I mean does anyone wanna go on the record as saying that Tera is more awesome than DAOC in this regard? Again, get your FPS out or my RPG!!!
I loved Daoc better than any game to date. BUT Tera's combat system is better than Daoc. There.
A good rule of thumb when making a spiritial successor to a game is to not tranform that game into a different genre. Making a traditional MMRPG into an action MMORPG will just alienate a large portion of the core audience who doesnt want it.
There are some good suggestions in this thread, like the notion of cover. ANother thing I am shocked no one has ever used since is VGs dual targeting sytem where you can have an offensive target and a defensive target.
TERA did prove one thing: combat without a good context for it is worthless.
if anything is proved by it, its the opposite.
its popularity/population demonstrates that the activity that %90 of the players spend %90 of their time on, is by far the most important activity of a non-sandbox game.
exactly. and so have i (except i didn't play M59). and i've been wanting them to get away from RPG stats/char-progression and dice rolling ever since my FIRST DAY in those games. something i've been wanting for 15 years.
and itdoesn't have to be action combat. just ANY kind of combat that requires a shred of skill beyond Ass Sitting and Life Wasting.
1. so you want an RPG that isnt an RPG?
2. if you dont think most MMORPGs require skill to play at a high level you are beyond clueless.
You arent helping the case, you just make people that want action combat look like a bunch of fools.
I mean does anyone wanna go on the record as saying that Tera is more awesome than DAOC in this regard? Again, get your FPS out or my RPG!!!
I loved Daoc better than any game to date. BUT Tera's combat system is better than Daoc. There.
A good rule of thumb when making a spiritial successor to a game is to not tranform that game into a different genre. Making a traditional MMRPG into an action MMORPG will just alienate a large portion of the core audience who doesnt want it.
There are some good suggestions in this thread, like the notion of cover. ANother thing I am shocked no one has ever used since is VGs dual targeting sytem where you can have an offensive target and a defensive target.
TERA did prove one thing: combat without a good context for it is worthless.
if anything is proved by it, its the opposite.
its popularity/population demonstrates that the activity that %90 of the players spend %90 of their time on, is by far the most important activity of a non-sandbox game.
I dont think you are up on current events. TERA launched last May, was a huge flop, and is already free to play. The more you know.
I mean does anyone wanna go on the record as saying that Tera is more awesome than DAOC in this regard? Again, get your FPS out or my RPG!!!
I loved Daoc better than any game to date. BUT Tera's combat system is better than Daoc. There.
A good rule of thumb when making a spiritial successor to a game is to not tranform that game into a different genre. Making a traditional MMRPG into an action MMORPG will just alienate a large portion of the core audience who doesnt want it.
There are some good suggestions in this thread, like the notion of cover. ANother thing I am shocked no one has ever used since is VGs dual targeting sytem where you can have an offensive target and a defensive target.
TERA did prove one thing: combat without a good context for it is worthless.
if anything is proved by it, its the opposite.
its popularity/population demonstrates that the activity that %90 of the players spend %90 of their time on, is by far the most important activity of a non-sandbox game.
I dont think you are up on current events. TERA launched last May, was a huge flop, and is already free to play. The more you know.
lol
it was already obvious you have a tenuous grasp on reality at best with your other posts, no need to amplify it.
exactly. and so have i (except i didn't play M59). and i've been wanting them to get away from RPG stats/char-progression and dice rolling ever since my FIRST DAY in those games. something i've been wanting for 15 years.
and itdoesn't have to be action combat. just ANY kind of combat that requires a shred of skill beyond Ass Sitting and Life Wasting.
1. so you want an RPG that isnt an RPG?
2. if you dont think most MMORPGs require skill to play at a high level you are beyond clueless.
You arent helping the case, you just make people that want action combat look like a bunch of fools.
1. everything i've ever said suggests the opposite (of wanting an RPG). no big surprise you can't grasp that, and instead assume the opposite.
2. i said i want a game that requires skill. doesn't have to be an action game, but it can't be a traditional stats/gear based MMO
not surprised you didn't notice that either. there's a lot of things you're missing.
exactly. and so have i (except i didn't play M59). and i've been wanting them to get away from RPG stats/char-progression and dice rolling ever since my FIRST DAY in those games. something i've been wanting for 15 years.
and itdoesn't have to be action combat. just ANY kind of combat that requires a shred of skill beyond Ass Sitting and Life Wasting.
1. so you want an RPG that isnt an RPG?
2. if you dont think most MMORPGs require skill to play at a high level you are beyond clueless.
You arent helping the case, you just make people that want action combat look like a bunch of fools.
1. everything i've ever said suggests the opposite. no big surprise you can't grasp that, and instead assume the opposite.
2. i said i want a game that requires skill. doesn't have to be an action game, but it can't be a traditional stats/gear based game
not surprised you didn't notice that either. there's a lot of things you're missing.
that comment speaks for itself. 8)
wait, so you want a MMORole Playing Game without character progression, stats or gear?
You are CLEARLY saying you want a game in a different genre.
exactly. and so have i (except i didn't play M59). and i've been wanting them to get away from RPG stats/char-progression and dice rolling ever since my FIRST DAY in those games. something i've been wanting for 15 years.
and itdoesn't have to be action combat. just ANY kind of combat that requires a shred of skill beyond Ass Sitting and Life Wasting.
1. so you want an RPG that isnt an RPG?
2. if you dont think most MMORPGs require skill to play at a high level you are beyond clueless.
You arent helping the case, you just make people that want action combat look like a bunch of fools.
1. everything i've ever said suggests the opposite. no big surprise you can't grasp that, and instead assume the opposite.
2. i said i want a game that requires skill. doesn't have to be an action game, but it can't be a traditional stats/gear based game
not surprised you didn't notice that either. there's a lot of things you're missing.
that comment speaks for itself. 8)
wait, so you want a Role Playing Game with character progression, stats or gear?
You are CLEARLY saying you want a game in a different genre.
it SHOULD have been clear, but sounds like you barely put 2 + 2 together. does it blow your mind that not everybody wants a game based on char progression and dice?
it SHOULD have been clear, but sounds like you barely put 2 + 2 together. does it blow your mind that not everybody wants a game based on char progression and dice?
why are you on MMO*RPG*.com then?
Why would you want a spiritual successor to a MMORPG not be an MMORPG? I dont go into a Mexican restaurant and talk about how they should serve hamburgers. If I want a hamburger, i go to a hamburger joint.
Also, you are in a combat thread when what you want is independant of combat? Maybe start a thread how CU should not be an RPG and go into it there.
it SHOULD have been clear, but sounds like you barely put 2 + 2 together. does it blow your mind that not everybody wants a game based on char progression and dice?
why are you on MMO*RPG*.com then?
Why would you want a spiritual successor to a MMORPG not be an MMORPG? I dont go into a Mexican restaurant and talk about how they should serve hamburgers. If I want a hamburger, i go to a hamburger joint.
must EVERYthing be spelled out for you?
ok here goes.....
MMOs started out as RPGs and remained RPGs for years. even today, after 15 years they are STILL mostly RPGs or hybrids. its only been in the last year or so that new types of MMOs have become fairly common
the people who created this site, named it after the common acronym. for many reasons it took awhile for people to drop the RPG from the commonly used acronym.
this site was formed in the early years.
now they show all the other types, MMORTS games, MMOFPS games, etc. etc. on this site, and have for a long time
people almost NEVER change their domain names to reflect the more accurate modern day purpose of the site
there are no other MMO sites that have populated forums that i'm aware of that specialize in non-RPG MMOs yet. i'd be happy if you were able to show me one
do i need to go on?
DAOC was one of the first handful of MMORPGs, back when no other forms of MMOs existed
today a lot of other types of MMOs exist. with a variety of other genres that are far more suited to PVP.
this is one of the reasons almost everyone says MMO now instead of MMORPG.
CU WILL be a more modern MMO, and it has clearly been communicated by Mark Jacobs that its not gonna be like a typical MMO. it will be streamlined and centered around PVP. PVE is what char progression combat systems are the best suited for, not PVP. this is why GW2 and a lot of future games will be seperating PVE & PVP systems more and more to get away from the HoursPlayed vs. HoursPlayed dice based combat. what better opportunity to deviate from traditional combat than a PVP only game?
action and OTHER forms of combat have been proven to work well and to be desired and accepted by the general public
Mark Jacobs is spending a lot of time talking in forums lately, and interacting with people..... letting people (i happen to be one) influence him with what they want to see in a MMO
Also, you are in a combat thread when what you want is independant of combat? Maybe start a thread how CU should not be an RPG and go into it there.
uhhhhhhhhhh
combat is independent of combat?!
up until you needed an explanation for the domain name and a brief overview of MMO history.......
all i'd been talking about WAS combat. wow....... how did you not notice this?
thats just the well established pattern i suppose.
I dont know why I am even debating with someone who thinks TERA is a success, but...
What you want goes much deeper than combat. you want a game with zero progression, like some sort of online MOBA. Most games these day of any genre have character progression or gear of some kind.
You want something with skill yet you seem to imply all other games require no skill (lol), and you dont care what the combat system is along as there is no character progression or gear and for the first time in MMO history your definition of skill. Do you realize how ridiculous you sound?
Also, you are in a combat thread when what you want is independant of combat? Maybe start a thread how CU should not be an RPG and go into it there.
uhhhhhhhhhh
combat is independent of combat?!
up until you needed an explanation for the domain name and a brief overview of MMO history.......
all i'd been talking about WAS combat. wow....... how did you not notice this?
thats just the well established pattern i suppose.
I dont know why I am even debating with someone who thinks TERA is a success, but...
What you want goes much deeper than combat. you want a game with zero progression, like some sort of online MOBA. Most games these day of any genre have character progression or gear of some kind.
You want something with skill yet you seem to imply all other games require no skill (lol), and you dont care what the combat system is along as there is no character progression or gear and for the first time in MMO history your definition of skill. Do you realize how ridiculous you sound?
never heard of a little game called Guild Wars 2?
i'm not opposed to vertical char progression in PVE at all (unless its dice based).
just PVP.
and i'm not interested in MOBAs at all. i want a virtual world.
i never implied that ANY game takes NO skill.
i directly stated that they are NOT equal however, and that some take more skill than others. anyone who argues with that general principle (hint: NOT about specific types of games compared to each other) is just a lost cause.
but don't let me stop you from pulling a bunch of assumptions out of your backside. i'm not expecting you to change anything.
i'm just as aware of how ridiculous i sound as you are of how ridiculous you sound.
This game better not ruin the daoc community's chance for a successor but making all the core gameplay elements different from what daoc so great Combat system, targeting, PVp progression all being one of them... Luckily I can't believe there is even the slightest chance this is going to be a fps mmo
Originally posted by Niix_Ozek This game better not ruin the daoc community's chance for a successor but making all the core gameplay elements different from what daoc so great Combat system, targeting, PVp progression all being one of them... Luckily I can't believe there is even the slightest chance this is going to be a fps mmo
i'm only slightly more optimistic. i think there's a %0.001 chance. 8)
and despite what i personally want, i hope the die hard DAOC fans get a modern day update of it just how they want it. there's probably not gonna be too many chances for that traditional take on combat mixed with RvRvR, so i hope you guys get it and i can play something else.
hopefully. there's nothing that currently satisfies me and CU is not likely to either.
so i hope you guys get exactly what you want.
only reason i started posting in this thread is when i saw that genius claim that no type of game required more skill than any other type of game.
when there's around 30 years of gaming history with tons examples to disprove that.
Comments
if anything is proved by it, its the opposite.
its popularity/population demonstrates that the activity that %90 of the players spend %90 of their time on, is by far the most important activity of a non-sandbox game.
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1. so you want an RPG that isnt an RPG?
2. if you dont think most MMORPGs require skill to play at a high level you are beyond clueless.
You arent helping the case, you just make people that want action combat look like a bunch of fools.
I dont think you are up on current events. TERA launched last May, was a huge flop, and is already free to play. The more you know.
apparently these guys think it takes a genius to realize such a simple thing.
why don't you go play ______? is such a tired and oblivious forum cliche.
they are so proud to display to you how they can't fathom something so simple.
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lol
it was already obvious you have a tenuous grasp on reality at best with your other posts, no need to amplify it.
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1. everything i've ever said suggests the opposite (of wanting an RPG). no big surprise you can't grasp that, and instead assume the opposite.
2. i said i want a game that requires skill. doesn't have to be an action game, but it can't be a traditional stats/gear based MMO
not surprised you didn't notice that either. there's a lot of things you're missing.
that comment speaks for itself. 8)
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---------------------------
wait, so you want a MMORole Playing Game without character progression, stats or gear?
You are CLEARLY saying you want a game in a different genre.
it SHOULD have been clear, but sounds like you barely put 2 + 2 together. does it blow your mind that not everybody wants a game based on char progression and dice?
---------------------------
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why are you on MMO*RPG*.com then?
Why would you want a spiritual successor to a MMORPG not be an MMORPG? I dont go into a Mexican restaurant and talk about how they should serve hamburgers. If I want a hamburger, i go to a hamburger joint.
Also, you are in a combat thread when what you want is independant of combat? Maybe start a thread how CU should not be an RPG and go into it there.
must EVERYthing be spelled out for you?
ok here goes.....
MMOs started out as RPGs and remained RPGs for years. even today, after 15 years they are STILL mostly RPGs or hybrids. its only been in the last year or so that new types of MMOs have become fairly common
the people who created this site, named it after the common acronym. for many reasons it took awhile for people to drop the RPG from the commonly used acronym.
this site was formed in the early years.
now they show all the other types, MMORTS games, MMOFPS games, etc. etc. on this site, and have for a long time
people almost NEVER change their domain names to reflect the more accurate modern day purpose of the site
there are no other MMO sites that have populated forums that i'm aware of that specialize in non-RPG MMOs yet. i'd be happy if you were able to show me one
do i need to go on?
DAOC was one of the first handful of MMORPGs, back when no other forms of MMOs existed
today a lot of other types of MMOs exist. with a variety of other genres that are far more suited to PVP.
this is one of the reasons almost everyone says MMO now instead of MMORPG.
CU WILL be a more modern MMO, and it has clearly been communicated by Mark Jacobs that its not gonna be like a typical MMO. it will be streamlined and centered around PVP. PVE is what char progression combat systems are the best suited for, not PVP. this is why GW2 and a lot of future games will be seperating PVE & PVP systems more and more to get away from the HoursPlayed vs. HoursPlayed dice based combat. what better opportunity to deviate from traditional combat than a PVP only game?
action and OTHER forms of combat have been proven to work well and to be desired and accepted by the general public
Mark Jacobs is spending a lot of time talking in forums lately, and interacting with people..... letting people (i happen to be one) influence him with what they want to see in a MMO
do i need to go on? 8)
---------------------------
Corpus Callosum
---------------------------
uhhhhhhhhhh
combat is independent of combat?!
up until you needed an explanation for the domain name and a brief overview of MMO history.......
all i'd been talking about WAS combat. wow....... how did you not notice this?
thats just the well established pattern i suppose.
---------------------------
Corpus Callosum
---------------------------
I dont know why I am even debating with someone who thinks TERA is a success, but...
What you want goes much deeper than combat. you want a game with zero progression, like some sort of online MOBA. Most games these day of any genre have character progression or gear of some kind.
You want something with skill yet you seem to imply all other games require no skill (lol), and you dont care what the combat system is along as there is no character progression or gear and for the first time in MMO history your definition of skill. Do you realize how ridiculous you sound?
never heard of a little game called Guild Wars 2?
i'm not opposed to vertical char progression in PVE at all (unless its dice based).
just PVP.
and i'm not interested in MOBAs at all. i want a virtual world.
i never implied that ANY game takes NO skill.
i directly stated that they are NOT equal however, and that some take more skill than others. anyone who argues with that general principle (hint: NOT about specific types of games compared to each other) is just a lost cause.
but don't let me stop you from pulling a bunch of assumptions out of your backside. i'm not expecting you to change anything.
i'm just as aware of how ridiculous i sound as you are of how ridiculous you sound.
funny how that works! 8)
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Combat system, targeting, PVp progression all being one of them...
Luckily I can't believe there is even the slightest chance this is going to be a fps mmo
Ozek - DAOC
Niix - Other games that sucked
i'm only slightly more optimistic. i think there's a %0.001 chance. 8)
and despite what i personally want, i hope the die hard DAOC fans get a modern day update of it just how they want it. there's probably not gonna be too many chances for that traditional take on combat mixed with RvRvR, so i hope you guys get it and i can play something else.
hopefully. there's nothing that currently satisfies me and CU is not likely to either.
so i hope you guys get exactly what you want.
only reason i started posting in this thread is when i saw that genius claim that no type of game required more skill than any other type of game.
when there's around 30 years of gaming history with tons examples to disprove that.
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http://www.mmorpg.com/blogs/PerfArt