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So much added content

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  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Originally posted by Soki123
    Originally posted by botrytis
    Originally posted by Lord.Bachus

    Really?

    i just cant see all the added content. Yes there was a single new zone added ( southsun) with a fun event, but not really much content.  Yes they made some ingame dungeons more accesible by creating the  fractals. Yes they added a bit of living story, but thats just abusing the old Ones allready there. And then there where the seasonal things, which they probably can use every year.

     

    but what about adding real core content... New zones with totally new dynamic events and lore, more personal stories (or just stories for everyone to play and enjoy) more truely new dungeons.  Or adding new types of PvP combat.  And what about the 30 or so mini games that where promised at release... Nope they truely managed not adding anything substantial in that part.

     

    And there even isnt any expansion pack on the horizon.

     

     

    where the game aimed at explorers at release, there is not much to explore anymore.  

    The game isn't even 9 months old and you are whining? Give it a break man.

     

    They have been fixing bugs, new WvW skills, etc., living world, The holiday special add ins, etc. That isn't enough for you? What do you want?

    A little game with a little budget managed to release a HUGE zone, many claim to be the best dungeon ever created 6 months after release, called Darkness Falls. GW2 has very little content released in reality. DF alone makes GW2 additions look minor at best.

    What did the OP expect with a B2P game, one minute it's the best game ever and the next it's lacking content lol. Perhaps these people are now waking up to what B2P actually entails.

    Lack of content and minor skirting round the edges updates that are really fixes.




  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by SavageHorizon
    Originally posted by Soki123
    Originally posted by botrytis
    Originally posted by Lord.Bachus

    Really?

    i just cant see all the added content. Yes there was a single new zone added ( southsun) with a fun event, but not really much content.  Yes they made some ingame dungeons more accesible by creating the  fractals. Yes they added a bit of living story, but thats just abusing the old Ones allready there. And then there where the seasonal things, which they probably can use every year.

     

    but what about adding real core content... New zones with totally new dynamic events and lore, more personal stories (or just stories for everyone to play and enjoy) more truely new dungeons.  Or adding new types of PvP combat.  And what about the 30 or so mini games that where promised at release... Nope they truely managed not adding anything substantial in that part.

     

    And there even isnt any expansion pack on the horizon.

     

     

    where the game aimed at explorers at release, there is not much to explore anymore.  

    The game isn't even 9 months old and you are whining? Give it a break man.

     

    They have been fixing bugs, new WvW skills, etc., living world, The holiday special add ins, etc. That isn't enough for you? What do you want?

    A little game with a little budget managed to release a HUGE zone, many claim to be the best dungeon ever created 6 months after release, called Darkness Falls. GW2 has very little content released in reality. DF alone makes GW2 additions look minor at best.

    What did the OP expect with a B2P game, one minute it's the best game ever and the next it's lacking content lol. Perhaps these people are now waking up to what B2P actually entails.

    Lack of content and minor skirting round the edges updates that are really fixes.

    It entails having similar amounts of content without  paying $15 a month.

    One just has to look to games like TSW or SWTOR and see that P2P games don't have more content than a B2P game like GW2.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • raslirasli Member UncommonPosts: 56
    Originally posted by VikingGamer

    Ok, movie was way to long and starts out with bug fixes. That is a long way from new content.

    Does anyone have a good list of the content added? I made a quick once through the listed releases and all I am seeing is

    Events
    Fractals of the Mists dungeon
    Guild  missions
    Spirit Watch pvp map
    Molten weapons story dungeon
    Southsun zone

    I haven't been back since the first month or so. I am sure someone can give us a better list. And are the Story dungeons permanent or do they go away as the living story progresses?

     

    But compared to Rift's first 9 months it seems a bit thin.

    River of Souls Raid
    Gilded Prophecy Sliver (10 man raid)
    Crafting Rifts
    Hammerknell Raid
    Water Saga
    Drowned Halls Sliver
    Library of the Runemasters Warfront
    Greenscale Chronicle (2 man instance)
    Hammerknell Chronicle
    Master difficulty Dungeons (in addition to Normal and Expert)
    Ember Isle Zone
    Caduceus Rise Dungeon (11 bosses)
    Rise of the Phoenix Sliver

    This is just the major content additions, it doesn't include the events, new rift types and all the features added during this period.

    Here are the major upgrades:

    Factual of the mists (9 dungeons, 20-30 bosses)

    Southsun zone

    Halloween update (1 dungeon, 1 clock tower jumping puzzle, tons mini-games)

    Winters day update (dungeons, mini games and jumping puzzles)

    Revamp of whole Orr zone

    Super Adventure box (so huge practically consider as a stand alone game of its own)

    Guild missions (18 guild bounty bosses, 6 guild rushes, 7 guild challenges, and 3 guild puzzles, guild puzzles can be considered as dungeon size)

    Molten weapons story dungeon

    Complete revamp of AC dungeon

    2 new story instances

    Temple of the Storm pvp map

    Spirit watch pvp map

    custom arena/spectator mode/leaderboard

    WvW ranks with new abilities/removed culling in Wvw

    Current secret of southsun living story (tons of new events in southsun, new mini games etc)

    1 solo instance and 1 group instance coming on May 28th.

     

    They also added lots of events, jumping puzzles, and mini dungeons throughout the game.

     

  • The user and all related content has been deleted.

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  • WaidenWaiden Member UncommonPosts: 500
    Originally posted by Scalpless
    Originally posted by Lord.Bachus

    but what about adding real core content... New zones with totally new dynamic events and lore, more personal stories (or just stories for everyone to play and enjoy) more truely new dungeons. 

    That's exactly what they've added. A new zone with new events and lore, more solo instances with cutscenes a new permanent dungeon and a temporary dungeon. In six days we're getting even more DEs, another new dungeon, more story content and some other stuff.

    Were you expecting a new zone every month or something? Making a zone is a lot of work.

    No I think he means high lvl end zone where players actually spend time at lvl 80+ and dungeon that gives new armor and weapon set :)

    zone/dungeon are not same as real zone/dungeon :)

  • ZeroxinZeroxin Member UncommonPosts: 2,515
    Originally posted by VikingGamer

    Ok, movie was way to long and starts out with bug fixes. That is a long way from new content.

    Does anyone have a good list of the content added? I made a quick once through the listed releases and all I am seeing is

    Events
    Fractals of the Mists dungeon
    Guild  missions
    Spirit Watch pvp map
    Molten weapons story dungeon
    Southsun zone

    I haven't been back since the first month or so. I am sure someone can give us a better list. And are the Story dungeons permanent or do they go away as the living story progresses?

     

    But compared to Rift's first 9 months it seems a bit thin.

    River of Souls Raid
    Gilded Prophecy Sliver (10 man raid)
    Crafting Rifts
    Hammerknell Raid
    Water Saga
    Drowned Halls Sliver
    Library of the Runemasters Warfront
    Greenscale Chronicle (2 man instance)
    Hammerknell Chronicle
    Master difficulty Dungeons (in addition to Normal and Expert)
    Ember Isle Zone
    Caduceus Rise Dungeon (11 bosses)
    Rise of the Phoenix Sliver

    This is just the major content additions, it doesn't include the events, new rift types and all the features added during this period.

    Permanent Stuff;

    Fractals; Multiple Dungeons in one (This is very important to remember)

    Ascended Gear

    New Events

    New Jumping Puzzles

    New open world mini-dungeon

    WvW Progression

    Spirt Watch Map

    Temple of the Silent Storm Map

    Raid on the Capricorn Map for Hot Join

    Southsun Cove

    Custom Arenas, Spectator Mode and Leaderboards

    Guild Missions (5 types and a hilarious amount of missions within those types)

     

     

    None Permanent Additions

    Super Adventure Box

    Secret of Southsun

    Flame and Frost

    Molten Facility Dungeon

    Halloween Events and Dungeon

    Christmas Event and Group Instance

    Lost Shores Event

     

    I think that should be everything.

    This is not a game.

  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by Dogblaster
    Originally posted by Scalpless
    Originally posted by Lord.Bachus

    but what about adding real core content... New zones with totally new dynamic events and lore, more personal stories (or just stories for everyone to play and enjoy) more truely new dungeons. 

    That's exactly what they've added. A new zone with new events and lore, more solo instances with cutscenes a new permanent dungeon and a temporary dungeon. In six days we're getting even more DEs, another new dungeon, more story content and some other stuff.

    Were you expecting a new zone every month or something? Making a zone is a lot of work.

    No I think he means high lvl end zone where players actually spend time at lvl 80+ and dungeon that gives new armor and weapon set :)

    zone/dungeon are not same as real zone/dungeon :)

    Since the game isn't a gear grind anyways ...not sure why he'd be looking for new armor and weapon set unless he just wants a new look /

  • ScalplessScalpless Member UncommonPosts: 1,426
    Originally posted by Dogblaster
    Originally posted by Scalpless
    Originally posted by Lord.Bachus

    but what about adding real core content... New zones with totally new dynamic events and lore, more personal stories (or just stories for everyone to play and enjoy) more truely new dungeons. 

    That's exactly what they've added. A new zone with new events and lore, more solo instances with cutscenes a new permanent dungeon and a temporary dungeon. In six days we're getting even more DEs, another new dungeon, more story content and some other stuff.

    Were you expecting a new zone every month or something? Making a zone is a lot of work.

    No I think he means high lvl end zone where players actually spend time at lvl 80+ and dungeon that gives new armor and weapon set :)

    zone/dungeon are not same as real zone/dungeon :)

    Well, then he should've been more specific, because by my definition of "real" Southsun is quite real. Besides, it's probably the most popular zone right now. Most of the time, I can't go there without entering overflow.

    Also, Fractals do have a unique weapon set and are more varied than any other dungeon in GW2. They just don't give new armor.

  • Neo_ViperNeo_Viper Member UncommonPosts: 609

    Don't forget the Halloween, XMas and the Super Adventure Box are all seasonal events which will come back every year.

    My computer is better than yours.

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Guild Wars 2 is the best MMORPG to date, so it doesnt matter whether or not they add a lot of new content you like. 
  • SulaaSulaa Member UncommonPosts: 1,329
    Originally posted by Lord.Bachus

     

    where the game aimed at explorers at release, there is not much to explore anymore.  

    I don't agree this game was aimed at explorers, at least not an type of explorer I am.  For me it was anti-exploring game.

  • HomituHomitu Member UncommonPosts: 2,030

    I hate to be that guy, but here's a link to a thread I made discussing this very topic in context of content released over the same time period by one of the most successful MMOs of all time, WoW.  

    People made many cases for both games, and there was no clear "winner."  The biggest debate about GW2 seems to center around the nature of temporary content, which has its own extreme pros and cons.  


  • Originally posted by rasli
    Originally posted by VikingGamer Ok, movie was way to long and starts out with bug fixes. That is a long way from new content. Does anyone have a good list of the content added? I made a quick once through the listed releases and all I am seeing is Events Fractals of the Mists dungeon Guild  missions Spirit Watch pvp map Molten weapons story dungeon Southsun zone I haven't been back since the first month or so. I am sure someone can give us a better list. And are the Story dungeons permanent or do they go away as the living story progresses?   But compared to Rift's first 9 months it seems a bit thin. River of Souls Raid Gilded Prophecy Sliver (10 man raid) Crafting Rifts Hammerknell Raid Water Saga Drowned Halls Sliver Library of the Runemasters Warfront Greenscale Chronicle (2 man instance) Hammerknell Chronicle Master difficulty Dungeons (in addition to Normal and Expert) Ember Isle Zone Caduceus Rise Dungeon (11 bosses) Rise of the Phoenix Sliver This is just the major content additions, it doesn't include the events, new rift types and all the features added during this period.
    Here are the major upgrades:

    Factual of the mists (9 dungeons, 20-30 bosses)

    Southsun zone

    Halloween update (1 dungeon, 1 clock tower jumping puzzle, tons mini-games)

    Winters day update (dungeons, mini games and jumping puzzles)

    Revamp of whole Orr zone

    Super Adventure box (so huge practically consider as a stand alone game of its own)

    Guild missions (18 guild bounty bosses, 6 guild rushes, 7 guild challenges, and 3 guild puzzles, guild puzzles can be considered as dungeon size)

    Molten weapons story dungeon

    Complete revamp of AC dungeon

    2 new story instances

    Temple of the Storm pvp map

    Spirit watch pvp map

    custom arena/spectator mode/leaderboard

    WvW ranks with new abilities/removed culling in Wvw

    Current secret of southsun living story (tons of new events in southsun, new mini games etc)

    1 solo instance and 1 group instance coming on May 28th.

     

    They also added lots of events, jumping puzzles, and mini dungeons throughout the game.

     


    This...

    Please play the game before saying "where is the content?" please... And if you are a current player and still saying that.., so please stop playing mmorpg...

  • observerobserver Member RarePosts: 3,685
    Originally posted by itgrowls
    Originally posted by Purutzil

    I really feel GW2 if it wants to add content it has to actually give worth wild content to do, not just little 'events'. Having additional activities added to the normal stuff the game has gives something to enjoy. Give people that variety, change it up from just 'event: Kill this, kill that, finish event'. How about some interesting puzzles? Perhaps a special Rock Paper Scissor mini game to play with friends? Its really easy, even the smallest bit of flare can help give a sense of having more to the game and can fill in that time leaving players feeling less like they are getting practically nothing.

    I enjoyed the game for the levling process, I know I've been negative lately but like Dontain said you become invested in a game when you buy it and the people who speak negatively about a game aren't always people who just hate it just to hate the thing. 

    I don't hate the game I don't have the devs, I do think the ratio between what's wrong and what's right is way too skewed. There's so much wrong now nothing short of a major game patch or an expansion (I wouldn't pay for one unless they removed alot of problems open world pveers face) is going to fix it.

    And people keep saying be patient, you know what, we've been plenty patient, it's almost the anniversary now. The time of patience is well beyond gone, it's time for them to pony up with what they told us this game would be, otherwise it really is a strong case for a bait and switch trial. That's how bad it is. LS was admitedly an experimentation on their part not an actual fix to the problem of them ignoring the open world content for 8 months. Anyone who claims otherwise is not being honest. That's on top of the minigames and activities not being added (those promised and those that have been ignored entirely).

    For example. If they had actually delivered on their promise and just put forth 10 new DE's and 1 meta a month that would have been a huge score of content. They could do it too, they have the means, according to them doing DE's and metas were quick cheap and easily spit out in their system of putting together content like that. They even said it was faster then any dungeon building process. Add to that the huge profits they're supposedly making gotta ask yourself uhm where's the content? it certainly isn't this LS crap!

    Then i suggest moving on.  If your patience is gone, and you feel this game will never improve, then why keep dwelling on it?  I don't visit the Lotro, AoC, Aion, or EQ2 forums anymore, because i've moved on, and i know those games will never improve to my own satisfaction.  You should do the same, otherwise your opinions will always be negative, and just like in real life, people don't like being around negativity.

  • observerobserver Member RarePosts: 3,685
    Originally posted by Homitu

    I hate to be that guy, but here's a link to a thread I made discussing this very topic in context of content released over the same time period by one of the most successful MMOs of all time, WoW.  

    People made many cases for both games, and there was no clear "winner."  The biggest debate about GW2 seems to center around the nature of temporary content, which has its own extreme pros and cons.  

    A good comparison.  It's too bad people won't be objective though.  They just want to perceive which content is relevant to them, instead of realizing there is content for everyone.

  • Bad.dogBad.dog Member UncommonPosts: 1,131
    Originally posted by observer
    Originally posted by itgrowls
    Originally posted by Purutzil 

    I really feel GW2 if it wants to add content it has to actually give worth wild content to do, not just little 'events'. Having additional activities added to the normal stuff the game has gives something to enjoy. Give people that variety, change it up from just 'event: Kill this, kill that, finish event'. How about some interesting puzzles? Perhaps a special Rock Paper Scissor mini game to play with friends? Its really easy, even the smallest bit of flare can help give a sense of having more to the game and can fill in that time leaving players feeling less like they are getting practically nothing.

    I enjoyed the game for the levling process, I know I've been negative lately but like Dontain said you become invested in a game when you buy it and the people who speak negatively about a game aren't always people who just hate it just to hate the thing. 

    I don't hate the game I don't have the devs, I do think the ratio between what's wrong and what's right is way too skewed. There's so much wrong now nothing short of a major game patch or an expansion (I wouldn't pay for one unless they removed alot of problems open world pveers face) is going to fix it.

    And people keep saying be patient, you know what, we've been plenty patient, it's almost the anniversary now. The time of patience is well beyond gone, it's time for them to pony up with what they told us this game would be, otherwise it really is a strong case for a bait and switch trial. That's how bad it is. LS was admitedly an experimentation on their part not an actual fix to the problem of them ignoring the open world content for 8 months. Anyone who claims otherwise is not being honest. That's on top of the minigames and activities not being added (those promised and those that have been ignored entirely).

    For example. If they had actually delivered on their promise and just put forth 10 new DE's and 1 meta a month that would have been a huge score of content. They could do it too, they have the means, according to them doing DE's and metas were quick cheap and easily spit out in their system of putting together content like that. They even said it was faster then any dungeon building process. Add to that the huge profits they're supposedly making gotta ask yourself uhm where's the content? it certainly isn't this LS crap!

    Then i suggest moving on.  If your patience is gone, and you feel this game will never improve, then why keep dwelling on it?  I don't visit the Lotro, AoC, Aion, or EQ2 forums anymore, because i've moved on, and i know those games will never improve to my own satisfaction.  You should do the same, otherwise your opinions will always be negative, and just like in real life, people don't like being around negativity.

    +1 to this post ...it's time to move on 6 months of crying is enough

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Bad.dog
    Originally posted by observer
    Originally posted by itgrowls
    Originally posted by Purutzil 

    I really feel GW2 if it wants to add content it has to actually give worth wild content to do, not just little 'events'. Having additional activities added to the normal stuff the game has gives something to enjoy. Give people that variety, change it up from just 'event: Kill this, kill that, finish event'. How about some interesting puzzles? Perhaps a special Rock Paper Scissor mini game to play with friends? Its really easy, even the smallest bit of flare can help give a sense of having more to the game and can fill in that time leaving players feeling less like they are getting practically nothing.

    I enjoyed the game for the levling process, I know I've been negative lately but like Dontain said you become invested in a game when you buy it and the people who speak negatively about a game aren't always people who just hate it just to hate the thing. 

    I don't hate the game I don't have the devs, I do think the ratio between what's wrong and what's right is way too skewed. There's so much wrong now nothing short of a major game patch or an expansion (I wouldn't pay for one unless they removed alot of problems open world pveers face) is going to fix it.

    And people keep saying be patient, you know what, we've been plenty patient, it's almost the anniversary now. The time of patience is well beyond gone, it's time for them to pony up with what they told us this game would be, otherwise it really is a strong case for a bait and switch trial. That's how bad it is. LS was admitedly an experimentation on their part not an actual fix to the problem of them ignoring the open world content for 8 months. Anyone who claims otherwise is not being honest. That's on top of the minigames and activities not being added (those promised and those that have been ignored entirely).

    For example. If they had actually delivered on their promise and just put forth 10 new DE's and 1 meta a month that would have been a huge score of content. They could do it too, they have the means, according to them doing DE's and metas were quick cheap and easily spit out in their system of putting together content like that. They even said it was faster then any dungeon building process. Add to that the huge profits they're supposedly making gotta ask yourself uhm where's the content? it certainly isn't this LS crap!

    Then i suggest moving on.  If your patience is gone, and you feel this game will never improve, then why keep dwelling on it?  I don't visit the Lotro, AoC, Aion, or EQ2 forums anymore, because i've moved on, and i know those games will never improve to my own satisfaction.  You should do the same, otherwise your opinions will always be negative, and just like in real life, people don't like being around negativity.

    +1 to this post ...it's time to move on 6 months of crying is enough

    Really?

     

    I visit them all,  because i am currently enjoying  GW2, SWTOR, TSW combined with a little of EQ2, Rift, Lotro, Neverwinter, DCUO and DDO... i played all of them in the last month...

     

    All of them are good game... and all of them have great and less great things.. But after some time in any of those games i start really missing things from other MMO´s .. and then i switch again.  

     

    Not that i play them that much, my total gaming time currently averages like 20 hours a week.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Lord.Bachus
    Originally posted by Bad.dog
    Originally posted by observer
    Originally posted by itgrowls
    Originally posted by Purutzil 

    I really feel GW2 if it wants to add content it has to actually give worth wild content to do, not just little 'events'. Having additional activities added to the normal stuff the game has gives something to enjoy. Give people that variety, change it up from just 'event: Kill this, kill that, finish event'. How about some interesting puzzles? Perhaps a special Rock Paper Scissor mini game to play with friends? Its really easy, even the smallest bit of flare can help give a sense of having more to the game and can fill in that time leaving players feeling less like they are getting practically nothing.

    I enjoyed the game for the levling process, I know I've been negative lately but like Dontain said you become invested in a game when you buy it and the people who speak negatively about a game aren't always people who just hate it just to hate the thing. 

    I don't hate the game I don't have the devs, I do think the ratio between what's wrong and what's right is way too skewed. There's so much wrong now nothing short of a major game patch or an expansion (I wouldn't pay for one unless they removed alot of problems open world pveers face) is going to fix it.

    And people keep saying be patient, you know what, we've been plenty patient, it's almost the anniversary now. The time of patience is well beyond gone, it's time for them to pony up with what they told us this game would be, otherwise it really is a strong case for a bait and switch trial. That's how bad it is. LS was admitedly an experimentation on their part not an actual fix to the problem of them ignoring the open world content for 8 months. Anyone who claims otherwise is not being honest. That's on top of the minigames and activities not being added (those promised and those that have been ignored entirely).

    For example. If they had actually delivered on their promise and just put forth 10 new DE's and 1 meta a month that would have been a huge score of content. They could do it too, they have the means, according to them doing DE's and metas were quick cheap and easily spit out in their system of putting together content like that. They even said it was faster then any dungeon building process. Add to that the huge profits they're supposedly making gotta ask yourself uhm where's the content? it certainly isn't this LS crap!

    Then i suggest moving on.  If your patience is gone, and you feel this game will never improve, then why keep dwelling on it?  I don't visit the Lotro, AoC, Aion, or EQ2 forums anymore, because i've moved on, and i know those games will never improve to my own satisfaction.  You should do the same, otherwise your opinions will always be negative, and just like in real life, people don't like being around negativity.

    +1 to this post ...it's time to move on 6 months of crying is enough

    Really?

     

    I visit them all,  because i am currently enjoying  GW2, SWTOR, TSW combined with a little of EQ2, Rift, Lotro, Neverwinter, DCUO and DDO... i played all of them in the last month...

     

    All of them are good game... and all of them have great and less great things.. But after some time in any of those games i start really missing things from other MMO´s .. and then i switch again.  

     

    Not that i play them that much, my total gaming time currently averages like 20 hours a week.

    Are you itgrowls as well?

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • marganculosmarganculos Member UncommonPosts: 334

    image

  • ZeroxinZeroxin Member UncommonPosts: 2,515
    Originally posted by Gaia_Hunter
     

    Are you itgrowls as well?

    Nah, LordBachus, I think is just a guy who likes to play the antagonist sometimes.

    One day, you'll see him praise the game, the next day he'll say something weird and you're like.... "Dude, wth?"

    This is not a game.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Zeroxin
    Originally posted by Gaia_Hunter
     

    Are you itgrowls as well?

    Nah, LordBachus, I think is just a guy who likes to play the antagonist sometimes.

    One day, you'll see him praise the game, the next day he'll say something weird and you're like.... "Dude, wth?"

    I thought maybe he forgot to change accounts since he was replying to people saying itgrowls have been crying for 6 months.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • RhazmuzRhazmuz Member UncommonPosts: 208
    They can pump out all the content they want, bot as long as the base gameplay and mechanics are boring, and the new content yields no substantial reqards, then it doesnt really matter to me.
  • IcewhiteIcewhite Member Posts: 6,403

    re: enemies for life vs fanboys.

    If you want to be a big title, this pretty much comes with the territory.

    The Behemoth? Numerous lifetime hater awards, and gadzillions of fanboys.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Rhazmuz
    They can pump out all the content they want, bot as long as the base gameplay and mechanics are boring, and the new content yields no substantial reqards, then it doesnt really matter to me.

    what is a substantial reward to you?

    Showing up on CNN saying you were the first to get a sword +500 damage?

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • ZeroxinZeroxin Member UncommonPosts: 2,515
    Originally posted by Rhazmuz
    They can pump out all the content they want, bot as long as the base gameplay and mechanics are boring, and the new content yields no substantial reqards, then it doesnt really matter to me.

    Well, they have an NPC that increases your gold find and one that increases your magic find and people are using that to farm the map getting rares and exotics and those RNG chests that no one likes. The Island is quite rewarding so far.

    This is not a game.

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