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Imagine this on your favorite game,where you could do PvP and PvE at the same time.
Could it actually work,NPCs ,PvErs and PvPrs fighting there side by side and against depending of your "faction"?
http://www.youtube.com/watch?v=4JrBnsNTW8s
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Comments
I think technology is not a problem anymore,im just wondering if people really want to separate PvP from PvE completely.
Like somehow PvP is bad or PvE is bad ,but what if there is a way to do it "right"
is there ?
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I want separate pvp and pve.
But mixing them in an battleground is ok .. since i can always avoid it if i don't want to play.
I do understand battleground even tho i dont like them.
But lets imagine that this video is Tarren Mill 2015.would you run away or stand and fight when you hear those battle horns and see those enemies coming ?
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Not sure, I'd like to see it done tho if it is possible. A MMO with big scale war like that would bring in some interesting situations, but like you said alot of games is focused mostly on either pvp or pve not many try to make both work especially at the sametime like that. And player's usually choose either pvp or pve to have them mixed I think would be cool, but I'm sure alot of hardcore pvp players would hate big npc bosses hitting them in the back as they killing players and on the other side I'm sure the hardcore pve lovers would hate for a player to gank their group thats trying to fight a boss. I played DCUO on pvp and I rememeber many many times players just camping bosses to gank players lol I actually seen it as mostly an exciting addition to the boss fights, but alot of ppl would complain about it even the so called pvp lovers in the game.
I also think that i could be helluva fun and i hope that we are going to see something like that and not just separated PvP and PvE in the future.
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Currently playing: GW2 (Maguuma), DAoC (Uthgard), & Aion
Waiting For / Watching: TUG, CU, Black Desert, Archeage,Wildstar, and ESO.
They have that some world where you can PvP ,i cant remember anymore but its another world which is made for PvP,and i think players can gather some resourcers there and something.
And WoW had but all that died long time ago when they introduced instanced PvP.
But what im thinkin in here is what happens in one place,there is no separated PvP or PvE area.
If you want to PvE in that situation you can collect swords for example,try to help wounded ,carry them back,PvPrs are killing ,gets valor for cutting heads,whatever there can be,PvErs can shoot catapults like you do at Rifts starting area you fire a shot somewhere ,defender PvErs are getting water from somewhere and trying to extinguish fires for example,some hunter is taming those dragons since they are dropping like flies etc etc.
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PvE is designed, at the most basic level, for players to win.
Sure, it might take some skill or dedication, some practice and some time, but the player - in the end - is designed to WIN at PvE.
There is no unbeatable PvE content unless it is bugged/broken.
PvP, on the other hand, is designed so that if EVERYTHING is balanced perfectly, you should still lose exactly 50% of the time.
So if you meld PvE and PvP into one - you have to design it so that players lose at PvE 50% of the time too.
Again, this is all barring difference in skills/coordination/gear/stats etc.
Most players wouldn't be cool with that.
I was under the impression that the whole reason for PvP was because computer AI sucked and players wanted the "challenge" of human opponents. Why would you want to place AI back into PvP?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Haha I laugh at this kinda stuff players ain't always more challenging then npcs hell one of the reasons I don't play pvp all the time is because of the fact that players follow patterns as much if not more then some npcs in alot of games. Alot of time theres a rotation that alot of players follow in pvp and it doesn't always change granted there is the player once in awhile that changes his rotation up, so that he's a harder to fight player, but those kinda ppl arn't always around. This is even more apparent in multiplayer shooters aswell.
Imagine Helms Deeps battle,those orcs really didnt have AI and still it was amazing battle.
And this way it could be done 24/7 even when theres players sleeping and everytime when someone comes in then they can replace NPC with their avatar for example.
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Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
Ok,i understand but what if when you enter this area then this game gives you a question : PvP or PvE ?
you choose PvE and you can do normal stuff inside the castle for example,normal questing,extinguish those fires for example,collect arrows ,craft bullets heal injured etc for the bigger cause ?
Or if you are an attacker then for example players can tame some monsters in the area and when you finish the quest you can see the impact right away since those monsters are added in to that battle right away.
No need to ask questions like why i collected 10/10 potatoes,again.In this game PvE really matters.
Let's internet
I dunno a pure PvE server and PvP server would be better then that since having players running around that you can't attack would just become an annoyance.
If I can entirely opt out of PvP in every way, I'm fine with it. I just don't want idiots humping my leg, begging for PvP at every turn, I want to play a PvE game and be done with it. I don't want to act as a support team for PvP, I don't care about RvR, I don't do raiding, none of it. I hate PvP.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None
Of course PvE players are flagged for PvP in this,but the chance that they get attacked is just alot lower.
And if your side wins then most likely player wont get attacked at all.
And with bad luck someone might get arrow in the knee,shot by player but does it really matter,if it was shot by player or NPC.
Let's internet
But PvPrs are also supporting PvErs in here,if they lose and dont do their job then its the end for PvE also,for them too,they might want to do those tasks also.
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Wait. A PvE player is given a choice when entering. If they choose PvE, they are STILL flagged for PvP? What is the point of the choice then? How does this magical "chance they get attacked is just lower" happen?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
first this if PvEvP ,where you can join a fight wheres NPCs involved,its not pure PvP and itsnot pure PvE either,you can go there and try to kill as many orcs as you can.
But if you dont want to take part on that main fight then theres normal PvE questing also,inside the castle or outside the castle or even in other continents which are linked to this battle,for example go kill opponents dragon boss so they cant get new mounts and when you do so,they start walking.
Its not a magical chance ,it is a better chance.
And what does it mean to gankers? well same thing,if you want to gank you need to first do some serious PvEvP.
Let's internet
I am curtious to know how you think that technology is not a problem to create something like that?
It's done in just a few singleplayer games, what makes you think it's possible with today's tech to do this in a MMORPG.
Sure we are seeing tech evolve by seeing more and more people able to play online in the same area close together. But also that has it's limited untill you'll see players getting performance issue.
But to answer your OP. Sure I would love to see something like that happen, but I am sure tech. isn't ready yet.
I would hate to see every new game jumping on this bandwagon. But it could be awesome for some games.
I would be interested to see a twist with unit formations where the players were there as officers for the units and could command them and had to move around taking duels with other players.
Im not saying that the players would be in the formations.. that would be agony to play. But they had to stay near their troops and try not to waste them.
That could also be a whole new way of progressing in a game.. skill up the troops.. gain cash for more troops and better equipment, specializing in spears, bows, or as cavalry.
Crafters/traders could have workers or a caravan.
Perhaps its not best done in an MMO but better suited for 64ish players. And it certainly be a differnt take on the genre if it was done.
But I always had issues with MMOs having so many heroes in them and not enough rank and file troops. I mean every player is "a hero". And that makes a little sense from a personal point of view.. but when you stop and consider that everyone else you see are "heroes" too, it gets a bit weird. Where are all the regular folk?