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Enjoyed this amazing game that is... until today

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  • StarAce51StarAce51 Member Posts: 1

    I have several thoughts about GW2, started a few months after it was released and now have 5 level 80 characters.  I have also hit the burnout condition you are experiencing, so don't play it near as much as I used too, but still play it.  The reason I continue is because of the Goals I have set for myself etc: completing the world exploration, finishing story mode, making legendary weapons etc.

    Having played any multiplayer game available since I was able to afford a computer I have seen many.  I am now 62 years old if you can believe it....I can't, still believe I am 21 as far as games go.  Anyway, I have thought over the years, what really makes a game enjoyable, what keeps your intrest.   I believe GW2 has part of the answer in that it has many worlds to play in with different environments.  But I also think it falls short in many areas, thus loss of players.

    If we could convince developers of a game, that would take the best of each of the games over the years and combine them into one we would have a winner and so would they.  Each of you has something you like in particular about a game.  If we listed them, we would have something.  For instance, if you played Dark Age of Camelot, the grouping for rvr, taking keeps etc: was just excellent.   If you played Asheron's Call, the formulas for spells was incredible. lots of different ones for characters, and race.  You discovered them by mixing items via trial and error.  World of Warcraft had flying mounts etc:

    Some of the dissappointing things about GW2 and others are things like not being able to craft the most powerful items.  Usually, powerful items are seldom found or purchased.  What good does spending time on crafting items when someone can just go to a vendor and get it free, this destroys crafting.   Crafting needs to be special for every crafter, unique to that group and more powerful, but difficult to get, to keep people crafting.  In my opinion, GW2 has lousy crafting, nothing more powerful then what you can buy, or nothing really unique.   If they do, it is beyound the amount of time anyone will spend to get it.  It should be hard to get and is, but it really isn't that special.  If you look at what it takes for a legendary weapon, the price is rediculas unless you want to spend several hundred dollars.  So, what about the "free to play" game?  I agree it should be hard to get a special weapon, but not impossible without breaking the bank. 

    Charging for the game would be better then charging for the componants of a worthless weapon that everyone has, give some uniqueness and power please!  You need something that will make people to hang around for. 

    Another thing people like, I have found, is housing.  Not sure why, but it another added item to keep intrest. 

    Secret, random doors, portals etc: are also great.   These need randomness so that some don't tell their friends.  If you ever played the game "Descent", it had many secret doors till someone came bye, you could jump out in a surprise attack.  Thrilling for all.  Additionally it had special weapons that would turn a corner, or attract to you if you were to close.   These are fun things, I would be intrested in hearing about some of you favorite items.  Maybe they could be integrated into GW2 or GW3.

    All in All GW2 has made a great step in right direction, but it needs so much more!

     

     

  • elockeelocke Member UncommonPosts: 4,335
    Originally posted by Jean-Luc_Picard
    Originally posted by elocke

    You may think you aren't being insulting, but it's coming across that way.  The error is in assuming that I'm not "getting it" when playing GW2.  That couldn't be further from the truth.  I can play it just fine, I just don't like the group play enough to play it any more.

    FFXI was my first true taste of that rhythm in a party and playing as a team was a must and felt very satisfying to accomplish.  Taking that away and making me a lone wolf with heals, tanking, dodging and dps all in one character while removing the rhythm of combat just makes combat all the more chaotic and meaningless, to me.

      I adapt just fine, I just don't like having to when the trinity gameplay wasn't broken and works wonders in a game where you play with other people to accomplish goals.

    The last sentence of your post actually proves that I am right. You refused to adapt, you don't want to for whatever reason, and you prefer to stick to the model which was cloned ad nauseum these last 8 years.

    The second paragraph shows your lack of knowledge about GW2. You can't be an efficient "lone wolf with heals, tanking, dodging and dps all in one", in GW2. If you try to make a jack of all trades, you will end having a very bad character. Just like in any other MMORPG, you have to specialize correctly and get the gear with the right stats in order to perform optimally.

    You add some drama and "righteous indignation" to try to masquerade it, but the fundamental meaning of your post shows that yes, indeed, you refuse to adapt to a new mechanic and prefer to stick to the old and overused one. Thankfully, you have a ton of games to play thanks to that, while we people who enjoy something new and different have very little choice if we want an AAA quality MMORPG. Have fun in Pandaland and with the trinity, I know for sure we will have fun here in GW2 land without that trinity.

    Signed: someone who was main raid tank during the Vanilla WoW times, and tanked all the way to Cataclysm before he stopped raiding, and had fun all the way from 2004 to 2011 and still plays WoW casually with RL friends.

    Playing a Guardian in GW2 allows you to heal, tank and dps no matter your build.  How is that not a lone wolf class?  That's just one example, the other classes have ways to soak up damage heal and dps as well.  Lack of knowledge, ROFL!  80 mesmer with full exotics, 100% world completion, and personal story done as well as 400 in cooking.   What more knowledge do I need to realize I don't like the group mechanics. 

    That's not an unwillingness to adapt, as I already did so just to get to 80 and accomplish certain goals, it just shows I'm not a blind fanboy getting all pissed off because others who don't like my game can't possibly be smart enough or imaginative enough to play it so that must be the problem.  Funny how "righteous indignation" is used when I'm not the one coming off as self righteous about this game.

    That being said, I don't hate GW2 and I'm sure I'll return to it in the future, but I'm not playing it for the grouping mechanics, that's for sure.  Anyway, enough being rude and getting pissed off because I like Trinity style play and you don't, it's annoying and boring to read about.  Peace.

  • tintilinictintilinic Member Posts: 283
    Originally posted by elocke

    Playing a Guardian in GW2 allows you to heal, tank and dps no matter your build. 

    Nonsense.

    With this you lose ALL credibility. You actually dont know the basics. Its no surprise you "couldnt catch the rhytm".

  • elockeelocke Member UncommonPosts: 4,335
    Originally posted by Jean-Luc_Picard
    Originally posted by elocke

    Playing a Guardian in GW2 allows you to heal, tank and dps no matter your build.  How is that not a lone wolf class?

    If your experience is as "deep" as you claim, you know this is utter nonsense. If you're a DPS specced guardian, and try to play as a healing one without changing spec and gear, you're going to do a very poor job. Same thing is true for any other role combo, and any other class.

    You definitely didn't understand how this game works, even if you claim so. And now, you try to blame others (and the game itself) for your lack of understanding. Nice try, doesn't work with me though, or with anyone who really played this game and understood its mechanics.

    So, I can't use a heal ability and then a shield ability on my allies and then a 2 handed sword for dps all in one fight?  Because that's what I mean when I say I can do all of those things.

  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by elocke
    Originally posted by Jean-Luc_Picard
    Originally posted by elocke

    Playing a Guardian in GW2 allows you to heal, tank and dps no matter your build.  How is that not a lone wolf class?

    If your experience is as "deep" as you claim, you know this is utter nonsense. If you're a DPS specced guardian, and try to play as a healing one without changing spec and gear, you're going to do a very poor job. Same thing is true for any other role combo, and any other class.

    You definitely didn't understand how this game works, even if you claim so. And now, you try to blame others (and the game itself) for your lack of understanding. Nice try, doesn't work with me though, or with anyone who really played this game and understood its mechanics.

    So, I can't use a heal ability and then a shield ability on my allies and then a 2 handed sword for dps all in one fight?  Because that's what I mean when I say I can do all of those things.

    So being able to use a weak heal skill, then put up a weak shield ability for your allies, the do some two handed sword damage makes you a well rounded player? A lone wolf class, able to handle everything?    I think the point that you seem to have missed about GW2, is that  a person can be terrible at doing their non-class-defined roles too. 

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • ChrisReitzChrisReitz Member Posts: 115
    just another trinity thread... ~yawns~ havent been here in awhile hoped these died off oh well next... I dont belonggg.... lol heh..
  • JasonJJasonJ Member Posts: 395
    I would like everyone to know that after playing Meridian 59 for 16 years and having a great deal of fun in every single aspect of the game, I just had to quit because it turns out...there are actually no cheese wheels in game. Totally ruined it for me, game is crap now, I just cant seem to log in anymore.
  • eye_meye_m Member UncommonPosts: 3,317
    Originally posted by JasonJ
    I would like everyone to know that after playing Meridian 59 for 16 years and having a great deal of fun in every single aspect of the game, I just had to quit because it turns out...there are actually no cheese wheels in game. Totally ruined it for me, game is crap now, I just cant seem to log in anymore.

    I know where you are coming from. I really wanted to try Meridian 59 and see what it's all about, but I clearly know everything about the title so I actually "hit the wall" before ever making a character. Now don't get me wrong, Meridian 59 was a beautiful game for it's time, but I couldn't stand the way it looked. Too neo-geriatric or something.  And some of the stuff that you had to do in the game, wasn't the same as stuff that I like to do, so nobody liked the game.  It's ok though, because I really want to give the game props, even though it epic failed me, and everyone I know, even the ones that tried it.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

    I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.

    I enjoy the serenity of not caring what your opinion is.

    I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.

  • RavenBlazeRavenBlaze Member Posts: 2

    Hello All,

     

    Just registered to reply in this thread. Honestly I have no idea why you want hard defined roles in gw2? Arent there enough MMOs out there whith holy trinity why do you want 1 more? Saying that there are no defined roles in gw2 is wrong too, while not hard defined like in rift,wow,swtor etc etc, certain classes are incredibly strong in certain dungeons/fractals (im talking about dungeons/fractals here), while in events its a zerg fest. A guardian can act as an anchor for the grp using his/her cds/mitigations/absorbs so other classes have more window to dps.

    Imo the problem in gw2 is not the lacy of trinity, but the encounter designs, fractals is already a step in the right direction also lupicus (without the lolreflectionskipp2) is also a great encounter with multiple phases and you have to know what to do.  Compare Ragnaros from Vanilla WoW to Ragnaros in Cata the difference is massive nad imo its the same problem with gw2 lack of encounter design without holy trinity.

     

     

  • tintilinictintilinic Member Posts: 283
    Originally posted by RavenBlaze

    Hello All,

     

    Just registered to reply in this thread. Honestly I have no idea why you want hard defined roles in gw2? Arent there enough MMOs out there whith holy trinity why do you want 1 more? Saying that there are no defined roles in gw2 is wrong too, while not hard defined like in rift,wow,swtor etc etc, certain classes are incredibly strong in certain dungeons/fractals (im talking about dungeons/fractals here), while in events its a zerg fest. A guardian can act as an anchor for the grp using his/her cds/mitigations/absorbs so other classes have more window to dps.

    Imo the problem in gw2 is not the lacy of trinity, but the encounter designs, fractals is already a step in the right direction also lupicus (without the lolreflectionskipp2) is also a great encounter with multiple phases and you have to know what to do.  Compare Ragnaros from Vanilla WoW to Ragnaros in Cata the difference is massive nad imo its the same problem with gw2 lack of encounter design without holy trinity.

     

     

    Dont worry, just some old timers that dont want to adapt to something new, its easier to proclaim it "mess" and "non functional" even if it works nicely for hundreds of thousands of players. The gist is, theres a gazzillion of trinity games out there, but of course its boring, they expect something new of trinity but at same time cannot grasp that trinity in itself is limiting factor and all they can get are reskinned encounters.

    As far as GW2 goes, yes, its very easy, it can be made immensly harder (really harder not just bigger stats and huge helth pools), but, seeing how lot of people struggle with what is already ingame cant really tell if its needed or warranted, hell, just look at this thread.

    Guess expansion could hold some really challenging stuff, as they see "grace period" for breaking conditioning lot of people received from EQ/WoW/FF pass.

  • RavenBlazeRavenBlaze Member Posts: 2
    Yeah, after witnessing hundreds of grenth fails, even after explaining what to do multiple fights before/during.after the fight, I lost hope in the community, hell some people rage at grenth event because its too hard according to them, while ignoring the rest of world bosses which are basically loot pinatas. That said, I'm not a skilled player far from it but I do enjoy some challenging encounters.
  • tintilinictintilinic Member Posts: 283
    Originally posted by elocke
    Originally posted by Jean-Luc_Picard
    Originally posted by elocke

    Playing a Guardian in GW2 allows you to heal, tank and dps no matter your build.  How is that not a lone wolf class?

    If your experience is as "deep" as you claim, you know this is utter nonsense. If you're a DPS specced guardian, and try to play as a healing one without changing spec and gear, you're going to do a very poor job. Same thing is true for any other role combo, and any other class.

    You definitely didn't understand how this game works, even if you claim so. And now, you try to blame others (and the game itself) for your lack of understanding. Nice try, doesn't work with me though, or with anyone who really played this game and understood its mechanics.

    So, I can't use a heal ability and then a shield ability on my allies and then a 2 handed sword for dps all in one fight?  Because that's what I mean when I say I can do all of those things.

    So can healer type class in healer spec in any game i played.

    Your point?

    You want to know the difference between my healway and DPS guaridan:

    1. different weapons

    2. completely different stated gear set

    3. completely different utilities

    4. completely different build

    4. different elite skill

    5. completely different virtue usage

    6. completely different style of play (dodge usage, food, positioning, timing....)

    Of course, thats when you want to actually be of use to your group, and then you can do it your way and suck and "have no rhytm"

  • DaezAsterDaezAster Member UncommonPosts: 788
    Wow, long thread! You can't refute someones opinnion as it is entirely theres but there is a bit of misrepresentation of the guardian in gw2 going on here. Firstly what good is healing others if your lone wolfing it? If your going to play guardian sollo you should probably be playing a warrior instead. Secondly the guards dps is pretty trivial, the guard is great for its survivabillity but this comes from altruistic healing which means when you apply a boon to allies you heal yourself for a portion of your hp. This only works if your rolling with allies to apply boons too. 
  • elockeelocke Member UncommonPosts: 4,335
    I was generalizing about what the Guardian can do on any build, not what he's geared for, or what weapon setup he has which I know makes it lean more toward one way of playing, dps, heal or tank, but we all know true tanking and heals aren't really in this game.  No one can come in and roll a character up and play a pure healer just to heal others, can they?  Many people miss this factor.  Sorry to get everyone's panties in a bunch, the game has 2 glaring issues to me and this is one of them.  The other one they are sloooooowly fixing, namely progression systems for your character.
  • MukeMuke Member RarePosts: 2,614

    OP: it seems you have played.......too much.

    You need some time away from gaming.
    This is not a GW2 problem, if you play the same game endlessly over and over and over you will burn out and start to complain.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by Jean-Luc_Picard
    Originally posted by elocke
    I was generalizing about what the Guardian can do on any build, not what he's geared for, or what weapon setup he has which I know makes it lean more toward one way of playing, dps, heal or tank, but we all know true tanking and heals aren't really in this game.  No one can come in and roll a character up and play a pure healer just to heal others, can they?  Many people miss this factor.  Sorry to get everyone's panties in a bunch, the game has 2 glaring issues to me and this is one of them.  The other one they are sloooooowly fixing, namely progression systems for your character.

    Oh, there's no panty bunch. It's actually quite amusing seeing you prove, post after post, that you know very little about how to optimize your character for a role in GW2. There are GW2 detractors who make way more sense than you do.

    Fact is, if you want e.g. play a support guardian, you better gear up with +healing gear, get the right traits and slot the right skills, or you will just be a dead weight in your party trying to play healer/support with a DPS geared character. A "jack of all trades" character with a mix of different gear trying to do everything will end only being mediocre to bad at everything, just like in any other MMORPG.

    Hey now. Let's not go there. I play a balanced mesmer with a mix of gear and run (normally) a greatsword with sword/focus offhand. I use that build for WvW, PvE, you name it, and I don't consider myself mediocre at any of it. But then again, I also know what all my skills do, what secondary skills appear after cast, etc. and don't try to be a pure dps, support or control type. I like to think that yes, I do everything well that I do. More of a "king of all trades". image

    Oderint, dum metuant.

  • jpnzjpnz Member Posts: 3,529
    Originally posted by Jean-Luc_Picard
     

    /snip

    Fact is, if you want e.g. play a support guardian, you better gear up with +healing gear, get the right traits and slot the right skills, or you will just be a dead weight in your party trying to play healer/support with a DPS geared character. A "jack of all trades" character with a mix of different gear trying to do everything will end only being mediocre to bad at everything, just like in any other MMORPG.

    If only ANet would hurry up and create that awesome tutorial that they said will solve this player confusion.

    Not sure why so many people are contradicting ANet and making them look bad.

    Anet acknowledged that their tutorial sucks and 'vast improvements need to be made'.

    What more does the 'pro-gw2' players want? :(

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by jpnz
    Originally posted by Jean-Luc_Picard
     

    /snip

    Fact is, if you want e.g. play a support guardian, you better gear up with +healing gear, get the right traits and slot the right skills, or you will just be a dead weight in your party trying to play healer/support with a DPS geared character. A "jack of all trades" character with a mix of different gear trying to do everything will end only being mediocre to bad at everything, just like in any other MMORPG.

    If only ANet would hurry up and create that awesome tutorial that they said will solve this player confusion.

    Not sure why so many people are contradicting ANet and making them look bad.

    Anet acknowledged that their tutorial sucks and 'vast improvements need to be made'.

    What more does the 'pro-gw2' players want? :(

    Many people say the game is too much hand holding. Then others say there is not enough hand holding - which is it? If you add a tutorial, more than they have it now, many people will call it a total carebear game.


  • BadSpockBadSpock Member UncommonPosts: 7,979
    Originally posted by Jean-Luc_Picard
    Originally posted by botrytis
    Originally posted by jpnz
    Originally posted by Jean-Luc_Picard
     

    /snip

    Fact is, if you want e.g. play a support guardian, you better gear up with +healing gear, get the right traits and slot the right skills, or you will just be a dead weight in your party trying to play healer/support with a DPS geared character. A "jack of all trades" character with a mix of different gear trying to do everything will end only being mediocre to bad at everything, just like in any other MMORPG.

    If only ANet would hurry up and create that awesome tutorial that they said will solve this player confusion.

    Not sure why so many people are contradicting ANet and making them look bad.

    Anet acknowledged that their tutorial sucks and 'vast improvements need to be made'.

    What more does the 'pro-gw2' players want? :(

    Many people say the game is too much hand holding. Then others say there is not enough hand holding - which is it? If you add a tutorial, more than they have it now, many people will call it a total carebear game.

    Not to mention most posters here are MMORPG veterans, I'd expect they figure out that having more +healing means you're going to heal better... maybe I was overestimating their MMORPG experience.

    Dude I've been playing MMOs for 13+ years and I still don't feel like I truly "get" the trait/gear system in GW2.

    Maybe it's becuase you can't save specs and have multiple specs you can switch between. That feature would be a GOD send. GW1 had it, why doesn't GW2?

    If I could have a mixed Offense/Defense spec for WvW and open world PvE, then a couple of different specs for group content I'd be so, so happy.

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by BadSpock
    Originally posted by Jean-Luc_Picard
    Originally posted by botrytis
    Originally posted by jpnz
    Originally posted by Jean-Luc_Picard
     

    /snip

    Fact is, if you want e.g. play a support guardian, you better gear up with +healing gear, get the right traits and slot the right skills, or you will just be a dead weight in your party trying to play healer/support with a DPS geared character. A "jack of all trades" character with a mix of different gear trying to do everything will end only being mediocre to bad at everything, just like in any other MMORPG.

    If only ANet would hurry up and create that awesome tutorial that they said will solve this player confusion.

    Not sure why so many people are contradicting ANet and making them look bad.

    Anet acknowledged that their tutorial sucks and 'vast improvements need to be made'.

    What more does the 'pro-gw2' players want? :(

    Many people say the game is too much hand holding. Then others say there is not enough hand holding - which is it? If you add a tutorial, more than they have it now, many people will call it a total carebear game.

    Not to mention most posters here are MMORPG veterans, I'd expect they figure out that having more +healing means you're going to heal better... maybe I was overestimating their MMORPG experience.

    Dude I've been playing MMOs for 13+ years and I still don't feel like I truly "get" the trait/gear system in GW2.

    Maybe it's becuase you can't save specs and have multiple specs you can switch between. That feature would be a GOD send. GW1 had it, why doesn't GW2?

    If I could have a mixed Offense/Defense spec for WvW and open world PvE, then a couple of different specs for group content I'd be so, so happy.

    I do agree with BS here.


  • jpnzjpnz Member Posts: 3,529
    Originally posted by Jean-Luc_Picard
     

    Not to mention most posters here are MMORPG veterans, I'd expect they figure out that having more +healing means you're going to heal better... maybe I was overestimating their MMORPG experience.

    Once again, this constant attack on ANet is pretty puzzling.

    ANet accepted that their tutorial 'can vastly improve' and that they are working on it because the GW2 playerbase is having issues understanding how the game works.

    What more does the 'pro-gw2' want?

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • tintilinictintilinic Member Posts: 283
    Originally posted by jpnz
    Originally posted by Jean-Luc_Picard
     

    Not to mention most posters here are MMORPG veterans, I'd expect they figure out that having more +healing means you're going to heal better... maybe I was overestimating their MMORPG experience.

    Once again, this constant attack on ANet is pretty puzzling.

    ANet accepted that their tutorial 'can vastly improve' and that they are working on it because the GW2 playerbase is having issues understanding how the game works.

    What more does the 'pro-gw2' want?

    "Attack on ANet" ahahahahahahahahahah you are nuts.

    Thres no "tutorial" for me either, and i applaud ANet for not shoving everything down your throat. It kinda filter to those who want to think for a bit for themselves and those who put blunt statements that are pure nonsense due to their laziness/conditioning form certain previous games.

    For once i DONT want "tutorial" in GW2. Keeps slackers away.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by BadSpock
    Originally posted by Jean-Luc_Picard
    Originally posted by botrytis
    Originally posted by jpnz
    Originally posted by Jean-Luc_Picard
     

    /snip

    Fact is, if you want e.g. play a support guardian, you better gear up with +healing gear, get the right traits and slot the right skills, or you will just be a dead weight in your party trying to play healer/support with a DPS geared character. A "jack of all trades" character with a mix of different gear trying to do everything will end only being mediocre to bad at everything, just like in any other MMORPG.

    If only ANet would hurry up and create that awesome tutorial that they said will solve this player confusion.

    Not sure why so many people are contradicting ANet and making them look bad.

    Anet acknowledged that their tutorial sucks and 'vast improvements need to be made'.

    What more does the 'pro-gw2' players want? :(

    Many people say the game is too much hand holding. Then others say there is not enough hand holding - which is it? If you add a tutorial, more than they have it now, many people will call it a total carebear game.

    Not to mention most posters here are MMORPG veterans, I'd expect they figure out that having more +healing means you're going to heal better... maybe I was overestimating their MMORPG experience.

    Dude I've been playing MMOs for 13+ years and I still don't feel like I truly "get" the trait/gear system in GW2.

    Maybe it's becuase you can't save specs and have multiple specs you can switch between. That feature would be a GOD send. GW1 had it, why doesn't GW2?

    If I could have a mixed Offense/Defense spec for WvW and open world PvE, then a couple of different specs for group content I'd be so, so happy.

    Yes I agree with this, this is my gripe with GW2, not game breaking but they should have something where you can change your entire set of utility skills, traits, and maybe the weapons. Just like GW1 or one thing I did like with TSW was they had something like that as well.

    They really do [need] this though. When transitioning from WvW to PVE or PVE to PVP or PVP to WvW and etc it gets annoying having to stop and change all that stuff, as well as changing when preparin for a certain boss that might require me to change my spec in a group to help out more as a role needed.

    They should just make to where maybe you can only swap the sets in cityies our when out of combat or while not in a dungeon or something.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • BadSpockBadSpock Member UncommonPosts: 7,979
    Originally posted by botrytis
    Originally posted by BadSpock
    Originally posted by Jean-Luc_Picard

    Not to mention most posters here are MMORPG veterans, I'd expect they figure out that having more +healing means you're going to heal better... maybe I was overestimating their MMORPG experience.

    Dude I've been playing MMOs for 13+ years and I still don't feel like I truly "get" the trait/gear system in GW2.

    Maybe it's becuase you can't save specs and have multiple specs you can switch between. That feature would be a GOD send. GW1 had it, why doesn't GW2?

    If I could have a mixed Offense/Defense spec for WvW and open world PvE, then a couple of different specs for group content I'd be so, so happy.

    I do agree with BS here.

    You know what I hate?

    Without having the ability to save specs, I feel like I have to build a "perfect" spec that allows me to do whatever content I want to do at that time.

    Or you are having to run back to town, respec, not be able to save a spec and have to redo all the points SHIT made a mistake have to spend the $ and do it over again...

    That is so, so 2004...

    WoW gives you 2, Rift gives you like 5? Ummm why oh why Anet do we get 1 when you gave us the ability to save specs in GW1?

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by tintilinic
    Originally posted by jpnz
    Originally posted by Jean-Luc_Picard
     

    Not to mention most posters here are MMORPG veterans, I'd expect they figure out that having more +healing means you're going to heal better... maybe I was overestimating their MMORPG experience.

    Once again, this constant attack on ANet is pretty puzzling.

    ANet accepted that their tutorial 'can vastly improve' and that they are working on it because the GW2 playerbase is having issues understanding how the game works.

    What more does the 'pro-gw2' want?

    "Attack on ANet" ahahahahahahahahahah you are nuts.

    Thres no "tutorial" for me either, and i applaud ANet for not shoving everything down your throat. It kinda filter to those who want to think for a bit for themselves and those who put blunt statements that are pure nonsense due to their laziness/conditioning form certain previous games.

    For once i DONT want "tutorial" in GW2. Keeps slackers away.

    The sad part is in all honesty jpnz doesn't care either way, but saying this to piss Jean off or really anyone who doesn't agree with OP, and other naysayers.

     

    Whoops my bad, back to the pretend game shouldn't have brought out the realness.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

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