"Put your foot where your mouth is." - Wisdom from my grandfather "Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek AC1: Wierding from Harvestgain
MisfitZ I think you have some really good ideas. My biggest thing with these games, that I kind of held since UO, was that I liked how there was a specific choice as to how you wanted your character to live. You could have a character to go into dungeons and fight ogre lords, or have a character to go cut down trees and sit there and practice carpentry for hours on end. I'm waiting for another game to come out with those kind of options and skills. (If there is one already I haven't heard of it b/c I've been away from the gaming world for just about ever)
So I guess what I'm looking for is a game with more options like that. Nowdays everything seems to be about questing and PvP (which i have no problems with at All) but in order to keep the point of actual "Role-Playing" i would think there should just be more options. Too old of an idea? Haha.
I agree, I was a huge UO fan and not for any one reason I could think of other then the fact it had tons of options. Games these days seem so stale and repetative, even WoW which everyone if haling as the the best MMO of all time, sure it was fun the first month I played but then theres jus more of the same. That's really what I feel has made games so boring is the lack of originality and the lack of letting people do what they feel like doing at the time. In UO I could wake up one morning and feel like slaying Ogres for 3 hours straight to gain my fencing, by the end of the day after having a drink in the pub with a friend and sitting at the bank bargaining for a full Valorite Plate suit I may jus feel like taking my ole fishing pole out of the bank, sitting at pond and seeing how many fish I could catch. Instead I find MMOs today to be more like wake up fight mob A for 6 hours, move to mob B for 13 hours, start killing mob c for 26 hours o but wait I have quest lets see what it is: Kill 200 mob Cs and report back to town for your reward. Well as insanely fun as that sounds a person like me needs a bit more variety in my gaming. Which is exactly why I started playing MMOs in the first place, it was like leading another life, you made your own decisions and each one had an effect on the way your char turned out. If HJ could provide half the custamization/options as UO did then I can garauntee it will be a huge success.
Sorry I couldn't provide more specific ideas I'm a bit tired at the moment, so I'll sleep on it and try to post something a bit more concrete for you guys to work with tomarrow.
Originally posted by hazy I agree, I was a huge UO fan and not for any one reason I could think of other then the fact it had tons of options. Games these days seem so stale and repetative, even WoW which everyone if haling as the the best MMO of all time, sure it was fun the first month I played but then theres jus more of the same. That's really what I feel has made games so boring is the lack of originality and the lack of letting people do what they feel like doing at the time. In UO I could wake up one morning and feel like slaying Ogres for 3 hours straight to gain my fencing, by the end of the day after having a drink in the pub with a friend and sitting at the bank bargaining for a full Valorite Plate suit I may jus feel like taking my ole fishing pole out of the bank, sitting at pond and seeing how many fish I could catch. Instead I find MMOs today to be more like wake up fight mob A for 6 hours, move to mob B for 13 hours, start killing mob c for 26 hours o but wait I have quest lets see what it is: Kill 200 mob Cs and report back to town for your reward. Well as insanely fun as that sounds a person like me needs a bit more variety in my gaming. Which is exactly why I started playing MMOs in the first place, it was like leading another life, you made your own decisions and each one had an effect on the way your char turned out. If HJ could provide half the custamization/options as UO did then I can garauntee it will be a huge success.Sorry I couldn't provide more specific ideas I'm a bit tired at the moment, so I'll sleep on it and try to post something a bit more concrete for you guys to work with tomarrow.
I've been reading alot on how it's instanced. But I've also seen posts about the standard areas for hunting that will exist as well. It seems to me that this is the best of both worlds. If you want it, Great! if not Great too! Have both and go where you want!
I'm not the only person that picked up on this am I?
I've read that article before, although I don't remember if he had the section on Instances. After looking at it again I think he made a hasty conclusion based on a big assumption, or perhaps he was merely basing this opinion on the way games currently use instances.
I couldn't agree with him more when he says, "How can you have any impact on a world if you're only using it as a portal to a first-person shooter?" Which doesn't necessarily have anything to do with instancing, after all this could be said of many massive multiplayer games that don't use instancing. I believe you can have instancing as well as design the game in a way so the player can impact the world around them. These features are not mutually exclusive after all.
But what do I know? He may well be right, instancing in general may be bad for games in the long run, but in my opinion if handled properly instances can significantly improve a game without necessarily having a long term negative impact. I suppose time will tell.
Comments
"Put your foot where your mouth is." - Wisdom from my grandfather
"Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek
AC1: Wierding from Harvestgain
Well compliments: Sounds like the GMs are doing a ton of work from reading the boards; that's commendable. Game looks extraordinary graphically.
Rant: We need profession info! I think this aspect of character creation can make or break a game.
rht
MisfitZ I think you have some really good ideas. My biggest thing with these games, that I kind of held since UO, was that I liked how there was a specific choice as to how you wanted your character to live. You could have a character to go into dungeons and fight ogre lords, or have a character to go cut down trees and sit there and practice carpentry for hours on end. I'm waiting for another game to come out with those kind of options and skills. (If there is one already I haven't heard of it b/c I've been away from the gaming world for just about ever)
So I guess what I'm looking for is a game with more options like that. Nowdays everything seems to be about questing and PvP (which i have no problems with at All) but in order to keep the point of actual "Role-Playing" i would think there should just be more options. Too old of an idea? Haha.
I agree, I was a huge UO fan and not for any one reason I could think of other then the fact it had tons of options. Games these days seem so stale and repetative, even WoW which everyone if haling as the the best MMO of all time, sure it was fun the first month I played but then theres jus more of the same. That's really what I feel has made games so boring is the lack of originality and the lack of letting people do what they feel like doing at the time. In UO I could wake up one morning and feel like slaying Ogres for 3 hours straight to gain my fencing, by the end of the day after having a drink in the pub with a friend and sitting at the bank bargaining for a full Valorite Plate suit I may jus feel like taking my ole fishing pole out of the bank, sitting at pond and seeing how many fish I could catch. Instead I find MMOs today to be more like wake up fight mob A for 6 hours, move to mob B for 13 hours, start killing mob c for 26 hours o but wait I have quest lets see what it is: Kill 200 mob Cs and report back to town for your reward. Well as insanely fun as that sounds a person like me needs a bit more variety in my gaming. Which is exactly why I started playing MMOs in the first place, it was like leading another life, you made your own decisions and each one had an effect on the way your char turned out. If HJ could provide half the custamization/options as UO did then I can garauntee it will be a huge success.
Sorry I couldn't provide more specific ideas I'm a bit tired at the moment, so I'll sleep on it and try to post something a bit more concrete for you guys to work with tomarrow.
amen hahah
About instancing,
I've been reading alot on how it's instanced. But I've also seen posts about the standard areas for hunting that will exist as well. It seems to me that this is the best of both worlds. If you want it, Great! if not Great too! Have both and go where you want!
I'm not the only person that picked up on this am I?
You can have both.
Sarge
Mr Miz,
GREAT intelligent post!!!
Kudos, bud.
Woop!
P.S. I just love being sarcastic at times... I'll tell Walt Disney you said 'Hi' when he's thawed-out...
-- The Maxx
I've read that article before, although I don't remember if he had the section on Instances. After looking at it again I think he made a hasty conclusion based on a big assumption, or perhaps he was merely basing this opinion on the way games currently use instances.
I couldn't agree with him more when he says, "How can you have any impact on a world if you're only using it as a portal to a first-person shooter?" Which doesn't necessarily have anything to do with instancing, after all this could be said of many massive multiplayer games that don't use instancing. I believe you can have instancing as well as design the game in a way so the player can impact the world around them. These features are not mutually exclusive after all.
But what do I know? He may well be right, instancing in general may be bad for games in the long run, but in my opinion if handled properly instances can significantly improve a game without necessarily having a long term negative impact. I suppose time will tell.