Games are probably cheaper in Korea, so comparing the two like this is very far from accurate.
Most games in Korea. Even sub ones does not have client sale. Just pay sub without box. Subscription on the other hand can be more expensive than in USA and cost around 20$ per month.
Originally posted by Orange_Z
Originally posted by fenistil
Originally posted by Orange_Z
Here we can see that GW2 topped even the Blade and Soul ! If you dont know They sold 5million copies of BnS
Provide link to source that B&S sold 5 million game copies.
I can give you just Russian link ) If you can understand anything :
Blade & Soul does not have client sale. You get client for free and you just have to pay subsciption.
So they have not sold 4,5 mln copies. Because they are not selling copies. They had 4,5 millions of accounts created.
So your comparision is wrong from the start.
Oh, may be you're right ) I'm not sure, but ... What about time cards ? I dk but some American sites sales it for 25dollars, and the game was launched 4 months ago. Just I can't understand - is accounts free or isn't, couse sites sales it too (about 20 dollars). May be you're right, we'll see )
GW2 sales are 45.841M KRW. 1 KRW = 0.000920048 USD
About 42M USD, which makes 700k units of GW2 at 60USD per unit.
You know that game companies only get about 10 to 20 Dollars from those 60 your were mentioning. So if we would say that NC soft gets about 15 Dollars per sold box that means they probably sold around 3 million units so far.
We dont know for sure if this graph also includes ingame store revenue so if we also take this in account i would give it a wild guess and say that they sold around 2.5 million copies of the game and the rest is digital sales.
2.5 to 3 million seems also much more realistic since Anet allready announced over a month ago that they have reached the milestone of 2 million copies.
Of cours my numbers are at the end only speculations (as all of our guesses are) but if u take Anets official statement plus these recent sales figures in account 2 to 3 million seem much more legit than 700 000 or 5 millon.
Games are probably cheaper in Korea, so comparing the two like this is very far from accurate.
Most games in Korea. Even sub ones does not have client sale. Just pay sub without box. Subscription on the other hand can be more expensive than in USA and cost around 20$ per month.
Originally posted by Orange_Z
Originally posted by fenistil
Originally posted by Orange_Z
Here we can see that GW2 topped even the Blade and Soul ! If you dont know They sold 5million copies of BnS
Provide link to source that B&S sold 5 million game copies.
I can give you just Russian link ) If you can understand anything :
Blade & Soul does not have client sale. You get client for free and you just have to pay subsciption.
So they have not sold 4,5 mln copies. Because they are not selling copies. They had 4,5 millions of accounts created.
So your comparision is wrong from the start.
Oh, may be you're right ) I'm not sure, but ... What about time cards ? I dk but some American sites sales it for 25dollars, and the game was launched 4 months ago. Just I can't understand - is accounts free or isn't, couse sites sales it too (about 20 dollars). May be you're right, we'll see )
So, I tryed to listen you ))
You download client for free. So there is no buying game like it is in GW2 or WoW. But you need to pay subscription to play. So that's why there are time cards. They are sold for 25$ in western shops because in order to play Korean Blade & Soul and buy suscription 'officially' you need to live in Korea and have Korean Cell Phone number to validiate.
So those shops sell Blade & Soul accounts for westerners for 10-20$ because westerners cannot make them by themself. So people in Korea made free account and validiate them with their Korean Cell Phones and resell to those westerners who want to play korean B&S. If you have friend, family or someone in Korea that will make account for you then you can get it for free.
Also korean time cards are sold by those 3rd party sites for ~25$ when official Korean price is more close to 20$ because westerners cannot buy it themself in Korea and those 3rd party sites are not charities. They have to earn money somehow right? They cannot buy for 20$ and sell for 20$
Originally posted by boxsnd xfire rankings (the only way to accurately measure the success of an MMO).
/facepalm
People say things like this purely to start fights, right?
Oh look, we're off and running on a brand new "my game sold more neener" "did not" "did so" "did not"
Must be Saturday.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Originally posted by Orange_Z Here we can see that GW2 topped even the Blade and Soul ! If you dont know They sold 5million copies of BnS and the game is more popular in Korea, than WoW.
How did they manage to make so little money from Blade & Soul?
As I understand it (correct me if I'm wrong), it has no upfront fee but a 23,000 KRW monthly sub.
32,662m KRW = approx. 1.4 million player/months at 23,000 KRW per month.
Originally posted by boxsnd And yet GW2 is about to drop below D3 in xfire rankings (the only way to accurately measure the success of an MMO).
Except it didn't drop below D3, a game that sold over 10 million copies.
XFire numbers again need to be read carefully and not only in number of hours played.
And of course WoW numbers, a game that boasts 9 million subscribers, after 1 month of MoP is around the same number of hours and players GW2 was after 1 month.
So if WoW boasts 3 million players in the west and GW2 has 70% of its numbers in XFire does that mean GW2 has around 2.1 million players?
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I'd want to play Lineage 1 again, but I can't play on korean servers, I've played L1 for more than 5 years until NA servers went down. I haven't seen actual MMOs since L1, I hope that Lineage Eternal brings all the glory of L1 back.
Originally posted by boxsnd And yet GW2 is about to drop below D3 in xfire rankings (the only way to accurately measure the success of an MMO).
Except it didn't drop below D3, a game that sold over 10 million copies.
XFire numbers again need to be read carefully and not only in number of hours played.
And of course WoW numbers, a game that boats 9 million subscribers, after 1 month of MoP is around the same number of hours and players GW2 was after 1 month.
So if WoW boasts 3 million players in the west and GW2 has 70% of its numbers in XFire does that mean GW2 has around 2.1 million players?
/headdesk
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Originally posted by MMOwanderer LOL, just no. If the sold even more than 3 million, they'd have announced it. Do you honestly think this kind off positive news, specialy sice it blew MOP's sales away, would be kept in the dark? Now over 5 million?
Yeah the 5 million is a figure some over excited fan has pull out of his backside in this thread, no proof or source to even back up his claim. Nope, using BnS is not proof or a source lol, ArenaNet would be singing all over the place if that 5 million figure pulled out of some fans backside was remotely true.
Of course it's better to blame somebody than just find something in Google ...
All you have to do is show me a link from ArenaNet or NCSoft that says GW2 has sold 5 million copies, it should not be to hard if what you say is true.
Originally posted by Orange_Z Here we can see that GW2 topped even the Blade and Soul ! If you dont know They sold 5million copies of BnS and the game is more popular in Korea, than WoW.
How did they manage to make so little money from Blade & Soul?
As I understand it (correct me if I'm wrong), it has no upfront fee but a 23,000 KRW monthly sub.
32,662m KRW = approx. 1.4 million player/months at 23,000 KRW per month.
Over 1 million subs / month is small? Remember Korea has "only" 50 million people.
Mmorpg's released in USA which is 314 millions + Canada which is 34 million + EU which countries do have total of over 450 million + WITHOUT needing to verify you're from those countries (in Korean games you need KSSN or Korean Cell Phone Number) so if you're non from those counties you can play too, like from Australia, New Zelland, Russia, South America.
Still no mmoprg except WoW in west was able to hold more than 0,5 million subs for more than few months after release and no western mmorpg except WoW & Swtor had more than 1 million subs ever being released in counties with total of 700-800 millions of people, sometimes even more.
Originally posted by boxsnd And yet GW2 is about to drop below D3 in xfire rankings (the only way to accurately measure the success of an MMO).
Oh god (Facepalm) ! Really, your xFire is just nothing. Not everyone has its client (me, for example) so it doesnt show popularity of the game, it shows just popularity among xFire's players. But sales is the only one right way to see right numbers and make right readouts
Got that right. xFire numbers means nothing except for those that actually use it. It aint the end all be all that some like to make it out to be.
Blade and Soul was very expensive - it costs about 50.000.000.000KRW , so I really think that this numbers is just profit without money for developing and publishing. If not - It's unprofitable project. But I can't believe in it
Originally posted by boxsnd And yet GW2 is about to drop below D3 in xfire rankings (the only way to accurately measure the success of an MMO).
Oh god (Facepalm) ! Really, your xFire is just nothing. Not everyone has its client (me, for example) so it doesnt show popularity of the game, it shows just popularity among xFire's players. But sales is the only one right way to see right numbers and make right readouts
Got that right. xFire numbers means nothing except for those that actually use it. It aint the end all be all that some like to make it out to be.
Your remark is as absolutely ridiculous as someone who says xFire is the end all be all.
Originally posted by Orange_Z Blade and Soul was very expensive - it costs about 50.000.000.000KRW , so I really think that this numbers is just profit without money for developing and publishing. If not - It's unpofitable project. But I can't believe in it
If you don't believe me (I know you don't) look here :
wonder how many of that number are from bots and farmers. And GW2 is not the most popular game of the 2012 most of the people but gw fan, stopped playing the game after the 1st month.
GW2 sales are 45.841M KRW. 1 KRW = 0.000920048 USD
About 42M USD, which makes 700k units of GW2 at 60USD per unit.
Can anyone see the error in the maths here?
This doom and gloom thread was brought to you by Chin Up the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.
Originally posted by boxsnd And yet GW2 is about to drop below D3 in xfire rankings (the only way to accurately measure the success of an MMO).
Except it didn't drop below D3, a game that sold over 10 million copies.
XFire numbers again need to be read carefully and not only in number of hours played.
And of course WoW numbers, a game that boats 9 million subscribers, after 1 month of MoP is around the same number of hours and players GW2 was after 1 month.
So if WoW boasts 3 million players in the west and GW2 has 70% of its numbers in XFire does that mean GW2 has around 2.1 million players?
/headdesk
Hey no need to headdesk.
It is just a pitty people don't understand that XFire is not a valid sample of the Gaming population which allow for every type of claims, like the ones I posted, which would be accurate if XFire was a valid sample.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Originally posted by Orange_Z Here we can see that GW2 topped even the Blade and Soul ! If you dont know They sold 5million copies of BnS and the game is more popular in Korea, than WoW.
How did they manage to make so little money from Blade & Soul?
As I understand it (correct me if I'm wrong), it has no upfront fee but a 23,000 KRW monthly sub.
32,662m KRW = approx. 1.4 million player/months at 23,000 KRW per month.
Over 1 million subs / month is small? Remember Korea has "only" 50 million people.
Well to nip a little at Blade and Soul, it did sell to both Korea AND China so it had 2 markets, though at the same time we can also point out Gw2 also had a far larger potential customer base as it is sold to a larger amount of countries then Blade and Soul currently has.
B&S will end up being more profitable than GW2, at least in east because it is P2P there, like L1, L2 and Aion all of them are P2P + cash shop in Asia. It's obvious that they will generate more profits than Gw2 that doesn't have month fee.
Originally posted by Orange_Z Here we can see that GW2 topped even the Blade and Soul ! If you dont know They sold 5million copies of BnS and the game is more popular in Korea, than WoW.
How did they manage to make so little money from Blade & Soul?
As I understand it (correct me if I'm wrong), it has no upfront fee but a 23,000 KRW monthly sub.
32,662m KRW = approx. 1.4 million player/months at 23,000 KRW per month.
Over 1 million subs / month is small? Remember Korea has "only" 50 million people.
Well to nip a little at Blade and Soul, it did sell to both Korea AND China so it had 2 markets, though at the same time we can also point out Gw2 also had a far larger potential customer base as it is sold to a larger amount of countries then Blade and Soul currently has.
The question is what is the difference in market between the 2 areas. You can have more potential customers yet still have a smaller market.
GW2 sales are 45.841M KRW. 1 KRW = 0.000920048 USD
About 42M USD, which makes 700k units of GW2 at 60USD per unit.
You know that game companies only get about 10 to 20 Dollars from those 60 your were mentioning. So if we would say that NC soft gets about 15 Dollars per sold box that means they probably sold around 3 million units so far.
We dont know for sure if this graph also includes ingame store revenue so if we also take this in account i would give it a wild guess and say that they sold around 2.5 million copies of the game and the rest is digital sales.
2.5 to 3 million seems also much more realistic since Anet allready announced over a month ago that they have reached the milestone of 2 million copies.
Of cours my numbers are at the end only speculations (as all of our guesses are) but if u take Anets official statement plus these recent sales figures in account 2 to 3 million seem much more legit than 700 000 or 5 millon.
Recently NcSoft published a very interesting information about global sales for 3Q 2012.
Here we can see that GW2 topped even the Blade and Soul ! If you dont know They sold 5million copies of BnS and the game is more popular in Korea, than WoW.
Then we can look at European Charts, where GW2 is 3d in "PC games". For example, World of WarCraft is just 6th.
So, really, guys, I want to say that GW2 is the most popular game of 2012 and sold more than 5million copies. What do you think about it ?)
Comments
The world will now be able to sleep at night due to all this useful information that we have learned and have shared with our fellow mmorpgbbq people.
Silly people are just silly.
Oh, may be you're right ) I'm not sure, but ... What about time cards ? I dk but some American sites sales it for 25dollars, and the game was launched 4 months ago. Just I can't understand - is accounts free or isn't, couse sites sales it too (about 20 dollars). May be you're right, we'll see )
So, I tryed to listen you ))
You know that game companies only get about 10 to 20 Dollars from those 60 your were mentioning. So if we would say that NC soft gets about 15 Dollars per sold box that means they probably sold around 3 million units so far.
We dont know for sure if this graph also includes ingame store revenue so if we also take this in account i would give it a wild guess and say that they sold around 2.5 million copies of the game and the rest is digital sales.
2.5 to 3 million seems also much more realistic since Anet allready announced over a month ago that they have reached the milestone of 2 million copies.
Of cours my numbers are at the end only speculations (as all of our guesses are) but if u take Anets official statement plus these recent sales figures in account 2 to 3 million seem much more legit than 700 000 or 5 millon.
Yes MMO information on an MMO related website. How silly can poeple be
You download client for free. So there is no buying game like it is in GW2 or WoW. But you need to pay subscription to play. So that's why there are time cards. They are sold for 25$ in western shops because in order to play Korean Blade & Soul and buy suscription 'officially' you need to live in Korea and have Korean Cell Phone number to validiate.
So those shops sell Blade & Soul accounts for westerners for 10-20$ because westerners cannot make them by themself. So people in Korea made free account and validiate them with their Korean Cell Phones and resell to those westerners who want to play korean B&S. If you have friend, family or someone in Korea that will make account for you then you can get it for free.
Also korean time cards are sold by those 3rd party sites for ~25$ when official Korean price is more close to 20$ because westerners cannot buy it themself in Korea and those 3rd party sites are not charities. They have to earn money somehow right? They cannot buy for 20$ and sell for 20$
/facepalm
People say things like this purely to start fights, right?
Oh look, we're off and running on a brand new "my game sold more neener" "did not" "did so" "did not"
Must be Saturday.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
How did they manage to make so little money from Blade & Soul?
As I understand it (correct me if I'm wrong), it has no upfront fee but a 23,000 KRW monthly sub.
32,662m KRW = approx. 1.4 million player/months at 23,000 KRW per month.
Except it didn't drop below D3, a game that sold over 10 million copies.
XFire numbers again need to be read carefully and not only in number of hours played.
And of course WoW numbers, a game that boasts 9 million subscribers, after 1 month of MoP is around the same number of hours and players GW2 was after 1 month.
So if WoW boasts 3 million players in the west and GW2 has 70% of its numbers in XFire does that mean GW2 has around 2.1 million players?
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
/headdesk
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
All you have to do is show me a link from ArenaNet or NCSoft that says GW2 has sold 5 million copies, it should not be to hard if what you say is true.
Over 1 million subs / month is small? Remember Korea has "only" 50 million people.
Mmorpg's released in USA which is 314 millions + Canada which is 34 million + EU which countries do have total of over 450 million + WITHOUT needing to verify you're from those countries (in Korean games you need KSSN or Korean Cell Phone Number) so if you're non from those counties you can play too, like from Australia, New Zelland, Russia, South America.
Still no mmoprg except WoW in west was able to hold more than 0,5 million subs for more than few months after release and no western mmorpg except WoW & Swtor had more than 1 million subs ever being released in counties with total of 700-800 millions of people, sometimes even more.
So little money? What are you even talking about?
Got that right. xFire numbers means nothing except for those that actually use it. It aint the end all be all that some like to make it out to be.
Your remark is as absolutely ridiculous as someone who says xFire is the end all be all.
If you don't believe me (I know you don't) look here :
http://bns.gameguyz.com/news/news/ncsoft-works-with-amd-to-develop-new-graphics-card-for-blade-and-soul.html
Can anyone see the error in the maths here?
This doom and gloom thread was brought to you by Chin Up the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.
Hey no need to headdesk.
It is just a pitty people don't understand that XFire is not a valid sample of the Gaming population which allow for every type of claims, like the ones I posted, which would be accurate if XFire was a valid sample.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Well to nip a little at Blade and Soul, it did sell to both Korea AND China so it had 2 markets, though at the same time we can also point out Gw2 also had a far larger potential customer base as it is sold to a larger amount of countries then Blade and Soul currently has.
The question is what is the difference in market between the 2 areas. You can have more potential customers yet still have a smaller market.
@Calerxes
Sadly a lot of people dont know how much revenue a company makes per box sale!
If they only made 45 million dollars on 5 million sales, they have the worst deal with the wholesalers/retailers in the history of worst deals.