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  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by Grunch
    I like how suddenly everyone wants to "explore" pve areas. I'm sure you will have plenty of pve areas to explore per-faction. If this isn't enough boring pve for you then buy another account and start in different faction. I think by not allowing people to hold hands and pve side by side separates each realm until they finally meet on the battle field in ORvR. To me, this strengthens the realm vs realm aspect of the game that they are going for. If you still need to quench your thirst for boring dull lowbie pve areas you can buy the strategy guide and stare at the maps.

    Even in TES games you could not go everywhere. In Oblivion you could not goto Morrowind areas and the same with all the other games. IMO a real explorer will care more about how much they can explore and the quality of the content. Is each area truly massive? 

  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by sapphen
    Originally posted by Nanfoodle

    Ok, then lets talk real. This is the model they have given us, This is the game they have made and spent millions of bucks and 6 years of time making this game. So lets take what you want and talk for real on how it can fit in this current model/game. Lets talk like fans who love TES and find suggestions we can give the devs to make you explorer fans happy without telling the devs to chuck out the baby with the bath water. Or you here just to hate?

    I made an entire thread dedicated on the matter, you even responded to it.  This is what I mean when I say you don't make sense.

    Your suggestion is to make another game lol. Try a suggestion that can give you want you want in this game. Lets have a mega server so everyone can play together and now we are going to make one server all off on its own for Sapphen so he casn have his world. Not another player wants a different game so lets make him his own server and so on and so on. Wait everyone now has their own servers and its a singke player game, why did we make a mega server? New players will be so confused on what game they want to pick and if they pick the wrong one for their play style well there goes a customer. As I said stop hating on the game, and try making suggestions on how to get what you want with the current model/game. Or again I ask you, are you here just to hate?

  • GrunchGrunch Member Posts: 493
    Originally posted by Sovrath
    Originally posted by Grunch
    I like how suddenly everyone wants to "explore" pve areas. I'm sure you will have plenty of pve areas to explore per-faction. If this isn't enough boring pve for you then buy another account and start in different faction. I think by not allowing people to hold hands and pve side by side separates each realm until they finally meet on the battle field in ORvR. To me, this strengthens the realm vs realm aspect of the game that they are going for. If you still need to quench your thirst for boring dull lowbie pve areas you can buy the strategy guide and stare at the maps.

    Knock it off grunch you are trolling. And by your remarks you are either trying to cause trouble or you hvae never played an elder scrolls game.

    Maybe both.

    Knock it off because I do not agree with you? I'm just saying, the game isn't even out yet so no one knows exactly how big each area is. Also why would you want to the enemy pve area? If it is like DAoC then each realm will have its own area within the ORvR zones that will be explorable by everyone and also dangerous because the enemy can get you. Doesn't that sound more fun? The thrill and suspense of exploring the enemies ORvR zone instead of the pve lowbie lvling areas?

    I think the only realistic suggestion would be to have 3 servers, allowing players the ability to make a character of each realm per server.

    "I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."

  • SovrathSovrath Member LegendaryPosts: 32,963
    Originally posted by Nanfoodle
    Originally posted by Grunch
    I like how suddenly everyone wants to "explore" pve areas. I'm sure you will have plenty of pve areas to explore per-faction. If this isn't enough boring pve for you then buy another account and start in different faction. I think by not allowing people to hold hands and pve side by side separates each realm until they finally meet on the battle field in ORvR. To me, this strengthens the realm vs realm aspect of the game that they are going for. If you still need to quench your thirst for boring dull lowbie pve areas you can buy the strategy guide and stare at the maps.

    Even in TES games you could not go everywhere. In Oblivion you could not goto Morrowind areas and the same with all the other games. IMO a real explorer will care more about how much they can explore and the quality of the content. Is each area truly massive? 

    ok but this is a silly argument. Those areas weren't there. They were not fleshed out, there was no Morowind that was created but you had to create a new character solely to experience those areas.

    A better example would be You had Oblvion but you couldn't get into anvil. It was off limits. Which of course was not true, as it "was there".

    I've mentioned this elsewhere as well as the idea that many TES players want to be in Elsweyr one week and then travel up north to Skyrim. Eventually the call of morrowind will sound...

    TES players do find different ways to play but the idea of throwing off the shackles of being a prisoner to be greeted by the entire world and a "you are now on your own" text as you head off into the unknown is strong.

     

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • sapphensapphen Member UncommonPosts: 911
    Originally posted by Nanfoodle
    Originally posted by sapphen
    Originally posted by Nanfoodle

    Ok, then lets talk real. This is the model they have given us, This is the game they have made and spent millions of bucks and 6 years of time making this game. So lets take what you want and talk for real on how it can fit in this current model/game. Lets talk like fans who love TES and find suggestions we can give the devs to make you explorer fans happy without telling the devs to chuck out the baby with the bath water. Or you here just to hate?

    I made an entire thread dedicated on the matter, you even responded to it.  This is what I mean when I say you don't make sense.

    Your suggestion is to make another game lol. Try a suggestion that can give you want you want in this game. Lets have a mage server so everyone can play together and now we are going to make one server all off on its own for Sapphen so he casn have his world. Not another player wants a different game so lets make him his own server and so on and so on. Wait everyone now has their own servers and its a singke player game, why did we make a mega server? New players will be so confused on what game they want to pick and if they pick the wrong one for their play style well there goes a customer. As I said stop hating on the game, and try making suggestions on how to get what you want with the current model/game. Or again I ask you, are you here just to hate?

    No it's not.  It was to make a server with a different ruleset; no NPCs, just players and they could flag for FFA PvP, Faction-based PvP or stay non-combat.   You could switch between the rulesets on a persistent character, if you needed to talk to a NPC or vendor items then you would switch to the offical game.  There would be no need to create more servers, this would be for TES explorers and world PvP.

    Did you even read the idea or are you here just to hate on me?

  • sapphensapphen Member UncommonPosts: 911
    Originally posted by Sovrath
    Originally posted by Nanfoodle
    Originally posted by Grunch
    I like how suddenly everyone wants to "explore" pve areas. I'm sure you will have plenty of pve areas to explore per-faction. If this isn't enough boring pve for you then buy another account and start in different faction. I think by not allowing people to hold hands and pve side by side separates each realm until they finally meet on the battle field in ORvR. To me, this strengthens the realm vs realm aspect of the game that they are going for. If you still need to quench your thirst for boring dull lowbie pve areas you can buy the strategy guide and stare at the maps.

    Even in TES games you could not go everywhere. In Oblivion you could not goto Morrowind areas and the same with all the other games. IMO a real explorer will care more about how much they can explore and the quality of the content. Is each area truly massive? 

    ok but this is a silly argument. Those areas weren't there. They were not fleshed out, there was no Morowind that was created but you had to create a new character solely to experience those areas.

    A better example would be You had Oblvion but you couldn't get into anvil. It was off limits. Which of course was not true, as it "was there".

    I've mentioned this elsewhere as well as the idea that many TES players want to be in Elsweyr one week and then travel up north to Skyrim. Eventually the call of morrowind will sound...

    TES players do find different ways to play but the idea of throwing off the shackles of being a prisoner to be greeted by the entire world and a "you are now on your own" text as you head off into the unknown is strong.

    I know right?  The areas wasn't there to explore but when they finally do add all of them, they restrict them to a faction.

  • GrunchGrunch Member Posts: 493
    Originally posted by sapphen
    Originally posted by Nanfoodle
    Originally posted by sapphen
    Originally posted by Nanfoodle

    Ok, then lets talk real. This is the model they have given us, This is the game they have made and spent millions of bucks and 6 years of time making this game. So lets take what you want and talk for real on how it can fit in this current model/game. Lets talk like fans who love TES and find suggestions we can give the devs to make you explorer fans happy without telling the devs to chuck out the baby with the bath water. Or you here just to hate?

    I made an entire thread dedicated on the matter, you even responded to it.  This is what I mean when I say you don't make sense.

    Your suggestion is to make another game lol. Try a suggestion that can give you want you want in this game. Lets have a mage server so everyone can play together and now we are going to make one server all off on its own for Sapphen so he casn have his world. Not another player wants a different game so lets make him his own server and so on and so on. Wait everyone now has their own servers and its a singke player game, why did we make a mega server? New players will be so confused on what game they want to pick and if they pick the wrong one for their play style well there goes a customer. As I said stop hating on the game, and try making suggestions on how to get what you want with the current model/game. Or again I ask you, are you here just to hate?

    No it's not.  It was to make a server with a different ruleset; no NPCs, just players and they could flag for FFA PvP, Faction-based PvP or stay non-combat.   You could switch between the rulesets on a persistent character, if you needed to talk to a NPC or vendor items then you would switch to the offical game.  There would be no need to create more servers, this would be for TES explorers and world PvP.

    Did you even read the idea or are you here just to hate on me?

    Omg Sapphen that is by far one of the most horrible ideas for an mmo ever. I almost forgot about it until you reposted this steamy pile of an idea that is your idea.

    P.S. that is seriously one bad idea.. unless you hate video games and making money.

     

    The only real thing I think they can do at this point would be to add 2 more servers to allow people to make characters of each faction per server. I honestly think they are going for a "realm pride" thing by having 1 server.

    "I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."

  • jimdandy26jimdandy26 Member Posts: 527
    Originally posted by sapphen

    No it's not.  It was to make a server with a different ruleset; no NPCs, just players and they could flag for FFA PvP, Faction-based PvP or stay non-combat.   You could switch between the rulesets on a persistent character, if you needed to talk to a NPC or vendor items then you would switch to the offical game.  There would be no need to create more servers, this would be for TES explorers and world PvP.

    Did you even read the idea or are you here just to hate on me?

    No, we read your idea. It was dismissed because it breaks one of the cardinal rules of game design. Your mechanics should all play towards your games overall premise. Besides that, as much as you choose not to accept its a shit ton of work for very little payoff.

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by sapphen
    Originally posted by Sovrath
    Originally posted by Nanfoodle
    Originally posted by Grunch
    I like how suddenly everyone wants to "explore" pve areas. I'm sure you will have plenty of pve areas to explore per-faction. If this isn't enough boring pve for you then buy another account and start in different faction. I think by not allowing people to hold hands and pve side by side separates each realm until they finally meet on the battle field in ORvR. To me, this strengthens the realm vs realm aspect of the game that they are going for. If you still need to quench your thirst for boring dull lowbie pve areas you can buy the strategy guide and stare at the maps.

    Even in TES games you could not go everywhere. In Oblivion you could not goto Morrowind areas and the same with all the other games. IMO a real explorer will care more about how much they can explore and the quality of the content. Is each area truly massive? 

    ok but this is a silly argument. Those areas weren't there. They were not fleshed out, there was no Morowind that was created but you had to create a new character solely to experience those areas.

    A better example would be You had Oblvion but you couldn't get into anvil. It was off limits. Which of course was not true, as it "was there".

    I've mentioned this elsewhere as well as the idea that many TES players want to be in Elsweyr one week and then travel up north to Skyrim. Eventually the call of morrowind will sound...

    TES players do find different ways to play but the idea of throwing off the shackles of being a prisoner to be greeted by the entire world and a "you are now on your own" text as you head off into the unknown is strong.

    I know right?  The areas wasn't there to explore but when they finally do add all of them, they restrict them to a faction.

    Ok, lets start there. Your idea means the devs need to make a rule set that ripps out NPC. Where do you sell your vendor trash? Cant be a drakelf in a highelf land and have a highelf vendor there. So now the devs need to add generic vendors. This is taking their time to make a new game. To reword the world they made. Got another suggestion on how you can go anywhere with the current game and not make the devs redo the world? 

    I personally think test server tech is the best way. You get to make a copy of your char to a test server and play it. I think you should be able to make a copy of your char to another factions map but it would change your race. Keep all progression synced and now you dont need to roll a new char and you dont break a factions/palyers imerssion by seeing a highelf in a darkelfs area as they kill highelf NPCs.

  • sapphensapphen Member UncommonPosts: 911
    Originally posted by Grunch

    Omg Sapphen that is by far one of the most horrible ideas for an mmo ever. I almost forgot about it until you reposted this steamy pile of an idea that is your idea.

    P.S. that is seriously one bad idea.. unless you hate video games and making money.

    The only real thing I think they can do at this point would be to add 2 more servers to allow people to make characters of each faction per server. I honestly think they are going for a "realm pride" thing by having 1 server.

    How is it a bad idea?  Even DAoC done something similar by having servers with different rulesets.  This is not my first choice but it is the easiest way to add an alternate ruleset without a lot of work.  It would allow players to explore and world PvP.

    "Add 2 more servers to allow people to make characters of each faction..."  you have no idea how this game works do you?

     

    Originally posted by jimdandy26
    Originally posted by sapphen

    No it's not.  It was to make a server with a different ruleset; no NPCs, just players and they could flag for FFA PvP, Faction-based PvP or stay non-combat.   You could switch between the rulesets on a persistent character, if you needed to talk to a NPC or vendor items then you would switch to the offical game.  There would be no need to create more servers, this would be for TES explorers and world PvP.

    Did you even read the idea or are you here just to hate on me?

    No, we read your idea. It was dismissed because it breaks one of the cardinal rules of game design. Your mechanics should all play towards your games overall premise. Besides that, as much as you choose not to accept its a shit ton of work for very little payoff.

    You and noodle read it together?

    Many people goofed off in TES games and I think this server could be for that.  It's a pseudo sandbox, an open world playground populated by players.  If you want to play towards the games overall premise then you should play on the official server.

    We don't know how much work it will be but it's much less work than some other suggestions.  At least it would give explorers and world PvP fans what they want without effecting the official game.  This isn't my first choice but it is a quick fix.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by Grunch
    Originally posted by sapphen
    Originally posted by Nanfoodle
    Originally posted by sapphen
    Originally posted by Nanfoodle

    Ok, then lets talk real. This is the model they have given us, This is the game they have made and spent millions of bucks and 6 years of time making this game. So lets take what you want and talk for real on how it can fit in this current model/game. Lets talk like fans who love TES and find suggestions we can give the devs to make you explorer fans happy without telling the devs to chuck out the baby with the bath water. Or you here just to hate?

    I made an entire thread dedicated on the matter, you even responded to it.  This is what I mean when I say you don't make sense.

    Your suggestion is to make another game lol. Try a suggestion that can give you want you want in this game. Lets have a mage server so everyone can play together and now we are going to make one server all off on its own for Sapphen so he casn have his world. Not another player wants a different game so lets make him his own server and so on and so on. Wait everyone now has their own servers and its a singke player game, why did we make a mega server? New players will be so confused on what game they want to pick and if they pick the wrong one for their play style well there goes a customer. As I said stop hating on the game, and try making suggestions on how to get what you want with the current model/game. Or again I ask you, are you here just to hate?

    No it's not.  It was to make a server with a different ruleset; no NPCs, just players and they could flag for FFA PvP, Faction-based PvP or stay non-combat.   You could switch between the rulesets on a persistent character, if you needed to talk to a NPC or vendor items then you would switch to the offical game.  There would be no need to create more servers, this would be for TES explorers and world PvP.

    Did you even read the idea or are you here just to hate on me?

    Omg Sapphen that is by far one of the most horrible ideas for an mmo ever. I almost forgot about it until you reposted this steamy pile of an idea that is your idea.

    P.S. that is seriously one bad idea.. unless you hate video games and making money.

     

    The only real thing I think they can do at this point would be to add 2 more servers to allow people to make characters of each faction per server. I honestly think they are going for a "realm pride" thing by having 1 server.

    That wont work as well. Every map is designed for that faction. You have quests and stories all designed for that faction. To do that they would need to start reworking all that and then there is the VO studio time. 

  • SovrathSovrath Member LegendaryPosts: 32,963
    Originally posted by Nanfoodle
     

    Ok, lets start there. Your idea means the devs need to make a rule set that ripps out NPC. Where do you sell your vendor trash? Cant be a drakelf in a highelf land and have a highelf vendor there. So now the devs need to add generic vendors. This is taking their time to make a new game. To reword the world they made. Got another suggestion on how you can go anywhere with the current game and not make the devs redo the world? 

     

    Not saying that one idea is better than another but your above suggestion is not going to take a team of their best thinkers to implement.

    I can't imagine it would require cutting edge tech to just make a black market area where anyone could dump thier stuff and get supplies. Heck, it could even be an instance.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • MaelwyddMaelwydd Member Posts: 1,123
    Originally posted by Nanfoodle

    What suggestion? That everything should be scraped and start over with a real TSE MMO? You hate the game, you hate the lore ESO has made for this game, you hate the core model picked. You just hate evrything.

    I have been very vocal about how I think their design is the wrong one for the game. I will continue to be vocal about it. I don't hate the game, it isn't a game yet! I just think their design chooses are wrong and have offered MANY ways they could have made a game similar to what we expect from a TES game while also being an MMO. Copy/pasting DAOC isn't it.

    As for the lore there are some things that I dislike but againthat goes back to their design. Their lore is poor simply becuase they have forced themselves into a corner. Do you really think they would have gone to the trouble of trying to come up with the story for the Orcs making friends with their long time persecutors. If nothing else their God malacath would strike the cowards down. There are a lot of problems with the lore but that isn't my main concern because if they fixed their main problem lore would be fine.

    I don't hate the core model either. 3 faction PvP is a good model. The problem is how they forced EVERYTHING else into their restrictive design to make it work, basically ignoring what TES games are popular for, and not things that couldn't be reproduced.

    You have stated you wont buy or play the game and if I remember right you even stated once you wont even play beta but that may have been someone else.

    No I have said that with the information available currently I don't think I will get the game. There is room for change. Hopefully I can get my hand son the game during beta to see if I can live with their deisgn.

    You have stated you have a game you like and will keep playing it and you have a guild thats happy there.

    Not sure where you got that, I am not really a guild joiner. I have stated though that I know people in guilds who are having massive headaches trying to work out how they will play the game as a guild though.

    So you are not here to make the game better, your here to hate. So again what positive suggestions do you have, other then chucking out the baby with the bath water?

    Not here to hate at all. Just because I think there have made mistake and state them vocally and without being bullied into being quiet doesn't mean hate.

    As for positive suggestions...how about using their megaserver technology to allow different rulesets to work. Just as you can tick the 'roleplayer' box you should have the same oppoertunity to tick the 'open world PvP' or 'flagged PvP' or 'Explorer' boxes and that will stick you on a server with likeminded people.

    I actually made that suggestion in a direct reply to you but I guess, just like you did with that suggestion, you will just ignore it and then come back in another post and call me a hater withhout and suggestions!!!

     

  • sapphensapphen Member UncommonPosts: 911
    Originally posted by Nanfoodle

    Ok, lets start there. Your idea means the devs need to make a rule set that ripps out NPC. Where do you sell your vendor trash? Cant be a drakelf in a highelf land and have a highelf vendor there. So now the devs need to add generic vendors. This is taking their time to make a new game. To reword the world they made. Got another suggestion on how you can go anywhere with the current game and not make the devs redo the world?

    You wouldn't get loot while in the Explorer version, if you want to sell items then you can switch to the official game.  This is just a playground for players to run around in, explore and world PvP.

    I think everyone should be bumped up to peak level (like in Cyrodiil) and in the future, if it becomes popular, then they could add world-mini-bosses, wPVP arenas, or other things to do.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by sapphen
    Originally posted by Grunch

    Omg Sapphen that is by far one of the most horrible ideas for an mmo ever. I almost forgot about it until you reposted this steamy pile of an idea that is your idea.

    P.S. that is seriously one bad idea.. unless you hate video games and making money.

    The only real thing I think they can do at this point would be to add 2 more servers to allow people to make characters of each faction per server. I honestly think they are going for a "realm pride" thing by having 1 server.

    How is it a bad idea?  Even DAoC done something similar by having servers with different rulesets.  This is not my first choice but it is the easiest way to add an alternate ruleset without a lot of work.  It would allow players to explore and world PvP.

    "Add 2 more servers to allow people to make characters of each faction..."  you have no idea how this game works do you?

     

    Originally posted by jimdandy26
    Originally posted by sapphen

    No it's not.  It was to make a server with a different ruleset; no NPCs, just players and they could flag for FFA PvP, Faction-based PvP or stay non-combat.   You could switch between the rulesets on a persistent character, if you needed to talk to a NPC or vendor items then you would switch to the offical game.  There would be no need to create more servers, this would be for TES explorers and world PvP.

    Did you even read the idea or are you here just to hate on me?

    No, we read your idea. It was dismissed because it breaks one of the cardinal rules of game design. Your mechanics should all play towards your games overall premise. Besides that, as much as you choose not to accept its a shit ton of work for very little payoff.

    You and noodle read it together?

    Many people goofed off in TES games and I think this server could be for that.  It's a pseudo sandbox, an open world playground populated by players.  If you want to play towards the games overall premise then you should play on the official server.

    We don't know how much work it will be but it's much less work than some other suggestions.  At least it would give explorers and world PvP fans what they want without effecting the official game.  This isn't my first choice but it is a quick fix.

    Your idea is not a rule set when the devs need to start reworking the game. A rule set is a simple set of rules that change how player and sometimes NPC interact with eachother. Like FFA PvP. Your idea is nothing like a rule set. You have taken no time to think about what it would take in dev time to do. Remove all faction NPC woot fixed. No!

  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by sapphen
    Originally posted by Nanfoodle

    Ok, lets start there. Your idea means the devs need to make a rule set that ripps out NPC. Where do you sell your vendor trash? Cant be a drakelf in a highelf land and have a highelf vendor there. So now the devs need to add generic vendors. This is taking their time to make a new game. To reword the world they made. Got another suggestion on how you can go anywhere with the current game and not make the devs redo the world?

    You wouldn't get loot while in the Explorer version, if you want to sell items then you can switch to the official game.  This is just a playground for players to run around in, explore and world PvP.

    I think everyone should be bumped up to peak level (like in Cyrodiil) and in the future, if it becomes popular, then they could add world-mini-bosses, wPVP arenas, or other things to do.

    Your idea gets every worse, no loot? lol I ask again, can you make suggestions that work in the corrent model/game? Ideas the devs may really listen to?

  • jimdandy26jimdandy26 Member Posts: 527
    You guys seriously sound like those complaining before WoW was released because you could only control your own guy, even as a pet class. Get over it, the game is not playing to the strengths you want it to, and its not likely ever really going to since its COUNTER the rest of the design of the game. Why is that so hard for you to comprehend? Creating a new ruleset server is not anywhere close to a "quick fix". They require a TON to maintain and opperate. For every additional ruleset they support it means making an entirely new patch. its not as simple as just cutting and pasting stuff. Far too many assets are tied into other parts of the game.

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  • sapphensapphen Member UncommonPosts: 911
    Originally posted by Nanfoodle

    Your idea is not a rule set when the devs need to start reworking the game. A rule set is a simple set of rules that change how player and sometimes NPC interact with eachother. Like FFA PvP. Your idea is nothing like a rule set. You have taken no time to think about what it would take in dev time to do. Remove all faction NPC woot fixed. No!

    It's not really a ruleset, it's a lot easier to impliment than a ruleset.  I would prefer they take the time and add a co-op server without faction locks (like in DAoC) but that would take a lot more time.  In my idea they would remove ALL NPCs, not just faction NPCs and make a flagging system so players can choose FFA PvP, Faction-based PvP and non-combat.

    There wouldn't be a lot to do except explore by yourself (and with friends) or organize a guild/group battle.  GW2 did something similar with their sPvP system with Heart of the Mists.  Player could switch between the official game and HotM, I'm just suggesting an explorer version they could switch to.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    At this point I don't think anyone wants to change the game (Edit: I should say: expect the game to be changed). I for one was just expressing my displeasure with a few of their design decisions as an Elder Scrolls fan. And there are many others that feel the same way.

     

    If you think that the devs of ESO are going to read this thread and go, "AHA!" then you are delusional. There is a lot of dissapointment out there and the green text in this thread certainly isn't going to convince anybody that feels that way otherwise.

  • sapphensapphen Member UncommonPosts: 911
    Originally posted by Nanfoodle
    Originally posted by sapphen
    Originally posted by Nanfoodle

    Ok, lets start there. Your idea means the devs need to make a rule set that ripps out NPC. Where do you sell your vendor trash? Cant be a drakelf in a highelf land and have a highelf vendor there. So now the devs need to add generic vendors. This is taking their time to make a new game. To reword the world they made. Got another suggestion on how you can go anywhere with the current game and not make the devs redo the world?

    You wouldn't get loot while in the Explorer version, if you want to sell items then you can switch to the official game.  This is just a playground for players to run around in, explore and world PvP.

    I think everyone should be bumped up to peak level (like in Cyrodiil) and in the future, if it becomes popular, then they could add world-mini-bosses, wPVP arenas, or other things to do.

    Your idea gets every worse, no loot? lol I ask again, can you make suggestions that work in the corrent model/game? Ideas the devs may really listen to?

    The only reward for playing this version is world PvP or exploration (maybe achievements).  If you want loot then you should play the official game.  Players should be encouraged to play the official game, hence no loot.  This is a playground, not a way to progress.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by colddog04

    At this point I don't think anyone wants to change the game (Edit: I should say: expect the game to be changed). I for one was just expressing my displeasure with a few of their design decisions as an Elder Scrolls fan. And there are many others that feel the same way.

     

    If you think that the devs of ESO are going to read this thread and go, "AHA!" then you are delusional. There is a lot of dissapointment out there and the green text in this thread certainly isn't convincing anybody that feels that way otherwise.

    My main point as of now is this. We cant change the core game as thats a butt load of time and money. As a TES fan how can we change the game without asking the devs to go back to ground zero or start ripping appart the world to try and give this small set of fans what they want? I have made a few but I dont see the haters saying anything positive along that lines. As you said, there is no way the game will be reworked.

  • jimdandy26jimdandy26 Member Posts: 527
    Originally posted by sapphen

    The only reward for playing this version is world PvP or exploration (maybe achievements).  If you want loot then you should play the official game.  Players should be encouraged to play the official game, hence no loot.  This is a playground, not a way to progress.

    Except that you are now completely ignoring the part about how that is poor game design.

     

    I did battle with ignorance today, and ignorance won.

    To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  • sapphensapphen Member UncommonPosts: 911
    Originally posted by jimdandy26
    Originally posted by sapphen

    The only reward for playing this version is world PvP or exploration (maybe achievements).  If you want loot then you should play the official game.  Players should be encouraged to play the official game, hence no loot.  This is a playground, not a way to progress.

    Except that you are now completely ignoring the part about how that is poor game design.

    How is it poor game design?  It's an alternative way to play and shouldn't be encouraged (or discouraged for that matter).  Rewards and carrots should remain in the official game.  If people want to just explore or particiapte in world PvP then they could switch to this version and do so.  There is no design to it, players find stuff to do or play the official game.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by Nanfoodle
    Originally posted by colddog04

    At this point I don't think anyone wants to change the game (Edit: I should say: expect the game to be changed). I for one was just expressing my displeasure with a few of their design decisions as an Elder Scrolls fan. And there are many others that feel the same way.

     

    If you think that the devs of ESO are going to read this thread and go, "AHA!" then you are delusional. There is a lot of dissapointment out there and the green text in this thread certainly isn't convincing anybody that feels that way otherwise.

    My main point as of now is this. We cant change the core game as thats a butt load of time and money. As a TES fan how can we change the game without asking the devs to go back to ground zero or start ripping appart the world to try and give this small set of fans what they want? I have made a few but I dont see the haters saying anything positive along that lines. As you said, there is no way the game will be reworked.

    Right, we can't change major systems now. That is what is so dissapointing.

     

    And I don't think the set of fans that would prefer a more open ended experience is small, but neither of us have anything to proove that with so the point is moot.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,915
    Originally posted by sapphen
    Originally posted by jimdandy26
    Originally posted by sapphen

    The only reward for playing this version is world PvP or exploration (maybe achievements).  If you want loot then you should play the official game.  Players should be encouraged to play the official game, hence no loot.  This is a playground, not a way to progress.

    Except that you are now completely ignoring the part about how that is poor game design.

    How is it poor game design?  It's an alternative way to play and shouldn't be encouraged (or discouraged for that matter).  Rewards and carrots should remain in the official game.  If people want to just explore or particiapte in world PvP then they could switch to this version and do so.  There is no design to it, players find stuff to do or play the official game.

    So your idea is no longer themepark, its not sandbox because your not earning, building or creating anything, so now you have what? The biggest open world PvP map? With a small number of players wandering around wondering where everyone is so they can have some fun. The PvP would be spread so thin the only thing to do in your idea of a game would be wattered down and empty. To make a massive PvP world to work you need the bulk of the population to drive it like Archeage is doing. Your idea of a game set inside another game thats the focus would be a husk at best.

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