You meant "recurrent" right? Otherwise it totally meant the opposite of what you are trying to say.
Revolutionary, if you look up any Dictionary, actually means it is "ground-breaking". Revolutionary is an adjective of revolution, but it is used when meant o mean "ground-breaking" and is not used to describe "reccurrent" or "circular" tasks.
Shush! This is no place nor time to be correct and accurate! Now is the time to argue the legitimacy of the assumption.
The assumption is not legit because a lot and probably most of the DEs (I haven't played in a while so not gonna quantify beyound these general terms) are nothing more than go kill x number of mob y, or gather x number of item y, or escort NPC joe shit the rag man from point a to b and don't let him die type of quests. Nothing groundbreaking, just disguised so some will not realize that they are doing the same stupid quests that a lot of players hate so much. Oh, on that note GRATZ!!!! It seems there is something groundbreaking to the DEs, they fooled a lot players.
That is like saying 3D graphics are nothing more than 2D graphics disguised in a different way and 2D graphics as nothing more than wall of texts just disguised in a different way because what you doing is killing stuff.
Having bandits walking around dropping poison in the water system isn't the same as having a text saying those bandits standing over there are trying to poison the water system.
In the end you kill bandits in both, but the method of delivery is different.
DE's move quests from part text/part 3D graphics/part imagination to full graphical action.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
No wonder GW2 gets flamed so much on these forums. Thanks to obnoxious topics like these. As if OP want to encourage flaming even more.
I am so sick of these buzz words like Revolutionary, next gen and blah blah!! This is such a subjective matter where as OP sounded more like facts and not an opinion.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.' -Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid." -Luke McKinney
Originally posted by cronius77 lol at above post isnt it the truth here on this site seriously. I honestly would love to see a article from Anet posting about how they were adding in the dynamic events WAY before rift released because Ive never read anything on it and followed the game for awhile myself.
Are events an entirely brand-new system people have never seen before? No, they are not. They are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system.
It’s worth noting that development on our event system started long before we ever knew about games like Warhammer Online or Rift, which share some commonalities with the events in Guild Wars 2. We learned lessons from their choices, but they never drove our core decision to use dynamic events. Focusing on what really makes dynamic events unique is really important in either enjoying them or in being disappointed based on the expectations someone may have for them. For us, the things that we expect from the dynamic event system, and what we think makes it unique, are the following:
Unlike any game ever made before Guild Wars 2, these events are our core content model for the game world. In other games you might find hundreds or thousands of quests, and some events scattered around as well; we literally have thousands of events with additional content scattered around to help support those events. The events are the core world content in Guild Wars 2 and make up the bulk of the content in the game between the open world and dungeons, with stuff like more traditional-style renown regions and exploration challenges there to provide a supporting hand to the events. We believe this creates a fundamental paradigm shift in the way you play and experience the game.
It's also worth noting that there was a thread for arguments like this:
No wonder GW2 gets flamed so much on these forums. Thanks to obnoxious topics like these. As if OP want to encourage flaming even more.
I am so sick of these buzz words like Revolutionary, next gen and blah blah!! This is such a subjective matter where as OP sounded more like facts and not an opinion.
Got to agree. There are a few (both fanbois and haters) who simply lack any sense of perspective or objectivity when it comes to this game, but I find the threads like this one most objectionable.
You meant "recurrent" right? Otherwise it totally meant the opposite of what you are trying to say.
Revolutionary, if you look up any Dictionary, actually means it is "ground-breaking". Revolutionary is an adjective of revolution, but it is used when meant o mean "ground-breaking" and is not used to describe "reccurrent" or "circular" tasks.
You meant "recurrent" right? Otherwise it totally meant the opposite of what you are trying to say.
Revolutionary, if you look up any Dictionary, actually means it is "ground-breaking". Revolutionary is an adjective of revolution, but it is used when meant o mean "ground-breaking" and is not used to describe "reccurrent" or "circular" tasks.
It also means in it's basic form change.
And that's is excactly what Anet has done.
It doesn't simply mean change; you are distorting the meaning and the intent behind the use of the word, and for what reasion I really cannot fathom. Perhaps if you were to add a couple of premodifiers such as 'huge', 'complete', 'monumental' before the word change I might take your post more seriously.
Originally posted by Phry They may have more detail than Rifts dynamic events, but that doesnt really alter the fact that Rift created the concept. Maybe Arenanet took that idea and ran with it, but ultimately, it was Trion that brought about that revolution, if you can call it that. Whether it will catch on and evolve into something more in other games remains to be seen, i kind of hope it does.
False. ANet was working on them before Rift was released. Trion is a decent company, but basically they're known as the guys that made yet another WoW clone.
Sorry but blind fanboism makes me just laugh Maybe Anet folks used time machine to go back an give War and Rift devs the ultimate wisdom of "dynamic events"?
Uh.. did I say they came up with them first? No. I did not.
Having bandits walking around dropping poison in the water system isn't the same as having a text saying those bandits standing over there are trying to poison the water system.
In the end you kill bandits in both, but the method of delivery is different.
Precisely. In addition to that, they change quests into group activities.
Originally posted by Quesa
Originally posted by Scalpless It's not about who did them first. It's about who did the right first.
So....nobody yet then?
Pretty much, but GW2 is a huge step in the right direction.
You meant "recurrent" right? Otherwise it totally meant the opposite of what you are trying to say.
Revolutionary, if you look up any Dictionary, actually means it is "ground-breaking". Revolutionary is an adjective of revolution, but it is used when meant o mean "ground-breaking" and is not used to describe "reccurrent" or "circular" tasks.
It also means in it's basic form change.
And that's is excactly what Anet has done.
It doesn't simply mean change; you are distorting the meaning and the intent behind the use of the word, and for what reasion I really cannot fathom. Perhaps if you were to add a couple of premodifiers such as 'huge', 'complete', 'monumental' before the word change I might take your post more seriously.
The meaning of the word Revolution is based on the French word "re voltere" which means revolver as a revolver spins fast and that means quick change.
You meant "recurrent" right? Otherwise it totally meant the opposite of what you are trying to say.
Revolutionary, if you look up any Dictionary, actually means it is "ground-breaking". Revolutionary is an adjective of revolution, but it is used when meant o mean "ground-breaking" and is not used to describe "reccurrent" or "circular" tasks.
It also means in it's basic form change.
And that's is excactly what Anet has done.
It doesn't simply mean change; you are distorting the meaning and the intent behind the use of the word, and for what reasion I really cannot fathom. Perhaps if you were to add a couple of premodifiers such as 'huge', 'complete', 'monumental' before the word change I might take your post more seriously.
The meaning of the word Revolution is based on the French word "re voltere" which means revolver as a revolver spins fast and that means quick change.
I see you have added the premodifier as I suggested. Well done you.
Although I would add that the derivation of a word (whether used as a desparate attempt to win an argument or not) is largely irrelevent to its current meaning. Likewise many words have alternate meanings, if we were to choose to read the alternate 'wrong' meaning every time the word in its context did not suit our argument we would still be using rocks as tools.
You know... dynamic... like they happen without scripting.
Sorry I just disagree, don't get me wrong GW2 Dynamic events can be entertaining, but they should be called "static" if anything. They lack much in the area of being Dynamic and even at their best, they don't pull off anything new.
It doesn't do much in terms of making any changes in how things work, unless you wish to push making them more 'level boosting' of sorts as revoluationary. They just offer so little to really make any 'revolutionary' change at all. To their credit though, making a dynamic event system that is truely dynamic would be quite a difficult task to do, at least to make it less obvious of it being scripted.
You meant "recurrent" right? Otherwise it totally meant the opposite of what you are trying to say.
Revolutionary, if you look up any Dictionary, actually means it is "ground-breaking". Revolutionary is an adjective of revolution, but it is used when meant o mean "ground-breaking" and is not used to describe "reccurrent" or "circular" tasks.
It also means in it's basic form change.
And that's is excactly what Anet has done.
It doesn't simply mean change; you are distorting the meaning and the intent behind the use of the word, and for what reasion I really cannot fathom. Perhaps if you were to add a couple of premodifiers such as 'huge', 'complete', 'monumental' before the word change I might take your post more seriously.
The meaning of the word Revolution is based on the French word "re voltere" which means revolver as a revolver spins fast and that means quick change.
I see you have added the premodifier as I suggested. Well done you.
Although I would add that the derivation of a word (whether used as a desparate attempt to win an argument or not) is largely irrelevent to its current meaning. Likewise many words have alternate meanings, if we were to choose to read the alternate 'wrong' meaning every time the word in its context did not suit our argument we would still be using rocks as tools.
True the words tend to have different meanings for different things I grant you that.
What some gamers on this site think the word revolutionary means that It's something new that has never been done before same with the word innovate.
You know... dynamic... like they happen without scripting.
Sorry I just disagree, don't get me wrong GW2 Dynamic events can be entertaining, but they should be called "static" if anything. They lack much in the area of being Dynamic and even at their best, they don't pull off anything new.
It doesn't do much in terms of making any changes in how things work, unless you wish to push making them more 'level boosting' of sorts as revoluationary. They just offer so little to really make any 'revolutionary' change at all. To their credit though, making a dynamic event system that is truely dynamic would be quite a difficult task to do, at least to make it less obvious of it being scripted.
If you think GW2 DE are static then I guess you also think that the rest of the themepark games like WoW,RIFT,SWTOR are frozen then right?
You meant "recurrent" right? Otherwise it totally meant the opposite of what you are trying to say.
Revolutionary, if you look up any Dictionary, actually means it is "ground-breaking". Revolutionary is an adjective of revolution, but it is used when meant o mean "ground-breaking" and is not used to describe "reccurrent" or "circular" tasks.
Shush! This is no place nor time to be correct and accurate! Now is the time to argue the legitimacy of the assumption.
The assumption is not legit because a lot and probably most of the DEs (I haven't played in a while so not gonna quantify beyound these general terms) are nothing more than go kill x number of mob y, or gather x number of item y, or escort NPC joe shit the rag man from point a to b and don't let him die type of quests. Nothing groundbreaking, just disguised so some will not realize that they are doing the same stupid quests that a lot of players hate so much. Oh, on that note GRATZ!!!! It seems there is something groundbreaking to the DEs, they fooled a lot players.
Oh we have a hater among us.......tell me this, if gathering-, kill x mobs-, or protect quests are banned from mmo's as you sugested because they aint original......what kinda quest would you like to see then......plz name me, oh lets see....just 5 original ones would be nice of you.
If you expect a AAA company to provide you a fiew 1000 of these then you can provide 5 without any problem right??
Auto-accepted quest chains with minor branching is revolutionary. How little is needed to please some people...
for me its a hell lot better then a static npc just standing in the same spot like FOREVER with a questionmark over his head.
At least in GW2 the npc run over to you and ask you IF you want to help them.
The DE's, well its not because there is happening something around you that you have to it, move out of the area where the event is and you can just go about your own thing without even touching the event if you dont like it.
Imho the world FEELS free of choices (altough it isnt, i know that).....but at least it does not feel like a job to me (cough, wow, cough).
GW2 isnt realy perfect (what game is?) but to me its the closest one to perfection yet on the market now.
They happen at the same points over and over and over.. how on earth is that Dynamic?
You don't know what dynamic means.
Dynamic just means something in a state of flow.
It doesn't mean random, it doesn't mean unique.
Both are wrong really, maybe Cyclical or Recurrent Events.
how so just look u pthe definition of dynamic.. the one that fits the best would be
3. Characterized by continuous change or activity.
DEs in GW2 are in a continuous state of change and activity.. yes they repeat but aside from the dragons there not a set schedule, many are only even activited by players interacting with npcs. Don't see where is says "permanent" change = dynamic
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
They happen at the same points over and over and over.. how on earth is that Dynamic?
You don't know what dynamic means.
Dynamic just means something in a state of flow.
It doesn't mean random, it doesn't mean unique.
Both are wrong really, maybe Cyclical or Recurrent Events.
how so just look u pthe definition of dynamic.. the one that fits the best would be
3. Characterized by continuous change or activity.
DEs in GW2 are in a continuous state of change and activity.. yes they repeat but aside from the dragons there not a set schedule, many are only even activited by players interacting with npcs. Don't see where is says "permanent" change = dynamic
You know... dynamic... like they happen without scripting.
Sorry I just disagree, don't get me wrong GW2 Dynamic events can be entertaining, but they should be called "static" if anything. They lack much in the area of being Dynamic and even at their best, they don't pull off anything new.
It doesn't do much in terms of making any changes in how things work, unless you wish to push making them more 'level boosting' of sorts as revoluationary. They just offer so little to really make any 'revolutionary' change at all. To their credit though, making a dynamic event system that is truely dynamic would be quite a difficult task to do, at least to make it less obvious of it being scripted.
Everything in a software piece is scripted.
And again dynamic doesn't mean random, not scripted or not predictable.
Dynamic means motion.
Circular movement is still movement.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
You know... dynamic... like they happen without scripting.
Sorry I just disagree, don't get me wrong GW2 Dynamic events can be entertaining, but they should be called "static" if anything. They lack much in the area of being Dynamic and even at their best, they don't pull off anything new.
It doesn't do much in terms of making any changes in how things work, unless you wish to push making them more 'level boosting' of sorts as revoluationary. They just offer so little to really make any 'revolutionary' change at all. To their credit though, making a dynamic event system that is truely dynamic would be quite a difficult task to do, at least to make it less obvious of it being scripted.
Everything in a software piece is scripted.
And again dynamic doesn't mean random, not scripted or not predictable.
Dynamic means motion.
Circular movement is still movement.
In which case every quest in every game is dynamic and the use of the word in relation to GW2 is entirely redundant.
Comments
That is like saying 3D graphics are nothing more than 2D graphics disguised in a different way and 2D graphics as nothing more than wall of texts just disguised in a different way because what you doing is killing stuff.
Having bandits walking around dropping poison in the water system isn't the same as having a text saying those bandits standing over there are trying to poison the water system.
In the end you kill bandits in both, but the method of delivery is different.
DE's move quests from part text/part 3D graphics/part imagination to full graphical action.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
No wonder GW2 gets flamed so much on these forums. Thanks to obnoxious topics like these. As if OP want to encourage flaming even more.
I am so sick of these buzz words like Revolutionary, next gen and blah blah!! This is such a subjective matter where as OP sounded more like facts and not an opinion.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
http://www.guildwars2hub.com/features/interviews/dynamic-events-dev-journal-colin-johanson
If you don't want to read all that, here it is:
Are events an entirely brand-new system people have never seen before? No, they are not. They are our attempt to innovate on traditional concepts and elevate them to something different than what people have experienced before, while keeping alive enough of the old so that people feel comfortable with the system.
It’s worth noting that development on our event system started long before we ever knew about games like Warhammer Online or Rift, which share some commonalities with the events in Guild Wars 2. We learned lessons from their choices, but they never drove our core decision to use dynamic events. Focusing on what really makes dynamic events unique is really important in either enjoying them or in being disappointed based on the expectations someone may have for them. For us, the things that we expect from the dynamic event system, and what we think makes it unique, are the following:
Unlike any game ever made before Guild Wars 2, these events are our core content model for the game world. In other games you might find hundreds or thousands of quests, and some events scattered around as well; we literally have thousands of events with additional content scattered around to help support those events. The events are the core world content in Guild Wars 2 and make up the bulk of the content in the game between the open world and dungeons, with stuff like more traditional-style renown regions and exploration challenges there to provide a supporting hand to the events. We believe this creates a fundamental paradigm shift in the way you play and experience the game.
It's also worth noting that there was a thread for arguments like this:
http://www.mmorpg.com/gamelist.cfm/game/473/view/forums/thread/361194/page/1
Got to agree. There are a few (both fanbois and haters) who simply lack any sense of perspective or objectivity when it comes to this game, but I find the threads like this one most objectionable.
@ OP GW2 events are anything buy dynamic..
They happen at the same points over and over and over.. how on earth is that Dynamic?
It also means in it's basic form change.
And that's is excactly what Anet has done.
If it's not broken, you are not innovating.
It doesn't simply mean change; you are distorting the meaning and the intent behind the use of the word, and for what reasion I really cannot fathom. Perhaps if you were to add a couple of premodifiers such as 'huge', 'complete', 'monumental' before the word change I might take your post more seriously.
Uh.. did I say they came up with them first? No. I did not.
Precisely. In addition to that, they change quests into group activities.
Pretty much, but GW2 is a huge step in the right direction.
The meaning of the word Revolution is based on the French word "re voltere" which means revolver as a revolver spins fast and that means quick change.
If it's not broken, you are not innovating.
I see you have added the premodifier as I suggested. Well done you.
Although I would add that the derivation of a word (whether used as a desparate attempt to win an argument or not) is largely irrelevent to its current meaning. Likewise many words have alternate meanings, if we were to choose to read the alternate 'wrong' meaning every time the word in its context did not suit our argument we would still be using rocks as tools.
You know... dynamic... like they happen without scripting.
Sorry I just disagree, don't get me wrong GW2 Dynamic events can be entertaining, but they should be called "static" if anything. They lack much in the area of being Dynamic and even at their best, they don't pull off anything new.
It doesn't do much in terms of making any changes in how things work, unless you wish to push making them more 'level boosting' of sorts as revoluationary. They just offer so little to really make any 'revolutionary' change at all. To their credit though, making a dynamic event system that is truely dynamic would be quite a difficult task to do, at least to make it less obvious of it being scripted.
True the words tend to have different meanings for different things I grant you that.
What some gamers on this site think the word revolutionary means that It's something new that has never been done before same with the word innovate.
If it's not broken, you are not innovating.
If you think GW2 DE are static then I guess you also think that the rest of the themepark games like WoW,RIFT,SWTOR are frozen then right?
If it's not broken, you are not innovating.
Oh we have a hater among us.......tell me this, if gathering-, kill x mobs-, or protect quests are banned from mmo's as you sugested because they aint original......what kinda quest would you like to see then......plz name me, oh lets see....just 5 original ones would be nice of you.
If you expect a AAA company to provide you a fiew 1000 of these then you can provide 5 without any problem right??
Thnx
Yes, sure.
Auto-accepted quest chains with minor branching is revolutionary. How little is needed to please some people...
http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615
You don't know what dynamic means.
Dynamic just means something in a state of flow.
It doesn't mean random, it doesn't mean unique.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Both are wrong really, maybe Cyclical or Recurrent Events.
for me its a hell lot better then a static npc just standing in the same spot like FOREVER with a questionmark over his head.
At least in GW2 the npc run over to you and ask you IF you want to help them.
The DE's, well its not because there is happening something around you that you have to it, move out of the area where the event is and you can just go about your own thing without even touching the event if you dont like it.
Imho the world FEELS free of choices (altough it isnt, i know that).....but at least it does not feel like a job to me (cough, wow, cough).
GW2 isnt realy perfect (what game is?) but to me its the closest one to perfection yet on the market now.
But like i say'd, thats just mho.
how so just look u pthe definition of dynamic.. the one that fits the best would be
3. Characterized by continuous change or activity.
DEs in GW2 are in a continuous state of change and activity.. yes they repeat but aside from the dragons there not a set schedule, many are only even activited by players interacting with npcs. Don't see where is says "permanent" change = dynamic
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I can't even be bothered...
exactly, i can hear the whining already if event where just 1 time only........"omfg, the event started when i was offline, this game is fail".
lolz
Everything in a software piece is scripted.
And again dynamic doesn't mean random, not scripted or not predictable.
Dynamic means motion.
Circular movement is still movement.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
In which case every quest in every game is dynamic and the use of the word in relation to GW2 is entirely redundant.
There is a thing in physics called "Dynamics of Circular motion".
The words aren't guilty people don't know their meaning.
Sure Dynamic sounds more interesting than circular or pendular or recurring, seems all Sci Fi, but in reality it isn't.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders