Man ... really so many of you are that poor that you must complain about 15 bucks per month? For real? Just dont go to KFC/MC every day and you will be ready to go
15 bucks heh.. I spent about 500-600 euro on Guild wars 2 already.
...
F2P .. No thank you
You spent 500+ euro on GW 2 and then you say no thank you to F2P? You do realise that GW 2 is using the F2P model with the only difference that they charge for the box?
I mean, people who spend like you do is the reason why F2P is a success.
What you just described is a crappy F2P game which doesn't have any emergent player driven economy and is as bad as a gear treadmill/static themepark P2P game.
My strong advice: Go out there and play some F2P games without paying a dime for em, see how far you get, what sort of people you meet, etc,etc. You might just be surprised by what you find if you give it a chance (I will freely admit you will find games who will play exactly like you said but there are gems out there).
except I have.
I've played Aion and I've played LOTRO.
Since I don't believe in getting something for nothing I usually look for something to buy if I'm enjoying myself.
So go ahead, if there are gems out there other than Aion and Lotro that you think are worth it I will gladly look into them. But be forwarned I've tried just about every game that's out there. What do I see? The same thing that I've described.
Tried Age of Conan,
Currently playing Tera, log into Vanguard from time to time, currently playing The Secret world and I log into Guild Wars 2 from time to time though that is a buy to play game so it functions "a little" differently.
Of course played some of the crappy asian games like perfect world or Shaiya.
edit: ok just saw your list. Really? Really?
League of Legends (I was told by a coworker that I would not like this game because of the community and my feeling on commnity. Not even interested in this type of game play and this is not an mmo)
World of Tanks (don't care about tanks)
World of Warplanes (dont' care about warplanes)
Star Trek Online (past experience does not count, reroll a fed toon and get cracking) (this is one I played prior to f2p and it didn't hook me, especially because they made the combat easier than launch)
Wurm Online (looked at it not interested.
Age of Wushu (grindy as fuck but still fair) grinds don't bother me, this one is one I've considered but the jury is out on whether one needs to buy things to be competitive)
Firefall (if you want I got some invites to spare) (don't care, don't like pseudo sci-fi or at least I won't stick with sci-fi. I will watch it though.)
Navyfield 1 (not interested in "real" war like the other tanks/warplanes games)
EVE-Online (this is the game I should like but for my taste I think it would tale alot of my time to get isk when I really hate making money in these games. Making money to buy plex to play free isn't my idea of fun. I don't care about paying a sub so for all intents and purposes this is a sub game)
Entropia Universe (lol no sorry. I looked into this game, not to my taste). And from what I can see it is about spending money to be competitive).
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I'm sorry, but your analogy to the Cello teacher is flawed. Of course a teacher would rather have a small handful of dedicated students - but in an mmo, developers (and players) do want more traffic, even if a good portion of it is 'transient'. Players want to feel like they are in a populated world, and devs want publicity and potential direct income from those players. And since you'll have both the dedicated tight-knit community and the transient population anyway, the fact that p2p keeps transients down is no coherent argument for those who seek a tight-knit community to want a p2p game.
Thta's true it is flawed but the thrust of that and my point was "engaged and serious people will pay for quality and be very invested in what they pay for".
Of course if I can have a house without paying money or a car or eat out every night then I'd take advantage of that. Of course if I can play a game for free why wouldn't I? But the reality is that developers aren't doing this out of the goodness of their heart, they need money.
I do agree that it's up to the developers or game companies to be mindful of how they work the monitization of the game.
But the reality is that they want, need, people to buy things. So they throw in some stuff that they hope is going to lure people to spend a few bucks. This is B.S. Look at Aion, not making the bucks. And it's a decent game. One of the few games that I think is even worth a sub.
Instead, maybe developers they can actually work on a game that players want to play and are willing to pay their sub because they see value. But developers have been short on value lately.
What f2p has done is to create a weird sort of pyramid scheme. people come in, some will pay a bit here and there and they will leave and the cycle continues.
And it's true, people who don't pay become the "content" for the paying players. Some might be serious about the game, some might just be passing through but in the end it becomes a diluting of the community where one has to actually search out for the players who are invested in the game.
I've seen it in LOTRO and the same with Aion. I used to know people in both games. now if I meet someone in either game they are usually not there when I come back. It's a constant adding and deleting to my friend list.
I'd rather have a small dedicated community but sadly developers need more and more money to fund these games.
I understand that but there is a noticiable difference between the game communities of my early years of these games and the large transient communities that have become the norm with f2p games.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
So basically the OP is on about 400+ f2p games have more players and made more money than a couple handsfull of P2P games...um...congrats?
"If MMORPG players were around when God said, "Let their be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it." -Luke McKinney, The 7 Biggest Dick Moves in the History of Online Gaming
"In the end, SWG may have been more potential and promise than fulfilled expectation. But I'd rather work on something with great potential than on fulfilling a promise of mediocrity." -Raph Koster
This so called satistic tries to suggest that the F2P market is bigger and more successful. Well, thats actually complete rubbish. Of cause there are more players on F2P games but that has nothing to do with success or failure. Both models are equally successful in terms of money made.
What you have to look at is the REAL numbers in terms of MONEY made from games in both revenue models.
In 2012 the US had roughly 50 Million players of which 23 million payed in some form, be it monthly fees or item shops. The top countries had a total revenue of $3.1 billion for P2P and $3.4 billion for F2P. This is 50% of the global market.
"Subscription-based MMOs have been on a decline in the US, dropping from 8.5MM in December 2009 to 6.7MM in October 2012."
"So, yes, it would appear that F2P may be a viable revenue model, partly because of the large number of gamers it attracts. But traffic alone is not a definitive measure of success. Overall spending may follow a very different trend depending on a game’s life cycle, player base and genre.
The good news is that in 2012, F2P MMOs made more than their P2P counterparts, capturing the majority of the MMO US market’s revenue. The tricky part lies in how to capture and replicate this success."
So the news is that 'F2P' apparently fleeces the consumer base for more cash than a sub... is this news? Remind me why paying more for less as consumers, for a worst user experience overall, is something to be celebrated again? It seems to me the only people that should be cheering this kind of apparent info are the investors and shareholders. There is nothing to suggest here that the sub isn't profitable, only that cash shops are maybe *more* profitable (which we kind of knew).
The questions every gamer should be asking themselves though is at who's expense, and at what real cost?
This all aside... I would be interested though in knowing how much providing a service for those '6 times' as many users actually works out in terms of profit... what does 'made more' mean? Is that gross? It's all very vague and murky without paying for the actual report.
The quotes used here by the OP also seem to be taken from the F2P market at large, and not just MMORPGs, meaning that games like Farmville etc have been included.
They also use the term 'revenue estimates', leading me to question their hard numbers and who openly participates in their data collection. Their phrasing leads me to believe they make guesses with regards to what isn't publically available.
To be honest, we would really need to see the actual reports they are selling to talk about this in any real sense in regards to MMORPGs. Anyone willing to pony up and repost it here? :P
This so called satistic tries to suggest that the F2P market is bigger and more successful. Well, thats actually complete rubbish. Of cause there are more players on F2P games but that has nothing to do with success or failure. Both models are equally successful in terms of money made.
What you have to look at is the REAL numbers in terms of MONEY made from games in both revenue models.
In 2012 the US had roughly 50 Million players of which 23 million payed in some form, be it monthly fees or item shops. The top countries had a total revenue of $3.1 billion for P2P and $3.4 billion for F2P. This is 50% of the global market.
The F2P market IS bigger. And it appears to be slightly more successful from a revenue standpoint based on the information you provided. And it's rate of growth has been much faster than P2P games which are actually in decline.
I mean, I'm not sure why you would call it complete rubbish when the stuff you linked only helps support that F2P makes slightly more than P2P.
Poor pleople outnumbers rich people like 1000(made up) to 1 but yea ...
Every mmorpg wishes to be P2P or B2P but usually they cant
+ say what you want. B2P or P2P communities are 1000x better than ANY F2P games. They dont last /stick with the games, they are not loyal and most of these F2P players are just looking for FREE fun, they like to troll, etc.
I couldnt help but read hearing Glenn Becks voice...
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
This so called satistic tries to suggest that the F2P market is bigger and more successful. Well, thats actually complete rubbish. Of cause there are more players on F2P games but that has nothing to do with success or failure. Both models are equally successful in terms of money made.
What you have to look at is the REAL numbers in terms of MONEY made from games in both revenue models.
In 2012 the US had roughly 50 Million players of which 23 million payed in some form, be it monthly fees or item shops. The top countries had a total revenue of $3.1 billion for P2P and $3.4 billion for F2P. This is 50% of the global market.
About those facts, how much of the P2P market was World of Warcraft...oh yeah, turns out only a few P2P games are making money, turning to F2P and making MORE of it...which will turn a larger portion of that market share even higher for F2P.
Remove SWTOR, TSW and TERA from the P2P field for last year, games that are now F2P. P2P is losing ground just like it has been for 5 straight years.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
6-1 is a good ratio of people that don't want to pay for quality.
Though having a purchase game with a microtransaction cash shop (no 15$ for mounts, like 6 would be great) would work a LOT better.
Which P2P game is quality to you?
ATM none of them.
AA looks like it will have enough quality to have both cashshop and subscription.
UO, EQ, EQII, WoW, TERA, on release all those games had enough quality to be P2P.
I might be misunderstanding what you were trying to say with your first post. It looked like you were saying that 6/7 people don't want to pay for quality. But here you are saying that there are zero games in existence that justify a subscription.
Wouldn't that mean that 1/7 people are currently getting ripped off because they are paying a sub for a game that is of low quality? The other 6/7 actually want to get a solid deal on what is being offered.
But then then you go on about Archeage, a game that has not been released, to try to explain that there is indeed only one game in the universe that will be worth a sub (plus a cash shop, no less). I just don't see it. Maybe it does ok, but I expect another example of P2P gone F2P in 6 months. It just keeps happening over and over again.
I mean, where are all these higher quality P2P games? WoW and EVE maybe, but after that? Nothing. You don't get quality for a sub. That's just a myth. You get the same or better quality from F2P right now.
I also don't buy into the "better community" argument. The biggest asshats I've ever met were in WoW and EVE. And I love both of those games. But certainly the sub did not reduce the rate of asshats.
Originally posted by infiniti70 Is their a AAA title released recently that was F2P?
Is there a AAA title released recently that was P2P?
Or should I say, is there a title that was claimed ot be AAA that was even a B title recently that was P2P?
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Originally posted by infiniti70 Is their a AAA title released recently that was F2P?
Is there a AAA title released recently that was P2P?
Or should I say, is there a title that was claimed ot be AAA that was even a B title recently that was P2P?
I wasn't trying to make a point, was just asking a question.
Last AAA release of P2P I think was Rift and SWTOR, both in 2011. I can not think of any AAA titles since then.
TSW and TERA released p2p
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by infiniti70 Is their a AAA title released recently that was F2P?
Is there a AAA title released recently that was P2P?
Or should I say, is there a title that was claimed ot be AAA that was even a B title recently that was P2P?
I wasn't trying to make a point, was just asking a question.
Last AAA release of P2P I think was Rift and SWTOR, both in 2011. I can not think of any AAA titles since then.
SWTOR falls into what I was saying, company thought it was AAA and spent like it was AAA, it turned out not to even be an A game.
As for your question, I would say no, others would say Age of Wushu and Path of Exile. I do believe that Otherland has a good chance of being one later this year.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Originally posted by Precusor Teens and folks who really cant afford subs will logically flock to any of the hundreds f2p mmos.
People who really have no clue will logically flock to post comments like this, makes them feel special for paying money every month for reasons that no longer apply when it was created.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Originally posted by infiniti70 Is their a AAA title released recently that was F2P?
Is there a AAA title released recently that was P2P?
Or should I say, is there a title that was claimed ot be AAA that was even a B title recently that was P2P?
I wasn't trying to make a point, was just asking a question.
Last AAA release of P2P I think was Rift and SWTOR, both in 2011. I can not think of any AAA titles since then.
TSW and TERA released p2p
Played TSW, but was not sure how it launched as I understand they changed up the pay model on it.
So, have any AAA games launched F2P? (I ask again)
I am not trying to make a point here. GW1 was the first game I remember being F2P (outside of box cost) and was not really an MMO, but did have community. LOTRO is the first AAA sub game I can remember going to F2P with cash shop. Since then, many games have followed (EQ2, AOC, Warhammer). And other using F2P more as a long intro to game (Free for 20 levels or similar).
It seems the best business model is Box sales + Subs + expansion or two (should put the game at 18-24 months) then move to F2P to get an uptick in population as game gets stale...new revenue.
Comments
Age of Conan has the best F2P model.
They don't reduce your XP or credits gain.
They don't force the ingame store in your face every 30 seconds in every gui window.
After 30 levels you just WANT to buy something from the store or subscribe, because the game is simply cool.
That is a F2P model to like
Secrets of Dragon?s Spine Trailer.. !
http://www.youtube.com/watch?v=fwT9cFVQCMw
Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
.
.
The Return of ELITE !
Anyway This dicussion wont have winner ... Ever. Everyone has different priorities and oppinions. so yeaaa
You spent 500+ euro on GW 2 and then you say no thank you to F2P? You do realise that GW 2 is using the F2P model with the only difference that they charge for the box?
I mean, people who spend like you do is the reason why F2P is a success.
My gaming blog
except I have.
I've played Aion and I've played LOTRO.
Since I don't believe in getting something for nothing I usually look for something to buy if I'm enjoying myself.
So go ahead, if there are gems out there other than Aion and Lotro that you think are worth it I will gladly look into them. But be forwarned I've tried just about every game that's out there. What do I see? The same thing that I've described.
Tried Age of Conan,
Currently playing Tera, log into Vanguard from time to time, currently playing The Secret world and I log into Guild Wars 2 from time to time though that is a buy to play game so it functions "a little" differently.
Of course played some of the crappy asian games like perfect world or Shaiya.
edit: ok just saw your list. Really? Really?
League of Legends (I was told by a coworker that I would not like this game because of the community and my feeling on commnity. Not even interested in this type of game play and this is not an mmo)
World of Tanks (don't care about tanks)
World of Warplanes (dont' care about warplanes)
Star Trek Online (past experience does not count, reroll a fed toon and get cracking) (this is one I played prior to f2p and it didn't hook me, especially because they made the combat easier than launch)
Wurm Online (looked at it not interested.
Age of Wushu (grindy as fuck but still fair) grinds don't bother me, this one is one I've considered but the jury is out on whether one needs to buy things to be competitive)
Firefall (if you want I got some invites to spare) (don't care, don't like pseudo sci-fi or at least I won't stick with sci-fi. I will watch it though.)
Navyfield 1 (not interested in "real" war like the other tanks/warplanes games)
EVE-Online (this is the game I should like but for my taste I think it would tale alot of my time to get isk when I really hate making money in these games. Making money to buy plex to play free isn't my idea of fun. I don't care about paying a sub so for all intents and purposes this is a sub game)
Entropia Universe (lol no sorry. I looked into this game, not to my taste). And from what I can see it is about spending money to be competitive).
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Thta's true it is flawed but the thrust of that and my point was "engaged and serious people will pay for quality and be very invested in what they pay for".
Of course if I can have a house without paying money or a car or eat out every night then I'd take advantage of that. Of course if I can play a game for free why wouldn't I? But the reality is that developers aren't doing this out of the goodness of their heart, they need money.
I do agree that it's up to the developers or game companies to be mindful of how they work the monitization of the game.
But the reality is that they want, need, people to buy things. So they throw in some stuff that they hope is going to lure people to spend a few bucks. This is B.S. Look at Aion, not making the bucks. And it's a decent game. One of the few games that I think is even worth a sub.
Instead, maybe developers they can actually work on a game that players want to play and are willing to pay their sub because they see value. But developers have been short on value lately.
What f2p has done is to create a weird sort of pyramid scheme. people come in, some will pay a bit here and there and they will leave and the cycle continues.
And it's true, people who don't pay become the "content" for the paying players. Some might be serious about the game, some might just be passing through but in the end it becomes a diluting of the community where one has to actually search out for the players who are invested in the game.
I've seen it in LOTRO and the same with Aion. I used to know people in both games. now if I meet someone in either game they are usually not there when I come back. It's a constant adding and deleting to my friend list.
I'd rather have a small dedicated community but sadly developers need more and more money to fund these games.
I understand that but there is a noticiable difference between the game communities of my early years of these games and the large transient communities that have become the norm with f2p games.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
"If MMORPG players were around when God said, "Let their be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it."
-Luke McKinney, The 7 Biggest Dick Moves in the History of Online Gaming
"In the end, SWG may have been more potential and promise than fulfilled expectation. But I'd rather work on something with great potential than on fulfilling a promise of mediocrity."
-Raph Koster
6-1 is a good ratio of people that don't want to pay for quality.
Though having a purchase game with a microtransaction cash shop (no 15$ for mounts, like 6 would be great) would work a LOT better.
Sharess Dragonstar - Midgard
Grievance is recruiting.
Which P2P game is quality to you?
This so called satistic tries to suggest that the F2P market is bigger and more successful. Well, thats actually complete rubbish. Of cause there are more players on F2P games but that has nothing to do with success or failure. Both models are equally successful in terms of money made.
What you have to look at is the REAL numbers in terms of MONEY made from games in both revenue models.
In 2012 the US had roughly 50 Million players of which 23 million payed in some form, be it monthly fees or item shops. The top countries had a total revenue of $3.1 billion for P2P and $3.4 billion for F2P. This is 50% of the global market.
Check your facts people.
So the news is that 'F2P' apparently fleeces the consumer base for more cash than a sub... is this news? Remind me why paying more for less as consumers, for a worst user experience overall, is something to be celebrated again? It seems to me the only people that should be cheering this kind of apparent info are the investors and shareholders. There is nothing to suggest here that the sub isn't profitable, only that cash shops are maybe *more* profitable (which we kind of knew).
The questions every gamer should be asking themselves though is at who's expense, and at what real cost?
This all aside... I would be interested though in knowing how much providing a service for those '6 times' as many users actually works out in terms of profit... what does 'made more' mean? Is that gross? It's all very vague and murky without paying for the actual report.
The quotes used here by the OP also seem to be taken from the F2P market at large, and not just MMORPGs, meaning that games like Farmville etc have been included.
They also use the term 'revenue estimates', leading me to question their hard numbers and who openly participates in their data collection. Their phrasing leads me to believe they make guesses with regards to what isn't publically available.
To be honest, we would really need to see the actual reports they are selling to talk about this in any real sense in regards to MMORPGs. Anyone willing to pony up and repost it here? :P
Captain obvious... Free games have more players than paid ones? Is this news or common sence?
The F2P market IS bigger. And it appears to be slightly more successful from a revenue standpoint based on the information you provided. And it's rate of growth has been much faster than P2P games which are actually in decline.
I mean, I'm not sure why you would call it complete rubbish when the stuff you linked only helps support that F2P makes slightly more than P2P.
I couldnt help but read hearing Glenn Becks voice...
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
ATM none of them.
AA looks like it will have enough quality to have both cashshop and subscription.
UO, EQ, EQII, WoW, TERA, on release all those games had enough quality to be P2P.
Sharess Dragonstar - Midgard
Grievance is recruiting.
About those facts, how much of the P2P market was World of Warcraft...oh yeah, turns out only a few P2P games are making money, turning to F2P and making MORE of it...which will turn a larger portion of that market share even higher for F2P.
Remove SWTOR, TSW and TERA from the P2P field for last year, games that are now F2P. P2P is losing ground just like it has been for 5 straight years.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
I might be misunderstanding what you were trying to say with your first post. It looked like you were saying that 6/7 people don't want to pay for quality. But here you are saying that there are zero games in existence that justify a subscription.
Wouldn't that mean that 1/7 people are currently getting ripped off because they are paying a sub for a game that is of low quality? The other 6/7 actually want to get a solid deal on what is being offered.
But then then you go on about Archeage, a game that has not been released, to try to explain that there is indeed only one game in the universe that will be worth a sub (plus a cash shop, no less). I just don't see it. Maybe it does ok, but I expect another example of P2P gone F2P in 6 months. It just keeps happening over and over again.
I mean, where are all these higher quality P2P games? WoW and EVE maybe, but after that? Nothing. You don't get quality for a sub. That's just a myth. You get the same or better quality from F2P right now.
I also don't buy into the "better community" argument. The biggest asshats I've ever met were in WoW and EVE. And I love both of those games. But certainly the sub did not reduce the rate of asshats.
Is there a AAA title released recently that was P2P?
Or should I say, is there a title that was claimed ot be AAA that was even a B title recently that was P2P?
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
I wasn't trying to make a point, was just asking a question.
Last AAA release of P2P I think was Rift and SWTOR, both in 2011. I can not think of any AAA titles since then.
TSW and TERA released p2p
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
SWTOR falls into what I was saying, company thought it was AAA and spent like it was AAA, it turned out not to even be an A game.
As for your question, I would say no, others would say Age of Wushu and Path of Exile. I do believe that Otherland has a good chance of being one later this year.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
People who really have no clue will logically flock to post comments like this, makes them feel special for paying money every month for reasons that no longer apply when it was created.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Played TSW, but was not sure how it launched as I understand they changed up the pay model on it.
So, have any AAA games launched F2P? (I ask again)
I am not trying to make a point here. GW1 was the first game I remember being F2P (outside of box cost) and was not really an MMO, but did have community. LOTRO is the first AAA sub game I can remember going to F2P with cash shop. Since then, many games have followed (EQ2, AOC, Warhammer). And other using F2P more as a long intro to game (Free for 20 levels or similar).
It seems the best business model is Box sales + Subs + expansion or two (should put the game at 18-24 months) then move to F2P to get an uptick in population as game gets stale...new revenue.