I actually found GW2 quite enjoyable, even though past you Race the Charr responses really didn't make sense as they are suppose to be a war like race.
However Neverwinter is downright autrocious. No dpeth or immersion or impact or choices... just horrible. I was expecting at least some sort of story and greater scheme of things but got absolutely nothing of that.
Yes, I also enjoyed leveling my char in GW2. After getting to max level and crafting my exotic gear I lost interest. There was nothing left to do.
As for NW: I am playing a cleric and am still level 30 (of 60). On first glance the skill system appears simple but there really is some depth. The amount of skills you have and can use is quite low but the feat choices drastically changes your playstyle. In comparison I'd say the amount of choices of GW2 and NW seems similar.
What GW2 does a lot better is hide the cash shop. NW is just horrible in this regard. The game is designed in such a way that you either pay up now and get everything or grind for months if not years. You also see reminders to buy in the cash shop virtually everywhere. Add to that about 7 different ingame currencies and the chaos is perfect. It's the ideal setup to scam naive players (nightmare boxes anyone?).
I agree with your last paragraph totally. When I'm playing Neverwinter I"m using the mindset that it's a single player game just like NWN and the people around me are a bonus. If I try and keep up with the other players I'm going to spend money.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Originally posted by cybertrucker So which of these 2 games is better? Which one has better story? Better combat? Better world? Also which one do you think will offer more depth and longer playability? Thanks and lets try to keep it civil.
Asking which game is better, x or y on a forum, always ends well.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
This will probably be a unfair opinion/comparison since i spent around 2 months in Guild Wars2 reaching max lvl vs 2 days in Neverwinter reaching lvl 10 but here it goes.
Graphics
This is actually alot tougher than it first apears it really comes down to prefrence. Guild Wars 2 looks good,very good with a more realistic approach to everything while NeverWinter seems to have gone with a more Cartooney WOW look. Personally I'm one of those who likes a Video game to look like a video game and not a replica of what i see when i walk out the door. Despite my personel tatste it would be insane to give the edge to Never Winter
EDGE: GUILDWARS2
World/Exploration
This one is easy, Guild wars 2 is far superior in terms of exploration and world design. Neverwinter is heavily instanced and on rails even worse so than SWTOR. Keep in mind though Neverwinter is not your typical MMO its more of a DUNGEON CRAWLER expierance than a traditional MMO, Regardless
EDGE: GuildWars2
Combat
This one is not contest for me, Im sure alot will disagree but NEVERWINTER in my opinion is FAR SUPERIOR than GW2. As a matter of fact NW is even better than Tera's combat. The action is fast and very addictive, combat feels smooth and very reliant on player skill, Love the fact there is built in dmg-healing meters that display after dungeon runs. Sure there are much less skills to choose from than other MMO's but to me this is a huge +. Guild Wars 2 combat is overhyped, Its a constant kite fest and just feels very detached with no sense of weight to dmg unlike Tera & NW.
EDGE: Nevewinter
Story
They both suck but Never Winter has this little thing called the FOUNDRY which allows players to create there own quests and Dungeons, FREACKIN DUNGEONS!!! How cool is that
MAJOR EDGE : NEVERWINTER
Overall/Fun
NEVERWINTER- Again this is probably a little premature to declare NW over GW2 considering iv only spent 2 days in NW vs 2 months in GW but Neverwinter is a blast to play . I havent even scratched the surface of the game but the combat is just to addictive "for me" to put down.
I would suggest anyone considering Neverwinter to give the game a go ONLY if you are not stuck in the traditional MMO mindset and that goes for both themepark & sandbox which this game is neither. Neverwinter is some sort of hybrid themepark-action rpg multiplayer dungeon crawler with a quest/dungeon designer which throws in some sandbox, in a sense.
dont let people fool you who claim to have plaiyed neverwinter while they clearly havent and are just guild wars 2 fans...claiming you need to spend money in neverwinter is nonsense - sure its convenient. nevertheless i got to lvl 60 without spending a dime (today). i played both in closed beta, neverwinter even in alpha...i enjoy neverwinter a lot more than gw2 which i thought quiet boring regarding its pve (altough it has the better pvp)...the main differences why i enjoyed neverwinter better is the combat syste and how it "feels" (its just fun whereas gw2 becomes boring to me after 2 hours), the lore and environment (i just dont like the gw2 lore particularly) and the feeling i get when i run through a dungeon with my party.... gw2 is certainly the more "polished" game and has more production value, but i just didnt get warm with it and neverwinter just fits my bill....i just damn enjoy that game
Silly question really. To me? Neverwinter by leaps and bounds, though it doesn't help i feel GW2 is extremely lack luster. It makes it a rather one sided question for me.
Still both have their pros and cons and I can never really believe in the 'which is better' argument'. The most you can get is an opinion off it, even if listing out flaws in the end its up to the player which is better.
Stupid question but.. Neverwinter has a dodge mechanic? How does it work? I saw nothing in the tutorial and I haven't found any way to dodge??
That's one of the things I like least about it, if I'm mid swing when an enemy starts a cast, I physically can't get out of the red zone in time - in GW2 you could dodge out.
Originally posted by Banquetto Stupid question but.. Neverwinter has a dodge mechanic? How does it work? I saw nothing in the tutorial and I haven't found any way to dodge??
That's one of the things I like least about it, if I'm mid swing when an enemy starts a cast, I physically can't get out of the red zone in time - in GW2 you could dodge out.
For clerics it is: Shift + direction or double tap in the direction
Not sure if everyone gets a dodge.
--- Insanity: Doing the same thing over and over again and expecting different results.
I played a bit of the NW open beta. It was pretty good. Nice actiony combat. One of the quests turned out to be a surprised party for me ... made me LoL.
I have only completed a few story instances, i am hoping the story instances will have more scripting/puzzle & events, but i suppose i will find out.
Silly question really. To me? Neverwinter by leaps and bounds, though it doesn't help i feel GW2 is extremely lack luster. It makes it a rather one sided question for me.
Still both have their pros and cons and I can never really believe in the 'which is better' argument'. The most you can get is an opinion off it, even if listing out flaws in the end its up to the player which is better.
It's all a matter of taste I guess. I like being able to move when I cast spells and Neverwinter locks me in place as a cleric. I can't say anything for other classes, but in GW2 I could cast on the run and to me that allows more freedom. /shrug
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
For me both have their strengths and weaknesses. But if I had to choose one at this very moment it would be NWO. And it's not all about graphics, combat systems or cash shops. Let me explain:
Character
Progression
Intergration
Purpose
When ever I pick up a new mmorpg these are the 4 things that create the biggest impression on me. If a game can hook me when it comes to these 4 things, I'll be logging in frequently to play. So let's take a look:
Character creation for both games have very generous options, but NWO has more races, more options to tweak your avatar and more importantly the potential for even more races and classes in the future. Besides, I'm a old school PnP D&D player and just being able to roll for my ability scores (even if it's capped at 18 sans bonuses) was enough for me. Also backstory, picking a deity and picking a hometown are all present in both games.
Edge: Neverwinter
Progression in GW2 is at best restrained. This is because of their decision to go with the auto adjusting system for their zones. It's suppose to provide a steady challenge for players even if you revisit old areas. But for me it's just a handicap by making me feel my character isn't getting any stronger and never will. Add to that the lack of gear progression and I really have to ask myself, do I really want to play a mmo where being level 7 feels exactly the same as being level 80?
Progression in NWO is more akin to a traditional sense of leveling. You get specific questlines that open up new options for your charatcer. Whether that be companions, mounts or hirelings for crafting. Milestones levels are set 10 , 20, 30..and so on. And every time you level a reminder pops up letting you know you have new points, skills and/or abilities. New gear slots opens up as you get higher in level as well. Is it perfect, not a chance, but I can say being level 7 does NOT feel the same as being level 20 (my current level).
Edge: Neverwinter
Intergration of my character to his surrounding helps me to get absorbed into the game. This is the time when you are so lost into what you are doing that time is blazing by. It's the little things that you have to keep an eye on that pull you back in. Praying to your deity each hour, assigning new task to your hirelings, sending your companion off to train. These are some of the things that help make my avatar feel like he's not just in the game world, but also a part of it. None of these things existed in GW2. You either fought or crafted. I don't have to fight to craft in NWO.
Intergration also plays a part when preparing for a dungeon delve as tools and potions can be handy to have, but not necessary. And whether it's part of a solo questline or a group run, it requires more than just barreling through to get to the end. There are nooks and crannies everywhere and having a sharp eye for details could lead to more rewards. Some dungeon rooms have multiple levels and hidden rooms can be behind bookcases, hanging ragged sheets or false walls. The multi level dungeons is what I loved the most about GW2 as well. But when it comes to making your character feel like he's an actual part of the world he's in, GW2 is not on the same level as NWO.
Edge: Neverwinter
Purpose of my character in GW2 was kinda unfocused. With the ability to switch weapons, skills and points on the fly, combat really felt like a huge convoluted mess to me. Positioning meant nothing beyond avoiding damage. And I know part of that is because the holy trinity is not supported. But the other part of that, for me, was also because skills didn't feel like they were very effective. Maybe it was the overuse of translucent, pastel laced special effects that decorated every skill use.
Honestly, I think it was moreso of what I was perceiving a particular skill should look (and feel) like as I watched the action on the screen and what was actually unfolding. For example, in both games I play a sword and board, heavy armor class. And while my guardian in GW2 looked the part, most of his skills consisted of light blue bubbles, stationary ground effects, translucent walls and glowie weapons. And while he did his part, it really didn't feel like I was guarding anything.
While in NWO my guardian fighter not only looks the part but he taunts enemies for a few seconds grabbing their attention (E key), marks targets to increase aggro (TAB), hold up his shield to take heavy blows (SHIFT) while he shuffles his feet (WASD) to position himself on the rear or flank to score extra damage on that enemy (LFT MOUSE BUTTON) and charges other enemies (Q key) to stun (RGT MOUSE BUTTON), knockback (1 key) or interupt (2 key) them from hurting others.....you know...guard. This guy is not tanking he's guarding. And all of that on the fly.
Edge: Neverwinter
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
I love Neverwinter, but GW2 is a much better game overall in every single way (except healing, my Cleric rules). But those are only the ways they can even be compared. They're very different games, and I enjoy them both. Thankfully, since they are B2P and F2P respectively, I can enjoy them both simultaneously.
Originally posted by cybertrucker So which of these 2 games is better? Which one has better story? Better combat? Better world? Also which one do you think will offer more depth and longer playability? Thanks and lets try to keep it civil.
Better story so far has GW2... Even tho D&D is huge and has huge lore I just don't see it so far in the game, while GW2 has 2 books which describe what happened between GW1 and GW2 and then the games personal story which leads you trough the world (if you want to play the PS,ofc)...
Combat in Neverwinter is generic and I've seen it before, locks you in place and offers crosshair but it's nothing new, while GW2 combat is miles away from everything we've seen so far and it's fun to play and it works good when you learn how to play your class.
Now the really tough quesition is the latter one, because somehting I might play for months someone will play for weeks and get trough the content much quicker. Also there's always a matter of someones taste and character so it's hard to say how long a game will last for someone.
"Happiness is not a destination. It is a method of life." -------------------------------
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
Originally posted by cybertrucker So which of these 2 games is better? Which one has better story? Better combat? Better world? Also which one do you think will offer more depth and longer playability? Thanks and lets try to keep it civil.
Varies from person to person I imagine.
Story? Probably Guild Wars. Neverwinter overarching story is a bit weak, its more about the individual stories the quests tell.
Combat? Neverwinter. Much more fun. Less skills, but feels more strategic. Trinity makes it less chaotic, but can bring imbalance in PvP.
World? GW2 by a long shot. Neverwinter has great locations, but its not a world like GW2 has created.
Longevity? Neverwinter. The foundry will make far more content than the GW2 folks can keep up with. Personally I think they both have long shelf lives ahead of them. But its hard to beat user generated content. For PvP they both will have staying power.
They are both good games, and given the chosen payment options, you don't have to play one at the expense of the other. Neverwinter is more of a traditional dungeon game with a trinity. GW2 offers a new experience that tends to polarise people one way or another.
At the end of the day, its a good time for MMOs. Lots of quality titles incoming.
Originally posted by Banquetto Stupid question but.. Neverwinter has a dodge mechanic? How does it work? I saw nothing in the tutorial and I haven't found any way to dodge??
That's one of the things I like least about it, if I'm mid swing when an enemy starts a cast, I physically can't get out of the red zone in time - in GW2 you could dodge out.
For clerics it is: Shift + direction or double tap in the direction
Not sure if everyone gets a dodge.
Everyone gets a damage avoidance skill. And its always shift.
If its a dodge (cleric, rogue, wizard) then you can double tap. Warriors have to use the shift for either block (GF) or sprint (GWF).
Originally posted by cybertrucker So which of these 2 games is better? Which one has better story? Better combat? Better world? Also which one do you think will offer more depth and longer playability? Thanks and lets try to keep it civil.
They are clones. This means they are exactly the same.
Are you aware of what "exactly the same" means?
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
ive been having more fun in Neverwinter then in GW2. I think it has something to do with that spells and skills feel like they have more oomph to them. GW2 never made me feel powerful or heroish. This game does.
Diferent strokes for different folks though.
"You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach
Combat feel and mechanic is just miles better in NW compared to the borefest that is GW2 combat... GW2 combat + GW2 combat mechanics (No trinity, dungeons/group play feels useless and cahotic) + GW2 "endgame" really lets an otherwise fun game down.
Personally NW is a better game than GW2 ever was or will be (unless they revamped the above mentioned aspects, which they wont).
Comments
I agree with your last paragraph totally. When I'm playing Neverwinter I"m using the mindset that it's a single player game just like NWN and the people around me are a bonus. If I try and keep up with the other players I'm going to spend money.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Asking which game is better, x or y on a forum, always ends well.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
This will probably be a unfair opinion/comparison since i spent around 2 months in Guild Wars2 reaching max lvl vs 2 days in Neverwinter reaching lvl 10 but here it goes.
Graphics
This is actually alot tougher than it first apears it really comes down to prefrence. Guild Wars 2 looks good,very good with a more realistic approach to everything while NeverWinter seems to have gone with a more Cartooney WOW look. Personally I'm one of those who likes a Video game to look like a video game and not a replica of what i see when i walk out the door. Despite my personel tatste it would be insane to give the edge to Never Winter
EDGE: GUILDWARS2
World/Exploration
This one is easy, Guild wars 2 is far superior in terms of exploration and world design. Neverwinter is heavily instanced and on rails even worse so than SWTOR. Keep in mind though Neverwinter is not your typical MMO its more of a DUNGEON CRAWLER expierance than a traditional MMO, Regardless
EDGE: GuildWars2
Combat
This one is not contest for me, Im sure alot will disagree but NEVERWINTER in my opinion is FAR SUPERIOR than GW2. As a matter of fact NW is even better than Tera's combat. The action is fast and very addictive, combat feels smooth and very reliant on player skill, Love the fact there is built in dmg-healing meters that display after dungeon runs. Sure there are much less skills to choose from than other MMO's but to me this is a huge +. Guild Wars 2 combat is overhyped, Its a constant kite fest and just feels very detached with no sense of weight to dmg unlike Tera & NW.
EDGE: Nevewinter
Story
They both suck but Never Winter has this little thing called the FOUNDRY which allows players to create there own quests and Dungeons, FREACKIN DUNGEONS!!! How cool is that
MAJOR EDGE : NEVERWINTER
Overall/Fun
NEVERWINTER- Again this is probably a little premature to declare NW over GW2 considering iv only spent 2 days in NW vs 2 months in GW but Neverwinter is a blast to play . I havent even scratched the surface of the game but the combat is just to addictive "for me" to put down.
I would suggest anyone considering Neverwinter to give the game a go ONLY if you are not stuck in the traditional MMO mindset and that goes for both themepark & sandbox which this game is neither. Neverwinter is some sort of hybrid themepark-action rpg multiplayer dungeon crawler with a quest/dungeon designer which throws in some sandbox, in a sense.
Aloha Mr Hand !
Silly question really. To me? Neverwinter by leaps and bounds, though it doesn't help i feel GW2 is extremely lack luster. It makes it a rather one sided question for me.
Still both have their pros and cons and I can never really believe in the 'which is better' argument'. The most you can get is an opinion off it, even if listing out flaws in the end its up to the player which is better.
That's one of the things I like least about it, if I'm mid swing when an enemy starts a cast, I physically can't get out of the red zone in time - in GW2 you could dodge out.
For clerics it is: Shift + direction or double tap in the direction
Not sure if everyone gets a dodge.
---
Insanity: Doing the same thing over and over again and expecting different results.
I played a bit of the NW open beta. It was pretty good. Nice actiony combat. One of the quests turned out to be a surprised party for me ... made me LoL.
I have only completed a few story instances, i am hoping the story instances will have more scripting/puzzle & events, but i suppose i will find out.
It's all a matter of taste I guess. I like being able to move when I cast spells and Neverwinter locks me in place as a cleric. I can't say anything for other classes, but in GW2 I could cast on the run and to me that allows more freedom. /shrug
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
For me both have their strengths and weaknesses. But if I had to choose one at this very moment it would be NWO. And it's not all about graphics, combat systems or cash shops. Let me explain:
Character creation for both games have very generous options, but NWO has more races, more options to tweak your avatar and more importantly the potential for even more races and classes in the future. Besides, I'm a old school PnP D&D player and just being able to roll for my ability scores (even if it's capped at 18 sans bonuses) was enough for me. Also backstory, picking a deity and picking a hometown are all present in both games.
Edge: Neverwinter
Progression in GW2 is at best restrained. This is because of their decision to go with the auto adjusting system for their zones. It's suppose to provide a steady challenge for players even if you revisit old areas. But for me it's just a handicap by making me feel my character isn't getting any stronger and never will. Add to that the lack of gear progression and I really have to ask myself, do I really want to play a mmo where being level 7 feels exactly the same as being level 80?
Progression in NWO is more akin to a traditional sense of leveling. You get specific questlines that open up new options for your charatcer. Whether that be companions, mounts or hirelings for crafting. Milestones levels are set 10 , 20, 30..and so on. And every time you level a reminder pops up letting you know you have new points, skills and/or abilities. New gear slots opens up as you get higher in level as well. Is it perfect, not a chance, but I can say being level 7 does NOT feel the same as being level 20 (my current level).
Edge: Neverwinter
Intergration of my character to his surrounding helps me to get absorbed into the game. This is the time when you are so lost into what you are doing that time is blazing by. It's the little things that you have to keep an eye on that pull you back in. Praying to your deity each hour, assigning new task to your hirelings, sending your companion off to train. These are some of the things that help make my avatar feel like he's not just in the game world, but also a part of it. None of these things existed in GW2. You either fought or crafted. I don't have to fight to craft in NWO.
Intergration also plays a part when preparing for a dungeon delve as tools and potions can be handy to have, but not necessary. And whether it's part of a solo questline or a group run, it requires more than just barreling through to get to the end. There are nooks and crannies everywhere and having a sharp eye for details could lead to more rewards. Some dungeon rooms have multiple levels and hidden rooms can be behind bookcases, hanging ragged sheets or false walls. The multi level dungeons is what I loved the most about GW2 as well. But when it comes to making your character feel like he's an actual part of the world he's in, GW2 is not on the same level as NWO.
Edge: Neverwinter
Purpose of my character in GW2 was kinda unfocused. With the ability to switch weapons, skills and points on the fly, combat really felt like a huge convoluted mess to me. Positioning meant nothing beyond avoiding damage. And I know part of that is because the holy trinity is not supported. But the other part of that, for me, was also because skills didn't feel like they were very effective. Maybe it was the overuse of translucent, pastel laced special effects that decorated every skill use.
Honestly, I think it was moreso of what I was perceiving a particular skill should look (and feel) like as I watched the action on the screen and what was actually unfolding. For example, in both games I play a sword and board, heavy armor class. And while my guardian in GW2 looked the part, most of his skills consisted of light blue bubbles, stationary ground effects, translucent walls and glowie weapons. And while he did his part, it really didn't feel like I was guarding anything.
While in NWO my guardian fighter not only looks the part but he taunts enemies for a few seconds grabbing their attention (E key), marks targets to increase aggro (TAB), hold up his shield to take heavy blows (SHIFT) while he shuffles his feet (WASD) to position himself on the rear or flank to score extra damage on that enemy (LFT MOUSE BUTTON) and charges other enemies (Q key) to stun (RGT MOUSE BUTTON), knockback (1 key) or interupt (2 key) them from hurting others.....you know...guard. This guy is not tanking he's guarding. And all of that on the fly.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Better story so far has GW2... Even tho D&D is huge and has huge lore I just don't see it so far in the game, while GW2 has 2 books which describe what happened between GW1 and GW2 and then the games personal story which leads you trough the world (if you want to play the PS,ofc)...
Combat in Neverwinter is generic and I've seen it before, locks you in place and offers crosshair but it's nothing new, while GW2 combat is miles away from everything we've seen so far and it's fun to play and it works good when you learn how to play your class.
Now the really tough quesition is the latter one, because somehting I might play for months someone will play for weeks and get trough the content much quicker. Also there's always a matter of someones taste and character so it's hard to say how long a game will last for someone.
"Happiness is not a destination. It is a method of life."
-------------------------------
this.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
I do like NW so far .. but it is NOT AD&D. They changes the mechanics so much that it is so far away from AD&D that i regard it as a different system.
Varies from person to person I imagine.
Story? Probably Guild Wars. Neverwinter overarching story is a bit weak, its more about the individual stories the quests tell.
Combat? Neverwinter. Much more fun. Less skills, but feels more strategic. Trinity makes it less chaotic, but can bring imbalance in PvP.
World? GW2 by a long shot. Neverwinter has great locations, but its not a world like GW2 has created.
Longevity? Neverwinter. The foundry will make far more content than the GW2 folks can keep up with. Personally I think they both have long shelf lives ahead of them. But its hard to beat user generated content. For PvP they both will have staying power.
They are both good games, and given the chosen payment options, you don't have to play one at the expense of the other. Neverwinter is more of a traditional dungeon game with a trinity. GW2 offers a new experience that tends to polarise people one way or another.
At the end of the day, its a good time for MMOs. Lots of quality titles incoming.
Everyone gets a damage avoidance skill. And its always shift.
If its a dodge (cleric, rogue, wizard) then you can double tap. Warriors have to use the shift for either block (GF) or sprint (GWF).
Are you aware of what "exactly the same" means?
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
ive been having more fun in Neverwinter then in GW2. I think it has something to do with that spells and skills feel like they have more oomph to them. GW2 never made me feel powerful or heroish. This game does.
Diferent strokes for different folks though.
"You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach
Neverwinter: 4/10
GW2: 8/10
My opinion
GW2 -3/10 (gw1 is better)
Neverwinter - 5/10 (p2win money grab that *hides* the fact you need to spend 100$'s at 60 on enchantments)
Combat feel and mechanic is just miles better in NW compared to the borefest that is GW2 combat... GW2 combat + GW2 combat mechanics (No trinity, dungeons/group play feels useless and cahotic) + GW2 "endgame" really lets an otherwise fun game down.
Personally NW is a better game than GW2 ever was or will be (unless they revamped the above mentioned aspects, which they wont).