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Longevity of Guild Wars

Blood_HawkBlood_Hawk Member Posts: 86

My friends are all wanting to pick up this game because it has no monthly and looks great. They say it will be our MMORPG fix for the summer lol. But they are inexperienced MMORPGers while I on the other hand have been playing them for ages and at first glance at the website I can already tell that this is a game possibly lacking in content. Sort of like a pretty Diablo. I wanted to preorder yesterday, but Gamestop said they were out of beta keys so I blew that off. Haven't played the game yet, but those of you who have, would you mind telling me a little bit about it, and how long you think you'll play it before getting bored and calling it quits. I'd really appreciate it.

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Comments

  • Firewolf67Firewolf67 Member Posts: 15

    Basically, it's more of something to play, just for a change from your normal mmo, instead of something to play exclusively... of course that's just my opinion.

    Because there's no fee, it's an easy game to have on the side, to play whenever you feel like it.
    I'm not entirely sure I'm being very clear, but oh well...::::20::

  • sidebustersidebuster Member UncommonPosts: 1,712

    well for one.... it is NOT an mmorpg despite what some people argue. Secondly, it IS a pretty diablo, but better made. I am going to get it, but it isnt a mmo so i cant possibly get a fix from it.

    I hope that helped you out. It is pretty fun, but don't play it expecting it to be like a real mmo. It's just mostly a 3D lobby(when waiting to play and buying stuff) and instances (for single play and multiplay).

  • nitr021nitr021 Member Posts: 2

    this game is like the best ever with some cool network technology you stream info with the server and all your party so that you support each other while playing.With that good stream of info the game has less lag then any other game.

    Questing are the best.
    fedex quests actually is part of the storyline of the quest.

    pvp is the best. i love it soo much and i have great fun.
    there is so many skills to choose but it doesn't mean that the one that hits the hardest will mean u will win all the time.
    its about how u use them and when!

    the game is tactical and its like cs/rpg/fantasy

    co-op quest are good.

  • Blood_HawkBlood_Hawk Member Posts: 86

    So are we talking like Baldur's Gate II: Shadows of Amn type of online play? Where you basically wait for players to join your party before you connect to the world, or are you already in the world and you meet up with other players and quest through the world?

  • OminisOminis Member Posts: 1,015

    No, you don't wait in a chat room or something while waiting to start a group. You enter the world and can head to different sections to meet up with others to start up a quest or PvP or whatever. There you can meet up and form a group and then head into the instance of the quest or PvP match. In a way there is kind of a lobby because you don't have combat or anything and you're just there to meet up, but its not just a chat room. Its almost a hyrbid of the two.

    image
    Currently:
    Playing: WOW & GW

  • dingofxdingofx Member Posts: 60

    After playing this game I would agree with the Guild Wars devs when they say its not a regular MMORPG. The world of guild wars takes place in as an individual world for each player or party. The only real places you interact with large groups of people is in the cities, which are broken up into multiple districts (shards). The skill over leveling allows you to have fun without spending hours a day just to compete with the champs. I'd say this game is perfect for PvP lovers and anyone who wants to play a fun game on the side. image 

    Shadow Exile

  • FraggleFraggle Member UncommonPosts: 117

    I mostly played pvp during the beta so I could check out all the class combinations.  It was alot of fun and very fast paced although sometimes it took a while to find a group. 

    PvP in this is not for the feint hearted, if you just login and join a random pickup group you WILL mostly get wiped out very quickly, I only made it to the 3rd arena a few times.  There's already alot of very organised guild groups who wipe the floor with any random groups so if you want to compete you'll need to join a decent guild and use teamspeak.

  • MetzaMetza Member Posts: 160
    This game is gonna be great for me because of the time it takes to get tasks done, very fast paced but keeps it interesting. I have been playing ffxi since ps2 release and i love it, but i just dont have the time to do the things that are fun to me in the game n e more so ive been searching for a new game and i found it. So if you do have the time to play a really time-based game where it all depends on how much time you spend and what you do with that time (like ffxi,eq etc.) then you may get more enjoyment out of one of those games but if your sick of walking 15 min. or airship travel times or looking for a warp to get somewhere(although you can walk between cities if you choose) and you dont like having to spend about an hour taking an item to somebody for a quest that rewards you with very little then you should def. check out guild wars.    I'm already sold on it, played the last BWE, loved it and will return to the world of Tyria on April 28, hope to see you all there

    image

  • JelloB2000JelloB2000 Member CommonPosts: 1,848

    Any users here that have been in all/lots of the beta weekends?
    Is there alot of items/monsters/quests in single player mode?
    Did they improve follower AI so they dont rush the monsters when you try pull a single monster?

    I have been in one beta wekeends but didnt get to do alot, the little I saw wasnt that impressive (the follower AI thing bugged me the most).

  • rwyanrwyan Member UncommonPosts: 468

    I don't know what to think honestly. I have participated in a few of the weekends but never got to play a whole lot. I loved the graphics - the animations, the textures, the style, well just everything about them is very pleasing to the eye. I really don't see this as an MMO but more or less something between DII and a MMO. I was under the impression that his is more of a "fps" style online-rpg. Sure, your character levels up, gets new skills, and what-not, but it is very "actiony", and the devs have already stated it is meant to be a competitive online rpg. This all make sense, considering there is emphasis on pvp between individuals, groups, and guilds. You won't be playing this for the story, you'll be playing this for the pvp and the quests and pve areas are just a bit to tide you over between battles. I guess that is my rendition on what Guild Wars is. As said previously, its a nice game to keep on your hard-drive to play when you're bored or burnt out on your current MMO.

  • ShumpShump Member Posts: 116

    no waiting for a party u can just grab a henchmen and go off and have some fun alot of times henchmen are more hlepful then people.... the monk henchmen is proble better then almost every human player i seen the monk henchmen is always there and heals u all the time just right...

  • ColinIRLColinIRL Member Posts: 49
    Ok, am i to under stand you join the world then find people, is everyone in one game( or world to say, i say game cause i played D2 for ever) or are there only X amount of people in each, what is the max to have on one server?, can your character join any server or do each servers have there own set of characters?
  • Goliath321Goliath321 Member Posts: 26
    let me get this stait. Is guildwars a MMO that tons of people are playing t the same time and same server like Everquest and FFXI, or is it like Diablo where u join a room and play with a few people in it? im hopeing its like EQ and FFXI
  • NellusNellus Member UncommonPosts: 247



    Originally posted by mastercolin
    Ok, am i to under stand you join the world then find people, is everyone in one game( or world to say, i say game cause i played D2 for ever) or are there only X amount of people in each, what is the max to have on one server?, can your character join any server or do each servers have there own set of characters?


    There's only one shard. One world. Everyone plays on the same shard, but the social hubs are only the outposts and towns. Once you enter a combat area you won't run into any other players. It's instanced specifically for you and/or your group.

    - Nellus

  • djlightningdjlightning Member Posts: 27
    Wow I have a hard time believing that people say "This is not a MMO" It does fall into the massive multiple online category. Now the real question is it RPG  or FPS? I say both! No, its not your traditional RPG.... thank god, it's a nice change of pace. As for the RPG aspect, well I don't ever really see many people "Role Play" anymore. Their avatar is just a digitally animated extension of their intelligence and candor...or lack of.  
  • vampirismvampirism Member Posts: 33

    It is a mix of both i would say, while most missions and quests are like diablo 2, there are also city areas where everyone is on the same server and area, use these areas to form groups, do the economy stuff and interact with the masses, as far as the missions go, you enter with only a select group of people, thoguh for some pvp games up to 48 people are fighting at the same time.

    -AwSoMeST-

  • ScorpesScorpes Member Posts: 830

    Guild Wars is just an online game with some mmo elements thrown in. For PVE, its very limiting, Gone are the days of going from zone to zone, meeting people while doing a quest or just killing creatures and meeting people, traveling and helping people along the way and in general just a larger sense of the world and gaming at whole. The only time you ever meet new people and have unexpected encounters will be in the city or the Arena.

    You meet in cities, where everyone is. Alot of hussle and bussle, go out of the city by yourself or with a party and then BAM. Nothing, the Entire MMO game just includes you and your party. Thats it, hardly very mmo feelings, especially the massive part. To me meeting people otuside the city and seeing people go about their business is a huge part of what an MMOG is all about. Otherwise its basically a chatroom attached to a very limited online game where you and a few buddies play. Kind of like a local lan setup. In spite of that im still buying it for the pvp guild element. But once the hype dies down i can see ALOT of complaining and dissatisfied people expecting a more typical and imo better mmog system.
    With every player in their own little world....the massive is gone..

    In fairness thats the tradeoff thats made for it to be a no monthly fee game. In order to have 1 game world, their would be 5000 people outside the city gates, thousands in each zone and that couldnt be done on one server. And they need to keep the server cost down because their not having huge sums of money as a sure thing each month. I think GW if its by itself is a good game, but if this becomes an industry standard, it would suck bigtime.

  • BleehBleeh Member Posts: 116




    Originally posted by Metza
    This game is gonna be great for me because of the time it takes to get tasks done, very fast paced but keeps it interesting. I have been playing ffxi since ps2 release and i love it, but i just dont have the time to do the things that are fun to me in the game n e more so ive been searching for a new game and i found it. So if you do have the time to play a really time-based game where it all depends on how much time you spend and what you do with that time (like ffxi,eq etc.) then you may get more enjoyment out of one of those games but if your sick of walking 15 min. or airship travel times or looking for a warp to get somewhere(although you can walk between cities if you choose) and you dont like having to spend about an hour taking an item to somebody for a quest that rewards you with very little then you should def. check out guild wars.    I'm already sold on it, played the last BWE, loved it and will return to the world of Tyria on April 28, hope to see you all there

    If I'm reading this right, the quests don't take forever.  So I can hop on for an hour or two each night and leave it at that?

    That's one thing that drove me nuts in WoW, running around some Orcish suburbia trying to find Y so I can give it X.  ><

    Guild Wars is still an MMO.

  • BleehBleeh Member Posts: 116

    EDIT: deleted multiple post.

    Sorry for multiple post.  I thought it didin't take first time.  My bad.

    Guild Wars is still an MMO.

  • DallasTXDallasTX Member Posts: 41

    [quote]Originally posted by Bleeh

    If I'm reading this right, the quests don't take forever. So I can hop on for an hour or two each night and leave it at that?
    That's one thing that drove me nuts in WoW, running around some Orcish suburbia trying to find Y so I can give it X. ><[/b][/quote]


    That's correct. The longest mission or explorable area I participated in lasted about 1 1/2 hours. There are side quests that you can pick up during the mission that would potentially take longer, but 1-2 hours per day is certainly reasonable.

    DallasTX
    wolfgaming.net

  • BleehBleeh Member Posts: 116



    Originally posted by DallasTX

    [quote]Originally posted by Bleeh
    If I'm reading this right, the quests don't take forever. So I can hop on for an hour or two each night and leave it at that?
    That's one thing that drove me nuts in WoW, running around some Orcish suburbia trying to find Y so I can give it X. ><[/b][/quote]

    That's correct. The longest mission or explorable area I participated in lasted about 1 1/2 hours. There are side quests that you can pick up during the mission that would potentially take longer, but 1-2 hours per day is certainly reasonable.
    DallasTX
    wolfgaming.net




    Oh, sweetness.  Good PvP, good time commitment, no monthly fee.  The only thing I would want is a stealth based class, like a rogue.  However, given what I'm reading here everything's going to be so fast paced that there wouldn't be time to sneak around and set up an attack anyway.

    Only 7 more days!  image

    Guild Wars is still an MMO.

  • BentBent Member CommonPosts: 581
     It's diablo play with an DAoC endgame.... I figure people will come and go from the game pretty commonly, but the game will persist with high numbers for a very long time.
  • DookzDookz Member UncommonPosts: 562

    Why does it matter if its an mmo, an mmorpg a corpg or not. If you are having fun, then by all means have fun.

    Once you enter a mission in Guild Wars, you have no business or interaction with people outside your party. A good thing or a bad thing? Some percieve it as a bad thing, I'll never understand why. There is no need to look at 10,000 players in one screen. Sure, random encounters while in the missions are interesting and offer a 'realism' feeling but not all random encounters are positive. Instancing missions has more benefits than drawbacks (I dont have a list of known drawbacks in fact from my experience). This system allows players to change the world and interact with the environment which is not achievable in a traditional MMO. It reduces lag. Minimizes if not eliminates most forms of griefing such as spawn camping, ninja loots, steal kills. You and your party will never be interrupted by non-party members.

    Playing now: Cities: Skyline / Ori and the Blind Forest / Banished

  • NellusNellus Member UncommonPosts: 247



    Originally posted by Dookz
    Once you enter a mission in Guild Wars, you have no business or interaction with people outside your party. A good thing or a bad thing? Some percieve it as a bad thing, I'll never understand why. There is no need to look at 10,000 players in one screen. Sure, random encounters while in the missions are interesting and offer a 'realism' feeling but not all random encounters are positive. Instancing missions has more benefits than drawbacks (I dont have a list of known drawbacks in fact from my experience). This system allows players to change the world and interact with the environment which is not achievable in a traditional MMO. It reduces lag. Minimizes if not eliminates most forms of griefing such as spawn camping, ninja loots, steal kills. You and your party will never be interrupted by non-party members.




    Keep in mind that I like the instancing - a LOT. However, I think the main drawback is that some people feel outposts and towns aren't enough of a hub for communication. The whole "meeting people and making friends" portion of the game. In a game that stresses PVP I'm not sure how much of a downside this is, since that avenue *may* counteract all that. However, perhaps the lack of places to really meet new people would effect the size of guilds, knowledge about guild applicants, etc.

    My only worry is that if this DOES effect Guild Wars in that way.. what does it mean for the game? Look at how much a close community has done for EverQuest in the last couple years. So many people wanting to leave, and you could routinely find someone who told you they were only still playing because friends were there. Heck, I was one of them. I've always thought that community is just as important a game factor than anything else.

    It just happens this time around I don't care about it. On the PvE side I'll be grouping with the same few people every time I play. However, I can understand how it's viewed as a bad thing in this regard.

    - Nellus

  • JackHarrerJackHarrer Member Posts: 4

    Regarding the Longevity of the game. I see much potential.

    I'm not new to mmorpgs, and if there's one thing that's certain, it's that 85 percent of them lose their initial magic between 2 days - a week, and from there on it's all about just how addicting the game is, and what features it provides. Except for 1 game brand, and that is FPS, but lets put that beside for a second.

    The remaining 15 percent are games that are rich in content, provide many enjoyable unique features and provide a supportive enjoyable and constantly changing environment. That last one is where another 10 percent fail.

    One of the things that I felt make Guild Wars unique to other games, is the fact that they completed a very vast world, rich with content for exploration and instancing and what not, and in addition to this they developed a very rich skill system. But instead of simply relying on monthly payments from customers (while they deal with player issues/initial problems/feature tweaking and further feature development and balancing - that does continue beyond Beta period), Arena net spotted that it's the lack of content and a constantly changing environment which is the downfall of all other games.

    So every fixed period of time, they will release an expansion pack that would include additional areas, features and probably other game-candy to show their appreciation to dedicated players. And all the time in between, the player pays nothing and gets everything.

    I was really impressed by this game, also because while all other games bravely declared that their game was enjoyable from the start and did not demand alot of time (such as SWG dared to claim, WoW as well), none of them actually met their extravagant declarations. Except for Guild Wars. See, your level caps out at 20. That means that if you invest between 1 and 6 days of gaming (depending just how addicted you get) you hit the max level and from there you can forget about the entire grinding routine.

    You spend the remaining time bettering yourself through learning new skills, completing themed quests that lead you around the worldmap and equipping yourself.

    That's the basic skeleton Yeah. But the real fun starts where the Guild meets the War. By joining a Guild you gain that trusty band of friends and you go on questing together. Then there's P.V.P which is an entirely other dimension. After bettering your fighting skills and equipping yourself with the proper loot, you and your guild begin work on developing battle tactics and fighting other guilds in competition.

    And if you are an extremely hardcore player who never sleeps, and when nature calls you use a Budwiser bottle, and you do somehow manage to explore and experience all the content available to you in 2 months, it's just a matter of a month or two more before the expansion pack comes out and you're good to go again.

    Also by basing their operation on expansion packs, they are able of delivering major updates, that weigh alot and include features and locations, the likes of which no online update could deliver.

    I give it two thumbs up for now, already pre-ordered my Collectors edition :).image

    Is you is, or is you Ain't, my Lady?

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