As far as the topic, it is not about what the game developer will do, it is what the complainers want and they will whine incessantly. It is all about 'ME' you know.
Well, we have seen how developers have delivered on promises and often times they do back off on promises. It happens when the game develops and they realize that promised features are inconsistent with design.
This is a wait and see game.
You see it as whining and complaining because it is not what 'YOU' want
And for devs having to stick to their plan. Sometimes devs can have stupid ideas too. This doesn't always happen under pressure of the community you know.
So I say , ask for whatever feature you want to be added to the game and ignore the flaming from other ppl. Just don't have high expectations that your wish will be granted by the devs
You see it as whining and complaining because it is not what 'YOU' want
And for devs having to stick to their plan. Sometimes devs can have stupid ideas too. This doesn't always happen under pressure of the community you know.
So I say , ask for whatever feature you want to be added to the game and ignore the flaming from other ppl. Just don't have high expectations that your wish will be granted by the devs
There's a big difference between asking for a feature and asking for the devs to violate a core aspect of the game's design which is what adding PvE to CU would be.
Originally posted by TribeofOne people will stop whining about PVE when you guys stop whining about "meaningful PVP" in EVERY GAME in existence.
Yeah, because there's no real PvE MMO's out there.
Oh wait.
none that I know of without some taint of pvp in them.. i know of several PVE mmos' that had no intention of having pvp but added it in some form due to forum whiners.
You see it as whining and complaining because it is not what 'YOU' want
And for devs having to stick to their plan. Sometimes devs can have stupid ideas too. This doesn't always happen under pressure of the community you know.
So I say , ask for whatever feature you want to be added to the game and ignore the flaming from other ppl. Just don't have high expectations that your wish will be granted by the devs
There's a big difference between asking for a feature and asking for the devs to violate a core aspect of the game's design which is what adding PvE to CU would be.
I agree, but not for the reason you give. I just think that it wouldn't fit in their budget. So yeah, I think that asking for PVE in this particular game is of no use, because I don't expect the devs to change their concept. But I won't go around calling those people who ask for PVE, whiners or complainers, just because I am afraid they might force a change that I personally won't like.
Also, I can understand their wish for PVE and it is partly the devs own fault that this happens, because they kept referring to DAoC as example. And for many former DAoC players, RvR was only part of what it made their favourite game.
Originally posted by TribeofOne people will stop whining about PVE when you guys stop whining about "meaningful PVP" in EVERY GAME in existence.
Yeah, because there's no real PvE MMO's out there.
Oh wait.
none that I know of without some taint of pvp in them.. i know of several PVE mmos' that had no intention of having pvp but added it in some form due to forum whiners.
This is funny to me, because you could look back to about 50 games in the past with tons of whining about no or the lack of PvP. Now the shoe is on the other foot. LOL TOO Funny.
Personally I think if the devs want to make it pure PvP, What's the problem? so it won't be my type of game. won't be the first and won't be the last.
Originally posted by TribeofOne people will stop whining about PVE when you guys stop whining about "meaningful PVP" in EVERY GAME in existence.
Yeah, because there's no real PvE MMO's out there.
Oh wait.
none that I know of without some taint of pvp in them.. i know of several PVE mmos' that had no intention of having pvp but added it in some form due to forum whiners.
This is funny to me, because you could look back to about 50 games in the past with tons of whining about no or the lack of PvP. Now the shoe is on the other foot. LOL TOO Funny.
Personally I think if the devs want to make it pure PvP, What's the problem? so it won't be my type of game. won't be the first and won't be the last.
oh when it comes down to it, I dont care either. Ill not play CU. Its the principle of the situation i find amusing. PvPers cry, whine and threatening boycott against any mmo in recent history that dared deny some form of pvp yet they get all defensive and righteous when the situation is reversed.
If some great developer created a super cool sandbox mmo for the ages but said NO PVP at all of any kind! there would be wailing and gnashing of teeth the likes of which the mmo world has never seen
Originally posted by TribeofOne Originally posted by MikeJezZOriginally posted by TribeofOnepeople will stop whining about PVE when you guys stop whining about "meaningful PVP" in EVERY GAME in existence.
Yeah, because there's no real PvE MMO's out there.Oh wait.none that I know of without some taint of pvp in them.. i know of several PVE mmos' that had no intention of having pvp but added it in some form due to forum whiners.
no they added it so their game would appeal to more people and have a bigger market share.
I think there should be some PvE in the game also.
No character advancement from it though. It should be there basically as a hindrance on your way to the end goal.
For example: I can't guard this crossing, but I can hire this group of NPC's to guard it for me. Will they succeed at it. Most likely not, but they will be a hindrance to my enemy and give me some more time to defend my main objective.
Things such as that, I could see work as far as PvE goes with CU
If you had read anything MJ has said, at all, you would know that this is exactly what he has planned for the game. There WILL be PvE (NPCs and MOBs) just no character progression or loot drops from it.
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
I think there should be some PvE in the game also.
No character advancement from it though. It should be there basically as a hindrance on your way to the end goal.
For example: I can't guard this crossing, but I can hire this group of NPC's to guard it for me. Will they succeed at it. Most likely not, but they will be a hindrance to my enemy and give me some more time to defend my main objective.
Things such as that, I could see work as far as PvE goes with CU
If you had read anything MJ has said, at all, you would know that this is exactly what he has planned for the game. There WILL be PvE (NPCs and MOBs) just no character progression or loot drops from it.
Just remember, plans and execution are 2 different things.......
No character progression or mob loot - why even have it? It is useless content.
I think there should be some PvE in the game also.
No character advancement from it though. It should be there basically as a hindrance on your way to the end goal.
For example: I can't guard this crossing, but I can hire this group of NPC's to guard it for me. Will they succeed at it. Most likely not, but they will be a hindrance to my enemy and give me some more time to defend my main objective.
Things such as that, I could see work as far as PvE goes with CU
If you had read anything MJ has said, at all, you would know that this is exactly what he has planned for the game. There WILL be PvE (NPCs and MOBs) just no character progression or loot drops from it.
Just remember, plans and execution are 2 different things.......
No character progression or mob loot - why even have it? It is useless content.
Ugh! Why do I even try?!
The game is PvP. The end game is PvP. The initial game is PvP. The middle game is PvP. The raison d'etre is... you guessed it.... PvP. The goal of the game is to be victorious in PvP... not to be the first one to 50 or the one with the best gear or some other PvE oriented carrot-on-a-stick.
In this context, the term "useless content" is an oxymoron. If it's content at all, it isn't useless. You're only perceiving it as useless because your personal goal in an MMO is to "progress." That's fine for other mainstream games. That is NOT the focus of this game, as MJ has said about a bzillion times.
EDIT: I'm using the term "your personal goal" in a general sense, here. I'm not saying skaaz1 shares that goal.
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
Becasue not having PvE is detriment to an mmoRPG. Progression has always been based on killing mobs and/or questing. To not include it is to strip a game of the fundamental core system of an MMO. I liken it to not including a system to determine combat role or to nat having a monetary system for the games economy.
No it has not. In DAOC you progress in RvR by killing enemy players which earns you realm points. After you reach certain levels of total realm points, you are granted realm skill points which you can then spend on realm abilities. CU will have something similar and it will work great.
I think there should be some PvE in the game also.
No character advancement from it though. It should be there basically as a hindrance on your way to the end goal.
For example: I can't guard this crossing, but I can hire this group of NPC's to guard it for me. Will they succeed at it. Most likely not, but they will be a hindrance to my enemy and give me some more time to defend my main objective.
Things such as that, I could see work as far as PvE goes with CU
If you had read anything MJ has said, at all, you would know that this is exactly what he has planned for the game. There WILL be PvE (NPCs and MOBs) just no character progression or loot drops from it.
Just remember, plans and execution are 2 different things.......
No character progression or mob loot - why even have it? It is useless content.
Ugh! Why do I even try?!
The game is PvP. The end game is PvP. The initial game is PvP. The middle game is PvP. The raison d'etre is... you guessed it.... PvP. The goal of the game is to be victorious in PvP... not to be the first one to 50 or the one with the best gear or some other PvE oriented carrot-on-a-stick.
In this context, the term "useless content" is an oxymoron. If it's content at all, it isn't useless. You're only perceiving it as useless because your personal goal in an MMO is to "progress." That's fine for other mainstream games. That is NOT the focus of this game, as MJ has said about a bzillion times.
EDIT: I'm using the term "your personal goal" in a general sense, here. I'm not saying skaaz1 shares that goal.
All I am saying is, in the design, they said the PvE will have the above. That is non-content, really. What I mean by that statement is why would players even do any such thing without any reward? The only reason if it adds something to the over all of the game but saying PvE will be killing mobs and NPC's with no return IS USELESS.
Make it all PvP and see how many people will really play. That is what the plan for the game is anyway.
I think there should be some PvE in the game also.
No character advancement from it though. It should be there basically as a hindrance on your way to the end goal.
For example: I can't guard this crossing, but I can hire this group of NPC's to guard it for me. Will they succeed at it. Most likely not, but they will be a hindrance to my enemy and give me some more time to defend my main objective.
Things such as that, I could see work as far as PvE goes with CU
If you had read anything MJ has said, at all, you would know that this is exactly what he has planned for the game. There WILL be PvE (NPCs and MOBs) just no character progression or loot drops from it.
Just remember, plans and execution are 2 different things.......
No character progression or mob loot - why even have it? It is useless content.
Ugh! Why do I even try?!
The game is PvP. The end game is PvP. The initial game is PvP. The middle game is PvP. The raison d'etre is... you guessed it.... PvP. The goal of the game is to be victorious in PvP... not to be the first one to 50 or the one with the best gear or some other PvE oriented carrot-on-a-stick.
In this context, the term "useless content" is an oxymoron. If it's content at all, it isn't useless. You're only perceiving it as useless because your personal goal in an MMO is to "progress." That's fine for other mainstream games. That is NOT the focus of this game, as MJ has said about a bzillion times.
EDIT: I'm using the term "your personal goal" in a general sense, here. I'm not saying skaaz1 shares that goal.
All I am saying is, in the design, they said the PvE will have the above. That is non-content, really. What I mean by that statement is why would playe
rs even do any such thing without any reward? The only reason if it adds something to the over all of the game but saying PvE will be killing mobs and NPC's with no return IS USELESS.
Make it all PvP and see how many people will really play. That is what the plan for the game is anyway.
That's where your perception is skewed. You aren't perceiving a reward because there may be no loot or coin drops... in other words, the only "rewards" you are considering are loot, coin or XP.
There are other reasons for fighting NPCs or MOBs... they may be impediments to a greater goal, they may be guarding an objective, they may be exploiting a resource node or they may just be beating on your head with a blunt axe.
This game will NOT be about leveling or amassing gold or cultivating the top tier template. You have to re-orient your thinking.
EDIT: And, as has been stated in other posts, NPCs and MOBs may "drop" crafting materials.
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
1. There IS pve! Pve mechanics will be bound to RvR mechanics in unique ways. They play a role. In some cases you will be able to take over and control mobs to fight the enemy. In open world RvR when you take over an area the zone changes to match your realm theme. The mobs change as well. Some likely even become your allies in the fight against other realms. BSC ideas included pve like mechanics that hinder veilwalkers. There is also the unknown interaction of the Dragons which will play an active role in RvR as well.
2. Mobs DO have loot! They drop items that can be used for crafting. They do NOT however give xp or drop equipment. Only crafters will make player equipment. Even though you can't level off of mobs you still will be required to hunt what is needed for your crafters, combat mobs in enemy controlled lands to reach your objectives, fight mobs in the Depths that MAY even be controlled by real players and however else CSE decides to use PvE mobs. There could be many ways to utilize them in ways never though of before. Just because you can't imagine it doesn't mean they can't.
In general Pve is being used to support and enhance RvR in a lore rich, living fantasy world and isn't designed as a totally separate level mechanic or mini-game that has nothing to do with RvR. It is that simple really.
Part of why there isn't "traditional pve" is due to budget (stated by MJ many times). Another reason though is game design. MJ clearly wants PvE to be a system supporting RvR and not just a separate system. MJ seems to have gone out of his way to not call the game a sandbox (I assume he wanted to not be trapped into existing stereotypes) but the game pretty much is that but simply more focused on pvp. I have zero idea on how the game will play once made. I am only stating what should be easily known before posting anything on the subject of PVE.
CU is to be an RvR game set in a living world concept rich in lore ... you know, F A N T A S Y. It isn't just a really big team death match game. If you think it is just a fantasy Planetside then you will never grasp the concept of an rpg game.
No character progression or mob loot - why even have it? It is useless content.
There are two main reasons, firstly they can be a source of resources and secondly they are in themselves an obstacle in the game world. An area that would otherwise be empty terrain can instead be an area with difficult to deal with NPCs. I know its hard for a PvEer to think of NPCs as anything more than walking bags of loot but they can be more than that even in a PvP game.
So no, they arent useless just because they cant be farmed for "epic" items.
The point I was trying to make and I'm glad other CU loyalists agree with me on this is that this is designed to be an RvR game which creates a very unique environment and experience for players. Adding in PvE can completely creates quite a few problems when making an RvR or PvP focused game here are a few:
1. Balancing: When you mix PvP and PvE you create problems in balancing because as you buff and nurf certain things it effects both aspects of the game especially when it comes to things like damage, healing and crowd control then the devs are forced to constantly play a balancing act. Example: A wizards primary damage spell is fireball, fireball is doing an absurd amount of damage in PvP so the devs nurf the damage but as a result the wizards PvE damage has drooped substantially
2: Content: PvEers blow through content faster then devs can put it out. Devs have to constantly create new dungeons, raids, factions and loot. PvPers on the other hand compete with each other for not just gear but for rank, titles and bragging rights. PvPers will usually play the same arena, maps and battlegrounds for months at a time and we are ok with that in fact look at WoW they still use AV, AB and WSG which are over 8 years old and they have since then only added 1-2 BGs per xpac.
3: Gear: You have the issue of having different stats for pvp and pve gear and making it so that one set of gear is not viable for the other because you usually end up with having the BiS gear acquired through PvE due to the ilevel usually being higher since raid usually come with higher item level gear.
4: Atmosphere, when you have an RvR game you are constantly fighting, your not safe anywhere you can't just casually go out and gather crating mats, do dailies and things of that nature your realm is in a constant state of war and you have to fight there is danger everywhere and that creates a very different experience. Creating a PvE server and PvE content and safe zones would completely change the atmosphere and experience.
5: And my last reason is logistics: Why should CSE waste time, money and man power to create PvE content when that could be used to help make CU a better RvR experience, sure its a niche game but I think myself and the other backers are totally fine with that.
Oh and I also wanted to point out, that yes there are many games that people complain about not having PvP content and I'm sure it can be frustrating to PvErs but it comes down to the competitive nature of players people enjoy competing against each other and getting together with their guild, faction, friends etc.. and competing with other people its one of the few aspects of MMOs that are purely social unlike PvE which is becoming more and more solo friendly and has gotten to the point in some games where you simply just queue up for a dungeon or a raid and just breeze through the content with minimal interaction with other players.
The point I was trying to make and I'm glad other CU loyalists agree with me on this is that this is designed to be an RvR game which creates a very unique environment and experience for players. Adding in PvE can completely creates quite a few problems when making an RvR or PvP focused game here are a few:
1. Balancing: When you mix PvP and PvE you create problems in balancing because as you buff and nurf certain things it effects both aspects of the game especially when it comes to things like damage, healing and crowd control then the devs are forced to constantly play a balancing act. Example: A wizards primary damage spell is fireball, fireball is doing an absurd amount of damage in PvP so the devs nurf the damage but as a result the wizards PvE damage has drooped substantially
2: Content: PvEers blow through content faster then devs can put it out. Devs have to constantly create new dungeons, raids, factions and loot. PvPers on the other hand compete with each other for not just gear but for rank, titles and bragging rights. PvPers will usually play the same arena, maps and battlegrounds for months at a time and we are ok with that in fact look at WoW they still use AV, AB and WSG which are over 8 years old and they have since then only added 1-2 BGs per xpac.
3: Gear: You have the issue of having different stats for pvp and pve gear and making it so that one set of gear is not viable for the other because you usually end up with having the BiS gear acquired through PvE due to the ilevel usually being higher since raid usually come with higher item level gear.
4: Atmosphere, when you have an RvR game you are constantly fighting, your not safe anywhere you can't just casually go out and gather crating mats, do dailies and things of that nature your realm is in a constant state of war and you have to fight there is danger everywhere and that creates a very different experience. Creating a PvE server and PvE content and safe zones would completely change the atmosphere and experience.
5: And my last reason is logistics: Why should CSE waste time, money and man power to create PvE content when that could be used to help make CU a better RvR experience, sure its a niche game but I think myself and the other backers are totally fine with that.
Oh and I also wanted to point out, that yes there are many games that people complain about not having PvP content and I'm sure it can be frustrating to PvErs but it comes down to the competitive nature of players people enjoy competing against each other and getting together with their guild, faction, friends etc.. and competing with other people its one of the few aspects of MMOs that are purely social unlike PvE which is becoming more and more solo friendly and has gotten to the point in some games where you simply just queue up for a dungeon or a raid and just breeze through the content with minimal interaction with other players.
Nice post!
Basically, adding PvE servers to CU is like saying, "What this football game needs is more basketball courts!"
Comments
You see it as whining and complaining because it is not what 'YOU' want
And for devs having to stick to their plan. Sometimes devs can have stupid ideas too. This doesn't always happen under pressure of the community you know.
So I say , ask for whatever feature you want to be added to the game and ignore the flaming from other ppl. Just don't have high expectations that your wish will be granted by the devs
There's a big difference between asking for a feature and asking for the devs to violate a core aspect of the game's design which is what adding PvE to CU would be.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
none that I know of without some taint of pvp in them.. i know of several PVE mmos' that had no intention of having pvp but added it in some form due to forum whiners.
I agree, but not for the reason you give. I just think that it wouldn't fit in their budget. So yeah, I think that asking for PVE in this particular game is of no use, because I don't expect the devs to change their concept. But I won't go around calling those people who ask for PVE, whiners or complainers, just because I am afraid they might force a change that I personally won't like.
Also, I can understand their wish for PVE and it is partly the devs own fault that this happens, because they kept referring to DAoC as example. And for many former DAoC players, RvR was only part of what it made their favourite game.
This is funny to me, because you could look back to about 50 games in the past with tons of whining about no or the lack of PvP. Now the shoe is on the other foot. LOL TOO Funny.
Personally I think if the devs want to make it pure PvP, What's the problem? so it won't be my type of game. won't be the first and won't be the last.
oh when it comes down to it, I dont care either. Ill not play CU. Its the principle of the situation i find amusing. PvPers cry, whine and threatening boycott against any mmo in recent history that dared deny some form of pvp yet they get all defensive and righteous when the situation is reversed.
If some great developer created a super cool sandbox mmo for the ages but said NO PVP at all of any kind! there would be wailing and gnashing of teeth the likes of which the mmo world has never seen
none that I know of without some taint of pvp in them.. i know of several PVE mmos' that had no intention of having pvp but added it in some form due to forum whiners.
no they added it so their game would appeal to more people and have a bigger market share.
SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.
SUP
SUP
If you had read anything MJ has said, at all, you would know that this is exactly what he has planned for the game. There WILL be PvE (NPCs and MOBs) just no character progression or loot drops from it.
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
RED IS DEAD!
Just remember, plans and execution are 2 different things.......
No character progression or mob loot - why even have it? It is useless content.
Ugh! Why do I even try?!
The game is PvP. The end game is PvP. The initial game is PvP. The middle game is PvP. The raison d'etre is... you guessed it.... PvP. The goal of the game is to be victorious in PvP... not to be the first one to 50 or the one with the best gear or some other PvE oriented carrot-on-a-stick.
In this context, the term "useless content" is an oxymoron. If it's content at all, it isn't useless. You're only perceiving it as useless because your personal goal in an MMO is to "progress." That's fine for other mainstream games. That is NOT the focus of this game, as MJ has said about a bzillion times.
EDIT: I'm using the term "your personal goal" in a general sense, here. I'm not saying skaaz1 shares that goal.
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
RED IS DEAD!
No it has not. In DAOC you progress in RvR by killing enemy players which earns you realm points. After you reach certain levels of total realm points, you are granted realm skill points which you can then spend on realm abilities. CU will have something similar and it will work great.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
All I am saying is, in the design, they said the PvE will have the above. That is non-content, really. What I mean by that statement is why would players even do any such thing without any reward? The only reason if it adds something to the over all of the game but saying PvE will be killing mobs and NPC's with no return IS USELESS.
Make it all PvP and see how many people will really play. That is what the plan for the game is anyway.
I think there are more "remove all pvp" threads. (or ghetto it off into minigames)
Than there are "make the entire game ffa pvp" threads
Definetly more uproar from the usual eq/swg brigade on the TESO forums than the eve/uo types.
The panicing gw2 zealots scared of some competition to their declining game.
As I understand it mobs WILL drop stuff (hides, leather, bone, scales, claws), not gear or give exp.
That's where your perception is skewed. You aren't perceiving a reward because there may be no loot or coin drops... in other words, the only "rewards" you are considering are loot, coin or XP.
There are other reasons for fighting NPCs or MOBs... they may be impediments to a greater goal, they may be guarding an objective, they may be exploiting a resource node or they may just be beating on your head with a blunt axe.
This game will NOT be about leveling or amassing gold or cultivating the top tier template. You have to re-orient your thinking.
EDIT: And, as has been stated in other posts, NPCs and MOBs may "drop" crafting materials.
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
RED IS DEAD!
1. There IS pve! Pve mechanics will be bound to RvR mechanics in unique ways. They play a role. In some cases you will be able to take over and control mobs to fight the enemy. In open world RvR when you take over an area the zone changes to match your realm theme. The mobs change as well. Some likely even become your allies in the fight against other realms. BSC ideas included pve like mechanics that hinder veilwalkers. There is also the unknown interaction of the Dragons which will play an active role in RvR as well.
2. Mobs DO have loot! They drop items that can be used for crafting. They do NOT however give xp or drop equipment. Only crafters will make player equipment. Even though you can't level off of mobs you still will be required to hunt what is needed for your crafters, combat mobs in enemy controlled lands to reach your objectives, fight mobs in the Depths that MAY even be controlled by real players and however else CSE decides to use PvE mobs. There could be many ways to utilize them in ways never though of before. Just because you can't imagine it doesn't mean they can't.
In general Pve is being used to support and enhance RvR in a lore rich, living fantasy world and isn't designed as a totally separate level mechanic or mini-game that has nothing to do with RvR. It is that simple really.
Part of why there isn't "traditional pve" is due to budget (stated by MJ many times). Another reason though is game design. MJ clearly wants PvE to be a system supporting RvR and not just a separate system. MJ seems to have gone out of his way to not call the game a sandbox (I assume he wanted to not be trapped into existing stereotypes) but the game pretty much is that but simply more focused on pvp. I have zero idea on how the game will play once made. I am only stating what should be easily known before posting anything on the subject of PVE.
CU is to be an RvR game set in a living world concept rich in lore ... you know, F A N T A S Y. It isn't just a really big team death match game. If you think it is just a fantasy Planetside then you will never grasp the concept of an rpg game.
You stay sassy!
There are two main reasons, firstly they can be a source of resources and secondly they are in themselves an obstacle in the game world. An area that would otherwise be empty terrain can instead be an area with difficult to deal with NPCs. I know its hard for a PvEer to think of NPCs as anything more than walking bags of loot but they can be more than that even in a PvP game.
So no, they arent useless just because they cant be farmed for "epic" items.
It's the 2nd best implementation of rvr ever, after daoc.
The point I was trying to make and I'm glad other CU loyalists agree with me on this is that this is designed to be an RvR game which creates a very unique environment and experience for players. Adding in PvE can completely creates quite a few problems when making an RvR or PvP focused game here are a few:
1. Balancing: When you mix PvP and PvE you create problems in balancing because as you buff and nurf certain things it effects both aspects of the game especially when it comes to things like damage, healing and crowd control then the devs are forced to constantly play a balancing act. Example: A wizards primary damage spell is fireball, fireball is doing an absurd amount of damage in PvP so the devs nurf the damage but as a result the wizards PvE damage has drooped substantially
2: Content: PvEers blow through content faster then devs can put it out. Devs have to constantly create new dungeons, raids, factions and loot. PvPers on the other hand compete with each other for not just gear but for rank, titles and bragging rights. PvPers will usually play the same arena, maps and battlegrounds for months at a time and we are ok with that in fact look at WoW they still use AV, AB and WSG which are over 8 years old and they have since then only added 1-2 BGs per xpac.
3: Gear: You have the issue of having different stats for pvp and pve gear and making it so that one set of gear is not viable for the other because you usually end up with having the BiS gear acquired through PvE due to the ilevel usually being higher since raid usually come with higher item level gear.
4: Atmosphere, when you have an RvR game you are constantly fighting, your not safe anywhere you can't just casually go out and gather crating mats, do dailies and things of that nature your realm is in a constant state of war and you have to fight there is danger everywhere and that creates a very different experience. Creating a PvE server and PvE content and safe zones would completely change the atmosphere and experience.
5: And my last reason is logistics: Why should CSE waste time, money and man power to create PvE content when that could be used to help make CU a better RvR experience, sure its a niche game but I think myself and the other backers are totally fine with that.
Oh and I also wanted to point out, that yes there are many games that people complain about not having PvP content and I'm sure it can be frustrating to PvErs but it comes down to the competitive nature of players people enjoy competing against each other and getting together with their guild, faction, friends etc.. and competing with other people its one of the few aspects of MMOs that are purely social unlike PvE which is becoming more and more solo friendly and has gotten to the point in some games where you simply just queue up for a dungeon or a raid and just breeze through the content with minimal interaction with other players.
Nice post!
Basically, adding PvE servers to CU is like saying, "What this football game needs is more basketball courts!"