Originally posted by CluckingChicken This is really getting out of hand. Why would he spend millions of his own money making a DAoC clone? From the get-go he has clearly stated that it WON'T be like DAoC. He's not going to cater to all 100-200 of you guys who want to have outdated mechanics. Old school style =/= shitty mechanics built around dial-up internet. Its only going to be old school where it matters.
When did he say it won't be like DAoC? I smell bullshit.
Not sure where but he did say this was not going to be a DAoC 2. I wished it was a DAoC 2 myself.
Originally posted by CluckingChicken This is really getting out of hand. Why would he spend millions of his own money making a DAoC clone? From the get-go he has clearly stated that it WON'T be like DAoC. He's not going to cater to all 100-200 of you guys who want to have outdated mechanics. Old school style =/= shitty mechanics built around dial-up internet. Its only going to be old school where it matters.
Ummmm maybe because daoc made him millions of dollars and it still holds the title for best RvR for a huge portion of the mmo community even though it is over ten years old. And he never stated it won't be like daoc, only that its not a sequel. Funny you said that because almost all of his FPs go right along with daoc of old.
Originally posted by CluckingChicken This is really getting out of hand. Why would he spend millions of his own money making a DAoC clone? From the get-go he has clearly stated that it WON'T be like DAoC. He's not going to cater to all 100-200 of you guys who want to have outdated mechanics. Old school style =/= shitty mechanics built around dial-up internet. Its only going to be old school where it matters.
When did he say it won't be like DAoC? I smell bullshit.
Not sure where but he did say this was not going to be a DAoC 2. I wished it was a DAoC 2 myself.
Right, he did say it wasn't daoc 2, but never said it wouldn't be like daoc.
=x I leveled to 29 once on a vamp in thid. That was a fun day. Anyway, I don't see the point in having BGs when you will be able to compete in the frontiers at the start.
Some of you people need to watch more judge Judy He cannot legally make a spiritual successor to daoc as its rights are owned by ea/mythic He will get sued lol But what he can do is use the same principles as mechanics that made daoc such a pvp success
Originally posted by dynamicipftw By the way uthgard has a great BGs and especially thidranki. If their 50 RvR was even half as fun as their thid I would still play...
50 RvR is the most fun you could have in DoaC ..
Thid was just faster because the battle was practically on the other side of the gate.
I disagree. Perhaps I'm in the minority but I found Thid/Cale/Molvik to the most fun I ever had in DAoC. RvR was fun and had it's place. But in the BG's action was quicker to get to, fights were easier to find, classes were better balanced with fewer iwin buttons, and you could REALISTICALLY play as a visible solo, stealth, duo, 8man, or even zerg. There are now only two viable playstyles in 50 RvR in DAoC. 8man and zerg (both stealth and visible).
Originally posted by Odaman =x I leveled to 29 once on a vamp in thid. That was a fun day. Anyway, I don't see the point in having BGs when you will be able to compete in the frontiers at the start.
Here's some points for why CU might have BGs:
When you first create a character, you won't know how to play it. Having a BG would give you a place to learn how to play it without embarassing yourself and hurting a group trying to accomplish serious tasks in the real frontier.
BGs are better suited for when you don't have a lot of time to play. They are smaller, the action is usually focused in one place (center keep), and lower level toons can compete better there because RR 11s wouldn't be allowed in.
Originally posted by dynamicipftw By the way uthgard has a great BGs and especially thidranki. If their 50 RvR was even half as fun as their thid I would still play...
50 RvR is the most fun you could have in DoaC ..
Thid was just faster because the battle was practically on the other side of the gate.
I disagree. Perhaps I'm in the minority but I found Thid/Cale/Molvik to the most fun I ever had in DAoC. RvR was fun and had it's place. But in the BG's action was quicker to get to, fights were easier to find, classes were better balanced with fewer iwin buttons, and you could REALISTICALLY play as a visible solo, stealth, duo, 8man, or even zerg. There are now only two viable playstyles in 50 RvR in DAoC. 8man and zerg (both stealth and visible).
While you are most certainly entitled to disagree, there are some points you made that you should reconsider.
Battles, as I said take less traveling to get to but the classes were definitely not balance because the classes didnt properly scale until 50. You had Skalds edging out Heroes/Armsman in damage. The "iWin" button for me was the Valks insta AoE heal which was grossly OP because of its low cooldown and horrible scaling at lower levels. Mezz/stuns were uncureable until the higher BG's unless you just so happen to have a anti-mezz caster near by.
What was fun for me was soloing trying to make a name for myself. So I was out roaming the frontiers avoiding the main paths in an effort dodge the zergs, dispatching stragglers in route to large scale battles or to defend their keep/tower. Running into fellow soloist that respected the solo game and we would do our dance... Great times for me.
P.S ... My main was a Shield Valk so I was certainly visable.
Originally posted by Niix_Ozek Some of you people need to watch more judge Judy He cannot legally make a spiritual successor to daoc as its rights are owned by ea/mythic He will get sued lol But what he can do is use the same principles as mechanics that made daoc such a pvp success
Actually he could, provided he didn't use anything that belongs to EA. Spiritual successor implies that the game is made in the spirit of one that came before it, it doesn't have to be That Game 2 to qualify as a spiritual successor. As far as DAoC 2, no he can't do that as long as it belongs to EA.
You might as well have made another " i want daoc 2.0 thread" "id fund that like nobodies business" etc...
Instead of acting childish with the "give me what I want or I'm going home" attitude....either embrace CU for what it is going to be or indeed, go home.
CU WILL be like daoc, in spirit. in RVR...with a lot of new stuff and old stuff that worked.....
Mark is listening to us players but you can read the blogs and understand the Vision(tm) and that Vision(tm) will be realized soon(tm)
This is a specialized train we're getting on by pledging. It won't wreck, it will reach it's destination. Only thing left is for individuals to decide if THEY....want to be on this train.
The first several posts have some awesome ideas. The only thing I will point out is that in DAoC the BGs were for people that were not max level, which is why they didn't take anything away from RVR. When you hit max level you went to the big boys room.
The only dispute I have is that we either need collision detection or at the very least some way to stop people from running through casters constantly so they can't complete a spell.
Also, I have mentioned it before, but casters must be able to cast while in combat. I never understood being defenseless just because someone ran up to you in a pvp-centric game.
Oh, and getting back on point, I am very interested in this game, but I am poor so the only thing that could motivate me enough to actually give money to Kickstarter was if it actually WAS DAoC II, even if it was given a different name for copyright reasons. As I understand this concept, it will be sort of DAoC-ish kind of sort of, but maybe not.
Currently playing: Rift Played: SWToR, Aion,EQ, Dark Age of Camelot World of Warcraft, AoC
While you are most certainly entitled to disagree, there are some points you made that you should reconsider.
Battles, as I said take less traveling to get to but the classes were definitely not balance because the classes didnt properly scale until 50. You had Skalds edging out Heroes/Armsman in damage. The "iWin" button for me was the Valks insta AoE heal which was grossly OP because of its low cooldown and horrible scaling at lower levels. Mezz/stuns were uncureable until the higher BG's unless you just so happen to have a anti-mezz caster near by.
One of the reasons the BG's were so popular WAS the fact that the class balance was better. That doesn't mean balance was perfect. Far from it, but it was better than at 50. Valk's were not always around, the BG's existed before Valk's. And if I remember right Mythic did finally nerf the insta heal in Thid. Player skill contributed more to winning than bad scaling of class abilities (assuming you had a decent template and a buffbot). Most of the Thid regulars (myself included) could take just about any class and win more 1v1's than lose. My favorite was a 2h sword Hunter. Most people saw a non-bow Hunter and thought easy kill.
Originally posted by Raventree
The first several posts have some awesome ideas. The only thing I will point out is that in DAoC the BGs were for people that were not max level, which is why they didn't take anything away from RVR. When you hit max level you went to the big boys room.
I would venture a guess to say that most of the BG regulars also had toons in 50 RvR. Most times I saw more people in Thid than most individual RvR zones had after ToA and through minotaur-r-us when I quit.
The first several posts have some awesome ideas. The only thing I will point out is that in DAoC the BGs were for people that were not max level, which is why they didn't take anything away from RVR. When you hit max level you went to the big boys room.
I would venture a guess to say that most of the BG regulars also had toons in 50 RvR. Most times I saw more people in Thid than most individual RvR zones had after ToA and through minotaur-r-us when I quit.
Yes, I will give you that. I often switched to Thidranki to play around when it was slow on the frontier as well. What I meant was there was no max-level BGs competing directly with RVR. Plus the frontier was endgame so your goal was to kick as much butt out there as you could and not to raid as much as you could and then maybe PVP once in a while.
Currently playing: Rift Played: SWToR, Aion,EQ, Dark Age of Camelot World of Warcraft, AoC
The first several posts have some awesome ideas. The only thing I will point out is that in DAoC the BGs were for people that were not max level, which is why they didn't take anything away from RVR. When you hit max level you went to the big boys room.
I would venture a guess to say that most of the BG regulars also had toons in 50 RvR. Most times I saw more people in Thid than most individual RvR zones had after ToA and through minotaur-r-us when I quit.
Yes, I will give you that. I often switched to Thidranki to play around when it was slow on the frontier as well. What I meant was there was no max-level BGs competing directly with RVR. Plus the frontier was endgame so your goal was to kick as much butt out there as you could and not to raid as much as you could and then maybe PVP once in a while.
There actually *kind of* was a BG competing directly with 50 RvR. I wasn't one of the original BG's, but it was a huge flop. I don't even remember the name of it lol. It was 45-49.5 and up to RR5 I believe, but my memory could be wrong as I never used it.
I guess my point with that just because it was a BG didn't make it automatically successfull. Perhaps part of it was the layout of that BG, I heard it was horrible. I have my own opinions on why people preferred Thid/Molvik.
There actually *kind of* was a BG competing directly with 50 RvR. I wasn't one of the original BG's, but it was a huge flop. I don't even remember the name of it lol. It was 45-49.5 and up to RR5 I believe, but my memory could be wrong as I never used it.
I guess my point with that just because it was a BG didn't make it automatically successfull. Perhaps part of it was the layout of that BG, I heard it was horrible. I have my own opinions on why people preferred Thid/Molvik.
Well that BG didn't really compete with RVR at all, haha. It wasn't much fun and not many people used it. I think you might be right, the layout might have been part of the reason. I only hopped in there when I was taking a break from grinding out those last few levels.
Currently playing: Rift Played: SWToR, Aion,EQ, Dark Age of Camelot World of Warcraft, AoC
If you stay true to the heart of what made DAoC fantastic and just enhance areas that need improvement or tweaks I will pledge more. I feel that there are many people trying to mold CU into something completely different than the original and I just don't understand that at all.
That is all.
CU is not DAoC there is no "staying true to the originlal" MJ has already said its not DAoC 2. CU will be missing alot of things that made DAoC great (PVE and dungeons like darkness falls that made DAoC great)
Don't kid yourself the only things CU shares with DAoC is MJ and the 3 cultural realms at war.
If you stay true to the heart of what made DAoC fantastic and just enhance areas that need improvement or tweaks I will pledge more. I feel that there are many people trying to mold CU into something completely different than the original and I just don't understand that at all.
That is all.
The only people trying to make it something it isnt are the DAOC 2 whiners. NONE of you seem to have actually put the time in to read his posts on the website WHICH CLEARLY STATE that this game IS NOT DAOC2, IS NOT THE SPIRITUAL SUCCESOR TO DAOC2.
Yet, post after post after post you have these morons constantly bitching that something they read is not inline with what DAOC was and why is this or that.
RTFM and then STFU.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
@winter and Hrimnir I just need to thank you. I was starting to believe I was one of the few people on this forum that isn't obsessed with the idea of a DAoC clone. Seriously guys, if you want to play classic DAoC, you already can. I'm not about to fund the development of a game that already exists. I'm here for a new RvR experience with some old fashioned beliefs thrown in. I hope all of you nostalgia elitists are proven wrong in the upcoming weeks.
Originally posted by CluckingChicken @winter and Hrimnir I just need to thank you. I was starting to believe I was one of the few people on this forum that isn't obsessed with the idea of a DAoC clone. Seriously guys, if you want to play classic DAoC, you already can. I'm not about to fund the development of a game that already exists. I'm here for a new RvR experience with some old fashioned beliefs thrown in. I hope all of you nostalgia elitists are proven wrong in the upcoming weeks.
Such strange comments. Why follow this game at all if you want something so different from the original DAoC. There are many games that have nothing to do with the original DAoC in development as I write this. You could be there trying to shape a new game into what specific game style that you desire. Yet you are here blasting fans of the original game who are excited that MJ could create a new game using the heart of what made the old so successful.
Please help me to understand how my desire to have some great concepts inserted into a new game is a bad thing? What's your deal?
Originally posted by CluckingChicken @winter and Hrimnir I just need to thank you. I was starting to believe I was one of the few people on this forum that isn't obsessed with the idea of a DAoC clone. Seriously guys, if you want to play classic DAoC, you already can. I'm not about to fund the development of a game that already exists. I'm here for a new RvR experience with some old fashioned beliefs thrown in. I hope all of you nostalgia elitists are proven wrong in the upcoming weeks.
I got the impression from all of his Founding Principles was this game was going to cater to the niche market that want and "old school -*cough* daoc" MMO with tri realm and viking/arthur/tnn mythology ... If you don't think this game is an attempt to bring back pvp to something similar to the legend of PVP technology ( daoc ) you're clueless and in the wrong forum.
I personally am tired of people complaining they don't want a daoc clone, Of course it's not going to be a clone *sigh*, but all the founding principles so far ( for the most part ) are trending toward a DAOC style PVP game.
Some pretty insulting comments from you when all we are doing is trying to push concepts into this game that we find FUN and enjoyable. The exact same thing you are doing, we have the right and you have the right.
What's the problem with BGs? DAoC BGs were AWESOME! We want it to be more like DAoC after all...
I'll add some more:
- no collision detection (TBD)
- no pulls/knockbacks/leaps (TBD)
- persistent battlegrounds for new players [PvP tutorial] (TBD)
- you never lose realm points (TBD)
I hope we get some answers on all the TBDs before the kickstarter.
I love the BGs as I seldom go into NF. Since they added the quests to the BGs, I haven't bothered with the PVE zones. One thing I do hope CSE realizes during this design phase, some players will never be top end players and are happy to find a given level/BG to spend their time in. Instead of worrying about adding NPCs and things to do in a given RVR leveling area (ie BGs), it's those of us who enjoy a given level/BG who adds to the lore of that area as folks level their toons. Now one thing I hope CSE changes that WAR used was giving RPs to both sides (winner got the lion share) and not just the survivor that DAoC model uses. Reason being, if your in realm that is vastly underpopulated and always getting ganked on a regular basis, there has to be incentive for that side to press forward, else things are a two sided battle and that isn't what RVR is all about..
Midranki - To us, Thidranki Faste is not just some center keep, it's our field Guild Hall. Camelot Unchained's Kickstarter - Warrior Forever
Comments
Not sure where but he did say this was not going to be a DAoC 2. I wished it was a DAoC 2 myself.
Ummmm maybe because daoc made him millions of dollars and it still holds the title for best RvR for a huge portion of the mmo community even though it is over ten years old. And he never stated it won't be like daoc, only that its not a sequel. Funny you said that because almost all of his FPs go right along with daoc of old.
Right, he did say it wasn't daoc 2, but never said it wouldn't be like daoc.
He cannot legally make a spiritual successor to daoc as its rights are owned by ea/mythic
He will get sued lol
But what he can do is use the same principles as mechanics that made daoc such a pvp success
Ozek - DAOC
Niix - Other games that sucked
I disagree. Perhaps I'm in the minority but I found Thid/Cale/Molvik to the most fun I ever had in DAoC. RvR was fun and had it's place. But in the BG's action was quicker to get to, fights were easier to find, classes were better balanced with fewer iwin buttons, and you could REALISTICALLY play as a visible solo, stealth, duo, 8man, or even zerg. There are now only two viable playstyles in 50 RvR in DAoC. 8man and zerg (both stealth and visible).
Here's some points for why CU might have BGs:
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
While you are most certainly entitled to disagree, there are some points you made that you should reconsider.
Battles, as I said take less traveling to get to but the classes were definitely not balance because the classes didnt properly scale until 50. You had Skalds edging out Heroes/Armsman in damage. The "iWin" button for me was the Valks insta AoE heal which was grossly OP because of its low cooldown and horrible scaling at lower levels. Mezz/stuns were uncureable until the higher BG's unless you just so happen to have a anti-mezz caster near by.
What was fun for me was soloing trying to make a name for myself. So I was out roaming the frontiers avoiding the main paths in an effort dodge the zergs, dispatching stragglers in route to large scale battles or to defend their keep/tower. Running into fellow soloist that respected the solo game and we would do our dance... Great times for me.
P.S ... My main was a Shield Valk so I was certainly visable.
Actually he could, provided he didn't use anything that belongs to EA. Spiritual successor implies that the game is made in the spirit of one that came before it, it doesn't have to be That Game 2 to qualify as a spiritual successor. As far as DAoC 2, no he can't do that as long as it belongs to EA.
@op
You might as well have made another " i want daoc 2.0 thread" "id fund that like nobodies business" etc...
Instead of acting childish with the "give me what I want or I'm going home" attitude....either embrace CU for what it is going to be or indeed, go home.
CU WILL be like daoc, in spirit. in RVR...with a lot of new stuff and old stuff that worked.....
Mark is listening to us players but you can read the blogs and understand the Vision(tm) and that Vision(tm) will be realized soon(tm)
This is a specialized train we're getting on by pledging. It won't wreck, it will reach it's destination. Only thing left is for individuals to decide if THEY....want to be on this train.
All aboard, next stop RVR baby, yeah.
The first several posts have some awesome ideas. The only thing I will point out is that in DAoC the BGs were for people that were not max level, which is why they didn't take anything away from RVR. When you hit max level you went to the big boys room.
The only dispute I have is that we either need collision detection or at the very least some way to stop people from running through casters constantly so they can't complete a spell.
Also, I have mentioned it before, but casters must be able to cast while in combat. I never understood being defenseless just because someone ran up to you in a pvp-centric game.
Oh, and getting back on point, I am very interested in this game, but I am poor so the only thing that could motivate me enough to actually give money to Kickstarter was if it actually WAS DAoC II, even if it was given a different name for copyright reasons. As I understand this concept, it will be sort of DAoC-ish kind of sort of, but maybe not.
Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC
One of the reasons the BG's were so popular WAS the fact that the class balance was better. That doesn't mean balance was perfect. Far from it, but it was better than at 50. Valk's were not always around, the BG's existed before Valk's. And if I remember right Mythic did finally nerf the insta heal in Thid. Player skill contributed more to winning than bad scaling of class abilities (assuming you had a decent template and a buffbot). Most of the Thid regulars (myself included) could take just about any class and win more 1v1's than lose. My favorite was a 2h sword Hunter. Most people saw a non-bow Hunter and thought easy kill.
Yes, I will give you that. I often switched to Thidranki to play around when it was slow on the frontier as well. What I meant was there was no max-level BGs competing directly with RVR. Plus the frontier was endgame so your goal was to kick as much butt out there as you could and not to raid as much as you could and then maybe PVP once in a while.
Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC
There actually *kind of* was a BG competing directly with 50 RvR. I wasn't one of the original BG's, but it was a huge flop. I don't even remember the name of it lol. It was 45-49.5 and up to RR5 I believe, but my memory could be wrong as I never used it.
I guess my point with that just because it was a BG didn't make it automatically successfull. Perhaps part of it was the layout of that BG, I heard it was horrible. I have my own opinions on why people preferred Thid/Molvik.
Well that BG didn't really compete with RVR at all, haha. It wasn't much fun and not many people used it. I think you might be right, the layout might have been part of the reason. I only hopped in there when I was taking a break from grinding out those last few levels.
Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC
CU is not DAoC there is no "staying true to the originlal" MJ has already said its not DAoC 2. CU will be missing alot of things that made DAoC great (PVE and dungeons like darkness falls that made DAoC great)
Don't kid yourself the only things CU shares with DAoC is MJ and the 3 cultural realms at war.
Don't kid yourself. MJ has already said there are a lot of things from DAoC that will be an inspiration for CU.
The only people trying to make it something it isnt are the DAOC 2 whiners. NONE of you seem to have actually put the time in to read his posts on the website WHICH CLEARLY STATE that this game IS NOT DAOC2, IS NOT THE SPIRITUAL SUCCESOR TO DAOC2.
Yet, post after post after post you have these morons constantly bitching that something they read is not inline with what DAOC was and why is this or that.
RTFM and then STFU.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
Such strange comments. Why follow this game at all if you want something so different from the original DAoC. There are many games that have nothing to do with the original DAoC in development as I write this. You could be there trying to shape a new game into what specific game style that you desire. Yet you are here blasting fans of the original game who are excited that MJ could create a new game using the heart of what made the old so successful.
Please help me to understand how my desire to have some great concepts inserted into a new game is a bad thing? What's your deal?
I got the impression from all of his Founding Principles was this game was going to cater to the niche market that want and "old school -*cough* daoc" MMO with tri realm and viking/arthur/tnn mythology ... If you don't think this game is an attempt to bring back pvp to something similar to the legend of PVP technology ( daoc ) you're clueless and in the wrong forum.
I personally am tired of people complaining they don't want a daoc clone, Of course it's not going to be a clone *sigh*, but all the founding principles so far ( for the most part ) are trending toward a DAOC style PVP game.
Some pretty insulting comments from you when all we are doing is trying to push concepts into this game that we find FUN and enjoyable. The exact same thing you are doing, we have the right and you have the right.
Ozek - DAOC
Niix - Other games that sucked
I love the BGs as I seldom go into NF. Since they added the quests to the BGs, I haven't bothered with the PVE zones. One thing I do hope CSE realizes during this design phase, some players will never be top end players and are happy to find a given level/BG to spend their time in. Instead of worrying about adding NPCs and things to do in a given RVR leveling area (ie BGs), it's those of us who enjoy a given level/BG who adds to the lore of that area as folks level their toons. Now one thing I hope CSE changes that WAR used was giving RPs to both sides (winner got the lion share) and not just the survivor that DAoC model uses. Reason being, if your in realm that is vastly underpopulated and always getting ganked on a regular basis, there has to be incentive for that side to press forward, else things are a two sided battle and that isn't what RVR is all about..
Midranki - To us, Thidranki Faste is not just some center keep, it's our field Guild Hall.
Camelot Unchained's Kickstarter - Warrior Forever
YES,
just keep underwater combat out......