Also another thing I want to point out without PvE, CU's classes better be deep and very rich as far as specs go, because there's not much else to do than RvR, so tweaking your build should be a game in itself. If a class system is deep - Players will spend a ton of thier time and tweak their builds for months trying to find that optimal balance for RvR.
If CU has static classes - you eliminate the entire class-spec metagame, which will kill longevity of CU.
IMO CU will live or die by the class system moreso than RvR system (obviously both should be very good for a successful game).
+1
This is exactly why I fear only 4-5 classes per realm are not going to be enough. Yes I will still support the KS, but the character customization needs to be AWESOME.
One thing I hope they bring over from MoO is the ability to select a walk. STO did that and it does add a bit of flavor. So if for example in DaoC you made a valkyn, you could either choose the valkyn walk or a more normal walk.
Can't wait to use Ghetto Walk! Left hand swinging, right hand cupping/grabbing your crotch.
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Can't wait to use Ghetto Walk! Left hand swinging, right hand cupping/grabbing your crotch.
LOL! Pimp stepping through!
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