going to be subpar and/or junk.
- Edit
As a side note and to answer my own question.. I kinda liked the sound of Elder Scrolls online (from that alpha tester video). Who knows though, way to early to tell.
If Bioware had a brain (the brains of Bioware have retired at this point). I would have stuck with SWTOR.. but it doesn't scratch enough MMO itches for me.
We all know its way to early to specualte on this. Seriously, not even the first expansion is up. Gw2 still have to prove itself that it can grow, like Gw1 did.
Originally posted by Zeus.CM We all know its way to early to specualte on this. Seriously, not even the first expansion is up. Gw2 still have to prove itself that it can grow, like Gw1 did.
Don't you dare use logic and common sense. Don't make me SHUN you!
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
In all honesty every dev probably hopes to shatter every record there is out there doesn't mean because they don't that the game is a failure to the point that they are going to look to reload that quickly.
Imo it'll happen once their current engine cannot support any further improvements... which is what happened to GW1, if ya'll recall.
Since GW2 still has plenty of room for expansion, both in content and in systems, and I don't see any new shining concept on the mmo horizon that GW2 wouldn't be able to incorporate within the existing engine... I'd say 6-8 years till GW3 or something else of ANet's choosing.
Heck, if they went all crazy I can even see them adding "sandbox" islands in a future expansion (ala Archeage)... or whole new PvP worlds (WvW done differently perhaps). They made a pretty robust yet open engine that can stand a lot of modification and evolution... not to mention the huge amount of content. Imo they'd be crazy not to use and reuse their assets for as long as they're able to.
Imo it'll happen once their current engine cannot support any further improvements... which is what happened to GW1, if ya'll recall.
Since GW2 still has plenty of room for expansion, both in content and in systems, and I don't see any new shining concept on the mmo horizon that GW2 wouldn't be able to incorporate within the existing engine... I'd say 6-8 years till GW3 or something else of ANet's choosing.
Heck, if they went all crazy I can even see them adding "sandbox" islands in a future expansion (ala Archeage)... or whole new PvP worlds (WvW done differently perhaps). They made a pretty robust yet open engine that can stand a lot of modification and evolution... not to mention the huge amount of content. Imo they'd be crazy not to use and reuse their assets for as long as they're able to.
GW2 is using the GW1 engine.
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
"Guild Wars 2 uses a heavily modified Guild Wars game engine which includes support for true 3D environments, more detailed environments and models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines and a more flexible combat and skill-casting system.
Gaile Gray has indicated the game supports DirectX 10, but not require it to play. Guild Wars 2 utilises the Havok physics engine to provide ragdoll animation and destructible environments, as well as occlusion culling technology licensed from Umbra Software to optimise 3D object rendering."
Imo it'll happen once their current engine cannot support any further improvements... which is what happened to GW1, if ya'll recall.
Since GW2 still has plenty of room for expansion, both in content and in systems, and I don't see any new shining concept on the mmo horizon that GW2 wouldn't be able to incorporate within the existing engine... I'd say 6-8 years till GW3 or something else of ANet's choosing.
Heck, if they went all crazy I can even see them adding "sandbox" islands in a future expansion (ala Archeage)... or whole new PvP worlds (WvW done differently perhaps). They made a pretty robust yet open engine that can stand a lot of modification and evolution... not to mention the huge amount of content. Imo they'd be crazy not to use and reuse their assets for as long as they're able to.
GW2 is using the GW1 engine.
"Guild Wars 2 uses a heavily modified version of the proprietary game engine developed for Guild Wars by ArenaNet. The modifications to the engine include real-time 3D environments,[3] enhanced graphics and animations[13] and the use of the Havok physics system.[3]"http://en.wikipedia.org/wiki/Guild_Wars_2
I'm not going to go into semantics of what "engine" means. GW1 and GW2 have completely different game world structures and you couldn't use GW1 "engine" to present a fully open world like GW2 does. So, as far as I'm concerned GW2 has a new engine which uses some gfx and networking routines from GW1. These are not the same engines, just like Win8 is not WinNT even though you could find some ancient NT code deep down in the bowels of the latest 8 build...
Comments
Your answer lies in the op's post history.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
You noticed I'm askin, right?
Played: Lineage 2,Guild Wars 1 and 2, Age of Conan, Ragnarok Online, LOTRO, World of Warcraft, League of Legends, EvE online
Tried: KAL Online, Face of Mankind, ROSE online
Playing: CS:GO
I really don't care if you have an agenda or not but...another forum memeber created a thread asking peopel who didn't like GW2 what they do liek and why they find it superior to GW2 and got savaged for it by the cirtics of GW2.
I don't sdee how your thread shouldn't get the saem treatment from the opposite camp.Not from em mind you I didn't care for either thread.
+1
i think the hype might break the Internet if it happens.
Thread is serious.
I really like GW2 and still play it to this day (have one 80 and various in between 20-30s in level)
Some call em a hater because I have been openly critical of it, but in actually the criticism is of a healthy type.
Hope that suffices. I'd hate to have to change my signature just to prove I'm not a hater to the more "life is black and white" folk.
Didn't vote. There was a missing choice:
Really? Why not enlighten me with your treasure trove of information to back that up.
Pretty easy really. A.Net has not grown much since GW1 days and now they have 2 games out. If they want to make GW3 they will have to double the company to keep GW1, GW2 (which is evolving) and, GW3. They took 7 yrs to get out GW2, it may be close to the same if they produce a GW3.
Why? Because you don't like the game? GW2 will be around, just like GW1 is around.
I like the GW2. Is it perfect, NO WAY. Does it keep me interested, yes it does. But, the game is not for everyone.
I think we have quite a few years ahead of us to learn "how to play this one right".
Hopefully the skill will be transferable and gw3 will shatter wow2.
There are dozens of reasons. We can look at the current state of the game. Its actively played and enjoyed. The servers are filled with players at all hours of the day. It has the benefit of not costing anyone a monthly fee so gamers never feel they are on the losing end of a value proposition. The paltry amount that people pay for MMOs is a drop in the bucket, but if players feel like they are not getting their moneys worth, they dump it. Just like GW1 that risk is eliminated here.
One of the biggest comments during GW2 development stage that caught my attention was talk about their server architecture. GW2 was designed from the ground up.. to be cheaper to run than other games on the market. So lets say the game began to tank tomorrow.. GW2 (like GW1) can survive longer than most, because it cost less to run.
More and more content. We have seen Anet pushing out regular bug fixes, stability patches, etc over the past few months. All in all, the game runs damned well on a variety of hardware and I see no reason why this trend would not continue. The Halloween event went off with few hitches and in general it was well accepted by the masses. Two weeks after that holiday has ended, GW2 has a content patch coming down the pipe. One with that addresses balance issues, some WvW bugs and is pushing out an entire new zone for the level 80 players. If they continue this trend right into Christmas with another Holiday patch and more content I will be throughly impressed. If they can maintain that flow into the next year, even better.
WvW that works. While the WvW is not as large as I hoped it would be.. It is functional. The only thing dragging it down right now is the clipping (invisible players) when extremely large battles happen. Beyond that (repeats self) it works. I haven't seen large scale working PVP in a very long time. Warhammer failed us in so many ways and recently SWTOR fell right on their face with Ilum (and have yet to remedy it).
A growing and expanding Spvp system for the GW1 tourney die hards. Make no mistake, there was a fair number of players participating in GW1 tournaments right up to the moment that GW2 came online. Balance issues aside the Spvp system works. There are tweaks to the Cap Raid map coming with the Nov 15th patch and we are expecting another map. They are working toward private tournament systems and practice arenas.
The brilliance of the gem store. While I do not really like the TP and I miss trading systems.. The gem store made them a pile of money over the past few months. I know a few people that spent more in that time than I do on a yearly subscription to other MMOs. Couple that with cheaper upkeep and you have system where a fraction of the players pay for the full development costs of this game. Its almost like GW2 is kickstarter funded in a way, cause those gem store purchases are not pay 2 win (unless your are worried about winning costume brawls).
Another angle we can look at this from is... what other games are coming down the pipe? Name some full featured, quality MMOs that you are waiting to dive into? Ok, now which of those are a year out? How about two years out? Three years out? More? Which of those are targetted at a broad audience? Thats the thing about MMOs.. I've played a ton of them that I really enjoyed, but at the end of the day they were very niche. Is that a bad thing? No, not as long as they make enough money to keep the game moving forward, satisfy their investors and sufficently line their own pockets. I enjoy the communities in those games very much, as they are much more personal.
At this point I would like to acknowldge that I prefer sandboxy MMOs. The problem is no one else seems to (not the masses anyways) and hardly anyone seems interested in developing them. Why? because they are expensive, harder to develop, harder to test and typically net you less subscribers. So, until someone waves a magical wand and figures out the sandbox equation (again), the bulk of them are going to be subpar and/or junk.
- Edit
As a side note and to answer my own question.. I kinda liked the sound of Elder Scrolls online (from that alpha tester video). Who knows though, way to early to tell.
If Bioware had a brain (the brains of Bioware have retired at this point). I would have stuck with SWTOR.. but it doesn't scratch enough MMO itches for me.
I went with not going to happen.
A) I think GW2 will be around for quite a while.
I think Anet's next mmo, if there is one, will be a different IP.
Why even reply then?
Guild Wars 2 Youtube Croatian Maniacs
My Guild Wars titles
Don't you dare use logic and common sense. Don't make me SHUN you!
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Carl Sagan-
Imo it'll happen once their current engine cannot support any further improvements... which is what happened to GW1, if ya'll recall.
Since GW2 still has plenty of room for expansion, both in content and in systems, and I don't see any new shining concept on the mmo horizon that GW2 wouldn't be able to incorporate within the existing engine... I'd say 6-8 years till GW3 or something else of ANet's choosing.
Heck, if they went all crazy I can even see them adding "sandbox" islands in a future expansion (ala Archeage)... or whole new PvP worlds (WvW done differently perhaps). They made a pretty robust yet open engine that can stand a lot of modification and evolution... not to mention the huge amount of content. Imo they'd be crazy not to use and reuse their assets for as long as they're able to.
GW2 is using the GW1 engine.
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Carl Sagan-
Afraid to ask? LOL
I just hope they finally get GW3 right this time. lol jk
Sorta...
"Guild Wars 2 uses a heavily modified Guild Wars game engine which includes support for true 3D environments, more detailed environments and models, better lighting and shadows, new animation and effects systems, plus new audio and cinematics engines and a more flexible combat and skill-casting system.
Gaile Gray has indicated the game supports DirectX 10, but not require it to play. Guild Wars 2 utilises the Havok physics engine to provide ragdoll animation and destructible environments, as well as occlusion culling technology licensed from Umbra Software to optimise 3D object rendering."
"Guild Wars 2 uses a heavily modified version of the proprietary game engine developed for Guild Wars by ArenaNet. The modifications to the engine include real-time 3D environments,[3] enhanced graphics and animations[13] and the use of the Havok physics system.[3]" http://en.wikipedia.org/wiki/Guild_Wars_2
I'm not going to go into semantics of what "engine" means. GW1 and GW2 have completely different game world structures and you couldn't use GW1 "engine" to present a fully open world like GW2 does. So, as far as I'm concerned GW2 has a new engine which uses some gfx and networking routines from GW1. These are not the same engines, just like Win8 is not WinNT even though you could find some ancient NT code deep down in the bowels of the latest 8 build...