i bought the version 1.0 and played a short while but never subscribed. At the time i didnt have the money to pay the amount necessary to become legacy (when i played 1.0 the legacy offer was almost ending so i couldnt purchase a 3 month pack right away and become legacy).
With that said, im not going to pay 15 dollars to receive the same content other people get for 10 bucks for the same amount of time. Im looking forward to the game but i will wait and hope they offer another opportunity to become legacy. I put a lot of focus on making alts so the cheaper deal limited to 1 character is not for me. I will see how this turns out when the game launches and then decide.
Well 15$ as im assuming you know is for 8 characters. But their really is no reason to have that many characters or more then 1 really unless you just like having different look races. In ffxi i had 2 characters cause i had a mule to hold all my crap, but besides for that you only really need 1 character since you can do every job on that one character. Its a prefrence thing tho
as for legacy server ill probablly do a fresh one, i never got to fully experience ffxiv so im still a pretty big noob in its generic system so i will be with the noob servers to progress my way
i bought the version 1.0 and played a short while but never subscribed. At the time i didnt have the money to pay the amount necessary to become legacy (when i played 1.0 the legacy offer was almost ending so i couldnt purchase a 3 month pack right away and become legacy).
With that said, im not going to pay 15 dollars to receive the same content other people get for 10 bucks for the same amount of time. Im looking forward to the game but i will wait and hope they offer another opportunity to become legacy. I put a lot of focus on making alts so the cheaper deal limited to 1 character is not for me. I will see how this turns out when the game launches and then decide.
Well 15$ as im assuming you know is for 8 characters. But their really is no reason to have that many characters or more then 1 really unless you just like having different look races. In ffxi i had 2 characters cause i had a mule to hold all my crap, but besides for that you only really need 1 character since you can do every job on that one character. Its a prefrence thing tho
as for legacy server ill probablly do a fresh one, i never got to fully experience ffxiv so im still a pretty big noob in its generic system so i will be with the noob servers to progress my way
In ffxi i had like 12 characters. All were mules just holding certain crafting stuff, weapons, armor, ect. Had um all organized though. Only 1 of those i actually played. I really hope i dont get into that habbit again with ff XIV.
It went like this:
Mule 1 - armorcraft
Mule 2 - cloth
Mule 3 - leather
Mule 4- cook
Mule 5 - Fish
Mule 6 - bone
Mule 7, and 8 weapons
Mule 9 and 10 armor
Mule 11 - crystals
Character 12 - only one i actually played
An example of how ffxi was, and ffxiv will be similar, just hope ffxiv will have lots of ways to store stuff on one character.
Could do everything with one character and thats how i prefered it, plus it was so much eazier to learn ppl since they didn't play alt's as much.
I played ffxiv for a month from its original launch and quit. I couldn't handle the way it was, with all those doors not opening, to the frantic searching around in market wards. I gave up and left.
I realize that FFXIV arr will be so much beter than 1.0's original launch. So i'm gona be starting fresh again on a new server. Got my fingers crossed, hoping this will finally be my new home.
i bought the version 1.0 and played a short while but never subscribed. At the time i didnt have the money to pay the amount necessary to become legacy (when i played 1.0 the legacy offer was almost ending so i couldnt purchase a 3 month pack right away and become legacy).
With that said, im not going to pay 15 dollars to receive the same content other people get for 10 bucks for the same amount of time. Im looking forward to the game but i will wait and hope they offer another opportunity to become legacy. I put a lot of focus on making alts so the cheaper deal limited to 1 character is not for me. I will see how this turns out when the game launches and then decide.
I really don't understand this. With that said, I'll just note that the monthly fee for 1.0 players was $9.99 so it's just keeping the price subscribers paid as opposed to increasing costs by 50% for them. With the new game they feel it's worth premium pricing, and thus players who didn't partake in the old pricing don't have a precedence and therefore can be charged the normal MMO pricing.
In a realistic sense, I know quite a few people who would lose all trust in Square's word if suddenly such things as "exclusive" and "one time" became "you can buy this after all"; after all, there was more than a year to become legacy, and their target audience was most likely people who cared enough to listen to their announcements and have enough faith to subscribe to them within the set time frame. While there may be circumstances for the individual as to why they could not become Legacy, it's not reasonable to expect Square to do these things on a case by case basis, and thus we get back to the whole reason Legacy was created in the first place (as a sort of loyalty / veteran reward system or by people who still checked up on the game).
Though I can understand that said circumstances might make one feel a little unbalanced to the situation as a whole, and thus at the very least know where you're coming from. Hopefully you'll find the game entertaining and worth the monthly fee. But I reiterate that it would simply be unfair to have a 50% hike in subscription to those who partook in at least three months of that pricing and were used to it. Keeping the old price with the new game beyond that may send the wrong message that they still don't think the game is worth full pricing.
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
Well 15$ as im assuming you know is for 8 characters. But their really is no reason to have that many characters or more then 1 really unless you just like having different look races. In ffxi i had 2 characters cause i had a mule to hold all my crap, but besides for that you only really need 1 character since you can do every job on that one character. Its a prefrence thing tho
as for legacy server ill probablly do a fresh one, i never got to fully experience ffxiv so im still a pretty big noob in its generic system so i will be with the noob servers to progress my way
i never use alts as mules. I play one character of each class / race that i like specially when each of them has their own maps and starting areas and story. If everyone starts at the same place and do the same quests at the same quest hubs to progress then i dont need more than 2-3 characters of different races and classes. EDIT: ill still play the game on and off but i do hope they offer legacy again at some point and i might have a constant sub if that happens.
In ffxi i had like 12 characters. All were mules just holding certain crafting stuff, weapons, armor, ect. Had um all organized though. Only 1 of those i actually played. I really hope i dont get into that habbit again with ff XIV.
It went like this:
Mule 1 - armorcraft
Mule 2 - cloth
Mule 3 - leather
Mule 4- cook
Mule 5 - Fish
Mule 6 - bone
Mule 7, and 8 weapons
Mule 9 and 10 armor
Mule 11 - crystals
Character 12 - only one i actually played
An example of how ffxi was, and ffxiv will be similar, just hope ffxiv will have lots of ways to store stuff on one character.
Could do everything with one character and thats how i prefered it, plus it was so much eazier to learn ppl since they didn't play alt's as much.
You will be able to get multiple retainers to hold up to 150 of your items each. In addition to that there is likely to be a chest of some sort to hold bound items and armor within your Inn room. Also, the Housing System may also have it's own little storage area (presumably). With the 8 characters per server, they will also be able to hire multiple retainers (again presumably) in addition to each having about 100 slots to hold items. In addition, there is a new introduction to the armory chest system that was shown in the last live letter. This essentially holds 25 of each equipable item (head slot items, arms, feet, etc.) so that they do not take up space in your inventory.
I'd be amazed if someone ever got full on stuff with all that space. xD
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
I'm actually a bit conflicted. Part of me wants to just roll up on a new server and enjoy that new mmo smell, I mean feel along with everyone else. Everyone starts at an equal footing, progressing..for the most part, together as a server for a while.
However the legacy servers offer an established community with none of the "new" game hopper wow kids, and very likely an established and stabalized crafting economy. Two very big deals in my opinion. Sadly my toon never made it much past 20 so I feel like the rest of the Legacy servers (or at least a bunch of peeps) will be way ahead and I'll be that little kid following behind.
If your really interested in ARR then don't be put off by legacy servers, there is an abundant of players that will take you under their wing and help out with gear upgrades and running dungeons etc, most players from those servers will also be starting out with low level classes so there won't be a lack of players to group up with. If your worried about prices, then don't, high level items will go for a premium but as more players eventually get to lvl 50 more items become available and prices will level out. We have an abundance of high level crafters that will help out players.
If your thinking of joining Ragnarok and looking for EU/UK linkshell or even if your from anywhere else then you are welcome to apply to join us. http://theprideoflions.enjin.com/ We are casual group but that doesnt stop us from doing end game and doing events, a mixed group of people of all backgrounds with an age range 18 - 50 atm.
Originally posted by QSatu Obviously new server. I don;t want the server to be dominated by a minority from the very start.
Sadly, that's likely to happen on a new server more so than an old.
I say sadly because most won't realize it until they already invested a good week into the game and may feel disheartened if that's the sole reason they decided on that server.
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
If your really interested in ARR then don't be put off by legacy servers, there is an abundant of players that will take you under their wing and help out with gear upgrades and running dungeons etc, most players from those servers will also be starting out with low level classes so there won't be a lack of players to group up with. If your worried about prices, then don't, high level items will go for a premium but as more players eventually get to lvl 50 more items become available and prices will level out. We have an abundance of high level crafters that will help out players.
This pretty much nails it. There won't be a shortage of players on any server you choose, so that really shouldn't be a worry. The only advice I could give someone joining a new server is to find a Linkshell / group of people to play with before hand. Maybe even having a static of people so you have an artificial community of sorts to support you. It will be very hard to save up gil as each item will cost insane amounts as power gamers dominate everyone since there will be all demand and little supply.
I keep on hearing people thinking that established servers will have people that "dominate them", but all evidence seems to indicate the opposite is true (if one doesn't have 18 hours a day to play games). Whereas power gaming won't be an issue on established servers as there are almost always people looking out for the new players when it comes to market prices or just plain giving away free level 1-39 gear if it's needed (or at the very least whole sale). Many will also be willing to take you under their wing if you ask nicely for guidance and don't come off as anungrateful or expecting sort.
Once the craziness of the "new shiny" fades for the established crafters, it will be status quo (at least for the groups of people I know!) again in regulating the economy so that it's fair for new players or those who don't have a lot of gil but want to advance. Heck, new players would probably even be able to exploit older players in that they will be far more likely to purchase low level crafting material in which to make gear for their new friends. So not only will gear be cheaper (and help more frequent), but you might even be able to make quite a bit of gil since there will be less competition for low level resources.
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
Originally posted by QSatu Obviously new server. I don;t want the server to be dominated by a minority from the very start.
Sadly, that's likely to happen on a new server more so than an old.
I say sadly because most won't realize it until they already invested a good week into the game and may feel disheartened if that's the sole reason they decided on that server.
lol thats just not possible. Everyone on a new server is starting with new characters. Meaning everyone will hit the ground running for all the best stuff. Think Hunger Games.
Everyone has the chance NOW to learn all about it as well. Plenty of info out there for new players to learn from in regards to how the crafting/gathering/marketing will work. Then there is beta 3 coming up(which will be wiped) to even moreso give new peeps a chance to actually get some practice/experience with the games UI, locations, etc etc etc to plan for official launch.
Whereas with a legacy server, they have to compete with people farming high end areas when they themselves are kicking off the game at level 1. The Very First Day.
Sure, it will still be leveraged by those with more play time/experience/bigger groups of people working together, but everyone will start the race together on new servers at least.
Personally, as a stay at home dad with limitless time to invest, a large LS/FC that are made up of many legacies that want to win the race as well, and a fair amount of experience into how things work/insight from those that know more, my chances are looking pretty good right now.
Originally posted by QSatu Obviously new server. I don;t want the server to be dominated by a minority from the very start.
Sadly, that's likely to happen on a new server more so than an old.
I say sadly because most won't realize it until they already invested a good week into the game and may feel disheartened if that's the sole reason they decided on that server.
lol thats just not possible. Everyone on a new server is starting with new characters. Meaning everyone will hit the ground running for all the best stuff. Think Hunger Games.
Everyone has the chance NOW to learn all about it as well. Plenty of info out there for new players to learn from in regards to how the crafting/gathering/marketing will work. Then there is beta 3 coming up(which will be wiped) to even moreso give new peeps a chance to actually get some practice/experience with the games UI, locations, etc etc etc to plan for official launch.
Whereas with a legacy server, they have to compete with people farming high end areas when they themselves are kicking off the game at level 1. The Very First Day.
Sure, it will still be leveraged by those with more play time/experience/bigger groups of people working together, but everyone will start the race together on new servers at least.
Personally, as a stay at home dad with limitless time to invest, a large LS/FC that are made up of many legacies that want to win the race as well, and a fair amount of experience into how things work/insight from those that know more, my chances are looking pretty good right now.
Good luck and prosperity to everyone!
I have to almost completely disagree with this due to what I wrote just moments before you posted this (unless of course you're saying that new servers will have a dominant breed as your last paragraph seems to imply). This is an issue that I have wrote maybe a good hundred pages on regarding the intricacies of the situation, and I can't even lend my support to the reasoning you gave. Not sure how I will articulate all of that information to prove the point, but I'll certainly try by quoting one of my shortest writings on the matter (especially since it pertains to your last paragraph) when I was offering guidance on what to prepare for in terms of getting ahead in crafting in 2.0 (though as this post will miss a lot of context and caveats it may sound nonsensical, so for that I apologize):
"I'll give you a tip on what to expect (and how to prepare for) in trying to get ahead of the market in a new server.
Note: This is only for those who intend to try and get ahead of the market and is not indicative of casual fun and gameplay; most won't even be aware of this "powergame" world and it may paint a gloom picture where otherwise only entertainment is had. In other words, this kind've thing happens in most games, and shouldn't affect our enjoyment as we barely notice it unless we participate in it anyway.
See if you can get time off when the game starts if you plan on taking on crafting on new servers. There will be many (including those who know everything about the systems starting anew just to dominate the market with their knowledge; I know a few crafting linkshells that is starting over just to pool resources at the start and own a server without other shells/groups to stop them and keep it fair) who spend close to 18 hours a day crafting and take over the market. They won't be met with "regulators" who try and keep all the prices fair as I have seen in 1.0.
It will be important to try and get into beta to understand how crafting works (or there will likely be in depth coverage of such by people once the NDA is lifted, so this isn't 100% important). Add to that that Open Beta will not (circumstances may alter this decision) delete character data so crafting the first hour of Open Beta will be essential. In addition to this, making a check list of what to do to efficiently use your time will also give you a few advantages. Also, you will have to make sure you're a part of early access to continue your crafting adventure.
In addition to the above, you will be against people who are likely far more experienced in crafting with these systems. They may also have groups of people willing to help them out and max something out first; crafting linkshells are incredibly efficient and are willing to have dozens of people donate to a few and dominate the market. It's a rare thing to get one working, but I was a part of one for a while in FFXIV 1.0 and the inner workings of it were like clockwork. There was a lot of teamwork and trust involved. Though most who are a part of one don't have aspirations to spend 18 hours a day crafting, and instead just help the leads of the guild get it so that they get benefits in both having an incredibly rich linkshell and a constant influx of any items they want at whole sale (in addition to a great amount of help with activities when needed and even loans). These people can't really exist in old servers as there are enough crafters to regulate the economy, and so I know of a few who are starting over just to complete this and essentially become one of the best and most sought after linkshells/free companies in the game.
If you can be one of those power crafters (either a part of a crafting shell or know it enough and dedicate the hours by yourself) you might just own the market whereas owning the market in a legacy server will be nigh impossible. But if one can't dedicate those hours to crafting, it's likely you'll just be subject to overlords matched with high costing materials (everyone wanting resources) and incredibly high prices (thousands of new players vying on that one item only power crafters can make, with the old stuff not selling as well anymore) when it comes to equipment for both crafters and battleclasses (they each have different gear and there is such a thing as having stats that improve crafting on crafting gear... if you don't have the know how or resources to get the resources and crafting gear you'll likely be at a disadvantage again).
As a whole I suspect (keyword as it's impossible to predict) the new servers to be equal to Legacy servers within a month (economy wise); the community of Legacy is pretty much already set and used to helping each other out and acting like a tight nit "family" (remnants of a niche game no doubt). This means you will have to level your crafting and sell before the first month is up to maximize your profit and get something out of the time you spent. As of yet I'm unsure how the community will be formed (even when people are leveled) on new servers as a lot more people will just want to rush things (quickly get to end game) and only care about character development as opposed to stopping mid trip just to talk to someone or help them out (as I and my linkshell tended to do).
------------------------------- Off topic advice ---------------------------------------
*Additional crafting advice to follow
If you don't have a lot of time or just want to play the game without worrying about these things, I'd recommend an old server simply because all the prices will be cheap (or become cheap after a few days once crafters who like to keep things fair get over the shiny new stuff and settle in), there will be more people willing to help you get things like AF gear, and overall money won't be as much as a worry as it will be in new servers. Old Veterans of FFXIV are also known (from my own experiences and in doing this myself) to teach new players the ropes and take time out of their day to help out. I can't even say that I think it's a possibility in new servers as people will have that "get to the end game" and "all for oneself" mentality just as a general rule of thumb for MMO games. Ironically I would also suggest people with a raiding mentality to join older servers simply because it will be easier/cheaper to get items necessary to raid (or get there) and more people willing to help out with that. This is of course assuming that you don't enter the game with a Linkshell that will provide the community you may or may not be seeking.
Though that's all just speculation based on plausibility (known history of the game and knowledge of existing groups), personal experience and likely outcomes when looking at other games that have had new servers made when old ones existed. Who's to say what will happen on either of the servers? All I know is that character transfers will likely open up a few months down the road and there will be no enforceable separation between old servers and new servers (as both had time to create their economy for good or bad). So essentially what the game is asking is do you want a "Hard" (new) or "Casual" (Old) experience when picking a server? Such a choice likely won't matter in a month's time anyway as things will likely be equal in terms of everything but how the community interacts with each other (presumably).
--------------------------- End of Off Topic Advice ------------------------------
If you cannot keep up with the main crowd, take heart in knowing that these people usually only focus on the best of the best when selling things. There will still be a market for low, middle and even high level items to make money off of (at least there was in 1.0). They may not have the big gil attached to them, but it's a steady stream of gil to use whenever you'd like. In addition, there is a world of crafting beyond this with a simple system known as Materia.
With Materia you will have to get your gear maxed out in experience (almost any equipable item is able to get experience, so you can work on gear besides your main since you wouldn't want to turn your main gear into materia) and then turn it into materia to be used inside gear (according to one of the letters from the producer, gear in ARR will have slots to put materia into). You will need to have the item's craft maxed (or at the level of said item) to install materia into it (in 1.0 at least). Materia increases the worth of an item when it is sold.
But most of all... Just have fun with it. :P It's a game, and while many will treat it with the seriousness above, don't worry about stuff if you don't want to and just have a good time playing. "
In the above we simply have a very mild amount of information about the preparations many people I know are going through for the sole purpose of owning the new servers. They were rivals of mine of sorts, in that they always tried to "own the markets", but were met with my linkshell and I regulating things and giving out free items to new players. I say rivals despite us keeping in touch as it was a fun little economic game, and one they could just not win because there were so many people like myself against them.
They now have a plan (which they only share minor details with), and will act on it accordingly.
It's all about time and organization, and in an established community such a thing as "dominance" cannot take place in the conditions set forth on the servers that I played on. Power gamers WILL dominate the server, where as anyone who attempts such (not on high end raid items, of course as those will be expensive no matter the server) will be met with the regulators. Therefore, the hard earned gil of everyone starting over will be met with supply and demand. Those who have 18 hours a day to push ahead, the organization needed to do so and the knowledge how to really snap at the heels of a new economy matched with the stereotypical thought processes of new players coming from such games (potentially) as World of Warcraft and how they must always min/max and quickly get to the combative end game.
Such things as selling runs will likely also take place in new servers, where most would just be willing to help you because it's fun to them and that's what their community was about in 1.0 (depending on the time of day as some might've not even understood what you were asking).
With 1.0 there was kind've a feeling of if you got helped with something, you should help another with the same thing that my friends and I all expressed feeling. This was with regards to such things as Artifact Armor and the like. AF gear is likely to be entry armor into the first raid in 2.0. Who is in the best position to help getting it out of the willingness of their hearts? The same goes with nearly every aspects just prior to raiding itself; it will be more difficult to get items, everyone will be bidding on single items made by player conglomerates and the general feeling of "Hey, there's a person... I should stop my chocobo and wave hello" will likely be non-existent.
It's as I described it many times before. The server choice is essentially if you want it "hard mode" or "casual" when it comes to what to pick. If you want the "fresh feeling" where everything is rare and a few who have all the time in the world raise up ahead of everyone else, then the new server is definitely the best place to be. But the dangers of such are in potentially sacrificing having a great community as many of the new players will be from communities such as WoW who just want to rush and not talk to anyone. That will be the foundation of said server. On the opposite scope, you will have people who have shown in 1.0 that they want to help, they want to make friends and the idea of being a mentor to new players is what makes a FF game a FF game to them. When a month passes, server transfers are up and economies are equal... It's highly likely the communities will be completely different based on how they both grew up. Only older servers will have generous and friends "rich" and the newer will mainly have min/maxing rich who just want more and more and more.
To me that would be a curse; one who worked so hard and got so little because there were no regulators available. The server will be the same economically, only it would potentially have taken twice as long getting to max level on new servers, and instead of building a nest egg of a few million gil on quests, you had to use it buying updated gear at unbelievable prices.
This to me is the very definition of bending a server over backwards. Having people with money does not mean they want to own you, but entering an atmosphere that practically guarantees people who want to do such likely will. This is why most won't realize what is happening until they already invested too much time in the game to move.
One may say, "well we can't predict the future", but we can reasonably apply history and what is known to provide educated guesses. Indeed, you may also note that in that quote I said "few will even realize this is going on", but that's more along to the lines of the power crafting world in itself. The effects of such will are still far reaching, and will basically be non-existant when it comes to level 1-49 new players as a whole. An element that promotes this over one that has a tradition of help, regulations, free or whole sale items and the capacity to make money off of old players (who don't want to gather) is no less than supporting the assertion that exploitation of new players is likely to occur more on new servers than it is on the old when it comes to this community.
In addition, many of the crafting systems aren't likely to be available until release. Most don't even know about materia or even how materia is created. About the binding systems, the soul binding systems, etc. They were discussed in letters from the producers and not much brought to light as of yet. Add to the the money sinking elements of 2.0 what with housing costing countless millions (and plots starting out expensive and lowering in value over time), in addition to the gil that was already washed out of the system by taking a zero off of all totals, and the "problem" (if one thinks it's a problem) of any existing gil (no matter how it's used) is halved as it is. There will be less elements to make gil, and yet the power crafters of the new servers will still be at their game. I'm unsure if people will try and regulate in that community at all (heck we can still see 100g level 5 items in WoW and 2g low level items in GW2).
This may be going on too long, and I really haven't named even a quarter of the points I have in the past. But rest assured I fully believe what you quoted and have ample reasoning (up to the individual to consider them or not as again they're just educated guesses).
With regards to existing players going after level 50 resources (I'm not sure what the point here was), they will only be conducting businesses with other level 50s until other people get to 50. The thing you have to realize is that crafting and resources aren't a second thought in this game. They are actual classes. So a level 50 resource gatherer has to be a level 50 resource gatherer. They then will give (or make with it) that resource to level 50 crafters which will give something to a level 50 battle class. I plan to do what I did back in UO and hire new gathers to gather for me and then supply new crafters with those items to make items for me, of which I will then give to combat classes. Perhaps also watch the market as I did and make sure no items 1-49 are over priced unless there's good reason (such as a high quality materia).
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
Originally posted by QSatu Obviously new server. I don;t want the server to be dominated by a minority from the very start.
Sadly, that's likely to happen on a new server more so than an old.
I say sadly because most won't realize it until they already invested a good week into the game and may feel disheartened if that's the sole reason they decided on that server.
lol thats just not possible. Everyone on a new server is starting with new characters. Meaning everyone will hit the ground running for all the best stuff. Think Hunger Games.
Everyone has the chance NOW to learn all about it as well. Plenty of info out there for new players to learn from in regards to how the crafting/gathering/marketing will work. Then there is beta 3 coming up(which will be wiped) to even moreso give new peeps a chance to actually get some practice/experience with the games UI, locations, etc etc etc to plan for official launch.
Whereas with a legacy server, they have to compete with people farming high end areas when they themselves are kicking off the game at level 1. The Very First Day.
Sure, it will still be leveraged by those with more play time/experience/bigger groups of people working together, but everyone will start the race together on new servers at least.
Personally, as a stay at home dad with limitless time to invest, a large LS/FC that are made up of many legacies that want to win the race as well, and a fair amount of experience into how things work/insight from those that know more, my chances are looking pretty good right now.
Good luck and prosperity to everyone!
99% of players don't "win the race".
New servers are great to manipulate you have a point, and as someone with the time and resources you might be able to corner the market on some items and get rich quicker than you would on a legacy server.
Most players however strictly economically speaking are better off on legacy servers where the availability of crafts/gatherers ensures stable (low) prices for most items. They'll all even out eventually though so unless you can get super rich one way or the other it won't make a difference at all long term.
In other news they announced on the lodestone today the plans for transfers/servers for launch. Some highlights:
-Dated items are NOT being removed as originally planned. (though take 5 minutes and replace them, since they are crap)
-Data centers in NA, EU, and Japan. Exact server locations within those region not announced (Japan will be Tokyo though, and SE has offices in California so there maybe for NA?). SE's European offices I believe are in London, so that might be the location for EU. No official word though.
I've been thinking it would be a good idea to keep dated items in, if only to prevent people logging in to naked characters. It might've been a blow to moral in thinking they lost their items, if not a strain on customer service as people think they may have been hacked. Glad they decided to keep them after all.
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
Comments
Well 15$ as im assuming you know is for 8 characters. But their really is no reason to have that many characters or more then 1 really unless you just like having different look races. In ffxi i had 2 characters cause i had a mule to hold all my crap, but besides for that you only really need 1 character since you can do every job on that one character. Its a prefrence thing tho
as for legacy server ill probablly do a fresh one, i never got to fully experience ffxiv so im still a pretty big noob in its generic system so i will be with the noob servers to progress my way
In ffxi i had like 12 characters. All were mules just holding certain crafting stuff, weapons, armor, ect. Had um all organized though. Only 1 of those i actually played. I really hope i dont get into that habbit again with ff XIV.
It went like this:
Mule 1 - armorcraft
Mule 2 - cloth
Mule 3 - leather
Mule 4- cook
Mule 5 - Fish
Mule 6 - bone
Mule 7, and 8 weapons
Mule 9 and 10 armor
Mule 11 - crystals
Character 12 - only one i actually played
An example of how ffxi was, and ffxiv will be similar, just hope ffxiv will have lots of ways to store stuff on one character.
Could do everything with one character and thats how i prefered it, plus it was so much eazier to learn ppl since they didn't play alt's as much.
I played ffxiv for a month from its original launch and quit. I couldn't handle the way it was, with all those doors not opening, to the frantic searching around in market wards. I gave up and left.
I realize that FFXIV arr will be so much beter than 1.0's original launch. So i'm gona be starting fresh again on a new server. Got my fingers crossed, hoping this will finally be my new home.
I really don't understand this. With that said, I'll just note that the monthly fee for 1.0 players was $9.99 so it's just keeping the price subscribers paid as opposed to increasing costs by 50% for them. With the new game they feel it's worth premium pricing, and thus players who didn't partake in the old pricing don't have a precedence and therefore can be charged the normal MMO pricing.
In a realistic sense, I know quite a few people who would lose all trust in Square's word if suddenly such things as "exclusive" and "one time" became "you can buy this after all"; after all, there was more than a year to become legacy, and their target audience was most likely people who cared enough to listen to their announcements and have enough faith to subscribe to them within the set time frame. While there may be circumstances for the individual as to why they could not become Legacy, it's not reasonable to expect Square to do these things on a case by case basis, and thus we get back to the whole reason Legacy was created in the first place (as a sort of loyalty / veteran reward system or by people who still checked up on the game).
Though I can understand that said circumstances might make one feel a little unbalanced to the situation as a whole, and thus at the very least know where you're coming from. Hopefully you'll find the game entertaining and worth the monthly fee. But I reiterate that it would simply be unfair to have a 50% hike in subscription to those who partook in at least three months of that pricing and were used to it. Keeping the old price with the new game beyond that may send the wrong message that they still don't think the game is worth full pricing.
i never use alts as mules. I play one character of each class / race that i like specially when each of them has their own maps and starting areas and story. If everyone starts at the same place and do the same quests at the same quest hubs to progress then i dont need more than 2-3 characters of different races and classes. EDIT: ill still play the game on and off but i do hope they offer legacy again at some point and i might have a constant sub if that happens.
You will be able to get multiple retainers to hold up to 150 of your items each. In addition to that there is likely to be a chest of some sort to hold bound items and armor within your Inn room. Also, the Housing System may also have it's own little storage area (presumably). With the 8 characters per server, they will also be able to hire multiple retainers (again presumably) in addition to each having about 100 slots to hold items. In addition, there is a new introduction to the armory chest system that was shown in the last live letter. This essentially holds 25 of each equipable item (head slot items, arms, feet, etc.) so that they do not take up space in your inventory.
I'd be amazed if someone ever got full on stuff with all that space. xD
You are underestimating hoarders.
I'm actually a bit conflicted. Part of me wants to just roll up on a new server and enjoy that new mmo smell, I mean feel along with everyone else. Everyone starts at an equal footing, progressing..for the most part, together as a server for a while.
However the legacy servers offer an established community with none of the "new" game hopper wow kids, and very likely an established and stabalized crafting economy. Two very big deals in my opinion. Sadly my toon never made it much past 20 so I feel like the rest of the Legacy servers (or at least a bunch of peeps) will be way ahead and I'll be that little kid following behind.
Heh, pros and cons..
If your really interested in ARR then don't be put off by legacy servers, there is an abundant of players that will take you under their wing and help out with gear upgrades and running dungeons etc, most players from those servers will also be starting out with low level classes so there won't be a lack of players to group up with. If your worried about prices, then don't, high level items will go for a premium but as more players eventually get to lvl 50 more items become available and prices will level out. We have an abundance of high level crafters that will help out players.
If your thinking of joining Ragnarok and looking for EU/UK linkshell or even if your from anywhere else then you are welcome to apply to join us. http://theprideoflions.enjin.com/ We are casual group but that doesnt stop us from doing end game and doing events, a mixed group of people of all backgrounds with an age range 18 - 50 atm.
Sadly, that's likely to happen on a new server more so than an old.
I say sadly because most won't realize it until they already invested a good week into the game and may feel disheartened if that's the sole reason they decided on that server.
This pretty much nails it. There won't be a shortage of players on any server you choose, so that really shouldn't be a worry. The only advice I could give someone joining a new server is to find a Linkshell / group of people to play with before hand. Maybe even having a static of people so you have an artificial community of sorts to support you. It will be very hard to save up gil as each item will cost insane amounts as power gamers dominate everyone since there will be all demand and little supply.
I keep on hearing people thinking that established servers will have people that "dominate them", but all evidence seems to indicate the opposite is true (if one doesn't have 18 hours a day to play games). Whereas power gaming won't be an issue on established servers as there are almost always people looking out for the new players when it comes to market prices or just plain giving away free level 1-39 gear if it's needed (or at the very least whole sale). Many will also be willing to take you under their wing if you ask nicely for guidance and don't come off as anungrateful or expecting sort.
Once the craziness of the "new shiny" fades for the established crafters, it will be status quo (at least for the groups of people I know!) again in regulating the economy so that it's fair for new players or those who don't have a lot of gil but want to advance. Heck, new players would probably even be able to exploit older players in that they will be far more likely to purchase low level crafting material in which to make gear for their new friends. So not only will gear be cheaper (and help more frequent), but you might even be able to make quite a bit of gil since there will be less competition for low level resources.
lol thats just not possible. Everyone on a new server is starting with new characters. Meaning everyone will hit the ground running for all the best stuff. Think Hunger Games.
Everyone has the chance NOW to learn all about it as well. Plenty of info out there for new players to learn from in regards to how the crafting/gathering/marketing will work. Then there is beta 3 coming up(which will be wiped) to even moreso give new peeps a chance to actually get some practice/experience with the games UI, locations, etc etc etc to plan for official launch.
Whereas with a legacy server, they have to compete with people farming high end areas when they themselves are kicking off the game at level 1. The Very First Day.
Sure, it will still be leveraged by those with more play time/experience/bigger groups of people working together, but everyone will start the race together on new servers at least.
Personally, as a stay at home dad with limitless time to invest, a large LS/FC that are made up of many legacies that want to win the race as well, and a fair amount of experience into how things work/insight from those that know more, my chances are looking pretty good right now.
Good luck and prosperity to everyone!
The Deep Web is sca-ry.
I have to almost completely disagree with this due to what I wrote just moments before you posted this (unless of course you're saying that new servers will have a dominant breed as your last paragraph seems to imply). This is an issue that I have wrote maybe a good hundred pages on regarding the intricacies of the situation, and I can't even lend my support to the reasoning you gave. Not sure how I will articulate all of that information to prove the point, but I'll certainly try by quoting one of my shortest writings on the matter (especially since it pertains to your last paragraph) when I was offering guidance on what to prepare for in terms of getting ahead in crafting in 2.0 (though as this post will miss a lot of context and caveats it may sound nonsensical, so for that I apologize):
"I'll give you a tip on what to expect (and how to prepare for) in trying to get ahead of the market in a new server.
Note: This is only for those who intend to try and get ahead of the market and is not indicative of casual fun and gameplay; most won't even be aware of this "powergame" world and it may paint a gloom picture where otherwise only entertainment is had. In other words, this kind've thing happens in most games, and shouldn't affect our enjoyment as we barely notice it unless we participate in it anyway.
See if you can get time off when the game starts if you plan on taking on crafting on new servers. There will be many (including those who know everything about the systems starting anew just to dominate the market with their knowledge; I know a few crafting linkshells that is starting over just to pool resources at the start and own a server without other shells/groups to stop them and keep it fair) who spend close to 18 hours a day crafting and take over the market. They won't be met with "regulators" who try and keep all the prices fair as I have seen in 1.0.
It will be important to try and get into beta to understand how crafting works (or there will likely be in depth coverage of such by people once the NDA is lifted, so this isn't 100% important). Add to that that Open Beta will not (circumstances may alter this decision) delete character data so crafting the first hour of Open Beta will be essential. In addition to this, making a check list of what to do to efficiently use your time will also give you a few advantages. Also, you will have to make sure you're a part of early access to continue your crafting adventure.
In addition to the above, you will be against people who are likely far more experienced in crafting with these systems. They may also have groups of people willing to help them out and max something out first; crafting linkshells are incredibly efficient and are willing to have dozens of people donate to a few and dominate the market. It's a rare thing to get one working, but I was a part of one for a while in FFXIV 1.0 and the inner workings of it were like clockwork. There was a lot of teamwork and trust involved. Though most who are a part of one don't have aspirations to spend 18 hours a day crafting, and instead just help the leads of the guild get it so that they get benefits in both having an incredibly rich linkshell and a constant influx of any items they want at whole sale (in addition to a great amount of help with activities when needed and even loans). These people can't really exist in old servers as there are enough crafters to regulate the economy, and so I know of a few who are starting over just to complete this and essentially become one of the best and most sought after linkshells/free companies in the game.
If you can be one of those power crafters (either a part of a crafting shell or know it enough and dedicate the hours by yourself) you might just own the market whereas owning the market in a legacy server will be nigh impossible. But if one can't dedicate those hours to crafting, it's likely you'll just be subject to overlords matched with high costing materials (everyone wanting resources) and incredibly high prices (thousands of new players vying on that one item only power crafters can make, with the old stuff not selling as well anymore) when it comes to equipment for both crafters and battleclasses (they each have different gear and there is such a thing as having stats that improve crafting on crafting gear... if you don't have the know how or resources to get the resources and crafting gear you'll likely be at a disadvantage again).
As a whole I suspect (keyword as it's impossible to predict) the new servers to be equal to Legacy servers within a month (economy wise); the community of Legacy is pretty much already set and used to helping each other out and acting like a tight nit "family" (remnants of a niche game no doubt). This means you will have to level your crafting and sell before the first month is up to maximize your profit and get something out of the time you spent. As of yet I'm unsure how the community will be formed (even when people are leveled) on new servers as a lot more people will just want to rush things (quickly get to end game) and only care about character development as opposed to stopping mid trip just to talk to someone or help them out (as I and my linkshell tended to do).
------------------------------- Off topic advice ---------------------------------------
*Additional crafting advice to follow
If you don't have a lot of time or just want to play the game without worrying about these things, I'd recommend an old server simply because all the prices will be cheap (or become cheap after a few days once crafters who like to keep things fair get over the shiny new stuff and settle in), there will be more people willing to help you get things like AF gear, and overall money won't be as much as a worry as it will be in new servers. Old Veterans of FFXIV are also known (from my own experiences and in doing this myself) to teach new players the ropes and take time out of their day to help out. I can't even say that I think it's a possibility in new servers as people will have that "get to the end game" and "all for oneself" mentality just as a general rule of thumb for MMO games. Ironically I would also suggest people with a raiding mentality to join older servers simply because it will be easier/cheaper to get items necessary to raid (or get there) and more people willing to help out with that. This is of course assuming that you don't enter the game with a Linkshell that will provide the community you may or may not be seeking.
Though that's all just speculation based on plausibility (known history of the game and knowledge of existing groups), personal experience and likely outcomes when looking at other games that have had new servers made when old ones existed. Who's to say what will happen on either of the servers? All I know is that character transfers will likely open up a few months down the road and there will be no enforceable separation between old servers and new servers (as both had time to create their economy for good or bad). So essentially what the game is asking is do you want a "Hard" (new) or "Casual" (Old) experience when picking a server? Such a choice likely won't matter in a month's time anyway as things will likely be equal in terms of everything but how the community interacts with each other (presumably).
--------------------------- End of Off Topic Advice ------------------------------
If you cannot keep up with the main crowd, take heart in knowing that these people usually only focus on the best of the best when selling things. There will still be a market for low, middle and even high level items to make money off of (at least there was in 1.0). They may not have the big gil attached to them, but it's a steady stream of gil to use whenever you'd like. In addition, there is a world of crafting beyond this with a simple system known as Materia.
With Materia you will have to get your gear maxed out in experience (almost any equipable item is able to get experience, so you can work on gear besides your main since you wouldn't want to turn your main gear into materia) and then turn it into materia to be used inside gear (according to one of the letters from the producer, gear in ARR will have slots to put materia into). You will need to have the item's craft maxed (or at the level of said item) to install materia into it (in 1.0 at least). Materia increases the worth of an item when it is sold.
But most of all... Just have fun with it. :P It's a game, and while many will treat it with the seriousness above, don't worry about stuff if you don't want to and just have a good time playing. "
*****************************************************
In the above we simply have a very mild amount of information about the preparations many people I know are going through for the sole purpose of owning the new servers. They were rivals of mine of sorts, in that they always tried to "own the markets", but were met with my linkshell and I regulating things and giving out free items to new players. I say rivals despite us keeping in touch as it was a fun little economic game, and one they could just not win because there were so many people like myself against them.
They now have a plan (which they only share minor details with), and will act on it accordingly.
It's all about time and organization, and in an established community such a thing as "dominance" cannot take place in the conditions set forth on the servers that I played on. Power gamers WILL dominate the server, where as anyone who attempts such (not on high end raid items, of course as those will be expensive no matter the server) will be met with the regulators. Therefore, the hard earned gil of everyone starting over will be met with supply and demand. Those who have 18 hours a day to push ahead, the organization needed to do so and the knowledge how to really snap at the heels of a new economy matched with the stereotypical thought processes of new players coming from such games (potentially) as World of Warcraft and how they must always min/max and quickly get to the combative end game.
Such things as selling runs will likely also take place in new servers, where most would just be willing to help you because it's fun to them and that's what their community was about in 1.0 (depending on the time of day as some might've not even understood what you were asking).
With 1.0 there was kind've a feeling of if you got helped with something, you should help another with the same thing that my friends and I all expressed feeling. This was with regards to such things as Artifact Armor and the like. AF gear is likely to be entry armor into the first raid in 2.0. Who is in the best position to help getting it out of the willingness of their hearts? The same goes with nearly every aspects just prior to raiding itself; it will be more difficult to get items, everyone will be bidding on single items made by player conglomerates and the general feeling of "Hey, there's a person... I should stop my chocobo and wave hello" will likely be non-existent.
It's as I described it many times before. The server choice is essentially if you want it "hard mode" or "casual" when it comes to what to pick. If you want the "fresh feeling" where everything is rare and a few who have all the time in the world raise up ahead of everyone else, then the new server is definitely the best place to be. But the dangers of such are in potentially sacrificing having a great community as many of the new players will be from communities such as WoW who just want to rush and not talk to anyone. That will be the foundation of said server. On the opposite scope, you will have people who have shown in 1.0 that they want to help, they want to make friends and the idea of being a mentor to new players is what makes a FF game a FF game to them. When a month passes, server transfers are up and economies are equal... It's highly likely the communities will be completely different based on how they both grew up. Only older servers will have generous and friends "rich" and the newer will mainly have min/maxing rich who just want more and more and more.
To me that would be a curse; one who worked so hard and got so little because there were no regulators available. The server will be the same economically, only it would potentially have taken twice as long getting to max level on new servers, and instead of building a nest egg of a few million gil on quests, you had to use it buying updated gear at unbelievable prices.
This to me is the very definition of bending a server over backwards. Having people with money does not mean they want to own you, but entering an atmosphere that practically guarantees people who want to do such likely will. This is why most won't realize what is happening until they already invested too much time in the game to move.
One may say, "well we can't predict the future", but we can reasonably apply history and what is known to provide educated guesses. Indeed, you may also note that in that quote I said "few will even realize this is going on", but that's more along to the lines of the power crafting world in itself. The effects of such will are still far reaching, and will basically be non-existant when it comes to level 1-49 new players as a whole. An element that promotes this over one that has a tradition of help, regulations, free or whole sale items and the capacity to make money off of old players (who don't want to gather) is no less than supporting the assertion that exploitation of new players is likely to occur more on new servers than it is on the old when it comes to this community.
In addition, many of the crafting systems aren't likely to be available until release. Most don't even know about materia or even how materia is created. About the binding systems, the soul binding systems, etc. They were discussed in letters from the producers and not much brought to light as of yet. Add to the the money sinking elements of 2.0 what with housing costing countless millions (and plots starting out expensive and lowering in value over time), in addition to the gil that was already washed out of the system by taking a zero off of all totals, and the "problem" (if one thinks it's a problem) of any existing gil (no matter how it's used) is halved as it is. There will be less elements to make gil, and yet the power crafters of the new servers will still be at their game. I'm unsure if people will try and regulate in that community at all (heck we can still see 100g level 5 items in WoW and 2g low level items in GW2).
This may be going on too long, and I really haven't named even a quarter of the points I have in the past. But rest assured I fully believe what you quoted and have ample reasoning (up to the individual to consider them or not as again they're just educated guesses).
With regards to existing players going after level 50 resources (I'm not sure what the point here was), they will only be conducting businesses with other level 50s until other people get to 50. The thing you have to realize is that crafting and resources aren't a second thought in this game. They are actual classes. So a level 50 resource gatherer has to be a level 50 resource gatherer. They then will give (or make with it) that resource to level 50 crafters which will give something to a level 50 battle class. I plan to do what I did back in UO and hire new gathers to gather for me and then supply new crafters with those items to make items for me, of which I will then give to combat classes. Perhaps also watch the market as I did and make sure no items 1-49 are over priced unless there's good reason (such as a high quality materia).
99% of players don't "win the race".
New servers are great to manipulate you have a point, and as someone with the time and resources you might be able to corner the market on some items and get rich quicker than you would on a legacy server.
Most players however strictly economically speaking are better off on legacy servers where the availability of crafts/gatherers ensures stable (low) prices for most items. They'll all even out eventually though so unless you can get super rich one way or the other it won't make a difference at all long term.
In other news they announced on the lodestone today the plans for transfers/servers for launch. Some highlights:
-Dated items are NOT being removed as originally planned. (though take 5 minutes and replace them, since they are crap)
-Data centers in NA, EU, and Japan. Exact server locations within those region not announced (Japan will be Tokyo though, and SE has offices in California so there maybe for NA?). SE's European offices I believe are in London, so that might be the location for EU. No official word though.
read more at the lodestone it is a big post.
http://xivpads.com/?1595680
http://guildwork.com/users/murugan
I've been thinking it would be a good idea to keep dated items in, if only to prevent people logging in to naked characters. It might've been a blow to moral in thinking they lost their items, if not a strain on customer service as people think they may have been hacked. Glad they decided to keep them after all.