Originally posted by Scalpless No, what I mean is that some time ago people crafted lvl 80 rares and salvaged them for ectos. It was a bit cheaper than buying ectos from the TP, but I'm not sure what the economy is like right now. You don't need ectos to craft rare weapons and armor, so it's always been a viable and sometimes even profitable way to get ectos.
The problem is:
You grabbed 1 ecto, add some other materials and got back 3 ectos.
You grab some t5 mats, add some other materials and get back 1-5 ectos. It's a very similar process and does the same thing in a less profitable way: generates ectos from other mats. The "exploit" was not a clear bug or anything. It still depended on getting snowflakes and their price did rise because of it.
Every time there's an event with new rewards, new ways to make money are introduced. Back when Halloween started, I made 5g per hour by selling candy corn until its price stabilized. Should I be banned because of that? Of course not. Unless something is obviously bugged like the Karma weapons were, players shouldn't be perma banned for using a game mechanic. It's not our job to make sure GW2 is designed well.
Originally posted by jpaprocki You can bet that if GW2 were a sub-based game those poeple would not have had a perma-ban placed on them. Anet got their money so no skin off thier back. I don't feel sorry for them one bit.
Still, I love these comments. Before GW2 came out, people were saying ANet won't ban anyone because they don't have to care about retaining players and need money from the cash shop. I guess they're going to get bashed by sub supporters no matter what they do.
No you didnt.
Exotic armor require ectos to craft.
Rare require tons of T5 mats and have a chance to yield 0 ectos.
With the mithri recipe you could turn 1 into 50 ectos with a Black lion salvage kit.
Unfortunately, most of my guild's active players got banned >_<. I have alot less people to play with now.
I also mailed some, not unexpensive, crafting materials to one of those guild members to make something for me, right before I read about their ban. Of course Anet cant give me those mats back either, they dont give support any tools.
pic of someone asking an Anet employee about the exploit, basically couldnt conform or deny that it was an exploit.
Not A.Nets fault - your guild members were guilty of the exploit and you mailed it to them. Get over it and move on - materials are rather easy to get - getting out of a permaban is not.
A.Net's stance was bluntly clear from the beginning - this is a non-story.
Unfortunately, most of my guild's active players got banned >_<. I have alot less people to play with now.
Your guild will be much better off in the long run without players like that. Exploiters are on a par with gold-sellers, I.E. worthless scum.
cept the exploiters are actual players that are being treated unfairly by a company that has the capacity to punish without making it permanent and treats their gold farmers differently and more leniently then actual players. There are also reports of them banning players simply for transfering gold to other players via the mail system, between guildmates for example, in a game with huge economy problems it's a common thing in guilds to help others reach their goals or help to buy things like the commanger badge.
Unfortunately, most of my guild's active players got banned >_<. I have alot less people to play with now.
I also mailed some, not unexpensive, crafting materials to one of those guild members to make something for me, right before I read about their ban. Of course Anet cant give me those mats back either, they dont give support any tools.
pic of someone asking an Anet employee about the exploit, basically couldnt conform or deny that it was an exploit.
Okay, if an Anet employee can't even tell someone if it's an exploit or not (if that pic is genuine) then handing out bans for it is bullshit.
That's like having a cop or lawyer tell you something isn't illegal, then getting arrested for it anyway.
Also permanent bans for first time offenders (especially when there was apparently some ambiguity as to whether or not there actually WAS an exploit) is a bit steep especially since the fault lies partly with Anet for obviously not testing things properly in the first place. I'd think a temp ban and a rollback would be sufficient.
Anet: Our game's infested with bots, but we sure got rid 'o them exploiters! Hyuck!
For once Rednecksith, you and I see eye to eye....the universe is gonna splode LOL
Originally posted by jpaprocki You can bet that if GW2 were a sub-based game those poeple would not have had a perma-ban placed on them. Anet got their money so no skin off thier back. I don't feel sorry for them one bit.
In Rift - people caught of exploits did get permabans, so this is a non-issue again. It has nothing to do with A.Net but all to do with players using exploits that were discovered and chould not have been in the game in the first place.
Just because a flaw was put into the game, does not mean you have to use it or exploit it.
A.Net had the same stance in GW1 - The exploiters got what they deserved.
Or did they think this was some super secret gift from super secret santa
As for rednecksith who said "That's like having a cop or lawyer tell you something isn't illegal, then getting arrested for it anyway." You do know that this is how the real world works right. Ignorance of the law does not equal a automatic get out of jail free card.
Or did they think this was some super secret gift from super secret santa
part of the problem is there's some question even by Anet employees as to whether this was an exploit. The other problem is Anet is too arrogant to employ a standard PTR, so yeah it's definitely a real issue especially for a game company that's been throwing out one disappointment after another for content patches and game fixes for the past 4 months. And yes their management needs to go big time....
Or did they think this was some super secret gift from super secret santa
part of the problem is there's some question even by Anet employees as to whether this was an exploit. The other problem is Anet is too arrogant to employ a standard PTR, so yeah it's definitely a real issue especially for a game company that's been throwing out one disappointment after another for content patches and game fixes for the past 4 months. And yes their management needs to go big time....
This is why ive always liked Anet, they wield a Banhammer of death that always 1 hit kills anyone it strikes.
Exploiters ruin a game so in any game they cant be tollerated and it serves as a lesson to others in future, these guys should have learned the lesson from the exotic PVP gear exploit at games launch.
I heared from a friend of mine that they banned like 3000 players because of this exploit..
And other friends that play it stopped playing because of this, like really why ban 3k players if its Anet's own problem not testing it properly in the first place >.<
They can only do so much testing - period. I remember, one of the first patched Trion did for Rift, which allowed an exploit for clerics - making them impossible to kill in PvP. They permabanned like 3-500 players that got caught using the exploit. They didn't see the exploit in their testing but did when the patch was released.
Your friends are stupid - can I say that? They can test and test and test but until a patch comes out in the real world, you never know what will happen. My wife is a scientific computer programmer and her joke is, "The last bug is fixed when the last user is dead.' You can have all the testing in the world, still there maybe some things you never think of. Is that A.Net's fault? Not really.
Originally posted by jpaprocki You can bet that if GW2 were a sub-based game those poeple would not have had a perma-ban placed on them. Anet got their money so no skin off thier back. I don't feel sorry for them one bit.
This is true.
In fact it is in Arenets best interest to prema- ban as many players as possible. This will ensure a steady stream of new box sells to those players banned that want to ever play again. (banned players will just need to buy the game again and log in with a different email account to play)
Thus it makes good sense for Arenet to be very heavy handed with banning. Non-effected players will say "look what a good job arenet is doing banning exploiters!" and arenet will laugh all the way to the bank with the money from additional box sells to said banned exploiters.l
My personal stance is that nothing you do within the game with game mechanics provided by the developers should ever warrant permanent restriction to something you paid for.
Or did they think this was some super secret gift from super secret santa
As for rednecksith who said "That's like having a cop or lawyer tell you something isn't illegal, then getting arrested for it anyway." You do know that this is how the real world works right. Ignorance of the law does not equal a automatic get out of jail free card.
But greed tend to make people careless.
To continue on the analogy. If you can prove the cop gave you the go ahead then good luck finding a jury that will convict, or hell even a DA that will prosecute. Even then your bordering on/crossing over into entrapment territory.
If people choose to ignore it, it is their problem.
qft. It's always amusing how greed makes people so stupid.
Thats why f2p concepts with ingame shops work, they aim for the greed.
AHH - it doesn't matter - people are just plain greedy and it doesn't matter the game's business model. You are using a red herring argument. You see this in sub, F2P, and B2P games (which GW2 is).
For those less familiar with this topic, exploits are errors in the game or third party programs that create opportunities for players to move outside the conventional means of gaining value (gold, experience, skills, etc.). The Guild Wars 2 economy (and virtually every other economy in the same vein) is not designed to have any loop that involves creating value for no cost.
For example, a player discovers a recipe that allows them to craft items from vendor goods for only 50 copper and then sell back the crafted item for 100 copper. The player now has an infinite loop of value gain. If this were working as intended the game’s currency would hyper-inflate very, very quickly as all players swarmed to this recipe to generate gold.
Exploits are a really interesting topic because they are, in the end, dangerous and self-defeating. The game has gotten to a point in size where there is no such thing as a single player discovering an exploit. Exploits come in waves of mass participation and in the end, if they aren’t dealt with, the economy becomes hyper-inflated. After mass exploitation, your wealth is only relative to how good you were at exploiting, rather than your success in the game. This damages the integrity of the game and makes it unfriendly to new and honest players. There have been cases where exploits have severely damaged and arguably killed a game.
Exploits are mostly generated by a mistake on our end and are really hard on players. When an exploit is discovered, players are tempted to participate by the draw of becoming wealthy and out of fear of being left behind the massively wealthy players who do participate. We take a harsh stance on exploiters because this decision should be easy: find an exploit, report the exploit and move on. It isn’t worth the risk to the player or the game.
To give some perspective on our actions against exploiters, let’s discuss the karma vendor exploit, where an item was priced at 21 karma instead of 35,000 karma. In this case, we made a mistake and many players got some awesome weapons for very cheap. Does a single player buying a weapon, to use, damage the game or really hurt the players? Not terribly, but getting cheap weapons for your characters wasn’t the problem. The problem was the 1.46 million weapons purchased by 4,862 players, which averages over 300 weapons per player. There is a fundamental difference here between players who got a cheap weapon and players who found a bug in the game and took advantage of it. The latter attempted to create wealth for themselves at the expense of the other millions of players that are injured by exploiting behavior."
One might not like it or not agree it.
But it was said before - crafting can only generate money from the item crafted being sold in the TP.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Originally posted by jpaprocki You can bet that if GW2 were a sub-based game those poeple would not have had a perma-ban placed on them. Anet got their money so no skin off thier back. I don't feel sorry for them one bit.
This is true.
In fact it is in Arenets best interest to prema- ban as many players as possible. This will ensure a steady stream of new box sells to those players banned that want to ever play again. (banned players will just need to buy the game again and log in with a different email account to play)
Thus it makes good sense for Arenet to be very heavy handed with banning. Non-effected players will say "look what a good job arenet is doing banning exploiters!" and arenet will laugh all the way to the bank with the money from additional box sells to said banned exploiters.l
It has NOTHING to revenue and everything to do with player's experience. If one person uses an exploit for getting a super-rare item and another person actually does what is needed in game - who's experience is impacted? The person who followed the rules. Rules are NOT MEANT TO BE BROKEN. There is consequences for breaking them.
Originally posted by Scalpless No, what I mean is that some time ago people crafted lvl 80 rares and salvaged them for ectos. It was a bit cheaper than buying ectos from the TP, but I'm not sure what the economy is like right now. You don't need ectos to craft rare weapons and armor, so it's always been a viable and sometimes even profitable way to get ectos. The problem is:You grabbed 1 ecto, add some other materials and got back 3 ectos.
You grab some t5 mats, add some other materials and get back 1-5 ectos. It's a very similar process and does the same thing in a less profitable way: generates ectos from other mats. The "exploit" was not a clear bug or anything. It still depended on getting snowflakes and their price did rise because of it.Every time there's an event with new rewards, new ways to make money are introduced. Back when Halloween started, I made 5g per hour by selling candy corn until its price stabilized. Should I be banned because of that? Of course not. Unless something is obviously bugged like the Karma weapons were, players shouldn't be perma banned for using a game mechanic. It's not our job to make sure GW2 is designed well.Originally posted by jpaprockiYou can bet that if GW2 were a sub-based game those poeple would not have had a perma-ban placed on them. Anet got their money so no skin off thier back. I don't feel sorry for them one bit.
Still, I love these comments. Before GW2 came out, people were saying ANet won't ban anyone because they don't have to care about retaining players and need money from the cash shop. I guess they're going to get bashed by sub supporters no matter what they do.
No you didnt.Exotic armor require ectos to craft.Rare require tons of T5 mats and have a chance to yield 0 ectos.With the mithri recipe you could turn 1 into 50 ectos with a Black lion salvage kit.
exactly T5 gear haves % when salvaged to get 0-3 ectos, so the chances are poor, but on this new crhistmas recipe you always get ectos with black lion salvage kit, so ANET makes 2 mistakes in the same error, few mats to craft and 100% chance to get more ectos than craft cost, Perma ban , i dont think so, but some kind o punishment could be enough for players who destroyed the market for these seasons. Anyway if they perma ban people for these kind of exploits they should first perma ban once for all these bots infestation with autoteleport to nodes in game.
Originally posted by Scalpless No, what I mean is that some time ago people crafted lvl 80 rares and salvaged them for ectos. It was a bit cheaper than buying ectos from the TP, but I'm not sure what the economy is like right now. You don't need ectos to craft rare weapons and armor, so it's always been a viable and sometimes even profitable way to get ectos. The problem is:You grabbed 1 ecto, add some other materials and got back 3 ectos.
You grab some t5 mats, add some other materials and get back 1-5 ectos. It's a very similar process and does the same thing in a less profitable way: generates ectos from other mats. The "exploit" was not a clear bug or anything. It still depended on getting snowflakes and their price did rise because of it.Every time there's an event with new rewards, new ways to make money are introduced. Back when Halloween started, I made 5g per hour by selling candy corn until its price stabilized. Should I be banned because of that? Of course not. Unless something is obviously bugged like the Karma weapons were, players shouldn't be perma banned for using a game mechanic. It's not our job to make sure GW2 is designed well.Originally posted by jpaprockiYou can bet that if GW2 were a sub-based game those poeple would not have had a perma-ban placed on them. Anet got their money so no skin off thier back. I don't feel sorry for them one bit.
Still, I love these comments. Before GW2 came out, people were saying ANet won't ban anyone because they don't have to care about retaining players and need money from the cash shop. I guess they're going to get bashed by sub supporters no matter what they do.
No you didnt.Exotic armor require ectos to craft.Rare require tons of T5 mats and have a chance to yield 0 ectos.With the mithri recipe you could turn 1 into 50 ectos with a Black lion salvage kit.
exactly T5 gear haves % when salvaged to get 0-3 ectos, so the chances are poor, but on this new crhistmas recipe you always get ectos with black lion salvage kit, so ANET makes 2 mistakes in the same error, few mats to craft and 100% chance to get more ectos than craft cost, Perma ban , i dont think so, but some kind o punishment could be enough for players who destroyed the market for these seasons. Anyway if they perma ban people for these kind of exploits they should first perma ban once for all these bots infestation with autoteleport to nodes in game.
They have - they did 30K in December alone - don't you read their posts? I always report when I see a telport bot. It is not as frequent any more - in fact I have seen one in a month. There will always be bots - it is a fact of life. You can have the most fierce security and there will always be someone who will be out to exlpoit it - as they think it is a challenge (a warped challenge but a challenge none the less). Anyone caught botting gets a permaban.
ROFL, Anet you have taken the cake on 'how not to do QA / Post action after bug found'.
Essentially it came down to 'We decided we didn't like the way a recipe we implemented was being used. Course we could have fixed it but we left it alone for over a week. And now you are all banned"
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
ROFL, Anet you have taken the cake on 'how not to do QA / Post action after bug found'.
Essentially it came down to 'We decided we didn't like the way a recipe we implemented was being used. Course we could have fixed it but we left it alone for over a week. And now you are all banned"
They basically said before this would happen - if they mess up they expect the players to not abuse it for the interest of the game population.
If the players decide to abuse the overlooks/mistakes of Anet anyway then they will banned.
I guess after the 3rd or 4th event of these bannings people will stop exploiting.
This would simply make ectos a common material, destroying pretty much one of the game currencies.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Originally posted by jpaprocki You can bet that if GW2 were a sub-based game those poeple would not have had a perma-ban placed on them. Anet got their money so no skin off thier back. I don't feel sorry for them one bit.
This is true.
In fact it is in Arenets best interest to prema- ban as many players as possible. This will ensure a steady stream of new box sells to those players banned that want to ever play again. (banned players will just need to buy the game again and log in with a different email account to play)
Thus it makes good sense for Arenet to be very heavy handed with banning. Non-effected players will say "look what a good job arenet is doing banning exploiters!" and arenet will laugh all the way to the bank with the money from additional box sells to said banned exploiters.l
It has NOTHING to revenue and everything to do with player's experience. If one person uses an exploit for getting a super-rare item and another person actually does what is needed in game - who's experience is impacted? The person who followed the rules. Rules are NOT MEANT TO BE BROKEN. There is consequences for breaking them.
You are just niave if you think they are doing this to generate box revenue that way. Grow up.
I'd be more likely to believe that, if you couldnt trade gems (which you buy with your credit card) for in game gold. So in essence you can buy ectos with your credit card.
With the current market and gem trade values at my last check you get about 10g for $10 (800 gems) ectos cost around 24-27silver. SO in essence you can get 40 ectos for $10. More ectos would have crashed the ecto market (while at the same time skyrocketing the mithril market, people really made out there).
Comments
WHAT ARE YOU TALKIN' BOUT!
Not A.Nets fault - your guild members were guilty of the exploit and you mailed it to them. Get over it and move on - materials are rather easy to get - getting out of a permaban is not.
A.Net's stance was bluntly clear from the beginning - this is a non-story.
cept the exploiters are actual players that are being treated unfairly by a company that has the capacity to punish without making it permanent and treats their gold farmers differently and more leniently then actual players. There are also reports of them banning players simply for transfering gold to other players via the mail system, between guildmates for example, in a game with huge economy problems it's a common thing in guilds to help others reach their goals or help to buy things like the commanger badge.
For once Rednecksith, you and I see eye to eye....the universe is gonna splode LOL
In Rift - people caught of exploits did get permabans, so this is a non-issue again. It has nothing to do with A.Net but all to do with players using exploits that were discovered and chould not have been in the game in the first place.
Just because a flaw was put into the game, does not mean you have to use it or exploit it.
A.Net had the same stance in GW1 - The exploiters got what they deserved.
so why did they exploitto begon with
Or did they think this was some super secret gift from super secret santa
As for rednecksith who said "That's like having a cop or lawyer tell you something isn't illegal, then getting arrested for it anyway." You do know that this is how the real world works right. Ignorance of the law does not equal a automatic get out of jail free card.
But greed tend to make people careless.
This have been a good conversation
part of the problem is there's some question even by Anet employees as to whether this was an exploit. The other problem is Anet is too arrogant to employ a standard PTR, so yeah it's definitely a real issue especially for a game company that's been throwing out one disappointment after another for content patches and game fixes for the past 4 months. And yes their management needs to go big time....
No I dunno anyone nor did I exploit so....
Sure not... you just hate for the sake of hating.
This have been a good conversation
This is why ive always liked Anet, they wield a Banhammer of death that always 1 hit kills anyone it strikes.
Exploiters ruin a game so in any game they cant be tollerated and it serves as a lesson to others in future, these guys should have learned the lesson from the exotic PVP gear exploit at games launch.
Thats why f2p concepts with ingame shops work, they aim for the greed.
They can only do so much testing - period. I remember, one of the first patched Trion did for Rift, which allowed an exploit for clerics - making them impossible to kill in PvP. They permabanned like 3-500 players that got caught using the exploit. They didn't see the exploit in their testing but did when the patch was released.
Your friends are stupid - can I say that? They can test and test and test but until a patch comes out in the real world, you never know what will happen. My wife is a scientific computer programmer and her joke is, "The last bug is fixed when the last user is dead.' You can have all the testing in the world, still there maybe some things you never think of. Is that A.Net's fault? Not really.
This is true.
In fact it is in Arenets best interest to prema- ban as many players as possible. This will ensure a steady stream of new box sells to those players banned that want to ever play again. (banned players will just need to buy the game again and log in with a different email account to play)
Thus it makes good sense for Arenet to be very heavy handed with banning. Non-effected players will say "look what a good job arenet is doing banning exploiters!" and arenet will laugh all the way to the bank with the money from additional box sells to said banned exploiters.l
My personal stance is that nothing you do within the game with game mechanics provided by the developers should ever warrant permanent restriction to something you paid for.
To continue on the analogy. If you can prove the cop gave you the go ahead then good luck finding a jury that will convict, or hell even a DA that will prosecute. Even then your bordering on/crossing over into entrapment territory.
AHH - it doesn't matter - people are just plain greedy and it doesn't matter the game's business model. You are using a red herring argument. You see this in sub, F2P, and B2P games (which GW2 is).
Snowflake recipe:
Input: 1 ecto + 1 snowflake + 12 mithril ore
Output: 1 or 3 ectos + 1 snowflake + 1 or 3 mithril ore.
Armor recipes:
Imput: 15 T5 mats + 3 Bolts of silk + 1 cured leather thick hide + 11 silk string
Outpu: 0 to 3 ectos + 1 to 3 silk scraps.
https://www.guildwars2.com/en/news/john-smith-on-the-state-of-the-guild-wars-2-economy/ from 14 of september
"Exploits
For those less familiar with this topic, exploits are errors in the game or third party programs that create opportunities for players to move outside the conventional means of gaining value (gold, experience, skills, etc.). The Guild Wars 2 economy (and virtually every other economy in the same vein) is not designed to have any loop that involves creating value for no cost.
For example, a player discovers a recipe that allows them to craft items from vendor goods for only 50 copper and then sell back the crafted item for 100 copper. The player now has an infinite loop of value gain. If this were working as intended the game’s currency would hyper-inflate very, very quickly as all players swarmed to this recipe to generate gold.
Exploits are a really interesting topic because they are, in the end, dangerous and self-defeating. The game has gotten to a point in size where there is no such thing as a single player discovering an exploit. Exploits come in waves of mass participation and in the end, if they aren’t dealt with, the economy becomes hyper-inflated. After mass exploitation, your wealth is only relative to how good you were at exploiting, rather than your success in the game. This damages the integrity of the game and makes it unfriendly to new and honest players. There have been cases where exploits have severely damaged and arguably killed a game.
Exploits are mostly generated by a mistake on our end and are really hard on players. When an exploit is discovered, players are tempted to participate by the draw of becoming wealthy and out of fear of being left behind the massively wealthy players who do participate. We take a harsh stance on exploiters because this decision should be easy: find an exploit, report the exploit and move on. It isn’t worth the risk to the player or the game.
To give some perspective on our actions against exploiters, let’s discuss the karma vendor exploit, where an item was priced at 21 karma instead of 35,000 karma. In this case, we made a mistake and many players got some awesome weapons for very cheap. Does a single player buying a weapon, to use, damage the game or really hurt the players? Not terribly, but getting cheap weapons for your characters wasn’t the problem. The problem was the 1.46 million weapons purchased by 4,862 players, which averages over 300 weapons per player. There is a fundamental difference here between players who got a cheap weapon and players who found a bug in the game and took advantage of it. The latter attempted to create wealth for themselves at the expense of the other millions of players that are injured by exploiting behavior."
One might not like it or not agree it.
But it was said before - crafting can only generate money from the item crafted being sold in the TP.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
It has NOTHING to revenue and everything to do with player's experience. If one person uses an exploit for getting a super-rare item and another person actually does what is needed in game - who's experience is impacted? The person who followed the rules. Rules are NOT MEANT TO BE BROKEN. There is consequences for breaking them.
[mod edit]
exactly T5 gear haves % when salvaged to get 0-3 ectos, so the chances are poor, but on this new crhistmas recipe you always get ectos with black lion salvage kit, so ANET makes 2 mistakes in the same error, few mats to craft and 100% chance to get more ectos than craft cost,
Perma ban , i dont think so, but some kind o punishment could be enough for players who destroyed the market for these seasons.
Anyway if they perma ban people for these kind of exploits they should first perma ban once for all these bots infestation with autoteleport to nodes in game.
They have - they did 30K in December alone - don't you read their posts? I always report when I see a telport bot. It is not as frequent any more - in fact I have seen one in a month. There will always be bots - it is a fact of life. You can have the most fierce security and there will always be someone who will be out to exlpoit it - as they think it is a challenge (a warped challenge but a challenge none the less). Anyone caught botting gets a permaban.
ROFL, Anet you have taken the cake on 'how not to do QA / Post action after bug found'.
Essentially it came down to 'We decided we didn't like the way a recipe we implemented was being used. Course we could have fixed it but we left it alone for over a week. And now you are all banned"
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
http://gwscr.com/forum/viewtopic.php?f=16&t=78
For those that don't know the non-oricalcium based.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
They basically said before this would happen - if they mess up they expect the players to not abuse it for the interest of the game population.
If the players decide to abuse the overlooks/mistakes of Anet anyway then they will banned.
I guess after the 3rd or 4th event of these bannings people will stop exploiting.
This would simply make ectos a common material, destroying pretty much one of the game currencies.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I'd be more likely to believe that, if you couldnt trade gems (which you buy with your credit card) for in game gold. So in essence you can buy ectos with your credit card.
With the current market and gem trade values at my last check you get about 10g for $10 (800 gems) ectos cost around 24-27silver. SO in essence you can get 40 ectos for $10. More ectos would have crashed the ecto market (while at the same time skyrocketing the mithril market, people really made out there).