Regarding the classes, the way i look at it for mage having limited skills are they are going to have multiple versions of mages. Else why would the mage be called a control wizard and not just wizard. Same applies for the devoted cleric.
unholy cleric or devastation wizard etc to be expanded.
There are also plenty of other classes to be added with ranger or druid to be next.
Originally posted by Adokas I played this for some time myself, and reached level cap. Nothing new, frankly. Boring gear looks, nice animations and the foundry seems decent, but that's it. Just another MMO on the block, same as the rest on the market right now. Simply offers nothing new except for setting.
I agree but it's still a fun MMO, not all MMO's have to offer something new to be a good game. I play Age Of Wushu which really does offer a few new features. If we all stood by the "it doesn't offer anything new" line we would have virtually no MMO's to play.
I'll play NW and AOW alongside each other.
What game is offering anything new that we know anything about as of now whether released or not?
Well, that's true enough. It does come down to fun. And I suppose an elaboration on "new" should be made. I think I'm just a little tired of the style. I am, admittedly, a sandbox fan, so it ends up being fairly obvious that I wouldn't like it. But after so many years of Warcraft, Warhammer, Rift, games like that, it just feels repetetive is all. I just want more activities I think, hehe. I'm looking forward personally to games like ArcheAge
I'm glad that you're having fun with it though, and I think I might check out AoW, that one has slipped my radar!
But to clarify, I think I just miss some more activities, and a more open world so to speak.
I would find myself mostly in agreement with the OP of games I've spent time in I find Neverwinter better then Rift. Anything old really doesn't matter because I'd never enjoy UO again the same way I don't enjoy isometric Diablo anymore but of recent titles this is definitely up there. I'm having a ton of fun and enjoyment even with instances and zones. GW2 was crap and boring imo. Only game to give me more enjoyment for longer was League of Legends but after a couple years of on and off play I don't really enjoy it anymore.
Originally posted by Adokas I played this for some time myself, and reached level cap. Nothing new, frankly. Boring gear looks, nice animations and the foundry seems decent, but that's it. Just another MMO on the block, same as the rest on the market right now. Simply offers nothing new except for setting.
I agree but it's still a fun MMO, not all MMO's have to offer something new to be a good game. I play Age Of Wushu which really does offer a few new features. If we all stood by the "it doesn't offer anything new" line we would have virtually no MMO's to play.
I'll play NW and AOW alongside each other.
What game is offering anything new that we know anything about as of now whether released or not?
Well, that's true enough. It does come down to fun. And I suppose an elaboration on "new" should be made. I think I'm just a little tired of the style. I am, admittedly, a sandbox fan, so it ends up being fairly obvious that I wouldn't like it. But after so many years of Warcraft, Warhammer, Rift, games like that, it just feels repetetive is all. I just want more activities I think, hehe. I'm looking forward personally to games like ArcheAge
I'm glad that you're having fun with it though, and I think I might check out AoW, that one has slipped my radar!
But to clarify, I think I just miss some more activities, and a more open world so to speak.
I'm a sandbox fan, that's why i play Age Of Wushu and am looking forward to ArcheAge and EQNext although ArcheAge and Age Of Wushu are hybrids rather than actual sandbox mmo's. I'm glad you recognize my point and for me NW is a game that brings back great memory, it's really the IP that is the pull for me.
If not for the IP i wouldn't be playing the game but it also turns out that it's actually a fun game.
I dont agree about the combat, I prefer Gw2's combat overall. Ui is okay. Classes are mildy entertaining but nothing super mindblowing or original. To me the game feels like a old arcade game, not a world. I think the animations on the mage in particular horrible at best, the others were mediocre imho. The foundry is nice, hope they take that to other games. I havnt been able the have to much FUN because of the above, I feel like its a cheaply made low quality game with ugly character models and an uninteresting world. But thats just me of course, I have two friends who the game.
Gw2's combat is terrible. It's a wow players idea of action combat. A bastardizd version of action and tab target that feels floaty, has no weight or impact, and suffers from a lack of clear design concepts.
The only class they did a decent job of designing in that game was a dagger/dagger elementalist. And good god was the thief class an utter disaster.
Not sure if OP is serious. I disagree that this is what the genre needs. Small, linear and simple is not what this genre needs. I just do not understand how people are so in love with this game. I find it difficult to heap praise on an MMO that lacks an open world and is linear. Those are the two worst things a virtual world could have.
Not sure if OP is serious. I disagree that this is what the genre needs. Small, linear and simple is not what this genre needs. I just do not understand how people are so in love with this game. I find it difficult to heap praise on an MMO that lacks an open world and is linear. Those are the two worst things a virtual world could have.
People wouldn't be so impressed if the game wasn't free... IMO this is by far the best F2P... Linear yes... small sort of.... I mean it does have content it just doesn't require you grind it as much, it has plenty of zones. Plenty of instances and the combat is the best I've seen in some time, it's fun and broken down enough that many players can compete without macros being the basis of who's elite and who isn't. I'm not sure if your serious with how you can't see peoples enjoyment or love for this game, this game is actually a solid product... you know that thing that rarely gets released.
Not sure if OP is serious. I disagree that this is what the genre needs. Small, linear and simple is not what this genre needs. I just do not understand how people are so in love with this game. I find it difficult to heap praise on an MMO that lacks an open world and is linear. Those are the two worst things a virtual world could have.
I am serious. Its fun how you criticize the world as small, linear and simple, IMHO those are qualities because:
small because there is nothing worst on a mmorpg then huge zones without a single soul, so better be small and alive then big and empty
linear with content made by players ? the game mechanics are linear but the world and the content is not and that's what counts on the long run ( check pure sandbox games like Tale in the Desert)
simplicity is preferable to unnecessary complexity (check the skill system on Path of Exile)
I am amazed by the level of detail, features (PvP, faundry, dungeons,crafting, skills) on a totally free game .
Just to put things on perspective Diablo 3 took ages to release, cost 60 bucks and has a real money auction house (shameless pay to win) and no end game content after 1 year of release.
Not sure if OP is serious. I disagree that this is what the genre needs. Small, linear and simple is not what this genre needs. I just do not understand how people are so in love with this game. I find it difficult to heap praise on an MMO that lacks an open world and is linear. Those are the two worst things a virtual world could have.
I think the combat is a laugher... its the most simplistic and dumbed down combat in any MMO i have played. note: i thought GW2 is out of the same mold and lasted through level 15. Basically you are playing Diablo3 combat its mindless and silly... but if you look at the game that way and don't take it too seriously its not bad for a free game to mess around in.
In the long run i could live with the simplistic combat if they did something interesting from an RP perspective. I am not familiar with 4e enough to know but 3.x with all the non combat ability scores really gave you something else to build ( diplomacy, bluff. trapfinding that was deep, lock opening etc )... That is one thing that was done well from a mod perspective in nwn-nwn2 timeframe... your non combat abilities really came into play. That is clearly missing here from what i have seen through level 16.
Also, the linear nature makes me vomit at the thought of creating another character... but a one character run through is ok i guess and par for the course in today's MMO genre.
Not every MMO needs to be someone's "main" MMO and not every game needs to be played for years. If the OP is enjoying it and he gets 2 or 3 months of fun from this game, then it's a success for him.
I'm enjoying my time in the game as well. More than I did in GW2...go figure.
Not sure if OP is serious. I disagree that this is what the genre needs. Small, linear and simple is not what this genre needs. I just do not understand how people are so in love with this game. I find it difficult to heap praise on an MMO that lacks an open world and is linear. Those are the two worst things a virtual world could have.
I am serious. Its fun how you criticize the world as small, linear and simple, IMHO those are qualities because:
small because there is nothing worst on a mmorpg then huge zones without a single soul, so better be small and alive then big and empty
linear with content made by players ? the game mechanics are linear but the world and the content is not and that's what counts on the long run ( check pure sandbox games like Tale in the Desert)
simplicity is preferable to unnecessary complexity (check the skill system on Path of Exile)
I am amazed by the level of detail, features (PvP, faundry, dungeons,crafting, skills) on a totally free game .
Just to put things on perspective Diablo 3 took ages to release, cost 60 bucks and has a real money auction house (shameless pay to win) and no end game content after 1 year of release.
Some of us want a more complex and immersive MMO experience. The foundry certainly gives you horizontal progression ( of sorts ) but the game is really for casuals. I don't see any depth for hardcore gamers just like Diablo3.
Its mindless fun.. but fun indeed and that's ok. Its just unfortunate that every new MMO that comes out is targeting the same demographic and every single one now is focusing more on twitch and less on think.
RPGs used to be more about using your brain not so much your reflexes.
Not sure if OP is serious. I disagree that this is what the genre needs. Small, linear and simple is not what this genre needs. I just do not understand how people are so in love with this game. I find it difficult to heap praise on an MMO that lacks an open world and is linear. Those are the two worst things a virtual world could have.
It should be as simple as everyone has different taste...
I play mmorpgs since 2000 starting with EQ and Neverwinter is the best so far:
took the best features from other mmorpgs, improved them and added really innovative and groundbreaking features.
If I had to buy this game and pay a monthly subscription I wouldn't be choked. I was taken by surprise by the quality of this game:
- combat is simply the best
- UI is very intuitive and polished
- classes are interesting and the soft trinity really nailed it
- the game feels alive, people always running around everywhere, lots of events going all the time
- animations and graphics are very good
- the Foundry is genius
BUT the most important, its really a FUN game to get into, grats Cryptic , the mmorpg genre really needed this!
I dont agree about the combat, I prefer Gw2's combat overall. Ui is okay. Classes are mildy entertaining but nothing super mindblowing or original. To me the game feels like a old arcade game, not a world. I think the animations on the mage in particular horrible at best, the others were mediocre imho. The foundry is nice, hope they take that to other games. I havnt been able the have to much FUN because of the above, I feel like its a cheaply made low quality game with ugly character models and an uninteresting world. But thats just me of course, I have two friends who the game.
Funny answer you deliver there, but I have to admit to the OP, that Neverwinter's combat is much more entertaining then GW2's combat, which simply feels like any other older MMO's combat without mana use.
Then to your comment to the character model, which is actually much better then GW2 has, since gw2 has only a few possibilities to change your appereance, and neverwinter offers a wide range of changes + the characters and armors are pretty well designed.
If you are a super hyper fan of gw2, stop commenting "GW2 is better" in a thread which is just for neverwinter.
Neverwinter's character customization options don't mean anything because at the end of the day all the characters look the same anyway. The options are meaningless because there is no major differences between them. GW2 on the other hand does have meaningful options for the things you can customize and their character models are far more attractive than Neverwinter. The character models in Neverwinter, aside from all looking the same, are hideous.
I play mmorpgs since 2000 starting with EQ and Neverwinter is the best so far:
took the best features from other mmorpgs, improved them and added really innovative and groundbreaking features.
If I had to buy this game and pay a monthly subscription I wouldn't be choked. I was taken by surprise by the quality of this game:
- combat is simply the best
- UI is very intuitive and polished
- classes are interesting and the soft trinity really nailed it
- the game feels alive, people always running around everywhere, lots of events going all the time
- animations and graphics are very good
- the Foundry is genius
BUT the most important, its really a FUN game to get into, grats Cryptic , the mmorpg genre really needed this!
I doubt it. Gets boring too fast.
Cheers Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Not sure if OP is serious. I disagree that this is what the genre needs. Small, linear and simple is not what this genre needs. I just do not understand how people are so in love with this game. I find it difficult to heap praise on an MMO that lacks an open world and is linear. Those are the two worst things a virtual world could have.
It should be as simple as everyone has different taste...
Ya, not every MMO is going to be everything to everyone. Sure, this game is smaller and more linear, but the next MMO on the horizon may be open world with open world PvP...or whatever it is that other people want in their MMOs.
The point is, just because the game isn't everything to everyone, it doesn't make it bad. It's good at what it aims to be good at.
Not sure if OP is serious. I disagree that this is what the genre needs. Small, linear and simple is not what this genre needs. I just do not understand how people are so in love with this game. I find it difficult to heap praise on an MMO that lacks an open world and is linear. Those are the two worst things a virtual world could have.
I agree. The game is painfully linear, closed off, and instanced. It ruins immersion entirely and makes it hard to feel like I'm in a virtual world. It's not fun to level in that way. The combat is awful. If you want well done action combat play TERA. This game's combat is a mess at best. The graphics are mediocre compared to a lot of the games out there today. The character customization is a joke because everyone looks the same. The cash shop and various currencies force you to spend money (did you know the currency you get from your daily devotion to your god disappears if you don't log in for a few days? Yea, all of it is gone, can't buy anything with that unless you log in every day for months). This game is nothing special and everything it has, other games do much better.
Originally posted by Shadowguy64 The point is, just because the game isn't everything to everyone, it doesn't make it bad. It's good at what it aims to be good at.
Well except that is not even true. What is it even good at? What should I pick up Neverwinter for that another game doesn't do better?
Not sure if OP is serious. I disagree that this is what the genre needs. Small, linear and simple is not what this genre needs. I just do not understand how people are so in love with this game. I find it difficult to heap praise on an MMO that lacks an open world and is linear. Those are the two worst things a virtual world could have.
I agree. The game is painfully linear, closed off, and instanced. It ruins immersion entirely and makes it hard to feel like I'm in a virtual world. It's not fun to level in that way. The combat is awful. If you want well done action combat play TERA. This game's combat is a mess at best. The graphics are mediocre compared to a lot of the games out there today. The character customization is a joke because everyone looks the same. The cash shop and various currencies force you to spend money (did you know the currency you get from your daily devotion to your god disappears if you don't log in for a few days? Yea, all of it is gone, can't buy anything with that unless you log in every day for months). This game is nothing special and everything it has, other games do much better.
The game is too closed for any enjoyment is what I think.
Cheers Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Originally posted by Shadowguy64 The point is, just because the game isn't everything to everyone, it doesn't make it bad. It's good at what it aims to be good at.
Well except that is not even true. What is it even good at? What should I pick up Neverwinter for that another game doesn't do better?
I guess you shouldn't. Obviously the game doesn't fill the needs you have for it to qualify as a fun game. Luckily it was free to try, so you lost nothing other than some download time and a little time giving the game a try.
I dont agree about the combat, I prefer Gw2's combat overall. Ui is okay. Classes are mildy entertaining but nothing super mindblowing or original. To me the game feels like a old arcade game, not a world. I think the animations on the mage in particular horrible at best, the others were mediocre imho. The foundry is nice, hope they take that to other games. I havnt been able the have to much FUN because of the above, I feel like its a cheaply made low quality game with ugly character models and an uninteresting world. But thats just me of course, I have two friends who the game.
I just don't get this part. I mean, I understand that it is a preference thing but to me it sounds just like "Some people prefer Lutefisk." I just can't even imagine how that is possible. Now pretty much everything else about GW2 was incredible. If I could take NW combat and put it in GW2, I would probably lose my job and forget to eat.
I dont agree about the combat, I prefer Gw2's combat overall. Ui is okay. Classes are mildy entertaining but nothing super mindblowing or original. To me the game feels like a old arcade game, not a world. I think the animations on the mage in particular horrible at best, the others were mediocre imho. The foundry is nice, hope they take that to other games. I havnt been able the have to much FUN because of the above, I feel like its a cheaply made low quality game with ugly character models and an uninteresting world. But thats just me of course, I have two friends who the game.
I just don't get this part. I mean, I understand that it is a preference thing but to me it sounds just like "Some people prefer Lutefisk." I just can't even imagine how that is possible. Now pretty much everything else about GW2 was incredible. If I could take NW combat and put it in GW2, I would probably lose my job and forget to eat.
Its just tastes my friend... I thought GW2 was awful yet i like nw a bit more ( go figure ). On the combat side they both strike me as shallow however... I think the nw lore is what is keeping me a bit interested and the game looks damn good.
I dont agree about the combat, I prefer Gw2's combat overall. Ui is okay. Classes are mildy entertaining but nothing super mindblowing or original. To me the game feels like a old arcade game, not a world. I think the animations on the mage in particular horrible at best, the others were mediocre imho. The foundry is nice, hope they take that to other games. I havnt been able the have to much FUN because of the above, I feel like its a cheaply made low quality game with ugly character models and an uninteresting world. But thats just me of course, I have two friends who the game.
I just don't get this part. I mean, I understand that it is a preference thing but to me it sounds just like "Some people prefer Lutefisk." I just can't even imagine how that is possible. Now pretty much everything else about GW2 was incredible. If I could take NW combat and put it in GW2, I would probably lose my job and forget to eat.
Its just tastes my friend... I thought GW2 was awful yet i like nw a bit more ( go figure ). On the combat side they both strike me as shallow however... I think the nw lore is what is keeping me a bit interested and the game looks damn good.
I certainly didn't mean to imply that the NW world is not good. The story is very good actually. I am enjoying NW a lot. I was just remarking on the combat.
For me, the chaotic nature of GW2 combat became a deal breaker. I did get a guardian to lvl 80 and a ranger to lvl 30 but I just couldn't finish the game. Only got about 40% of the world explored and never saw any of the zones on Orr. Its a shame because I would really love to see more of it but I feel like its locked behind one of the worst combat systems ever conceived. I would even prefer it if they went back to the system they had in GW1.
Originally posted by Shadowguy64 The point is, just because the game isn't everything to everyone, it doesn't make it bad. It's good at what it aims to be good at.
Well except that is not even true. What is it even good at? What should I pick up Neverwinter for that another game doesn't do better?
It's good at everything it does. It's good at causing me to have fun playing it. It's good at presenting interesting quests to embark on. You shouldn't pick up Neverwinter at all, you don't seem to agree with the opposite opinion. That's fine though, you should really stop acting like your opinion that neverwinter does nothing better then other games is fact though.
My one major problem I have with the game is that everyone starts in the same spot with the same main story missions, so playing more than one or two characters through is gonna be enough for most people, I'd say. I wish choosing where your home was before crashing on Neverwinter's shores did more than give you different choices for a starter title. And if it does, enlighten me.
Comments
Regarding the classes, the way i look at it for mage having limited skills are they are going to have multiple versions of mages. Else why would the mage be called a control wizard and not just wizard. Same applies for the devoted cleric.
unholy cleric or devastation wizard etc to be expanded.
There are also plenty of other classes to be added with ranger or druid to be next.
Well, that's true enough. It does come down to fun. And I suppose an elaboration on "new" should be made. I think I'm just a little tired of the style. I am, admittedly, a sandbox fan, so it ends up being fairly obvious that I wouldn't like it. But after so many years of Warcraft, Warhammer, Rift, games like that, it just feels repetetive is all. I just want more activities I think, hehe. I'm looking forward personally to games like ArcheAge
I'm glad that you're having fun with it though, and I think I might check out AoW, that one has slipped my radar!
But to clarify, I think I just miss some more activities, and a more open world so to speak.
I'm a sandbox fan, that's why i play Age Of Wushu and am looking forward to ArcheAge and EQNext although ArcheAge and Age Of Wushu are hybrids rather than actual sandbox mmo's. I'm glad you recognize my point and for me NW is a game that brings back great memory, it's really the IP that is the pull for me.
If not for the IP i wouldn't be playing the game but it also turns out that it's actually a fun game.
Gw2's combat is terrible. It's a wow players idea of action combat. A bastardizd version of action and tab target that feels floaty, has no weight or impact, and suffers from a lack of clear design concepts.
The only class they did a decent job of designing in that game was a dagger/dagger elementalist. And good god was the thief class an utter disaster.
Not sure if OP is serious. I disagree that this is what the genre needs. Small, linear and simple is not what this genre needs. I just do not understand how people are so in love with this game. I find it difficult to heap praise on an MMO that lacks an open world and is linear. Those are the two worst things a virtual world could have.
People wouldn't be so impressed if the game wasn't free... IMO this is by far the best F2P... Linear yes... small sort of.... I mean it does have content it just doesn't require you grind it as much, it has plenty of zones. Plenty of instances and the combat is the best I've seen in some time, it's fun and broken down enough that many players can compete without macros being the basis of who's elite and who isn't. I'm not sure if your serious with how you can't see peoples enjoyment or love for this game, this game is actually a solid product... you know that thing that rarely gets released.
I am serious. Its fun how you criticize the world as small, linear and simple, IMHO those are qualities because:
small because there is nothing worst on a mmorpg then huge zones without a single soul, so better be small and alive then big and empty
linear with content made by players ? the game mechanics are linear but the world and the content is not and that's what counts on the long run ( check pure sandbox games like Tale in the Desert)
simplicity is preferable to unnecessary complexity (check the skill system on Path of Exile)
I am amazed by the level of detail, features (PvP, faundry, dungeons,crafting, skills) on a totally free game .
Just to put things on perspective Diablo 3 took ages to release, cost 60 bucks and has a real money auction house (shameless pay to win) and no end game content after 1 year of release.
I think the combat is a laugher... its the most simplistic and dumbed down combat in any MMO i have played. note: i thought GW2 is out of the same mold and lasted through level 15. Basically you are playing Diablo3 combat its mindless and silly... but if you look at the game that way and don't take it too seriously its not bad for a free game to mess around in.
In the long run i could live with the simplistic combat if they did something interesting from an RP perspective. I am not familiar with 4e enough to know but 3.x with all the non combat ability scores really gave you something else to build ( diplomacy, bluff. trapfinding that was deep, lock opening etc )... That is one thing that was done well from a mod perspective in nwn-nwn2 timeframe... your non combat abilities really came into play. That is clearly missing here from what i have seen through level 16.
Also, the linear nature makes me vomit at the thought of creating another character... but a one character run through is ok i guess and par for the course in today's MMO genre.
Not every MMO needs to be someone's "main" MMO and not every game needs to be played for years. If the OP is enjoying it and he gets 2 or 3 months of fun from this game, then it's a success for him.
I'm enjoying my time in the game as well. More than I did in GW2...go figure.
Some of us want a more complex and immersive MMO experience. The foundry certainly gives you horizontal progression ( of sorts ) but the game is really for casuals. I don't see any depth for hardcore gamers just like Diablo3.
Its mindless fun.. but fun indeed and that's ok. Its just unfortunate that every new MMO that comes out is targeting the same demographic and every single one now is focusing more on twitch and less on think.
RPGs used to be more about using your brain not so much your reflexes.
It should be as simple as everyone has different taste...
Neverwinter's character customization options don't mean anything because at the end of the day all the characters look the same anyway. The options are meaningless because there is no major differences between them. GW2 on the other hand does have meaningful options for the things you can customize and their character models are far more attractive than Neverwinter. The character models in Neverwinter, aside from all looking the same, are hideous.
I doubt it. Gets boring too fast.
Cheers
Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Once An Addict Always An Addict .
Ya, not every MMO is going to be everything to everyone. Sure, this game is smaller and more linear, but the next MMO on the horizon may be open world with open world PvP...or whatever it is that other people want in their MMOs.
The point is, just because the game isn't everything to everyone, it doesn't make it bad. It's good at what it aims to be good at.
I agree. The game is painfully linear, closed off, and instanced. It ruins immersion entirely and makes it hard to feel like I'm in a virtual world. It's not fun to level in that way. The combat is awful. If you want well done action combat play TERA. This game's combat is a mess at best. The graphics are mediocre compared to a lot of the games out there today. The character customization is a joke because everyone looks the same. The cash shop and various currencies force you to spend money (did you know the currency you get from your daily devotion to your god disappears if you don't log in for a few days? Yea, all of it is gone, can't buy anything with that unless you log in every day for months). This game is nothing special and everything it has, other games do much better.
Well except that is not even true. What is it even good at? What should I pick up Neverwinter for that another game doesn't do better?
The game is too closed for any enjoyment is what I think.
Cheers
Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Once An Addict Always An Addict .
I guess you shouldn't. Obviously the game doesn't fill the needs you have for it to qualify as a fun game. Luckily it was free to try, so you lost nothing other than some download time and a little time giving the game a try.
I just don't get this part. I mean, I understand that it is a preference thing but to me it sounds just like "Some people prefer Lutefisk." I just can't even imagine how that is possible. Now pretty much everything else about GW2 was incredible. If I could take NW combat and put it in GW2, I would probably lose my job and forget to eat.
All die, so die well.
Its just tastes my friend... I thought GW2 was awful yet i like nw a bit more ( go figure ). On the combat side they both strike me as shallow however... I think the nw lore is what is keeping me a bit interested and the game looks damn good.
I certainly didn't mean to imply that the NW world is not good. The story is very good actually. I am enjoying NW a lot. I was just remarking on the combat.
For me, the chaotic nature of GW2 combat became a deal breaker. I did get a guardian to lvl 80 and a ranger to lvl 30 but I just couldn't finish the game. Only got about 40% of the world explored and never saw any of the zones on Orr. Its a shame because I would really love to see more of it but I feel like its locked behind one of the worst combat systems ever conceived. I would even prefer it if they went back to the system they had in GW1.
All die, so die well.
@ OP:
After playing more than 10 years mmo's, including EQ etc, you must be kidding saying this for Neverwinter...right?
It's good at everything it does. It's good at causing me to have fun playing it. It's good at presenting interesting quests to embark on. You shouldn't pick up Neverwinter at all, you don't seem to agree with the opposite opinion. That's fine though, you should really stop acting like your opinion that neverwinter does nothing better then other games is fact though.