·The game will feature RvR-based leveling tracks for all classes. No PvE (player vs. environment) -based leveling, loot drops or other such systems are currently planned. All leveling will come from engaging in the game’s RvR-based systems, whether by fighting other players, capturing objectives, and/or crafting objects to help in RvR.
Funny how many people come an debate on a game they dont believe in....i dont care about weightlfiters, butterflies and stamps, and i'll never go visit a web site about it, even less a forum to discuss those things.
This is the best internet quote I have read in a long time. Thank you sir.
I'm sure we will see some NPC gods come down from the mountain to make chaos for all 3 factions once in a while and if were lucky maybe we will get some dev controlled Gods giving us a beating from time to time.
Does no PVE mean no grinding for xp, getting loot etc, or no PVE meaning no creatures etc at all to kill - I ask as this has not been made clear yet - A fantasy game with no animals or mythical creatures to slay is a fail for me personally, and this is sad as otherwise I would be interested in supporting CU.
I loved DaoC's PVP and spent 50% of my time RVRing, but the other 50% was spread between in PVE, socializing,and crafting in that order.
Comments
From the Kickstarter page:
·The game will feature RvR-based leveling tracks for all classes. No PvE (player vs. environment) -based leveling, loot drops or other such systems are currently planned. All leveling will come from engaging in the game’s RvR-based systems, whether by fighting other players, capturing objectives, and/or crafting objects to help in RvR.
I think that pretty much sums it up.
EDIT: I seldom post without an edit.
QFT.
And dragons.
Does no PVE mean no grinding for xp, getting loot etc, or no PVE meaning no creatures etc at all to kill - I ask as this has not been made clear yet - A fantasy game with no animals or mythical creatures to slay is a fail for me personally, and this is sad as otherwise I would be interested in supporting CU.
I loved DaoC's PVP and spent 50% of my time RVRing, but the other 50% was spread between in PVE, socializing,and crafting in that order.
MJ said this 2 hours ago in KS comments :
"@Verla - Materials for crafting will be found all over the world and NPCs like animals. Got to get leather, scale. etc. from somewhere. "
Scale? Dragons?