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So much added content

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  • LatronusLatronus Member Posts: 692
    Originally posted by botrytis
    Originally posted by Lord.Bachus

    Really?

    i just cant see all the added content. Yes there was a single new zone added ( southsun) with a fun event, but not really much content.  Yes they made some ingame dungeons more accesible by creating the  fractals. Yes they added a bit of living story, but thats just abusing the old Ones allready there. And then there where the seasonal things, which they probably can use every year.

     

    but what about adding real core content... New zones with totally new dynamic events and lore, more personal stories (or just stories for everyone to play and enjoy) more truely new dungeons.  Or adding new types of PvP combat.  And what about the 30 or so mini games that where promised at release... Nope they truely managed not adding anything substantial in that part.

     

    And there even isnt any expansion pack on the horizon.

     

     

    where the game aimed at explorers at release, there is not much to explore anymore.  

    The game isn't even 9 months old and you are whining? Give it a break man.

     

    They have been fixing bugs, new WvW skills, etc., living world, The holiday special add ins, etc. That isn't enough for you? What do you want?

     

    There is a plan for an expansion - but when it comes out no one knows yet.

    Dude, 9 months and no MAJOR updates is insane.  You need new content, and one event and seasonal garbage ain't it, to keep the players interested so they keep playing.  Besides, bug fixes should be ongoing in any game and new skills tells me that they released the game without proper development/testing for WvW, but what's new there.  Real content is what will keep the playerbase coming back for years to come.

    image
  • evilastroevilastro Member Posts: 4,270

    Yeah they really dropped the ball by having temporary content and deciding not to release an expansion a year later. Its a theme park, you need to be on top of new content.

    GW1 had a lot more staying power for me, at least there were skills to hunt down at max level, to experiment with new builds.

  • Neo_ViperNeo_Viper Member UncommonPosts: 609
    Originally posted by Latronus

    Dude, 9 months and no updates I like is insane.  You need new content, and I'm going to grossly underestimate what has really been added by saying that one event and seasonal garbage ain't it, to keep me interested so I keep playing.  Besides, bug fixes should be ongoing in any game and new skills tells me that they released the game without proper development/testing for WvW, but what's new there (does that sentence even make any sense?).  Real content is content I like that will keep me coming back for years to come.

    It sounds much better that way. Never assume to know what others like or not, you can talk for yourself, but not for the others. And definitely not for me.

     

    Originally posted by evilastro

    Yeah they really dropped the ball by having temporary content and deciding not to release an expansion a year later.

    A year later would be August, not now. That's 3 months away, there will be several content patches until then, and they also have plenty of time to announce something bigger to be released by the end of this year.

    My computer is better than yours.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Latronus
    Originally posted by botrytis
    Originally posted by Lord.Bachus

    Really?

    i just cant see all the added content. Yes there was a single new zone added ( southsun) with a fun event, but not really much content.  Yes they made some ingame dungeons more accesible by creating the  fractals. Yes they added a bit of living story, but thats just abusing the old Ones allready there. And then there where the seasonal things, which they probably can use every year.

     

    but what about adding real core content... New zones with totally new dynamic events and lore, more personal stories (or just stories for everyone to play and enjoy) more truely new dungeons.  Or adding new types of PvP combat.  And what about the 30 or so mini games that where promised at release... Nope they truely managed not adding anything substantial in that part.

     

    And there even isnt any expansion pack on the horizon.

     

     

    where the game aimed at explorers at release, there is not much to explore anymore.  

    The game isn't even 9 months old and you are whining? Give it a break man.

     

    They have been fixing bugs, new WvW skills, etc., living world, The holiday special add ins, etc. That isn't enough for you? What do you want?

     

    There is a plan for an expansion - but when it comes out no one knows yet.

    Dude, 9 months and no MAJOR updates is insane.  You need new content, and one event and seasonal garbage ain't it, to keep the players interested so they keep playing.  Besides, bug fixes should be ongoing in any game and new skills tells me that they released the game without proper development/testing for WvW, but what's new there.  Real content is what will keep the playerbase coming back for years to come.

    Lets just ignore all the other content already posted, say some content was added but it isn't real content for some reason and we are set.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by evilastro

    Yeah they really dropped the ball by having temporary content and deciding not to release an expansion a year later. Its a theme park, you need to be on top of new content.

    GW1 had a lot more staying power for me, at least there were skills to hunt down at max level, to experiment with new builds.

    GW2 is also bigger than GW:Prophecies to start with.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • evilastroevilastro Member Posts: 4,270
    Originally posted by Neo_Viper
    Originally posted by evilastro

    Yeah they really dropped the ball by having temporary content and deciding not to release an expansion a year later.

    A year later would be August, not now. That's 3 months away, there will be several content patches until then, and they also have plenty of time to announce something bigger to be released by the end of this year.

    Yeah, but they announced there is no expansion this year already in a Dev post. I don't really see them adding enough content for me to pop in except for a few minutes of PvP here and there.

  • evilastroevilastro Member Posts: 4,270
    Originally posted by Gaia_Hunter
    Originally posted by evilastro

    Yeah they really dropped the ball by having temporary content and deciding not to release an expansion a year later. Its a theme park, you need to be on top of new content.

    GW1 had a lot more staying power for me, at least there were skills to hunt down at max level, to experiment with new builds.

    GW2 is also bigger than GW:Prophecies to start with.

    In terms of map size? Probably. Content wise, I disagree.

  • CoNk3rCoNk3r Member UncommonPosts: 70

    After 9 Months and 7 just doing Wv3 + offline obligations = only 1x Level 80 Character (with every armor set, except for TA one) + at least 5 own builds

    In other words, not complaing at all, paid 150€ and don´t think i can bitch about it, have enough content ahead of me, enough to theory craft (main+alts) and 7x alts are waiting too, if you eat through content like an anorexic termite ... and play 1x character only and do not care about theory crafting = aint the game, its you!

    For futher "lets bitch and cry" threads : just add the following at the end of your post, this way we know at least, what type of players you are.

    /Signed

    Dontain, Get Crit!

     

    Its probably a great idea, to implement /age /achievements and login character-info in further threads (MMOS), like your own MMO-Signatur in Game X and such..hmm

    One thing is to bitch about "lack of content", other thing it to bitch because you just like to troll... here or in ohter Games. If you play, in this case GW2, daily for like 6-10h straight.. no wonder you are getting bored ;)

  • Neo_ViperNeo_Viper Member UncommonPosts: 609
    Originally posted by evilastro
    Originally posted by Gaia_Hunter
    Originally posted by evilastro

    Yeah they really dropped the ball by having temporary content and deciding not to release an expansion a year later. Its a theme park, you need to be on top of new content.

    GW1 had a lot more staying power for me, at least there were skills to hunt down at max level, to experiment with new builds.

    GW2 is also bigger than GW:Prophecies to start with.

    In terms of map size? Probably. Content wise, I disagree.

    Don't make the same mistake than our friend above and confuse "content" with "content I like" ;-)

    If you add up all the dynamic events of the whole world, all the hearts, the jumping puzzles, the vistas, the dungeons, all the story quest branches of all races, the sPvP, the World vs World, you realize there are very few MMORPGs which released with as much content as GW2 had at release end of last August.

    For instance I'm not interested in sPvP and won't participate in it... that's content I don't really like, but I won't pretend it doesn't exist. The fact that you don't like fish doesn't mean the fish booth doesn't exist in your supermarket.

    My computer is better than yours.

  • evilastroevilastro Member Posts: 4,270
    Originally posted by Neo_Viper
    Originally posted by evilastro
    Originally posted by Gaia_Hunter
    Originally posted by evilastro

    Yeah they really dropped the ball by having temporary content and deciding not to release an expansion a year later. Its a theme park, you need to be on top of new content.

    GW1 had a lot more staying power for me, at least there were skills to hunt down at max level, to experiment with new builds.

    GW2 is also bigger than GW:Prophecies to start with.

    In terms of map size? Probably. Content wise, I disagree.

    Don't make the same mistake than our friend above and confuse "content" with "content I like" ;-)

    If you add up all the dynamic events of the whole world, all the hearts, the jumping puzzles, the vistas, the dungeons, all the story quest branches of all races, the sPvP, the World vs World, you realize there are very few MMORPGs which released with as much content as GW2 had at release end of last August.

    For instance I'm not interested in sPvP and won't participate in it... that's content I don't really like, but I won't pretend it doesn't exist. The fact that you don't like fish doesn't mean the fish booth doesn't exist in your supermarket.

     

    I'm not. Getting all the skills in GW1 took a lot longer than it did to see everything in this game.

  • Neo_ViperNeo_Viper Member UncommonPosts: 609
    Originally posted by evilastro
     

    I'm not. Getting all the skills in GW1 took a lot longer than it did to see everything in this game.

    So you saw everything? Really? You have 100% world exploration, all the dungeon modes done for all dungeons, at least one legendary weapon, you have the maximum rank and title in World vs World and sPvP, with all the WvW rank skills to maximum too, all classes to 80, all the achievements done too? And I certainly forgot stuff, that's just out of my mind.

    If not, then you have NOT seen everything in the game. You have seen everything YOU wanted to see, yeah that's possible, but not everything. As I said, it's not because you don't like fish that the fish booth in your supermarket doesn't exist.

    My computer is better than yours.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by evilastro
    Originally posted by Neo_Viper
    Originally posted by evilastro
    Originally posted by Gaia_Hunter
    Originally posted by evilastro

    Yeah they really dropped the ball by having temporary content and deciding not to release an expansion a year later. Its a theme park, you need to be on top of new content.

    GW1 had a lot more staying power for me, at least there were skills to hunt down at max level, to experiment with new builds.

    GW2 is also bigger than GW:Prophecies to start with.

    In terms of map size? Probably. Content wise, I disagree.

    Don't make the same mistake than our friend above and confuse "content" with "content I like" ;-)

    If you add up all the dynamic events of the whole world, all the hearts, the jumping puzzles, the vistas, the dungeons, all the story quest branches of all races, the sPvP, the World vs World, you realize there are very few MMORPGs which released with as much content as GW2 had at release end of last August.

    For instance I'm not interested in sPvP and won't participate in it... that's content I don't really like, but I won't pretend it doesn't exist. The fact that you don't like fish doesn't mean the fish booth doesn't exist in your supermarket.

     

    I'm not. Getting all the skills in GW1 took a lot longer than it did to see everything in this game.

    Did you get all the skills of GW2 yet?

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • WhitebeardsWhitebeards Member Posts: 778
    Originally posted by Neo_Viper
    Originally posted by evilastro
    Originally posted by Gaia_Hunter
    Originally posted by evilastro

    Yeah they really dropped the ball by having temporary content and deciding not to release an expansion a year later. Its a theme park, you need to be on top of new content.

    GW1 had a lot more staying power for me, at least there were skills to hunt down at max level, to experiment with new builds.

    GW2 is also bigger than GW:Prophecies to start with.

    In terms of map size? Probably. Content wise, I disagree.

    Don't make the same mistake than our friend above and confuse "content" with "content I like" ;-)

    If you add up all the dynamic events of the whole world, all the hearts, the jumping puzzles, the vistas, the dungeons, all the story quest branches of all races, the sPvP, the World vs World, you realize there are very few MMORPGs which released with as much content as GW2 had at release end of last August.

    For instance I'm not interested in sPvP and won't participate in it... that's content I don't really like, but I won't pretend it doesn't exist. The fact that you don't like fish doesn't mean the fish booth doesn't exist in your supermarket.

    I don't think anyone would disagree on amount of content but how about variation? that is what people complain about. 

  • Neo_ViperNeo_Viper Member UncommonPosts: 609
    Originally posted by Whitebeards

    I don't think anyone would disagree on amount of content but how about variation? that is what people complain about. 

    You mean, variation like following a linear quest path to max level, then sit in town in a queue grinding dungeons and raid tiers until you get the best gear, and rince/repeat because next raid tier made everything you earned obsolete?

    Yeah, great variety in that. Been there done that, thanks.

    My computer is better than yours.

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Neo_Viper
    Originally posted by Whitebeards

    I don't think anyone would disagree on amount of content but how about variation? that is what people complain about. 

    You mean, variation like following a linear quest path to max level, then sit in town in a queue grinding dungeons and raid tiers until you get the best gear, and rince/repeat because next raid tier made everything you earned obsolete?

    Yeah, great variety in that. Been there done that, thanks.

    And GW2 differs greatly from that? How? Grind until I get set of cosmetic gear that I like. Farm until I have the gold and stuff that I need to craft something. Run events and hearts to level which are nothing more than cleverly disguised, auto accepting quests. Instead of quest hubs, you have events spots. The overall tasks are still the same...escort so and so... defend this.... collect that..... Then you are stuck waiting around for more Living Story content that will take a few hours to complete. It isn't anything new. It is just the same stuff with a different skin and a small twist. 

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by VikingGamer

    Ok, movie was way to long and starts out with bug fixes. That is a long way from new content.

    Does anyone have a good list of the content added? I made a quick once through the listed releases and all I am seeing is

    Events
    Fractals of the Mists dungeon
    Guild  missions
    Spirit Watch pvp map
    Molten weapons story dungeon
    Southsun zone

    I haven't been back since the first month or so. I am sure someone can give us a better list. And are the Story dungeons permanent or do they go away as the living story progresses?

     

    But compared to Rift's first 9 months it seems a bit thin.

    River of Souls Raid
    Gilded Prophecy Sliver (10 man raid)
    Crafting Rifts
    Hammerknell Raid
    Water Saga
    Drowned Halls Sliver
    Library of the Runemasters Warfront
    Greenscale Chronicle (2 man instance)
    Hammerknell Chronicle
    Master difficulty Dungeons (in addition to Normal and Expert)
    Ember Isle Zone
    Caduceus Rise Dungeon (11 bosses)
    Rise of the Phoenix Sliver

    This is just the major content additions, it doesn't include the events, new rift types and all the features added during this period.

    Rift is also a SUB game AND you had to buy the box (it was 50 dollars when it came out). You ARE paying for that. you only pay one time for GW2 so the comparison is MOOT. Master/Expert were 1 year not 9 months - Ember was 1 year not nine months - so all those dungeons went with those.


  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by evilastro
    Originally posted by Neo_Viper
    Originally posted by evilastro
    Originally posted by Gaia_Hunter
    Originally posted by evilastro

    Yeah they really dropped the ball by having temporary content and deciding not to release an expansion a year later. Its a theme park, you need to be on top of new content.

    GW1 had a lot more staying power for me, at least there were skills to hunt down at max level, to experiment with new builds.

    GW2 is also bigger than GW:Prophecies to start with.

    In terms of map size? Probably. Content wise, I disagree.

    Don't make the same mistake than our friend above and confuse "content" with "content I like" ;-)

    If you add up all the dynamic events of the whole world, all the hearts, the jumping puzzles, the vistas, the dungeons, all the story quest branches of all races, the sPvP, the World vs World, you realize there are very few MMORPGs which released with as much content as GW2 had at release end of last August.

    For instance I'm not interested in sPvP and won't participate in it... that's content I don't really like, but I won't pretend it doesn't exist. The fact that you don't like fish doesn't mean the fish booth doesn't exist in your supermarket.

     

    I'm not. Getting all the skills in GW1 took a lot longer than it did to see everything in this game.

    It was also beacuse you had 2 professions and had to capture ALL of them - in GW2 you don't have that so your post is moot and invalid.


  • WhitebeardsWhitebeards Member Posts: 778
    Originally posted by Neo_Viper
    Originally posted by Whitebeards

    I don't think anyone would disagree on amount of content but how about variation? that is what people complain about. 

    You mean, variation like following a linear quest path to max level, then sit in town in a queue grinding dungeons and raid tiers until you get the best gear, and rince/repeat because next raid tier made everything you earned obsolete?

    Yeah, great variety in that. Been there done that, thanks.

    Ummm thanks for putting words in my mouth. Nice deflection though.

  • Neo_ViperNeo_Viper Member UncommonPosts: 609
    Originally posted by Whitebeards
    Originally posted by Neo_Viper
    Originally posted by Whitebeards

    I don't think anyone would disagree on amount of content but how about variation? that is what people complain about. 

    You mean, variation like following a linear quest path to max level, then sit in town in a queue grinding dungeons and raid tiers until you get the best gear, and rince/repeat because next raid tier made everything you earned obsolete?

    Yeah, great variety in that. Been there done that, thanks.

    Ummm thanks for putting words in my mouth. Nice deflection though.

    I didn't put words in your mouth, I just exposed the little amount of variation all those WoW clones have compared to GW2. Why? Because in GW2 nothing is forced, you do whatever you want, and you aren't forced along a linear quest path in each area you explore but you can do events and areas in whatever order you like.

    You pretend GW2 has little variation in content, yet the other MMOs have even less. Same raid for months, same rep grinds for months, in the same few max level areas... compared to the freedom GW2 gives you, being able to go everywhere to progress, not being forced into a raid gear grind but able to do whatever you enjoy.

    My computer is better than yours.

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Neo_Viper
    Originally posted by Whitebeards
    Originally posted by Neo_Viper
    Originally posted by Whitebeards

    I don't think anyone would disagree on amount of content but how about variation? that is what people complain about. 

    You mean, variation like following a linear quest path to max level, then sit in town in a queue grinding dungeons and raid tiers until you get the best gear, and rince/repeat because next raid tier made everything you earned obsolete?

    Yeah, great variety in that. Been there done that, thanks.

    Ummm thanks for putting words in my mouth. Nice deflection though.

    I didn't put words in your mouth, I just exposed the little amount of variation all those WoW clones have compared to GW2. Why? Because in GW2 nothing is forced, you do whatever you want, and you aren't forced along a linear quest path in each area you explore but you can do events and areas in whatever order you like.

    You pretend GW2 has little variation in content, yet the other MMOs have even less. Same raid for months, same rep grinds for months, in the same few max level areas... compared to the freedom GW2 gives you, being able to go everywhere to progress, not being forced into a raid gear grind but able to do whatever you enjoy.

    But GW2 isn't any different. It offers the same stuff in different wrappers.... 

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by stevebombsquad
    Originally posted by Neo_Viper
    Originally posted by Whitebeards
    Originally posted by Neo_Viper
    Originally posted by Whitebeards

    I don't think anyone would disagree on amount of content but how about variation? that is what people complain about. 

    You mean, variation like following a linear quest path to max level, then sit in town in a queue grinding dungeons and raid tiers until you get the best gear, and rince/repeat because next raid tier made everything you earned obsolete?

    Yeah, great variety in that. Been there done that, thanks.

    Ummm thanks for putting words in my mouth. Nice deflection though.

    I didn't put words in your mouth, I just exposed the little amount of variation all those WoW clones have compared to GW2. Why? Because in GW2 nothing is forced, you do whatever you want, and you aren't forced along a linear quest path in each area you explore but you can do events and areas in whatever order you like.

    You pretend GW2 has little variation in content, yet the other MMOs have even less. Same raid for months, same rep grinds for months, in the same few max level areas... compared to the freedom GW2 gives you, being able to go everywhere to progress, not being forced into a raid gear grind but able to do whatever you enjoy.

    But GW2 isn't any different. It offers the same stuff in different wrappers.... 

    *Sniffs*...*Sneezes*

    On another note it's apparent that if content doesn't cater to you, then it's not content, so to the OP, my best suggestion would be to wait for another MMORPG that may have what he wants. Instead of wondering why GW2 has so much content that is not cater'd towards him.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • WhitebeardsWhitebeards Member Posts: 778
    Originally posted by Neo_Viper
    Originally posted by Whitebeards
    Originally posted by Neo_Viper
    Originally posted by Whitebeards

    I don't think anyone would disagree on amount of content but how about variation? that is what people complain about. 

    You mean, variation like following a linear quest path to max level, then sit in town in a queue grinding dungeons and raid tiers until you get the best gear, and rince/repeat because next raid tier made everything you earned obsolete?

    Yeah, great variety in that. Been there done that, thanks.

    Ummm thanks for putting words in my mouth. Nice deflection though.

    I didn't put words in your mouth, I just exposed the little amount of variation all those WoW clones have compared to GW2. Why? Because in GW2 nothing is forced, you do whatever you want, and you aren't forced along a linear quest path in each area you explore but you can do events and areas in whatever order you like.

    You pretend GW2 has little variation in content, yet the other MMOs have even less. Same raid for months, same rep grinds for months, in the same few max level areas... compared to the freedom GW2 gives you, being able to go everywhere to progress, not being forced into a raid gear grind but able to do whatever you enjoy.

    But that is the thing. I didn't compare GW2 with any other MMO. I talk about good and bad points of GW2 on its own merits without making any comparison. I simply mentioned the probable reason behind people's complain about GW2 content..no where i made any comparison to WOW or its so called clones. Like i said you just deflected the issue.

  • The user and all related content has been deleted.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • Neo_ViperNeo_Viper Member UncommonPosts: 609
    Originally posted by Whitebeards

    But that is the thing. I didn't compare GW2 with any other MMO. I talk about good and bad points of GW2 on its own merits without making any comparison. I simply mentioned the probable reason behind people's complain about GW2 content..no where i made any comparison to WOW or its so called clones. Like i said you just deflected the issue.

    I can't deflect something that doesn't exist. Because if GW2 lacks variety, as you pretend, then most if not all other current AAA MMORPGs are abysmally lacking variety.

    You just don't make any sense, that's all.

    My computer is better than yours.

  • loulakiloulaki Member UncommonPosts: 944
    Originally posted by Lord.Bachus

    Really?

    i just cant see all the added content. Yes there was a single new zone added ( southsun) with a fun event, but not really much content.  Yes they made some ingame dungeons more accesible by creating the  fractals. Yes they added a bit of living story, but thats just abusing the old Ones allready there. And then there where the seasonal things, which they probably can use every year.

     

    but what about adding real core content... New zones with totally new dynamic events and lore, more personal stories (or just stories for everyone to play and enjoy) more truely new dungeons.  Or adding new types of PvP combat.  And what about the 30 or so mini games that where promised at release... Nope they truely managed not adding anything substantial in that part.

     

    And there even isnt any expansion pack on the horizon.

     

     

    where the game aimed at explorers at release, there is not much to explore anymore.  

    have you compared it with other p2p titles ???

     

    usually they add content every 6 months ... or any update with skill stats every 3 months ...

    image

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