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Mourning- Unethical Business and Horrid Game

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  • PizzaFarnoPizzaFarno Member Posts: 179

    Here's a Better List of Features:


    MOURNING FEATURES:
    - Very Unstable Server
    - Very poor english translations
    - Banning at the Drop of a Hat
    - Heavy Filtering
    - Max population of 30 ppl
    - 9 dollars a month for what lead dev calls "beta" and only "decent"
    - 2 Mods that have rebelled againist Dave
    - Bad RPs
    - Lots of Bugs
    - Crazy Billing Systems including double billing and random charaging
    - Unprofessional devs that enjoy suing people just to find out they don't understand American Law
    - Super Fanbois
    - Unethical business practices, from a shotty one game publisher in Romanian
    - Boring Combat System

    Coming Soon:
    - Ummmm.. mobs
    - Something else I can't remember
    - Cheese!
    - More mod rebels


  • komarrkomarr Member UncommonPosts: 214

    I must say, this thread has been a microcosm of the mmorpg community.  You've had well thought out arguments, less then rational personal attacks, totally off topic rants and everything in between.  Egomancer, I give you credit for coming here and (in your latest post) making what appears to be a fairly honest and open response to the issues presented.  IMO it's time for you to now SHOW you sincerity and get to work on these problems.  Games have survived bad launches before.  But to do so means that the community needs to see a consistent, strong effort by the Mourning team.  To deal with and get past the horrible launch and billing issues asap, and to start showing steady progress on making this game as bug free as possible and turn it into (as much as you can) the game that has been talked about and promised to the community.

    To those of you that have brought the game's problems into the light, bravo.  image  If we don't tell developers and publishers what we want , we'll never get it.  Hopefully the reasonable folks in the community will be just as quick to acknowledge the improvements???????????????????? that will heopfully be made.

    And to those just looking to rant/hate/spew, well...um...go over there and watch the pretty lights while the grown ups talk.

     

    The Moving Finger writes, and, having writ,
    Moves on: nor all thy Piety nor Wit
    Shall lure it back to cancel half a Line,
    Nor all thy Tears wash out a Word of it.

    ~Omar Khayyam

  • RazorbackRazorback Member, Newbie CommonPosts: 5,253



    Originally posted by komarr

    Egomancer, I give you credit for coming here and (in your latest post) making what appears to be a fairly honest and open response to the issues presented.  IMO it's time for you to now SHOW you sincerity and get to work on these problems. 



    Yup I told him that ten pages ago.... I dont know why he thinks he can still "spin" rather than work his way out of this.

    +-+-+-+-+-+
    "MMOs, for people that like think chatting is like a skill or something, rotflol"
    http://purepwnage.com
    image
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    "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon

  • HarelinHarelin Member UncommonPosts: 409

    I think a lot of you that label us as common trolls underestimate the amount of time we have been following this game. The core group that has been perpetuating this thread in an effort to make aware Mourning's injustices began back in February... whereas quite a few of you, I'm getting the impression, have not been around to experience what it is exactly that we are trying to bring to light.

    The fact that most of you seem to think the pre-order issues are our only beef with the game leads me to believe that you have no idea why we were making a big deal out of this MONTHS prior. The pre-order matter is a fairly recent happening... something that we WARNED would happen if you allowed yourself to get caught up in it, hence the profuse amount of "I told you so's" floating around here when that came to light. I've been around since July of 2004, I'm no stranger to the game. I was even personally leading the Mourning division of my guild into the game. I made it my business to know the mechanics and keep up to date.

    In fact, I began warning the Mourning community of what might happen back when I was a fan myself. Here's one of my posts, to give you an idea -

    ---------- /begin old post

    This is pretty much a compilation of all my thoughts towards Mourning's situation up until now... I'll begin it with a quote from the announcement thread.


    quote:I've learned that customers - in my case at least - tend to be much more understanding if I keep them up to date. Even if it's just a short note to tell them something like "There's a problem with <blah blah blah> that we're working on. This is why we're behind the schedule. etc" A short note like that doesn't take much time to write but it makes a big difference in customers' attitude. They'll feel that they know what the situation is and that you're trying your best.

    Frankly, I admit I'm not sure if that'd work with a mob like this (and yes, I consider myself part of that mob ) but it might help a bit?


    My thoughts exactly, Deanor.

    On another note, would it not make sense to begin beta as soon as possible? I can't stress enough... one week is not enough for open beta.

    If the ball were in my court and this were my decision to make, I would begin phasing people into beta immediately... not all at once. I'd do this for about a week, until everyone that has applied has received an invitation. I'd then allow beta to run its course for approximately a month, most definitely no less than 3-4 weeks.

    A beta longer than one week has several benefits - the word of mouth factor would progressively increase if I had a good game on my hands, I would obviously be able to see my game in action with a larger audience (more accurately reflecting my target number of customers - so many variables change when you go from a relatively small closed beta atmosphere such as they have now to the end result), add (what would hopefully be) finishing touches to balancing, and so forth. In addition there would be the obvious benefits, such as receiving more time in development to react to discovered, possibly game breaking, bugs and server issues so that my release-version game is more acceptable.

    I sense some of you have the mentality that "Oh, all MMORPG releases turn out poorly anyway... there's no reason to fight it by having a lengthy beta, let's just skip right to it and get that stage over with."

    Do you know what's wrong with that? The fact that so many undiscovered GAME BREAKING issues can exist right now that only a large player base can hope to discover. What happens if a item or money dupe exists, and proliferates so quickly that the entire economy is ruined? That's what happens in beta stages and it's why practical developers want to find such issues instead of facing the possibility of causing permanent damages to their game. In beta, you can wipe and start over. In release, you cannot. That's just one of many scenarios that can strike.

    I'm no longer too worried about the fact that the game has zero advertisements out there, because I think we're all in agreement on this one; they most likely could not handle the massive influx of customers advertisements would bring in. This is something everyone should consider. They can still turn this into a wise strategy - keeping Mourning on the down low and advertise AFTER release, so they bypass the horrible issues large, enormously rich companies like Blizzard can hardly even handle themselves.

    I can only come up with a few reasons why the Mourning developers would want to use such an unorthodox approach, and so far I don't like any of them.

    Perhaps the game is bad? Why wouldn't you want to use an approach similar to my abovementioned strategy, unless you expected your game to do poorly? If Mourning didn't come out as well as you pleased, what would be your course of action - consider it. It might be similar to their current one. You might cut your losses, make beta as short as possible, and then release before people can realize what you've been fearing all along. A short beta and quick release means people will purchase based on your concepts and "words," so to speak, before actually getting a taste of reality.

    That's essentially worst case scenario, let's say. I'd rather not believe such circumstances... although it's certainly plausible and despite the length of time some of us have followed the game, we just don't know enough about the development company to judge. If someone creates a piece of art, it's safe to say their subsequent works of art would follow a certain pattern - they might improve, fluctuate according to the artist's emotions (or the development company's bank account), etc. but there's always an identifiable 'pattern.' Metaphorically speaking, we just don't know this development company's pattern, and that's why it has some people nervous in light of the signals they've been sending (by what they've said, done, or.. shall we say, not done).

    In essence, this comes back to the point Deanor made in the other thread (quoted above). Mourning devs *must* watch the signals they send... and it can be rectified through a few very simple steps - some of which Deanor mentioned.

    It can also be achieved by restoring public confidence... an invaluable resource to be able to draw upon down the road, especially into retail. In my opinion, admittedly we are *all* oblivious to the 'Mourning timetable' right now... but regardless of the current state of the game, public confidence NEEDS to be nursed to a healthy level and THIS is one of the primary purposes of a successful beta.

    Without a thorough open beta more detailed than one week can provide, you're skipping over a vital building block to not only this community... but the success of the game and its mechanics, reputation, and so forth. It's a hands-on learning process that no first-time MMORPG developer should be without, and it's instrumental to the long term success of the game.

    It's not too late to take a step back and reassess these variables. Can anyone honestly tell me this current state of the community is healthy to release into? It just doesn't feel right, and I know I'm not alone on that one. The community needs more time to mature, learn about the game, and help develop the game before it is released. A one week open beta just can't hope to accomplish this, and that can be said without even considering the state of the game should it be released without adequate testing.

    Just my two cents.

    __________________
    http://www.evcitadel.com - Leader of Eternal Vigilance Mourning division

    ----------------- /end old post

    I pulled my guild out after the spring ban fest, where numerous people (not I) were banned for INSANELY frivolous reasons by a dev whose pitfalls you newcomers probably aren't even familiar with since egomancer's increased participation. Tiamat is the leader designer, community manager, etc... he introduced and enforced rules such as the banning of people WHO POSTED AFTER AN OFFENSIVE POST WITHOUT REPORTING IT. Yes, if you happened to post on a thread that had an "offensive post" (and where offensiveness is concerned, it's anyone's guess what they consider such... they banned people for saying the word "sucks" because, damnit, they're not fools and know what "sucks" means in America)... you would be given a ban of the same amount of time that the offensive poster was given. Doesn't this sound WRONG? That's just ONE example of the Mourning weirdness that set this all off. I tried to debate the sense of it with tiamat the very same night that the 'spring ban fest' took place, and my friend and I (Arcarius) were banned from the IRC chat. I withdrew my guild's support of the game (probably would have been the largest guild in the game to date) and started my first thread on MMORPG.com the same night.

    Mourning has a long history and you cannot hope to fathom how poor of a record this game, community, team of developers, or whatnot has. The extensive list Derfel kindly prepared for all potential customers hardly even scratches the surface and cannot hope to portray how blindly Mourning has been fumbling around.

  • ShrubberShrubber Member Posts: 219

    WoW::::03::

    Nice post, Harelin!

  • RazorbackRazorback Member, Newbie CommonPosts: 5,253



    Originally posted by Shrubber

    WoW::::03::
    Nice post, Harelin!



    Yeah not bad for a troll image

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    "MMOs, for people that like think chatting is like a skill or something, rotflol"
    http://purepwnage.com
    image
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    "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon

  • GrunchGrunch Member Posts: 493
    Harelin you forgot to add the time Tiamate posted my IP address and incouraged people to "mess" with me. HAHAHA now who is laughing HAHAHA!!!! HAHAHA!!! image

    "I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."

  • HarelinHarelin Member UncommonPosts: 409


    Originally posted by Grunch
    Harelin you forgot to add the time Tiamate posted my IP address and incouraged people to "mess" with me. HAHAHA now who is laughing HAHAHA!!!! HAHAHA!!! image

    ::::28::

    image

  • ianubisiianubisi Member Posts: 4,201

    A Tale in the Desert was developed and run by two guys and a few other helping hands. They haven't had even a hint of the same kinds of problems and issues involved in this game. Their game completely shatters the older molds of MMO gaming, so lack of innovation is certainly not an issue.

    A small team and modern standards simply are not the issue here.

  • DerfelCadarnDerfelCadarn Member Posts: 875



    Originally posted by Harelin




    Originally posted by Grunch
    Harelin you forgot to add the time Tiamate posted my IP address and incouraged people to "mess" with me. HAHAHA now who is laughing HAHAHA!!!! HAHAHA!!! image

    ::::28::

     



    Thanks so much for all the work Harelin. I have posted the "spring ban feast" under my thread.
  • ShrubberShrubber Member Posts: 219


    Originally posted by ianubisi
    A Tale in the Desert was developed and run by two guys and a few other helping hands. They haven't had even a hint of the same kinds of problems and issues involved in this game. Their game completely shatters the older molds of MMO gaming, so lack of innovation is certainly not an issue.A small team and modern standards simply are not the issue here.

    lol- this kinda negates everything all the fanbois and ego have been saying in their last few essays.::::28::

  • ShrubberShrubber Member Posts: 219


    Originally posted by Harelin
    Originally posted by Bitey
    Also- now the mourning forum's filter blocks the word "mmorpg.com" from there board. They are getting afraid as this is the most looked at mourning topic on the net.::::15::

    That's classic. If they want to play it that way, just use this address to link to this thread on the Mourning forums...

    http://syn-con.com/mourning


    Looks like they filtered this too. So this can be on the evil word list with "somethingawful.com, mmorpg.com, fraud, scam.......

  • DerfelCadarnDerfelCadarn Member Posts: 875

    hmmmm.. anyone remember mourning on stratics? Any mention of Mourning is erased from the site lmao.

    AND we also have a new population thread...

    http://www.realmsoftorment.net/forums/showthread.php3?s=&threadid=20259

    Still below 30 people and server is down again.


    AND the newbie boards are going crazy-

    http://www.realmsoftorment.net/forums/forumdisplay.php3?s=&forumid=419

    image

  • RazorbackRazorback Member, Newbie CommonPosts: 5,253

    Your just making it all up Derfel imageimage

    Or.... maybe farmers killed the game after they flooded into it from MMORPG.com

    Whatever the reason we all know it wasnt Ego's fault.image

    +-+-+-+-+-+
    "MMOs, for people that like think chatting is like a skill or something, rotflol"
    http://purepwnage.com
    image
    -+-+-+-+-+-+
    "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon

  • BiteyBitey Member Posts: 356


    Originally posted by Razorback
    Your just making it all up Derfel imageimage
    Or.... maybe farmers killed the game after they flooded into it from MMORPG.com
    Whatever the reason we all know it wasnt Ego's fault.image

    hmmm....

    I believe the problems derfel mentioned are due to a combination of, 1) IGE 2) The evil mod team at mmorpg.com 3) Korean Farmers 4) And ::::13:: and probaly this ::::14::

    Ego is not to blame cause he is so leet and teh hot!!!!

  • RazorbackRazorback Member, Newbie CommonPosts: 5,253
    How foolish of me to forget the alien influenceimage... Im so noob to this image

    +-+-+-+-+-+
    "MMOs, for people that like think chatting is like a skill or something, rotflol"
    http://purepwnage.com
    image
    -+-+-+-+-+-+
    "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon

  • komarrkomarr Member UncommonPosts: 214

    This thread's moving again????

     

    /e Looks around for his mallet and stake.

    The Moving Finger writes, and, having writ,
    Moves on: nor all thy Piety nor Wit
    Shall lure it back to cancel half a Line,
    Nor all thy Tears wash out a Word of it.

    ~Omar Khayyam

  • HarelinHarelin Member UncommonPosts: 409

    lol - just stabilizing the servers seems to be their latest accomplishment.


    ATM with my 1 gold startup money I'm easily able to buy the highest quality armor and weapons available.

    Won't they have to do an inventory wipe at some point for any of this to make sense?


    "This game doesn't suck, I can log in fine!"
    "What about the game itself?"
    "One step at a time."

  • BiteyBitey Member Posts: 356


    Originally posted by Harelin
    lol - just stabilizing the servers seems to be their latest accomplishment.ATM with my 1 gold startup money I'm easily able to buy the highest quality armor and weapons available.Won't they have to do an inventory wipe at some point for any of this to make sense?

    "This game doesn't suck, I can log in fine!"
    "What about the game itself?"
    "One step at a time."


    Lmao- what other dev you know would say "The filled part of the cup" when taking about his game...

    No the servers arent stable yet-
    http://www.realmsoftorment.net/forums/showthread.php3?s=&threadid=20275
    http://www.realmsoftorment.net/forums/showthread.php3?s=&threadid=20271
    http://www.realmsoftorment.net/forums/showthread.php3?s=&threadid=20266

    So- that means Server=1 Egomancer=0

    I hate them aliens- FIGHT hard ego! ::::13::::::13::::::13::::::13::::::13::::::14::::::14::::::14::::::14::::::14::::::14::::::14::::::14::

  • RazorbackRazorback Member, Newbie CommonPosts: 5,253

    What I said was "as a optimistic  the cup maybe half containering waters and this is good"

    Egomancer

     

    imageimage

    +-+-+-+-+-+
    "MMOs, for people that like think chatting is like a skill or something, rotflol"
    http://purepwnage.com
    image
    -+-+-+-+-+-+
    "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon

  • blucommunistblucommunist Member Posts: 73



    Originally posted by DerfelCadarn

    look at these leet graphics-
    http://www.realmsoftorment.net/forums/attachment.php3?s=&postid=195774
    ::::08::::::08::::::08::::::08::::::08::::::08::



    AHAHHAHAHH looks like shit...PS1 graphics are better

    image

    "Despite what they tell you the original RAY's is on 7th ave."

  • BiteyBitey Member Posts: 356


    Originally posted by Razorback
    What I said was "as a optimistic the cup maybe half containering waters and this is good"
    Egomancer

    imageimage

    Ok- this is proof that egomancer is just using a cheap english-romanian translator on the net and cant speak english at all.::::18::::::18::::::18::::::18::::::18::::::18::::::18::::::18::::::18::::::18::

  • shadowlord30shadowlord30 Member Posts: 86

    we need to go to war on them and close down there business and turn them in to jail for 16 years for scaming people and also threatening people and harassment....

  • RazorbackRazorback Member, Newbie CommonPosts: 5,253



    Originally posted by Bitey




    Originally posted by Razorback
    What I said was "as a optimistic the cup maybe half containering waters and this is good"
    Egomancer

    imageimage


    Ok- this is proof that egomancer is just using a cheap english-romanian translator on the net and cant speak english at all.::::18::::::18::::::18::::::18::::::18::::::18::::::18::::::18::::::18::::::18::


    Actually I made that one up image

    But you gotta admit it sounded believable image

    +-+-+-+-+-+
    "MMOs, for people that like think chatting is like a skill or something, rotflol"
    http://purepwnage.com
    image
    -+-+-+-+-+-+
    "Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon

This discussion has been closed.