I like how people claim they are missing a "large chunk" of people who play MMOs without raiding. This is simply not true at all. A ton of people who play MMOs don't even hit max level, let alone raid. Raiding has been the least popular part of every MMO since it's inception. Most people don't have the kind of time required for it.
GW2 has over 3 million people playing it who knew there would not be raids available. This is based on US/EU alone so consider that GW2's population is probably as much as/ more then WoW's NA population and WoW has probably the highest percentage of raiders of any MMO. I would say that is a pretty good indication that people generally don't play MMOS for raids.
GW2 sold 3 million of copies, they dont have more than 3 millions of players actively playing, the popultaion drop was even more faster that D3,and probably an this point even STO have more active players than GW2 and one of the reason of that drop was the lack of pregression and endgame. Talking about TESO, if the focus in the endgame is the PvP, then they dont need raids.
I wonder if the OP realizes how many people play games that don't have raids?
There is not that many really. I do know they do well but the biggest MMOs all seem to have raids. EQ1, DAoC, WoW and Rift to name a few. None raid games that are doing well are what? GW2 and TSW?
Evil, you clearly lack reading comprehension. The main story is 100% solo. They're saying you arent playing the game solo -- You can pass non-story line based quests around and quest outside the main story with each other. But the main story, ala the main story quests in Skyrim, you are phased off, alone, no other human interaction.
Evil, you clearly lack reading comprehension. The main story is 100% solo. They're saying you arent playing the game solo -- You can pass non-story line based quests around and quest outside the main story with each other. But the main story, ala the main story quests in Skyrim, you are phased off, alone, no other human interaction.
I feel this is a bad move, there should be raid content. As long as the raid gear serves a purpose unlike most mmo's like wow and rift where it is entirely pointless to bother with raid content, since there is no more use for it outside of more raids. Best use would be if raid gear is also best pvp gear, sure the small pvp crowd will whine, but if they want the gear they need to raid too. Don't give into them and seperate pve/pvp gear, its not worth it when pve people are 95% of the pop usually.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
There is not that many really. I do know they do well but the biggest MMOs all seem to have raids. EQ1, DAoC, WoW and Rift to name a few. None raid games that are doing well are what? GW2 and TSW?
And yet Blizzard stated publicly that the reason they made group and raid finders was due to the FACT that such a small percentage of their players did the content...
WoW was not popular due to raids, it was popular due to the amount of varied content it brought.
Evil, you clearly lack reading comprehension. The main story is 100% solo. They're saying you arent playing the game solo -- You can pass non-story line based quests around and quest outside the main story with each other. But the main story, ala the main story quests in Skyrim, you are phased off, alone, no other human interaction.
i think you might be the one with a problem.
where does it specifically say "non story quest only" in the portion about grouping with friends? can you point that out please?
There is not that many really. I do know they do well but the biggest MMOs all seem to have raids. EQ1, DAoC, WoW and Rift to name a few. None raid games that are doing well are what? GW2 and TSW?
And yet Blizzard stated publicly that the reason they made group and raid finders was due to the FACT that such a small percentage of their players did the content...
WoW was not popular due to raids, it was popular due to the amount of varied content it brought.
LFR was made because it made it more convenient to do raids. Even in Vanilla and BC and WOTLK you'd have to spam in town unless you have a full raiding guild. And most WoW players agree LFR is an amazing feature. Plus, there are a lot of dead servers on WoW that people arent willing to re-roll but it gives them the opportunity to raid.
What content was there to do in Vanilla and BC? Most the casuals problem was Vanilla and BC was raid or PVP or die. 40 person Molten Core is still one of my most fond MMO memories.
There is not that many really. I do know they do well but the biggest MMOs all seem to have raids. EQ1, DAoC, WoW and Rift to name a few. None raid games that are doing well are what? GW2 and TSW?
And yet Blizzard stated publicly that the reason they made group and raid finders was due to the FACT that such a small percentage of their players did the content...
WoW was not popular due to raids, it was popular due to the amount of varied content it brought.
In this poll it seems almost 30% want raids. Thats not a small % so far. 14ish years of MMOing and I have yet to be a member of a guild that didnt raid. Always seemed about 20-30% of the members were active raiders and about 1/2 were peekaboo raiders. Shwoing up once in a while to join in. Where did Blizzard say only a small % were raiders because my guess thats a missquote. If it was a small % why do they keep adding new raids and it seems to be their main elder game? Like the Thunderking I think is the newest.
Evil, you clearly lack reading comprehension. The main story is 100% solo. They're saying you arent playing the game solo -- You can pass non-story line based quests around and quest outside the main story with each other. But the main story, ala the main story quests in Skyrim, you are phased off, alone, no other human interaction.
i think you might be the one with a problem.
where does it specifically say "non story quest only" in the portion about grouping with friends? can you point that out please?
What part of "main story is 100% solo" Did you not understand? The solo or the 100% part?
Evil, you clearly lack reading comprehension. The main story is 100% solo. They're saying you arent playing the game solo -- You can pass non-story line based quests around and quest outside the main story with each other. But the main story, ala the main story quests in Skyrim, you are phased off, alone, no other human interaction.
i think you might be the one with a problem.
where does it specifically say "non story quest only" in the portion about grouping with friends? can you point that out please?
He's 100% wrong. Matt Firor said in a early interview about the game that the Main Personal Storyline can be soloed, but can also be done with friends if the player chooses.
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
Evil, you clearly lack reading comprehension. The main story is 100% solo. They're saying you arent playing the game solo -- You can pass non-story line based quests around and quest outside the main story with each other. But the main story, ala the main story quests in Skyrim, you are phased off, alone, no other human interaction.
i think you might be the one with a problem.
where does it specifically say "non story quest only" in the portion about grouping with friends? can you point that out please?
He's 100% wrong. Matt Firor said in a early interview about the game that the Main Personal Storyline can be soloed, but can also be done with friends if the player chooses.
exactly, 100% solo means you can solo it and dont NEED a group to complete it not you cant do it with friends.
Sounds perfect for me and my friends. I can more then live without sitting in a 25 man group of preteen children whos mothers are trying to call them to dinner over thier crackly open mics. (kidding lol)
this just shows the game is more focused on small content and pvp which is honestly a larger draw to games these days because lets face it. If we wanted to raid ala warcraft, wed go play warcraft. Not that im against end game by any means. I loved 40 man vanilla WoW. I just am 30 now and do not care so much for that kind of time sync. Id rather spend it selfishly cutting off the fn heads of thine enemy!
Hero Evermore Guild Master of Dragonspine since 1982. Playing Path of Exile and deeply in love with it.
In all the combined years I played WoW I've never raided or any MMO for that matter. Not a case of lack of time or ability, I simple have no interest in doing so. Its always felt to me like, the larger a PvE encounter gets the less I'm actually playing the game.
There is not that many really. I do know they do well but the biggest MMOs all seem to have raids. EQ1, DAoC, WoW and Rift to name a few. None raid games that are doing well are what? GW2 and TSW?
And yet Blizzard stated publicly that the reason they made group and raid finders was due to the FACT that such a small percentage of their players did the content...
WoW was not popular due to raids, it was popular due to the amount of varied content it brought.
In this poll it seems almost 30% want raids. Thats not a small % so far. 14ish years of MMOing and I have yet to be a member of a guild that didnt raid. Always seemed about 20-30% of the members were active raiders and about 1/2 were peekaboo raiders. Shwoing up once in a while to join in. Where did Blizzard say only a small % were raiders because my guess thats a missquote. If it was a small % why do they keep adding new raids and it seems to be their main elder game? Like the Thunderking I think is the newest.
Yes yes and polls showed that Romney was going to be the clear winner.
As I said, Blizzard stated it themselves which proves raids has nothing to do with the games popularity.
So, go on...lets use YOUR poll. 30%. Take 30% of WoW players away...still the most popular MMO in history by a long shot.
30% of 135'000'000 bucks a month is a lot of cheese lol. Who would run a business and chuck out even 20% of their possible profits?
There is not that many really. I do know they do well but the biggest MMOs all seem to have raids. EQ1, DAoC, WoW and Rift to name a few. None raid games that are doing well are what? GW2 and TSW?
And yet Blizzard stated publicly that the reason they made group and raid finders was due to the FACT that such a small percentage of their players did the content...
WoW was not popular due to raids, it was popular due to the amount of varied content it brought.
This is absolutely not true, Blizzard made raiding more accessible and introduced the LFR to accommodate casual players who complained that they couldn't experience raid content and were missing out on a lot of the story arcs.
Plus almost every guild tries raiding at some point, it's a natural part of progressing through the content. I don't know why people have such a problem with having raid content in games. No one's forcing you to do it (I certainly don't have the time for it these days) but it provides challenges and unique encounters that keep people playing, that's not a bad thing.
There is not that many really. I do know they do well but the biggest MMOs all seem to have raids. EQ1, DAoC, WoW and Rift to name a few. None raid games that are doing well are what? GW2 and TSW?
And yet Blizzard stated publicly that the reason they made group and raid finders was due to the FACT that such a small percentage of their players did the content...
WoW was not popular due to raids, it was popular due to the amount of varied content it brought.
In this poll it seems almost 30% want raids. Thats not a small % so far. 14ish years of MMOing and I have yet to be a member of a guild that didnt raid. Always seemed about 20-30% of the members were active raiders and about 1/2 were peekaboo raiders. Shwoing up once in a while to join in. Where did Blizzard say only a small % were raiders because my guess thats a missquote. If it was a small % why do they keep adding new raids and it seems to be their main elder game? Like the Thunderking I think is the newest.
the data will be skewed in this thread as the title has "raid" in it and draws people who feel strongly about the subject one way or another. the poll just says that of the people that came into this thread and actually bothered to vote (small number), 30% said they wanted it. what is the sample size? how many views vs how many responses? with a pre-skewed result due to the thread name.
the raiding population is fairly small, all in all. i spent 3-4 years in a top 25 USA wow progression guild and i can tell you the amount of people who care to raid is miniscule compared to the amount of people that play to just run around and do random things. mmo developers are finally moving on from the raiding phase of MMO's into less traveled waters, a change that is overdue and overly welcome in the eyes of a vast majority.
*edited because whole thing didn't get posted when i hit submit the fist time...
Yes yes and polls showed that Romney was going to be the clear winner.
As I said, Blizzard stated it themselves which proves raids has nothing to do with the games popularity.
So, go on...lets use YOUR poll. 30%. Take 30% of WoW players away...still the most popular MMO in history by a long shot.
30% of 135'000'000 bucks a month is a lot of cheese lol. Who would run a business and chuck out even 20% of their possible profits?
Hmm lets see now. TES, a series based on open world, open racial and faction choices being made into an MMO based on DaoC closed world, closed faction racial/faction choices to use a design played by around 250,000 people 13 years ago, a design that has been used by how many games since? And thus NOT played by the 20+ million newer MMORPG players around the world today...
So...what do we have here? An MMO being made with the limitations expierenced by around 1% of the MMO players in the world and known by 0% of the IPs fanbase that has not played DaoC...and you are worried about RAIDS?!? lol. Whatever.
I don't care if raids are in or out at launch, they can always add them later. DAoC did not start with raids, they were introduced in the Shrouded Isles xpack. Until then the whole endgame was Frontier RvR, and it worked.
Just want to point out, the only themepark since WoW to release with a sub, and keep enough subscribers to not warrent going FTP (Rift), has ample endgame/raids....me thinks there is some corralation with having a veriaty of endgame content, and keeping playiers...
Originally posted by adam_nox Despite that poll, 15 of the 25% who want raids probably don't do them, just wish they did.
Thats true but the people who wish they could raid, do you think they would pick a MMO that does not have raids, with now a 0% chance they could raid? Myself I will buy the game even just to play the content and do some AvA but if a better 3 faction PvP game comes out with raids and everything else I like.... (((shrugs)))
Just want to point out, the only themepark since WoW to release with a sub, and keep enough subscribers to not warrent going FTP (Rift), has ample endgame/raids....me thinks there is some corralation with having a veriaty of endgame content, and keeping playiers...
LOL this. Even if you dont want to raid its good for the game.
Comments
GW2 sold 3 million of copies, they dont have more than 3 millions of players actively playing, the popultaion drop was even more faster that D3,and probably an this point even STO have more active players than GW2 and one of the reason of that drop was the lack of pregression and endgame. Talking about TESO, if the focus in the endgame is the PvP, then they dont need raids.
There is not that many really. I do know they do well but the biggest MMOs all seem to have raids. EQ1, DAoC, WoW and Rift to name a few. None raid games that are doing well are what? GW2 and TSW?
Evil, you clearly lack reading comprehension. The main story is 100% solo. They're saying you arent playing the game solo -- You can pass non-story line based quests around and quest outside the main story with each other. But the main story, ala the main story quests in Skyrim, you are phased off, alone, no other human interaction.
Do you have a link that tells this?
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
And yet Blizzard stated publicly that the reason they made group and raid finders was due to the FACT that such a small percentage of their players did the content...
WoW was not popular due to raids, it was popular due to the amount of varied content it brought.
i think you might be the one with a problem.
where does it specifically say "non story quest only" in the portion about grouping with friends? can you point that out please?
LFR was made because it made it more convenient to do raids. Even in Vanilla and BC and WOTLK you'd have to spam in town unless you have a full raiding guild. And most WoW players agree LFR is an amazing feature. Plus, there are a lot of dead servers on WoW that people arent willing to re-roll but it gives them the opportunity to raid.
What content was there to do in Vanilla and BC? Most the casuals problem was Vanilla and BC was raid or PVP or die. 40 person Molten Core is still one of my most fond MMO memories.
In this poll it seems almost 30% want raids. Thats not a small % so far. 14ish years of MMOing and I have yet to be a member of a guild that didnt raid. Always seemed about 20-30% of the members were active raiders and about 1/2 were peekaboo raiders. Shwoing up once in a while to join in. Where did Blizzard say only a small % were raiders because my guess thats a missquote. If it was a small % why do they keep adding new raids and it seems to be their main elder game? Like the Thunderking I think is the newest.
What part of "main story is 100% solo" Did you not understand? The solo or the 100% part?
He's 100% wrong. Matt Firor said in a early interview about the game that the Main Personal Storyline can be soloed, but can also be done with friends if the player chooses.
Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.
Games Played: Too Many
exactly, 100% solo means you can solo it and dont NEED a group to complete it not you cant do it with friends.
dude needs to go back to troll school.
Sounds perfect for me and my friends. I can more then live without sitting in a 25 man group of preteen children whos mothers are trying to call them to dinner over thier crackly open mics. (kidding lol)
this just shows the game is more focused on small content and pvp which is honestly a larger draw to games these days because lets face it. If we wanted to raid ala warcraft, wed go play warcraft. Not that im against end game by any means. I loved 40 man vanilla WoW. I just am 30 now and do not care so much for that kind of time sync. Id rather spend it selfishly cutting off the fn heads of thine enemy!
Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.
In all the combined years I played WoW I've never raided or any MMO for that matter. Not a case of lack of time or ability, I simple have no interest in doing so. Its always felt to me like, the larger a PvE encounter gets the less I'm actually playing the game.
30% of 135'000'000 bucks a month is a lot of cheese lol. Who would run a business and chuck out even 20% of their possible profits?
This is absolutely not true, Blizzard made raiding more accessible and introduced the LFR to accommodate casual players who complained that they couldn't experience raid content and were missing out on a lot of the story arcs.
Plus almost every guild tries raiding at some point, it's a natural part of progressing through the content. I don't know why people have such a problem with having raid content in games. No one's forcing you to do it (I certainly don't have the time for it these days) but it provides challenges and unique encounters that keep people playing, that's not a bad thing.
the data will be skewed in this thread as the title has "raid" in it and draws people who feel strongly about the subject one way or another. the poll just says that of the people that came into this thread and actually bothered to vote (small number), 30% said they wanted it. what is the sample size? how many views vs how many responses? with a pre-skewed result due to the thread name.
the raiding population is fairly small, all in all. i spent 3-4 years in a top 25 USA wow progression guild and i can tell you the amount of people who care to raid is miniscule compared to the amount of people that play to just run around and do random things. mmo developers are finally moving on from the raiding phase of MMO's into less traveled waters, a change that is overdue and overly welcome in the eyes of a vast majority.
*edited because whole thing didn't get posted when i hit submit the fist time...
Hmm lets see now. TES, a series based on open world, open racial and faction choices being made into an MMO based on DaoC closed world, closed faction racial/faction choices to use a design played by around 250,000 people 13 years ago, a design that has been used by how many games since? And thus NOT played by the 20+ million newer MMORPG players around the world today...
So...what do we have here? An MMO being made with the limitations expierenced by around 1% of the MMO players in the world and known by 0% of the IPs fanbase that has not played DaoC...and you are worried about RAIDS?!? lol. Whatever.
I don't care if raids are in or out at launch, they can always add them later. DAoC did not start with raids, they were introduced in the Shrouded Isles xpack. Until then the whole endgame was Frontier RvR, and it worked.
I'll likely be in Cyrodiil the whole time anyway.
Just want to point out, the only themepark since WoW to release with a sub, and keep enough subscribers to not warrent going FTP (Rift), has ample endgame/raids....me thinks there is some corralation with having a veriaty of endgame content, and keeping playiers...
Thats true but the people who wish they could raid, do you think they would pick a MMO that does not have raids, with now a 0% chance they could raid? Myself I will buy the game even just to play the content and do some AvA but if a better 3 faction PvP game comes out with raids and everything else I like.... (((shrugs)))
LOL this. Even if you dont want to raid its good for the game.