It's still not what I would classify as a game exploit... because anyone who did it was still acting within the confines of the system. There is no bug or glitch causing the system to be circumvented in this case. It's simply a poorly designed recipe in a poorly designed crafting system.
But I don't even know why we're arguing here. Any company that implements a DR system under the guise of "we don't want you to grind" and "it's so bots don't ruin the game" sounds the alarms in my brain. Bwoop! Bwoop! Bwoop!
It does circumvent the system by allowing massive production of ectos just by gathering 1 thing.
That DR system is simply a balance for activities.
Yes, in both cases it is problems caused by Anet and most games have that as well - there is a couple of activities that are more rewarding, regardless of being the harder or not.
Still, I've never been hit by DR dispite having hours long sessions.
What got circumvented? You still needed to craft, salvage, and sell. Nothing was circumvented. The results were simply unintentional, either from bad design, implementation, testing or all of the above.
DR exists. They don't deny it and they've explained it poorly. But it doesn't even matter. It's a terrible mechanic to punish someone for playing the game differently than what you want them to. If someone wants to grind away for 24 hours straight in the same zone, fine by me as long as they are doing it legit. Who are they hurting if they are playing legit? Nobody!
It does circumvent the acquision of items that you can't gather from nodes at 100% rate. No other recipie does that - if you want to craft the silk rare item you need to get your hand in the materials that you can't farm from nodes.
The second paragraph is BS - people don't grind a random spot 24 hours because they want to-
They grind an area 24 hours a day because it is more profitable, either because the items it gives are superior or because the reward/time invested is better.
That is why the DR annoy farmers - for regular players not farming or doing small amounts of farming, it doesn't affect them.
The objective of the game is to make all activities similar reward/(time invested*difficulty) - sure it is better if these are implemented without resorting to artificial means like DR, but it does protect those that werent on to exploit the method that gets popular and then nerfed.
This way with DR things auto-nerfed themselves.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
I hope people who did it once or twice didn't get banned. It would be ashame if someone accidentally stumbled onto this and then poof, they are permabanned.
Originally posted by Terranah I hope people who did it once or twice didn't get banned. It would be ashame if someone accidentally stumbled onto this and then poof, they are permabanned.
They weren't... it was less than 200 total and only the most aggregious of them... those that did it hundreds and even thousands of times.
Originally posted by Terranah I hope people who did it once or twice didn't get banned. It would be ashame if someone accidentally stumbled onto this and then poof, they are permabanned.
They weren't... it was less than 200 total and only the most aggregious of them... those that did it hundreds and even thousands of times.
It's "egregious" But I do like this new word you've invented: "aggregious." It's like a combination of aggregate and egregious...it makes a certain amount of accidental sense in the context of crafting exploits.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
It's still not what I would classify as a game exploit... because anyone who did it was still acting within the confines of the system. There is no bug or glitch causing the system to be circumvented in this case. It's simply a poorly designed recipe in a poorly designed crafting system.
But I don't even know why we're arguing here. Any company that implements a DR system under the guise of "we don't want you to grind" and "it's so bots don't ruin the game" sounds the alarms in my brain. Bwoop! Bwoop! Bwoop!
It does circumvent the system by allowing massive production of ectos just by gathering 1 thing.
That DR system is simply a balance for activities.
Yes, in both cases it is problems caused by Anet and most games have that as well - there is a couple of activities that are more rewarding, regardless of being the harder or not.
Still, I've never been hit by DR dispite having hours long sessions.
What got circumvented? You still needed to craft, salvage, and sell. Nothing was circumvented. The results were simply unintentional, either from bad design, implementation, testing or all of the above.
DR exists. They don't deny it and they've explained it poorly. But it doesn't even matter. It's a terrible mechanic to punish someone for playing the game differently than what you want them to. If someone wants to grind away for 24 hours straight in the same zone, fine by me as long as they are doing it legit. Who are they hurting if they are playing legit? Nobody!
AH, yes they are hurting people. If it was unintentional, MEANING IT WASN'T supposed to work that way, then it is an exploit and against the rules of the game, plain and simple. It is basic black and white. I will give you an example. Suppose an ATM had a problem with the software, that if you hit the keys on the keypad in a specific way, you would get extra money that wasn't counted against you bank account. If you used it, you would be commiting fraud and could go to jail. There is no difference. People agruing that it is not illegal are just fooling themselves.
Another example, this is like all the flaws in servers that have been utulized to break into the Pentagon, etc. It is the same attitude - sorry IT IS ILLEGAL NO MATTER WHAT.
Originally posted by Terranah I hope people who did it once or twice didn't get banned. It would be ashame if someone accidentally stumbled onto this and then poof, they are permabanned.
They weren't... it was less than 200 total and only the most aggregious of them... those that did it hundreds and even thousands of times.
It's "egregious" But I do like this new word you've invented: "aggregious." It's like a combination of aggregate and egregious...it makes a certain amount of accidental sense in the context of crafting exploits.
Ugh... you're right... but I'm going to pretend I did that on purpose.
It's still not what I would classify as a game exploit... because anyone who did it was still acting within the confines of the system. There is no bug or glitch causing the system to be circumvented in this case. It's simply a poorly designed recipe in a poorly designed crafting system.
But I don't even know why we're arguing here. Any company that implements a DR system under the guise of "we don't want you to grind" and "it's so bots don't ruin the game" sounds the alarms in my brain. Bwoop! Bwoop! Bwoop!
It does circumvent the system by allowing massive production of ectos just by gathering 1 thing.
That DR system is simply a balance for activities.
Yes, in both cases it is problems caused by Anet and most games have that as well - there is a couple of activities that are more rewarding, regardless of being the harder or not.
Still, I've never been hit by DR dispite having hours long sessions.
What got circumvented? You still needed to craft, salvage, and sell. Nothing was circumvented. The results were simply unintentional, either from bad design, implementation, testing or all of the above.
DR exists. They don't deny it and they've explained it poorly. But it doesn't even matter. It's a terrible mechanic to punish someone for playing the game differently than what you want them to. If someone wants to grind away for 24 hours straight in the same zone, fine by me as long as they are doing it legit. Who are they hurting if they are playing legit? Nobody!
AH, yes they are hurting people. If it was unintentional, MEANING IT WASN'T supposed to work that way, then it is an exploit and against the rules of the game, plain and simple. It is basic black and white. I will give you an example. Suppose an ATM had a problem with the software, that if you hit the keys on the keypad in a specific way, you would get extra money that wasn't counted against you bank account. If you used it, you would be commiting fraud and could go to jail. There is no difference. People agruing that it is not illegal are just fooling themselves.
Another example, this is like all the flaws in servers that have been utulized to break into the Pentagon, etc. It is the same attitude - sorry IT IS ILLEGAL NO MATTER WHAT.
That's a poor example considering there was no "special input" in any of the exploits as far as i know, well except the glitch through walls in wvw to steal orbs but i don't think anyone got banned for that.
It's still not what I would classify as a game exploit... because anyone who did it was still acting within the confines of the system. There is no bug or glitch causing the system to be circumvented in this case. It's simply a poorly designed recipe in a poorly designed crafting system.
But I don't even know why we're arguing here. Any company that implements a DR system under the guise of "we don't want you to grind" and "it's so bots don't ruin the game" sounds the alarms in my brain. Bwoop! Bwoop! Bwoop!
It does circumvent the system by allowing massive production of ectos just by gathering 1 thing.
That DR system is simply a balance for activities.
Yes, in both cases it is problems caused by Anet and most games have that as well - there is a couple of activities that are more rewarding, regardless of being the harder or not.
Still, I've never been hit by DR dispite having hours long sessions.
What got circumvented? You still needed to craft, salvage, and sell. Nothing was circumvented. The results were simply unintentional, either from bad design, implementation, testing or all of the above.
DR exists. They don't deny it and they've explained it poorly. But it doesn't even matter. It's a terrible mechanic to punish someone for playing the game differently than what you want them to. If someone wants to grind away for 24 hours straight in the same zone, fine by me as long as they are doing it legit. Who are they hurting if they are playing legit? Nobody!
AH, yes they are hurting people. If it was unintentional, MEANING IT WASN'T supposed to work that way, then it is an exploit and against the rules of the game, plain and simple. It is basic black and white. I will give you an example. Suppose an ATM had a problem with the software, that if you hit the keys on the keypad in a specific way, you would get extra money that wasn't counted against you bank account. If you used it, you would be commiting fraud and could go to jail. There is no difference. People agruing that it is not illegal are just fooling themselves.
Another example, this is like all the flaws in servers that have been utulized to break into the Pentagon, etc. It is the same attitude - sorry IT IS ILLEGAL NO MATTER WHAT.
You read my post wrong. I didn't say the terrible recipe did not hurt people, I said removing DR wouldn't hurt anyone. BIG DIFFERENCE as they are completely difference topics. Not a problem though!
Anyways, back to the recipe. Whether something is intentional or not is not grounds for it being considered an exploit. There are other factors, but even that is not the main problem. Here is the main problem. They only banned people who they said took extreme advantage of the situation. They should have banned everyone who did it or noone because whatever number they chose as being "the ban number" is completely arbitrary and no player has any idea of what that number actually is. I think it's ridiculous to leave players guessing as to what number of any repeatable action will get you banned.
Enter a whole new realm of challenge and adventure.
IMO they should repair their own fault made by leak of testing, by announcement and roll back players who made items (lot of work, I know, but good price to pay for own incompetence, and good point to keep clients). I guess they could apologize for making wrong item and adding it to game. But they never should BAN some players. I would be agree with ban if player made item by using 3rd program or other cheat, which was not a case. To be very honest, I would never guess this item has wrong mechanic as I never seen it before, I would suppose it designed this way, I trust game provider and not thinking I make something wrong when it works better then before. Why not thinking it was a Holiday present and good point from ANet for keeping decrease drop rate?
I mean this story make me feel bad as guys got nice Winter Day time and such to finish with account ban for game's designer fault.
I wish I knew about before I started GW2 or my choice will be directed away.
try before buy, even if it's a game to avoid bad surprises. Worst surprises for me: Aion, GW2
Comments
It does circumvent the acquision of items that you can't gather from nodes at 100% rate. No other recipie does that - if you want to craft the silk rare item you need to get your hand in the materials that you can't farm from nodes.
The second paragraph is BS - people don't grind a random spot 24 hours because they want to-
They grind an area 24 hours a day because it is more profitable, either because the items it gives are superior or because the reward/time invested is better.
That is why the DR annoy farmers - for regular players not farming or doing small amounts of farming, it doesn't affect them.
The objective of the game is to make all activities similar reward/(time invested*difficulty) - sure it is better if these are implemented without resorting to artificial means like DR, but it does protect those that werent on to exploit the method that gets popular and then nerfed.
This way with DR things auto-nerfed themselves.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
They weren't... it was less than 200 total and only the most aggregious of them... those that did it hundreds and even thousands of times.
Oderint, dum metuant.
It's "egregious" But I do like this new word you've invented: "aggregious." It's like a combination of aggregate and egregious...it makes a certain amount of accidental sense in the context of crafting exploits.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
You mean like the greed of the exploiters?
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!
AH, yes they are hurting people. If it was unintentional, MEANING IT WASN'T supposed to work that way, then it is an exploit and against the rules of the game, plain and simple. It is basic black and white. I will give you an example. Suppose an ATM had a problem with the software, that if you hit the keys on the keypad in a specific way, you would get extra money that wasn't counted against you bank account. If you used it, you would be commiting fraud and could go to jail. There is no difference. People agruing that it is not illegal are just fooling themselves.
Another example, this is like all the flaws in servers that have been utulized to break into the Pentagon, etc. It is the same attitude - sorry IT IS ILLEGAL NO MATTER WHAT.
Ugh... you're right... but I'm going to pretend I did that on purpose.
Oderint, dum metuant.
That's a poor example considering there was no "special input" in any of the exploits as far as i know, well except the glitch through walls in wvw to steal orbs but i don't think anyone got banned for that.
You read my post wrong. I didn't say the terrible recipe did not hurt people, I said removing DR wouldn't hurt anyone. BIG DIFFERENCE as they are completely difference topics. Not a problem though!
Anyways, back to the recipe. Whether something is intentional or not is not grounds for it being considered an exploit. There are other factors, but even that is not the main problem. Here is the main problem. They only banned people who they said took extreme advantage of the situation. They should have banned everyone who did it or noone because whatever number they chose as being "the ban number" is completely arbitrary and no player has any idea of what that number actually is. I think it's ridiculous to leave players guessing as to what number of any repeatable action will get you banned.
Enter a whole new realm of challenge and adventure.
IMO they should repair their own fault made by leak of testing, by announcement and roll back players who made items (lot of work, I know, but good price to pay for own incompetence, and good point to keep clients).
I guess they could apologize for making wrong item and adding it to game.
But they never should BAN some players.
I would be agree with ban if player made item by using 3rd program or other cheat, which was not a case.
To be very honest, I would never guess this item has wrong mechanic as I never seen it before, I would suppose it designed this way, I trust game provider and not thinking I make something wrong when it works better then before.
Why not thinking it was a Holiday present and good point from ANet for keeping decrease drop rate?
I mean this story make me feel bad as guys got nice Winter Day time and such to finish with account ban for game's designer fault.
I wish I knew about before I started GW2 or my choice will be directed away.
try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2