Kind of bummed about that. Aside from having the best PVP system second-to-none, it was the expansive PVE content that made the DAOC experience so phenomenal.
To be honest, I am glad that it is strictly PvP-based. It sounds like there is going to be PvE elements, but that is not the way you "level" your character. When I think of PvE, I think of grinding through the zones, killing mobs. I wouldn't be surpised to see "world bosses" which drop rare components used for crafting. Regardless, I feel focusing solely on PvP is something most MMOs don't do, and therefore making this game more unique and appealing for me. I'd much rather fight against another person, than a computer any day.
The normal PvE grinding it just kills me in most games. Im not the type of person who can sit there for hours of grinding with out getting bored out of my mind. im looking forward to doing pvp from the start and get to craft stuff that will matter in the game unlike all the others.
To me this is a very positive thing. My main reason for online gaming to begin with is PvP due to the ability to compete against other humans. If I want to play against scripted AI, most single player games do it better than any MMO. Most PvE in MMOs bores the crap out of me. It will be nice to finally have a game which is focusing entirely on PvP rather than half assing both PvE and PvP just to make them work decently together. No worrying about stupid crap like balancing classes for one side (PvE or PvP) and in turn screwing up the balance on the other side.
Well I don't think anyone enjoys PvE grinding, but personally would like to have the option to take a break from PvP every once in a while. Being able to transition back and fourth between the two keeps things fresh.
For me, crafting is going to be my secondary option, since it sounds like it is going to have a huge impact on the gameplay. I also love to play all sorts of different types of toons, so I will probably have all sorts of characters in the three realms!
I'll be the first to admit that I loved the PvE in DAoC. I loved being able to challange myself by trying to solo high level named monsters. However, I'm not going to fool myself into thinking I'd enjoy it all over again.
Pve is a ghost town in daoc currently. In most mmos it's the same. Pve zones get made and eventually abandoned. The only zones in daoc that are still somewhat active on a regular basis are the rvr zones.
I healed Mistwraith and all I got was this stupid tee-shirt!
Personally I have been a big PvEer in the past, but I think MJ had a brilliant idea not including it. PvE and PvP are two very different systems that are often in conflict in standard games and often games include both simply to garner more subs. MJ is certainly taking a big risk on this, but it is an intelligent one; he more then halves dev costs, he is able to concentrate on two things (RvR + crafting) and get them right (hopefully!), he provides a unique proposition for which there is definitely a demand.
I am happy there will be no PVE in this.. its means all the development time can be put into PVP..
We have enough PVE games out there already no need for anymore..
Just what I feel. It seems like when devs try to make a game that has PvE and RvR that the RvR gets watered down to try to make it appeal to PvE players. Plus high end PvE gear that is the best in the game becomes required in RvR which means players who don't like PvE are forced to raid, grind instances, etc. Mark had a great idea to make a completely RvR game so that he and his team can completely focus on making the best RvR possible without having to factor in how class abilities, realm abilities, etc. impact PvE.
If CU game had PvE, I would not be donating to the Kickstater because I would fully expect it to be another WAR, GW 2, or post-TOA DAOC. That it is an RvR game with no PvE created by one of the original guys who did DAOC is really the only reason I'm going to fund it.
Well this is bad news to me. I am a real at the computer farmer. I love to farm solo end game for materials and such for 10 hour gaming sessions. It's not for everyone but coming from much older games where that was all there is to do I fell in love with it lol. This just sounds like another pvp game where there are already 1000s of arena/rumble games so im not sure what's special about this game considering there is nothing finished in it yet.
Hero Evermore Guild Master of Dragonspine since 1982. Playing Path of Exile and deeply in love with it.
I am happy there will be no PVE in this.. its means all the development time can be put into PVP..
We have enough PVE games out there already no need for anymore..
What he said.
so this means you will be getting ganked by high level or people with better gear all the time and it will be a very long time before you can erk out enough to get on even foting with other people.
ya no ty i play games for fun not to wave around my e-pean
F2P may be the way of the future, but ya know they dont make them like they used to Proper Grammer & spelling are extra, corrections will be LOL at.
Originally posted by Goldmank Well I don't think anyone enjoys PvE grinding, but personally would like to have the option to take a break from PvP every once in a while. Being able to transition back and fourth between the two keeps things fresh.
Mark has mention pvp down time activities such as crafting, housing and more.
I am happy there will be no PVE in this.. its means all the development time can be put into PVP..
We have enough PVE games out there already no need for anymore..
What he said.
so this means you will be getting ganked by high level or people with better gear all the time and it will be a very long time before you can erk out enough to get on even foting with other people.
ya no ty i play games for fun not to wave around my e-pean
You obviously haven't read any of the foundational principles.
Originally posted by fanglo Pve is a ghost town in daoc currently. In most mmos it's the same. Pve zones get made and eventually abandoned. The only zones in daoc that are still somewhat active on a regular basis are the rvr zones.
That's a pretty skewed view, DAoC is 11 years old, hasn't had any new pve content for years and it's almost dead in general. This doesn't really provide a usable comparison to new games. In it's day pve in daoc was often more populated than rvr.
PvE is an abandoned idea in DAoC and people wonder why no-one plays it anymore? Clearly the pvp on it's own is enough to keep a healthy population?.....no....and people will be wondering the same thing when CU fails to retain subs and inevitably goes F2P.
Expresso gave me a Hearthstone beta key.....I'm so happy
Originally posted by Goldmank Well I don't think anyone enjoys PvE grinding, but personally would like to have the option to take a break from PvP every once in a while. Being able to transition back and fourth between the two keeps things fresh.
I actually agree - I enjoy PvE as it was in EQ (e.g., no groups of quest givers handing out boring quests, only to be shuttled to the next boring group of quest givers by following the glowing line). I enjoyed dungeon delving and camping for rare items.
But I'm also aware of development costs for something like that. And I think that focusing on one aspect of the game world in CU makes perfect sense because you can focus development costs on making RvR the best it can be.
Perhaps if the game takes off and does incredibly well, Mark and his team can work on either an expansion or second world or even another MMO based on the development in CU that will be more expansive and come out as a sequel to CU.
I may even subscribe to another MMO to get my PvE fix if there's ever another hardcore PvE MMO that comes out (e.q. EQ remade with today's tech).
Originally posted by HeroEvermore Well this is bad news to me. I am a real at the computer farmer. I love to farm solo end game for materials and such for 10 hour gaming sessions. It's not for everyone but coming from much older games where that was all there is to do I fell in love with it lol. This just sounds like another pvp game where there are already 1000s of arena/rumble games so im not sure what's special about this game considering there is nothing finished in it yet.
You can still do your 10 hour gaming sessions as a crafter/builder if you like to do that sort of thing. Crafting/building in this game will be pretty extensive.
I really enjoyed the PVE in DAOC , shame they have decided to exclude it.. .. So they will also exclude and alienate a large portion of the market...
And it already has been posted , there are plnety of PVE and plenty of PVP games , but one of the things that made DAOC unique is it did both well imo ... And no game since has..
Originally posted by Goldmank Well I don't think anyone enjoys PvE grinding, but personally would like to have the option to take a break from PvP every once in a while. Being able to transition back and fourth between the two keeps things fresh.
I actually agree - I enjoy PvE as it was in EQ (e.g., no groups of quest givers handing out boring quests, only to be shuttled to the next boring group of quest givers by following the glowing line). I enjoyed dungeon delving and camping for rare items.
But I'm also aware of development costs for something like that. And I think that focusing on one aspect of the game world in CU makes perfect sense because you can focus development costs on making RvR the best it can be.
Perhaps if the game takes off and does incredibly well, Mark and his team can work on either an expansion or second world or even another MMO based on the development in CU that will be more expansive and come out as a sequel to CU.
I may even subscribe to another MMO to get my PvE fix if there's ever another hardcore PvE MMO that comes out (e.q. EQ remade with today's tech).
I really enjoyed the PVE in DAOC , shame they have decided to exclude it.. .. So they will also exclude and alienate a large portion of the market...
And it already has been posted , there are plnety of PVE and plenty of PVP games , but one of the things that made DAOC unique is it did both well imo ... And no game since has..
To make a game like DAOC today that would be competitive in the marketplace and satisfy Mark and his team would probably cost a lot more than could be funded by a kickstarter. If you have $50 mil to throw at the project and give Mark free license to make the game as he wants, then you would probably get PvE.
Let's hope CU takes off and is successful enough to fund development of a follow on title.
So they will also exclude and alienate a large portion of the market...
Yes and Mark has made this clear CU is not for the major market but a niche rvr game.
I realize that , and its a bad decision imo ..... doesnt make sense to aim low.
I don't think its a case of "aiming low". Its good business to know your audience and work toward goals that are realistically attainable. By keeping development and ongoing costs low, they figure they can have a profitable game with 30K subs. If they can acheive that goal, then they can start to worry about expanding the core game and audience.
While being ambitious and 'aiming high" is all well and good, more than a few projects have endured premature deaths due to being too ambitious. Focus on what you can deliver, not what you might be able to deliver.
Comments
Aspiring Game Musician <<>> Inquiring ears, feel free to visit: http://www.youtube.com/user/vagarylabs
Aspiring Game Musician <<>> Inquiring ears, feel free to visit: http://www.youtube.com/user/vagarylabs
I healed Mistwraith and all I got was this stupid tee-shirt!
I am happy there will be no PVE in this.. its means all the development time can be put into PVP..
We have enough PVE games out there already no need for anymore..
Just what I feel. It seems like when devs try to make a game that has PvE and RvR that the RvR gets watered down to try to make it appeal to PvE players. Plus high end PvE gear that is the best in the game becomes required in RvR which means players who don't like PvE are forced to raid, grind instances, etc. Mark had a great idea to make a completely RvR game so that he and his team can completely focus on making the best RvR possible without having to factor in how class abilities, realm abilities, etc. impact PvE.
If CU game had PvE, I would not be donating to the Kickstater because I would fully expect it to be another WAR, GW 2, or post-TOA DAOC. That it is an RvR game with no PvE created by one of the original guys who did DAOC is really the only reason I'm going to fund it.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
Hero Evermore
Guild Master of Dragonspine since 1982.
Playing Path of Exile and deeply in love with it.
What he said.
Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR
so this means you will be getting ganked by high level or people with better gear all the time and it will be a very long time before you can erk out enough to get on even foting with other people.
ya no ty i play games for fun not to wave around my e-pean
F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.
Mark has mention pvp down time activities such as crafting, housing and more.
You obviously haven't read any of the foundational principles.
That's a pretty skewed view, DAoC is 11 years old, hasn't had any new pve content for years and it's almost dead in general. This doesn't really provide a usable comparison to new games. In it's day pve in daoc was often more populated than rvr.
PvE is an abandoned idea in DAoC and people wonder why no-one plays it anymore? Clearly the pvp on it's own is enough to keep a healthy population?.....no....and people will be wondering the same thing when CU fails to retain subs and inevitably goes F2P.
Expresso gave me a Hearthstone beta key.....I'm so happy
I actually agree - I enjoy PvE as it was in EQ (e.g., no groups of quest givers handing out boring quests, only to be shuttled to the next boring group of quest givers by following the glowing line). I enjoyed dungeon delving and camping for rare items.
But I'm also aware of development costs for something like that. And I think that focusing on one aspect of the game world in CU makes perfect sense because you can focus development costs on making RvR the best it can be.
Perhaps if the game takes off and does incredibly well, Mark and his team can work on either an expansion or second world or even another MMO based on the development in CU that will be more expansive and come out as a sequel to CU.
I may even subscribe to another MMO to get my PvE fix if there's ever another hardcore PvE MMO that comes out (e.q. EQ remade with today's tech).
You can still do your 10 hour gaming sessions as a crafter/builder if you like to do that sort of thing. Crafting/building in this game will be pretty extensive.
I really enjoyed the PVE in DAOC , shame they have decided to exclude it.. .. So they will also exclude and alienate a large portion of the market...
And it already has been posted , there are plnety of PVE and plenty of PVP games , but one of the things that made DAOC unique is it did both well imo ... And no game since has..
Well Darkness Falls is on my wish list first.:P
Yes and Mark has made this clear CU is not for the major market but a niche rvr game.
To make a game like DAOC today that would be competitive in the marketplace and satisfy Mark and his team would probably cost a lot more than could be funded by a kickstarter. If you have $50 mil to throw at the project and give Mark free license to make the game as he wants, then you would probably get PvE.
Let's hope CU takes off and is successful enough to fund development of a follow on title.
I realize that , and its a bad decision imo ..... doesnt make sense to aim low.
I don't think its a case of "aiming low". Its good business to know your audience and work toward goals that are realistically attainable. By keeping development and ongoing costs low, they figure they can have a profitable game with 30K subs. If they can acheive that goal, then they can start to worry about expanding the core game and audience.
While being ambitious and 'aiming high" is all well and good, more than a few projects have endured premature deaths due to being too ambitious. Focus on what you can deliver, not what you might be able to deliver.