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10 people are kicking the guy, guess I should too

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,932
    Originally posted by Vorthanion
    Originally posted by ShakyMo
    Jmc

    I like ac too.

    Ac NEVER had more subs than daoc.

    It was always EQ number one, with daoc and swg battling it out for second place

    Also EQ never had 500,000 subs. And it actually lost subs when daoc came out, as many vanilla EQ players switched to daoc as it had the same inclusive pve model (which EQ had lost due to instancing and tiered gear progression)

    According to wiki, EQ most likely peaked back in 2004 with more than 230,000 active subscriptions at about the time of the Planes of Power expansion.  That expansion by the way has been historically and anecdotally held responsible for the main decline of the game's population with its hardcore adherence to raiding and the addition of the plane of knowledge with its centralized market and teleport hub and the whole space kitties theme.   I know that Smedley had mentioned that the game had more than 2 million people try and leave the game, hence their efforts to capture those lost gamers with EQ2.

    Not sure that info is true because I was online when EQ broke the record at the time of having 500'000 players online playing the EQ1. The GM's did a game wide announcement when it happened.

  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by ShakyMo
    Long queue times in gw2 WvW suggest it is over subscribed.

    The game doesn't spawn multiple instances. There is 1 single copy of each zone. Making it instanced would defeat the purpose of it.

    If there isn't instancing, then there is a limit placed on how many people can log onto a Mist world map, as stated in the Wiki.  They don't mention the limit, but since I never saw more than a hundred or so people running around in a Mist map, that would indicate why there are queues, even if only 20% of a server participate, that is easily a couple of thousand players trying to get into a 100 person map.

    image
  • ShakyMoShakyMo Member CommonPosts: 7,207
    Vorth.

    I think they are usa only numbers. If you add on Europe and what have you, EQ peaked around 400k
  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by Nanfoodle
    Originally posted by Vorthanion
    Originally posted by ShakyMo
    Jmc

    I like ac too.

    Ac NEVER had more subs than daoc.

    It was always EQ number one, with daoc and swg battling it out for second place

    Also EQ never had 500,000 subs. And it actually lost subs when daoc came out, as many vanilla EQ players switched to daoc as it had the same inclusive pve model (which EQ had lost due to instancing and tiered gear progression)

    According to wiki, EQ most likely peaked back in 2004 with more than 230,000 active subscriptions at about the time of the Planes of Power expansion.  That expansion by the way has been historically and anecdotally held responsible for the main decline of the game's population with its hardcore adherence to raiding and the addition of the plane of knowledge with its centralized market and teleport hub and the whole space kitties theme.   I know that Smedley had mentioned that the game had more than 2 million people try and leave the game, hence their efforts to capture those lost gamers with EQ2.

    Not sure that info is true because I was online when EQ broke the record at the time of having 500'000 players online playing the EQ1. The GM's did a game wide announcement when it happened.

    Sorry, that was a mis-type, that was suppose to be 430,000.  What I remember when I was playing was that we had peaked at over 450,000, but not quite to the 500k mark of active subscriptions.  I'm pretty sure that was the number Smedley had used when describing why they were making EQ2 so different from the original.  They were adamant about catching those elusive 2M who didn't like the original EQ.

    image
  • NanfoodleNanfoodle Member LegendaryPosts: 10,932
    Originally posted by ShakyMo
    Yes nanfoodle a little bit

    But it will happen a hell of a lot more if players levelled neutral then picked a faction later. They wouldn't have to reroll for a start.

    I am not sure it will matter if you can pick your conflict after char creation. If you can people can  just find the conflict thats winning mostly from your faction and join that. Sure you will have longer Q times but you are winning. No details on that yet. I hope you have to pick your conflict @ char creation.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Vorth

    Yes there is a limit on each of the 4 WvW maps.

    If they are full you can't get in. It doesn't spawn a separate instance.

    Hence large queues = excess demand for WvW. Even if only 2 people wanted to WvW, the maps would be available. It's not an instanced match where they have to wait until both sides are full.

    It's the opposite of wow style pvp, where large queues = low demand.
  • ShakyMoShakyMo Member CommonPosts: 7,207
    Nan
    Yeah players shouldn't be able to switch campaigns, it will be a massive mistake. Loosing a few alliance ranks ain't the same as being forced to reroll.
  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by ShakyMo
    Vorth

    Yes there is a limit on each of the 4 WvW maps.

    If they are full you can't get in. It doesn't spawn a separate instance.

    Hence large queues = excess demand for WvW. Even if only 2 people wanted to WvW, the maps would be available. It's not an instanced match where they have to wait until both sides are full.

    It's the opposite of wow style pvp, where large queues = low demand.

    Yes, but that does not prove his point that WvW or RvR is not a niche play style.  Yes, it's a considerable number of players, but it's not in comparison to the rest of the server who do not participate.

    image
  • jmcdermottukjmcdermottuk Member RarePosts: 1,571
    Originally posted by Nanfoodle
    Originally posted by jmcdermottuk
    Originally posted by Sovrath

    GW2's recent success can't be laid at the feet of it's W v W v W either, basically due to the long queues people see. This tells us that the majority of GW2 players aren't actually playing in WvW but are doing something else, either PvE or SPvP. This isn't speculation, it's fact because of the limits placed on the numbers of players that are allowed into WvW at any one time.

    Just more useless information to throw into the melting pot.

    Long Q times show not many are playing GW2 WvW? lol think on that for moment. The 2 servers I have played on in GW2 its a big deal for many guilds on the server. Its part of their reg guild events. 

    I was waiting for this one. How big is the queue? Not in terms of time, but numbers. The reason I ask is because I've never seen numbers. Also given the fact that servers back in the day of DAoC held around 5,000 players, the limit of 500 is only 10% of the population. Add to this that todays servers could reasonably be expected to hold 10,000 and you now have 5% of the population.

    Either way you have 90-95% of the players doing something else. Show me hard numbers of the amount of players sitting in the queue.

    The reason I ask this is because from my own experience, if you want to play in WvW and you get in, you don't log off until you finish for the night, which says to me that the queue goes down very slowly. If only 600 players wanted to WvW, those 100 guys in the queue will be there a long time.

    Are you suggesting that GW2's success is based on WvW alone? Or is it possible that a lot of GW players bought it because they're Anet fans and were interested in the sPvP? Or that thePvE fans bought it to experience the DE's?

    Something else to think on: we know GW2 sold a few million copies but where are the retention numbers? There's no subs, no way of guaging active accounts and so we won't see these numbers anywhere. Who's to say that GW2 has more than a few hundred k of active accounts right now. Or it could half a million or it could be 2 million, we just don't know.

    What we can't do is extrapolate that WvW, or RvR, is an instant recipe for success. And that was my point.

    One last thing I'd like to point out, and please don't think I'm making a personal attack here, it's just an observation: once again a DAoC fan is the one defending the RvR system. Oddly enough the most staunch defenders all seem to be DAoC fans.

    I'm a DAoC fan, so again, don't take that as an attack. I just don't want DAoC mixed with TES, I'd much rather they were kept seperate.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Vorth
    Yeah planes of power. I remember a flood of EQ guys in daoc then looking for an oldschool EQ experience.

    Shame daoc made a simmilar "chase the wow crowd" mistake with stupid trials of Atlantis and catacombs.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,932
    Originally posted by ShakyMo
    Vorth

    Yes there is a limit on each of the 4 WvW maps.

    If they are full you can't get in. It doesn't spawn a separate instance.

    Hence large queues = excess demand for WvW. Even if only 2 people wanted to WvW, the maps would be available. It's not an instanced match where they have to wait until both sides are full.

    It's the opposite of wow style pvp, where large queues = low demand.

    It will be the same with ESO, a Conflict will have 1 set map with no shards of it. When its full you will need to Q. This is really the only way you can do this right. Even GW2 got some of it right =-)

  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by jmcdermottuk
     

    Something else to consider while we look at the success of DAoC and the decision to use it's RvR model:

    At it's peak DAoC had almost 250k subs, less than half those of EQ, and also less than AC. This doesn't inspire confidence that a 3 faction RvR system is a guarentee of success.

    One of DAoC's creators, Mark Jacobs, is currently trying to get funding for a new project. I'm sure you're all seen the many posts about it on the site. He's making a RvR centric game without the PvE and is fully aware that it's going to be a niche game with low sub numbers. While that's probably going to be due to the lack of PvE content, it also implies, again, that a 3 faction RvR system isn't the great saviour everyone makes it out to be.

    It could be inferred from the above that 3 faction RvR lacks mass appeal. Is it really the best design choice they could have made?

    GW2's recent success can't be laid at the feet of it's W v W v W either, basically due to the long queues people see. This tells us that the majority of GW2 players aren't actually playing in WvW but are doing something else, either PvE or SPvP. This isn't speculation, it's fact because of the limits placed on the numbers of players that are allowed into WvW at any one time.

    Just more useless information to throw into the melting pot.

    Here we go again... more of this "only 250k" misleading BS.

    250K in 2001... 2001...12 years ago...before WOW... before more than just a few early-adopters had broadband

    "In 2000, 3% of the US adult population had access to a broadband connection at home. This increased to 66% in 2010"

    In fact it was 2nd only to EQ in 2001 at a time where the MMO market was a tiny fraction of what it is today. AC hit 150K in 2002. The total NA MMO market at that time was ~ 1 Mil. The NA market alone today is more than 50 times that... you want silly math? here you go... adjusting for market growth the 250K in 2001 figure would be roughly equal to 12,500,000... pretty ridiculous right? So is the 250K figure. They are both meaningless pseudo-statistical numbers.

    I can't believe you're also bringing up the mess that was Anarchy Online into this discussion as well. AC was released around the same time, was "the worst launch in the history of MMOs" didn't reach its lofty 700K until 2004 until after it had gone F2P AND broadband connections were becoming more common... even before that, it was mostly being given away to try to make up for its embarassing launch... and yes, I was there at launch too and it was a mes. it also was marketted in Europe and had servers there while DAoC was NA-only... you could play it from Europe (and some did) but with horrible latency.

    And about GW2 WvW...which is it? People don't like it because it has long Qs or are there long Qs because people like it?

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

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  • NanfoodleNanfoodle Member LegendaryPosts: 10,932
    Originally posted by jmcdermottuk
    Originally posted by Nanfoodle
    Originally posted by jmcdermottuk
    Originally posted by Sovrath

    GW2's recent success can't be laid at the feet of it's W v W v W either, basically due to the long queues people see. This tells us that the majority of GW2 players aren't actually playing in WvW but are doing something else, either PvE or SPvP. This isn't speculation, it's fact because of the limits placed on the numbers of players that are allowed into WvW at any one time.

    Just more useless information to throw into the melting pot.

    Long Q times show not many are playing GW2 WvW? lol think on that for moment. The 2 servers I have played on in GW2 its a big deal for many guilds on the server. Its part of their reg guild events. 

    I was waiting for this one. How big is the queue? Not in terms of time, but numbers. The reason I ask is because I've never seen numbers. Also given the fact that servers back in the day of DAoC held around 5,000 players, the limit of 500 is only 10% of the population. Add to this that todays servers could reasonably be expected to hold 10,000 and you now have 5% of the population.

    Either way you have 90-95% of the players doing something else. Show me hard numbers of the amount of players sitting in the queue.

    The reason I ask this is because from my own experience, if you want to play in WvW and you get in, you don't log off until you finish for the night, which says to me that the queue goes down very slowly. If only 600 players wanted to WvW, those 100 guys in the queue will be there a long time.

    Are you suggesting that GW2's success is based on WvW alone? Or is it possible that a lot of GW players bought it because they're Anet fans and were interested in the sPvP? Or that thePvE fans bought it to experience the DE's?

    Something else to think on: we know GW2 sold a few million copies but where are the retention numbers? There's no subs, no way of guaging active accounts and so we won't see these numbers anywhere. Who's to say that GW2 has more than a few hundred k of active accounts right now. Or it could half a million or it could be 2 million, we just don't know.

    What we can't do is extrapolate that WvW, or RvR, is an instant recipe for success. And that was my point.

    One last thing I'd like to point out, and please don't think I'm making a personal attack here, it's just an observation: once again a DAoC fan is the one defending the RvR system. Oddly enough the most staunch defenders all seem to be DAoC fans.

    I'm a DAoC fan, so again, don't take that as an attack. I just don't want DAoC mixed with TES, I'd much rather they were kept seperate.

    When I started playing EQ1 back when it first came out... first thing I thought was "A Star Wars MMO would be awesome idea" SWG came out, I hated it but many loved it and it still is an awesome MMO to many players. So I waited and SWToR came out. Guess what? Im still waiting lol. I dont see things changing this late in the game. So a non 3 faction war TES MMO is something you are going to have to wait for. I think like me, 14 years waiting and still no Star Wars MMO I like lol.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Another thing with gw2

    It's a pretty poor implementation of rvr, its very zerg orientated, the rez spam / downed state thing is annoying, there's no rivalry which is very important for long term play, the 3 outer maps are mirrors and get boring fast, the maps are on the small side, the engine has severe problems with culling etc..

    A lot of people who like rvr, don't play gw2, myself included.

    If...

    daoc frontiers is a 9/10
    Planetside is a 8.5/10
    Planetside 2 is a 7.5/10
    Warhammer is a 6/10
    Aion is a 5/10
    Rift storm legion is a 3/10
    Tsw fusang is a 3/10
    Swtor ilum is a 0/10

    Then gw2 falls somewhere around 6/10. Lacks rivalry compared to war, but doesn't have wow gear and has 3 sides.
  • ShakyMoShakyMo Member CommonPosts: 7,207
    Another thing with gw2

    It's a pretty poor implementation of rvr, its very zerg orientated, the rez spam / downed state thing is annoying, there's no rivalry which is very important for long term play, the 3 outer maps are mirrors and get boring fast, the maps are on the small side, the engine has severe problems with culling etc..

    A lot of people who like rvr, don't play gw2, myself included.

    If...

    daoc frontiers is a 9/10
    Planetside is a 8.5/10
    Planetside 2 is a 7.5/10
    Warhammer is a 6/10
    Aion is a 5/10
    Rift storm legion is a 3/10
    Tsw fusang is a 3/10
    Swtor ilum is a 0/10

    Then gw2 falls somewhere around 6/10. Lacks rivalry compared to war, but doesn't have wow gear and has 3 sides.
  • ShakyMoShakyMo Member CommonPosts: 7,207
    Another thing with gw2

    It's a pretty poor implementation of rvr, its very zerg orientated, the rez spam / downed state thing is annoying, there's no rivalry which is very important for long term play, the 3 outer maps are mirrors and get boring fast, the maps are on the small side, the engine has severe problems with culling etc..

    A lot of people who like rvr, don't play gw2, myself included.

    If...

    daoc frontiers is a 9/10
    Planetside is a 8.5/10
    Planetside 2 is a 7.5/10
    Warhammer is a 6/10
    Aion is a 5/10
    Rift storm legion is a 3/10
    Tsw fusang is a 3/10
    Swtor ilum is a 0/10

    Then gw2 falls somewhere around 6/10. Lacks rivalry compared to war, but doesn't have wow gear and has 3 sides.
  • jmcdermottukjmcdermottuk Member RarePosts: 1,571
    Originally posted by Iselin
    Originally posted by jmcdermottuk
     

    Something else to consider while we look at the success of DAoC and the decision to use it's RvR model:

    At it's peak DAoC had almost 250k subs, less than half those of EQ, and also less than AC. This doesn't inspire confidence that a 3 faction RvR system is a guarentee of success.

    One of DAoC's creators, Mark Jacobs, is currently trying to get funding for a new project. I'm sure you're all seen the many posts about it on the site. He's making a RvR centric game without the PvE and is fully aware that it's going to be a niche game with low sub numbers. While that's probably going to be due to the lack of PvE content, it also implies, again, that a 3 faction RvR system isn't the great saviour everyone makes it out to be.

    It could be inferred from the above that 3 faction RvR lacks mass appeal. Is it really the best design choice they could have made?

    GW2's recent success can't be laid at the feet of it's W v W v W either, basically due to the long queues people see. This tells us that the majority of GW2 players aren't actually playing in WvW but are doing something else, either PvE or SPvP. This isn't speculation, it's fact because of the limits placed on the numbers of players that are allowed into WvW at any one time.

    Just more useless information to throw into the melting pot.

    Here we go again... more of this "only 250k" misleading BS.

    250K in 2001... 2001...12 years ago...before WOW... before more than just a few early-adopters had broadband

    "In 2000, 3% of the US adult population had access to a broadband connection at home. This increased to 66% in 2010"

    In fact it was 2nd only to EQ in 2001 at a time where the MMO market was a tiny fraction of what it is today. AC hit 150K in 2002. The total NA MMO market at that time was ~ 1 Mil. The NA market alone today is more than 50 times that... you want silly math? here you go... adjusting for market growth the 250K in 2001 figure would be roughly equal to 12,500,000... pretty ridiculous right? So is the 250K figure. They are both meaningless pseudo-statistical numbers.

    I can't believe you're also bringing up the mess that was Anarchy Online into this discussion as well. AC was released around the same time, was "the worst launch in the history of MMOs" didn't reach its lofty 700K until 2004 until after it had gone F2P AND broadband connections were becoming more common... even before that, it was mostly being given away to try to make up for its embarassing launch... and yes, I was there at launch too and it was a mes. it also was marketted in Europe and had servers there while DAoC was NA-only... you could play it from Europe (and some did) but with horrible latency.

    And about GW2 WvW...which is it? People don't like it because it has long Qs or are there long Qs because people like it?

    I never mentioned Anarchy Online.

    And once again, it's a DAoC fan to the recue. I must be such a troll for having the bare faced cheek to disagree with you, OMG.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Ac also had less players than daoc.
  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by jmcdermottuk
    Originally posted by Iselin
    Originally posted by jmcdermottuk
     

    Something else to consider while we look at the success of DAoC and the decision to use it's RvR model:

    At it's peak DAoC had almost 250k subs, less than half those of EQ, and also less than AC. This doesn't inspire confidence that a 3 faction RvR system is a guarentee of success.

    One of DAoC's creators, Mark Jacobs, is currently trying to get funding for a new project. I'm sure you're all seen the many posts about it on the site. He's making a RvR centric game without the PvE and is fully aware that it's going to be a niche game with low sub numbers. While that's probably going to be due to the lack of PvE content, it also implies, again, that a 3 faction RvR system isn't the great saviour everyone makes it out to be.

    It could be inferred from the above that 3 faction RvR lacks mass appeal. Is it really the best design choice they could have made?

    GW2's recent success can't be laid at the feet of it's W v W v W either, basically due to the long queues people see. This tells us that the majority of GW2 players aren't actually playing in WvW but are doing something else, either PvE or SPvP. This isn't speculation, it's fact because of the limits placed on the numbers of players that are allowed into WvW at any one time.

    Just more useless information to throw into the melting pot.

    Here we go again... more of this "only 250k" misleading BS.

    250K in 2001... 2001...12 years ago...before WOW... before more than just a few early-adopters had broadband

    "In 2000, 3% of the US adult population had access to a broadband connection at home. This increased to 66% in 2010"

    In fact it was 2nd only to EQ in 2001 at a time where the MMO market was a tiny fraction of what it is today. AC hit 150K in 2002. The total NA MMO market at that time was ~ 1 Mil. The NA market alone today is more than 50 times that... you want silly math? here you go... adjusting for market growth the 250K in 2001 figure would be roughly equal to 12,500,000... pretty ridiculous right? So is the 250K figure. They are both meaningless pseudo-statistical numbers.

    I can't believe you're also bringing up the mess that was Anarchy Online into this discussion as well. AC was released around the same time, was "the worst launch in the history of MMOs" didn't reach its lofty 700K until 2004 until after it had gone F2P AND broadband connections were becoming more common... even before that, it was mostly being given away to try to make up for its embarassing launch... and yes, I was there at launch too and it was a mes. it also was marketted in Europe and had servers there while DAoC was NA-only... you could play it from Europe (and some did) but with horrible latency.

    And about GW2 WvW...which is it? People don't like it because it has long Qs or are there long Qs because people like it?

    I never mentioned Anarchy Online.

    And once again, it's a DAoC fan to the recue. I must be such a troll for having the bare faced cheek to disagree with you, OMG.

     Oh how original...insults when your previous post is shown to be a total waste of space.

    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • DeivosDeivos Member EpicPosts: 3,692
    Originally posted by Nanfoodle

    I am not sure it will matter if you can pick your conflict after char creation. If you can people can  just find the conflict thats winning mostly from your faction and join that. Sure you will have longer Q times but you are winning. No details on that yet. I hope you have to pick your conflict @ char creation.

    Just wanted to note, this wouldn't prevent faction bias. Just means people would play through tutorial zone at mots so they can find out the conditions for each faction and then reroll. It's not a massive sense of investment affected in these cases.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • jmcdermottukjmcdermottuk Member RarePosts: 1,571
    Originally posted by Iselin
    Originally posted by jmcdermottuk
    Originally posted by Iselin
    Originally posted by jmcdermottuk
     

    I never mentioned Anarchy Online.

    And once again, it's a DAoC fan to the recue. I must be such a troll for having the bare faced cheek to disagree with you, OMG.

     Oh how original...insults when your previous post is shown to be a total waste of space.

    Once again, I never mentioned Anarchy Online, which kind of does the same thing to yours. Insult? Hmm, a little light humour more like. You must have a thin skin to be insulted by that, but if you were I apologise.

    Regardless, where is the evidence that RvR is such a mass appeal feature that it will guarentee sucess?

    And do you deny being a DAoC fan? Becasue as I pointed out, all of the staunch defenders seem to be DAoC fans.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by ShakyMo
    Yes Adam

    Basicly it went like this

    Entitled types - "wagh I can't visit the entire world"
    Zos - "you can, just roll 3 characters"
    Entitled types - "wagh I can't visit everywhere on a single character"
    Zos - "ok, its extra work, but we've got a soloution for you, once you hit 50 you can visit special versions of the other 2 lands tailored to your faction and endgame play"
    Entitled types - "wagh I can't visit everywhere at level 1"
    Entitled types - "wagh I want to see the entire game world, but around 8% if it Is pvp flagged, you're FORCING me to pvp"

    Yeah i agree while it may seem belittling how this is written, it is essentially what happened.  If the end result is as Iselin has been pointing out, that just makes zero sense what-so-f'n-ever, why-t-f would my Breton be doing quests designed around a story based on another alliance? If they plan for the War going on to make sense as well as unity within factions, those quests would have to tell the back story of WTH is going on in Cyrodil, as well as that faction's motivational reasoning.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • ShakyMoShakyMo Member CommonPosts: 7,207
    Yeah but your facts are wrong anyway, so he got ac and Ao mixed up. Both had less players than daoc back then. I played both daoc and ac.

    Ao got more later though when mythic broke daoc with wowification, much like Sony broke EQ and swg.

    Oh for the days when you had 10 varied and active mmos to pick from (eq, daoc, swg, ac, Ao, uo, shadowbane, lineage2, planetside, eve) instead of a bunch of wow clones with the odd exception like eve, DF and ps2.

    Circa 2002, golden age of mmos.
  • NanfoodleNanfoodle Member LegendaryPosts: 10,932
    Originally posted by Deivos
    Originally posted by Nanfoodle

    I am not sure it will matter if you can pick your conflict after char creation. If you can people can  just find the conflict thats winning mostly from your faction and join that. Sure you will have longer Q times but you are winning. No details on that yet. I hope you have to pick your conflict @ char creation.

    Just wanted to note, this wouldn't prevent faction bias. Just means people would play through tutorial zone at mots so they can find out the conditions for each faction and then reroll. It's not a massive sense of investment affected in these cases.

    Later yes, start no. As it takes time for servers in ESO case conflicts to settle into their grove. My guess things wont start to do that for 3 months+ and things wont really start to till 12 months+. At best at the start you can make an educated guess by what guilds are joining what conflicts.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,932
    Originally posted by jmcdermottuk
    Originally posted by Iselin
    Originally posted by jmcdermottuk
    Originally posted by Iselin
    Originally posted by jmcdermottuk
     

    I never mentioned Anarchy Online.

    And once again, it's a DAoC fan to the recue. I must be such a troll for having the bare faced cheek to disagree with you, OMG.

     Oh how original...insults when your previous post is shown to be a total waste of space.

    Once again, I never mentioned Anarchy Online, which kind of does the same thing to yours. Insult? Hmm, a little light humour more like. You must have a thin skin to be insulted by that, but if you were I apologise.

    Regardless, where is the evidence that RvR is such a mass appeal feature that it will guarentee sucess?

    And do you deny being a DAoC fan? Becasue as I pointed out, all of the staunch defenders seem to be DAoC fans.

    Humor on forums is often lost... most often it comes accross as something else.

This discussion has been closed.