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If you stay true to the heart of what made DAoC fantastic and just enhance areas that need improvement or tweaks I will pledge more. I feel that there are many people trying to mold CU into something completely different than the original and I just don't understand that at all.
That is all.
Comments
Make it like DAOC where it matters:
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
That's great I would also add:
DF should be (TBD)
What's the problem with BGs? DAoC BGs were AWESOME! We want it to be more like DAoC after all...
I'll add some more:
- no collision detection (TBD)
- no pulls/knockbacks/leaps (TBD)
- persistent battlegrounds for new players [PvP tutorial] (TBD)
- you never lose realm points (TBD)
I hope we get some answers on all the TBDs before the kickstarter.
I really like the points the op listed. I never played DAoC but tha post makes me feel like I missed something.
Sounds like the recipe for an awesome pvp game.
Bige - Bors.
Bigge, Zmallz, Reiggn, Faty)
(Everquest(99-02), Lineage(01-02), DAoC(02-09), WoW(07), WAR(10-11), Rift(11)
Nothing Current.
"What's the problem with BGs? DAoC BGs were AWESOME! We want it to be more like DAoC after all..."
DAOC BG's were kinda good. I said instant Bg's like WAR/ GW 2 etc. where you get matched with other people and then you fight 10-15 minutes and after it your team won, or the other team won. This is cool but only for a few days. It's really bad for the game after some time.
Agreed that DAOC type BGs are good, and that the "wait in queue, get teleported into arena with 5 random realm mates where you fight in a small area against exactly 2 other teams consiting of 5 other players each" or whatever is very bad and stupid. Terrible pvp, terrible design. What was good about the BGs in DAOC was that you started in a keep, made your own groups, and headed out into the zone to find your own fights or assault the keep. What was waiting for you? Could be all kinds of shit. It wasn't some pre determind 5v5v5 crap so that the winning team can buy pvp gear faster with the tokens for winning the match.
BGs in DAoC was better than full PvP in other games, the "rythm" or speed of battles was simply perfect, not too slow, not too fast, almost felt like tabletop RPGs, plus the randomness of the damages inflicted you'd simply go "woot ! X amount of damage this time ! "
and good points there on initial post, VERY good points as to what made DAoC the best.
Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR
Well my biggest problem with it is.
Yesterday I posted on the official forums and was quite sad when one of the DEVS came on and said there would be no PVE.
No PVE?? I loved DAOC for the RVR/PVP but I also had MANY fun nights doing PVE with groups of people fighting the AI.
I just dont understand how they could ignore half the player base and make it PVP and Crafting only..
If they don't change it I doubt my Wife and I will be playing it..
Someone for the love of GOD make a TRUE DAOC 2!!
That should say .. "No PvE Leveling"
And their are no "official" forums at this time.
I like alot of the list from the first couple of posts.
The battlegrounds I'm sorta torn on. BG's in most games I don't care for that much. But Thid/Cale I had a ton of fun with in DAOC. I even had speciality characters with xp turned off for the 2 bg's in DAOC. Was fun for doing something different, or hanging out with friends, trying new stuff etc.
A cave spec shaman with the ability for his DOTS to crit in cale..single handely defended keep vs 20+ attacks...stacking AOE crit dots ftw.
All hunter group in Thid...simul attacking from stealth killing people. 8 man groups running in the BG's where quite fun. And no stress.
I forgot all about Cale
I am also weary of the "limited PvE." We will just have to wait and see what they come up with before freaking out, though. If they put in just a small amount of PvE that is very challenging and rewarding I believe that could be enough to satisfy most. Afterall, some of my fondest memories from DAoC were going with my realm to slay Cuuldurach the Glimmer King (Hibernia's dragon).
Also, I think they should seriously consider implementing a Darkness Falls type of zone/dungeon in CU as it was one of the most innovative things within DAoC. How tragic would it be if such a wonderful idea was laid to waste?
There will be NPc monsters and guards, they just don't drop money/gear , and there's no pve character progression. All of,that comes from rvr activities.
im curious to see how they implement that, but that's what they've said.
so there absolutely will be non players to fight and kill, but for some rvr/crafting / housing motivation rather than player progression.
in my mind that pretty much guarantees a darkness falls style dungeon. I just wonder how they'll motivate people to go there besides killing other players. Fighting over some valuable resource I'm sure, but what
MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/
Since you brought up BD's..
Please for the love of god don't allow pets to go through keep doors/walls.
(\ /) ?
( . .)
c('')('')
If it was late and no one I knew was on, I would go solo in thid and have a blast. So often there would be just a few others and we would group up and go camp keeps/roam. So many times we've only had a few ppl and decided "fuck it. Let's take CK." Good times.
http://www.mmorpg.com/blogs/PerfArt
Having to suicide over and over to drop you exp before you leveled out?
Ah the good 'ol days
Ozek - DAOC
Niix - Other games that sucked
YESSS!!!!! Completely forgot about that hahahahahaha
http://www.mmorpg.com/blogs/PerfArt
When did he say it won't be like DAoC? I smell bullshit.
50 RvR is the most fun you could have in DoaC ..
Thid was just faster because the battle was practically on the other side of the gate.