Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Is EQ just nostalgia, or was it really that good?

13468911

Comments

  • bingbongbrosbingbongbros Member UncommonPosts: 689
    Originally posted by AIMonster

    Whatever you say.  I played EQ from the beta.  THE BETA.  I played during Kunark, Velious, Luclin, PoP, that other "expansion" that wasn't really much of an expansion, and LDoN which I quit around the middle of do to real life obligations.

    Because I talked about one instance of Wizard quad kiting, which you quoted, and then make a bold statement that I was playing a completely different game... just Arghhh.  Wizards and Druids were actually the best solo class in the original EQ, even more so than Planes of Power which I used as an example.  You could quad kite effectively in several Kunark zones back then.  Bards actually became the best solo class in terms of EXP Planes of Power and beyond.  The statement was made towards someone who claimed you couldn't solo as effectively as a group which was simply untrue as any of the strong solo classes (Necromancer, Wizard, Druid, Bard, Magician, Shaman, Necromancer, and Enchanter later on) could actually get EXP and later AA points as effective as a normal group.  Classes that weren't those listed were forced into groups.

    Saying it doesn't matter or EQ post Velious (your opinion, and again I also hear people state different expansions for when they feel EQ "changed") is absurd.  Absolutely absurd.  Luclin and PoP added a lot to the game.  It made raid bosses far more challenging than the tank and spank or AoE spamming fights they were previously.  They added AA points, which added tons of playability and longevity to the game.  East Commonlands tunnel did not become a ghost town, at least not on Luclin as people still traded there regularly after the Bazaar (WHICH IS NOT AN AUCTION HOUSE) was implemented as you couldn't haggle with offline players.  Spires had massive wait times associated with them, just like the boat upwards of 15 minutes, so it was still more effective to get ported around by a Wizard or Druid which oddly enough nobody seems to complain that they could essentially fast travel themselves and others.

    Why is there no point in playing on a progression server?  The progression server is old school Everquest as you put it.  Tell me why exactly you aren't playing on the progression server if you love EQ so much.

    It's nostalgia, man.  Stop kidding yourself.  [mod edit]  There are some fantastic things in EQ that I wish would be implemented in modern MMOs, but you people are making it out to be a perfect game that every single modern MMO should follow their design principles exactly.  Frankly, if SoE listens to you guys EQ Next is going to be a HORRIBLE game.

    Some of what you said I agree with and some I don't.  The kiting aspect you are totally right. I had characters I would level by group camps only, and others is for when I wanted to just enjoy the game alone (Iksar Necro).  I would kite multiple mobs at once in every zone I went to.

     

    The highlighted part is what I don't agree with.  Yes, it did add a lot of good things to the game.  I enjoyed the zones on Luclin, there were some really fun spots for groups to camp.  But SoL did change the game for the worse.  I'm not sure what server you played on but my server shifted completely.  EC/GFAY because literal ghost towns.  Our bazaar was packed to the brim and everyone just afk'ed there for eternity. 

     

    Also, when PoP launched and the instant travel for anyone was put in, PoK, it really changed the game for the worse.  Also it broke one of my favorite parts of the game, the ships to go from freeport to butcherblock.  So they just put a gnome teleporter on each dock and left it at that.  And every expansion after that shifted the game away from what the original meat of the game had been.  I don't know about you but I enjoyed the wait times for the ships, and I enjoyed the long treks across the zones to get to where I wanted to go.  If I was rushing to get somewhere for a group or something I would then use a druid/wizard.  And nobody complained about that because it was part of their class and only they could do it, that's why we called them taxis.

     

    Every time SOE makes a new progression server I jump on it because it is fun to relive some of the old stuff. But it isn't really the same because a lot of the zones have had graphics updates and look completely different.  Then there is also guilds who are there specifically to rush as fast as they can through the content and unlock expansions first before others do.  Which makes the progression servers the same as normal servers in a few months or less.  Unless they added a timed unlock server that I am unaware of.

     

    I think EQN would be greatly improved if they followed some of the EQ1 ways.  In these ways I mean:

    -Ship travel (non instant, well non instant travel period save the old dru/wiz taxis)

    -Alcohol tolerance and the mind destroying drunk effects

    -Languages you learn by speaking them and not collecting items from mobs like EQ2

    -Quests that are triggered by actually speaking with NPC's and looking for the keywords for how to reply, and needing to figure out the clues to know where the hell to go and what to do. NOT quests that are ! and ? over everybodies head.

    -And the need for other people, yes people would still want to solo like the kiting bit you said, but the real need to have other people in your game with you to survive and progress.

     

    That is just a small sample of things "I" feel would make EQN a fun game that would make the old EQ1 guys like us feel at home but also make it a engaging world for all the others who come to play.

    Playing: Smite, Marvel Heroes
    Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
    Waiting On: Nothing. Mmorpg's are dead.

  • KnyttaKnytta Member UncommonPosts: 414
    Originally posted by AIMonster

    It's nostalgia, man.  Stop kidding yourself.  [mod edit]  There are some fantastic things in EQ that I wish would be implemented in modern MMOs, but you people are making it out to be a perfect game that every single modern MMO should follow their design principles exactly.  Frankly, if SoE listens to you guys EQ Next is going to be a HORRIBLE game.

    EQ was a great game and  did define the MMORPG for better or worse but it had its problems, many of the problems was unimportant because there was few other games to play. I enjoyed my time in EQ and it was lots of fun. But as the quote above all the "walking uphill in the snow" features that people talk about here have disappeared from games for a reason.

    EQ Next will hopefully be a good game and keep the best of the traits from EQ and EQ2, it will not be EQ with better graphics.

     

     

    Chi puo dir com'egli arde é in picciol fuoco.

    He who can describe the flame does not burn.

    Petrarch


  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    Originally posted by AlBQuirky

    One thing I forgot to include in my list was Sever Types.

    EQ had servers for PvP, PvE, Normal, RP, and 2 "No Rules". That is 5 variations of the same game, set up for different types of play styles.

    I am sure EQ was not the first, and I know WoW had a similar set up. Today's MMOs? Not so much. Every server (if an MMO has defined servers) is "for everyone", no matter what.

    they had a "newbee preferred" server types after a while too, it got regular PVE status later on though

  • CalmOceansCalmOceans Member UncommonPosts: 2,437

    Regarding the expansions. EQ was really fun from me from the start, I loved Velious and Kunark. But as far as raiding goes, with PoP and especially GoD and OOW, EQ grew up and raiding was far superior than everything before.

    The UI got updated, the graphics were crisper, luclin models were cleaner, and the raids were so much better. The height of EQ for me was PoP-GoD-OOW-DoN. Developers could put out a lot of content and raids were no longer tank-and-spank.

     

    Edit: Oh yeah, I should add DoD, DoD is probably one of my favorite expansions.

  • faxnadufaxnadu Member UncommonPosts: 940
    Originally posted by Waterlily

    Graphic explanation:

     

    What EQ felt like when you started playing in the 90s:

     

    What current MMO feel like when you start playing:

     

    what bshit. you dont understand that when you first experience something new OFC its frikking awesome and then when you repeat same stuff years and years it dont feel anything. simple as that no matter how many lame pictures you try to make people see so called difference between something that was virgin like years and years ago what is now like a used blowup doll. wake up and smell the coffee!

  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    Those pictures are honestly pretty accurate. 
  • jpnzjpnz Member Posts: 3,529
    If 'good' means 4hour playing session, how many players can afford that nowadays that did before? My friends who were hardcore EQ players back then have kids/jobs/marriage now. They all have more important things like raising their child then spend 4hours in an mmo.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by faxnadu

    what bshit. you dont understand that when you first experience something new OFC its frikking awesome and then when you repeat same stuff years and years it dont feel anything. simple as that no matter how many lame pictures you try to make people see so called difference between something that was virgin like years and years ago what is now like a used blowup doll. wake up and smell the coffee!

    Get over yourself. You never played EQ, unlike the rest of us, how could you possibly know what the game was like.

    Play one of those thousands of easymode current MMO that last 2 months and die instead if they're so great.

    If you did play EQ, then the game wasn't for you, too bad, it wasn't for everyone.

  • nerovipus32nerovipus32 Member Posts: 2,735
    Originally posted by Waterlily
    Originally posted by faxnadu

    what bshit. you dont understand that when you first experience something new OFC its frikking awesome and then when you repeat same stuff years and years it dont feel anything. simple as that no matter how many lame pictures you try to make people see so called difference between something that was virgin like years and years ago what is now like a used blowup doll. wake up and smell the coffee!

    Get over yourself. You never played EQ, unlike the rest of us, how could you possibly know what the game was like.

    Play one of those thousands of easymode current MMO that last 2 months and die instead if they're so great.

    It's true what he says, everquest was a lot of peoples first experience with an mmorpg and everything was new and amazing. if everquest released today with modern day graphics i doubt you'd have such fond memories 5 years from now.

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by nerovipus32

    It's true what he says, everquest was a lot of peoples first experience with an mmorpg and everything was new and amazing

    I hated the first FPS I played.

    I hated the first action MMO I played.

    I hated the first PVP MMO I played.

    I hated the first time I heard dub step.

     

    The fact you do something for the first time has nothing to do with it being "amazing". If something is amazing it's because it's amazing to that person.

    How  some people try to diminish a game they have never touched just to feel better about themselves is like jealous people who try to diminish when someone is accomplished at something, it's pathetic.

    EQ was a great game, deal with it and go do something more productive, like talking about games you actually played.

  • bingbongbrosbingbongbros Member UncommonPosts: 689
    Originally posted by faxnadu
    Originally posted by Waterlily

    Graphic explanation:

     

    What EQ felt like when you started playing in the 90s:

     

    What current MMO feel like when you start playing:

     

    what bshit. you dont understand that when you first experience something new OFC its frikking awesome and then when you repeat same stuff years and years it dont feel anything. simple as that no matter how many lame pictures you try to make people see so called difference between something that was virgin like years and years ago what is now like a used blowup doll. wake up and smell the coffee!

    and you obviously didn't get what the pictures were meaning.  EQ1 when you started a new character you had no idea what in the hell to do, all you had was a note saying hey go talk to some guy that you have no idea in hell where to find or where to go!

    that is the representation of the guy sitting over the cliff.

    then there is the modern mmo which is a themepark on steroids.  You create a new character and you are spoon fed what to do and where to go from the second you step foot in the game.  And it NEVER stops. 

    that ist he representation of the second picture of Kiddies Kastle.  Everyone gets to jump around in the same bouncy house and every one wins and nobody loses.

     

    Hope it makes more sense to you now

    Playing: Smite, Marvel Heroes
    Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
    Waiting On: Nothing. Mmorpg's are dead.

  • bingbongbrosbingbongbros Member UncommonPosts: 689
    Originally posted by Waterlily
    Originally posted by nerovipus32

    It's true what he says, everquest was a lot of peoples first experience with an mmorpg and everything was new and amazing

    I hated the first FPS I played.

    I hated the first action MMO I played.

    I hated the first PVP MMO I played.

    I hated the first time I heard dub step.

     

    The fact you do something for the first time has nothing to do with it being "amazing". If something is amazing it's because it's amazing to that person.

    How  some people try to diminish a game they have never touched just to feel better about themselves is like jealous people who try to diminish when someone is accomplished at something, it's pathetic.

    EQ was a great game, deal with it and go do something more productive, like talking about games you actually played.

    This!^

    My first mmo was a 2d korean game called Nexus.  Eq was my second so the first mmo nostalgia is bullshit.  I loved it so much because of what it was not because of the order I played what games in.

    I hate it when people are like "Oh, you only like it so much because it was your first and nothing else was around!" Well obviously you are ignorant to what was actually around back then.

    Playing: Smite, Marvel Heroes
    Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
    Waiting On: Nothing. Mmorpg's are dead.

  • JayFiveAliveJayFiveAlive Member UncommonPosts: 601

    It may be part nostalgia, but most of it is legit feelings for an awesome game. I played EQ from release day for 3.5 years. I didn't love everything, but the world, races, classes, the challenge, adventure, etc. I loved. Even the quests were FAR better than anything we have today... they felt epic (at least the epic weapon quests hah). I loved that it was so group oriented with so many different roles.

    Why don't I think it's just rose colored glasses? Cause in the past 2 years I played P99 for about 8 months and loved it, though the bugs ruin the experience for me as that is not how EQ was lol. I also have played multiple legit progression servers and have again enjoyed it for 6-8+ months at a time until too many expansions get unlocked.

    Every time it's the same game and every time I end up playing it WAY longer than any current MMO in the past 5-6 years. Most MMOs these days don't keep me occupied with enough stuff to do for more than a month :(

  • CalmOceansCalmOceans Member UncommonPosts: 2,437

    SoE does launch classic servers every few years. They don't fail, and some are now part of the standard servers.

    If you think EQ won't have WoW's appeal you would be right, because EQ wasn't a game for the masses, EQ was a game for a certain type of player, one who wanted to commit to a game and dedicate some time to it and be part of a community.

    Many players actually played EQ and did not like it, because they did not want to be part of the community, they could not figure out the social dynamics of the game. They didn't understand how EQ worked, they didn't understand the social structure and how to take advantage of it by being part of it.

    EQ was never meant to appeal to everyone, that game was called WoW.

    WoW did not force you to be part of the community, it allowed you to progress comfortably on your own with handholding and without any community requirement, that's why it has mass appeal, because it was a game designed to appeal to the masses.

    So when people say, that EQ would fail if it relaunched in another form, well, what's fail mean. If fail means not having WoW numbers, yes then EQ would fail, but EQ was never meant to appeal to everyone.

  • DraedzDraedz Member Posts: 47

    It is most definitely nostalgia, there's really no way to argue that it isn't (unless you've been playing for 14 years).   We all remember the fun experience that is EQ, and we have not been able to replicate it.  Just because its nostalgia, does not mean that people are exaggerating the things that made the game a lasting memory.  With all the hype and excitement surrounding EQNext, people hope the game will give them that certain feeling again.  I know for once I would like to be in a dungeon where something could go wrong and people are screaming EVAC.  I have played enough MMO's, at this point 14 years later, and can not handle another quest hub to quest hub type game.  One of my hopes relies on a nostalgic memory from EQ, just farming camps and spots of zones that I enjoyed.   

    EQ had a lot of simple concepts that made it a fun adventure game, things that have been manipulated and changed over the years and added to new MMOs.  I saw am SUV commercial the other day that had 2 cars in a garage, and the entire commercial was about some innovation so that you could close the garage with your SUV trunk open.   So relate this to an MMO you have played, who has developed some new game feature, and you just have to ask yourself  "do we really need this, or can people just not close their garage doors while their SUV trunk is open?" lol   Sorry for the poor analogy.

  • gakulegakule Member UncommonPosts: 92
    I feel as if I may be the only player that played from release to truly enjoy the game after Luclin, PoP, and even GoD.

    The game truly was great. I loved the raid formats, the fact that you didn't have to be max level to be worth a shit to someone, and that content was actually difficult. To this day, people are still raiding old content. Not just for fun, but because gear from 5 expansions ago still matters. You don't have quest items that take 5 minutes to obtain that replace top gear from the last expansion.

    I think my favorite thing about the game beyond that was the clicky effect items. Nothing made me feel as awesome in a game as having a bag full of atrifacts from old content that gave me buffs that stacked with the majority of other buffs that existed in the game, and gave you the slightest edge in a group.

    I couldn't spend enough time listing all of the things I loved about the game.

    One thing I will say for certain though, [mod edit] makes me recognize how much time I wasted in my youth and I recognize why so many people prefer newer games.. there just isn't enough time in the day to go through with that grind when you have a family and a career. I wish I did have that much time still, though.
  • DahkohtDahkoht Member UncommonPosts: 479

    All of you claiming that you know someones dislikes/likes better than others are the ones who need to get a clue.

    We get it , it was nostalgia for YOU.

    Period.

    You cannot claim to be able to say those of us who say we would love an updated , original EQ style game are "wrong".

    I never left EQ until around LDON , when the ruined it to the point of no longer being the original EQ.

    You wouldn't play a game like that today , thats fine.

    Those of us who would don't need to be the "WoW" of today.

    Many of today's bestselling books are trite , pumped out pieces of crap , just as most pop music and most movies are catered to the common idiot.

    I prefer what I like , you like what you like , but don't pretend to say you know what I (or others ) would truly enjoy and like to play.

     

    And Waterlily , that pic you posted earlier is one of my favorites I've ever seen , describes perfectly how I feel also.

     

    And that midi theme of  EQ intro is awesome still to this day :)

  • BcudaBcuda Member UncommonPosts: 164
    It was that good... But we didnt know it. So it was tweaked and changed. Then not as good, Still my hope for the future though.Waiting for my healt to go back up took 10 minues sometimes. The boat ride to a new zone.... Fun stuff
  • ShakyMoShakyMo Member CommonPosts: 7,207
    It was good at first then got ruined by gear orientated and instance heavy expansions
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    I thought EQ was ok but I guess it came around the point where I just felt like killing monsters over and over again was a bit sucky compared to the mind blowing experience UO beta and early final was.  
  • bopice12bopice12 Member Posts: 20

    EQ classic is still the best mmo of all time.  and i've played them all. almost ! 14 years of this shyt. keeps gettin worse and worse as items / classes / dungeons go

     

  • SlampigSlampig Member UncommonPosts: 2,342
    EQ is still my favorite MMO of all time.

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • hraethhraeth Member UncommonPosts: 34
    While I think there is likely quite a bit of nostalgia intermixed in the equation EQ1 was a game for people who wanted to "live in that world."  Modern MMOs are more highly content based and once you blow through the content there isn't much left to do but move on to another game until the next content update.  I don't think going back to an EQ1 style game will solve all of the problems people have with modern MMOs.  I do think that having another game world that is more of a live in world would be fantastic.  Personally I'm tired of the quick rush to raid design that most MMOs are using these days and while I do still try new MMOs as they come out I haven't really been able to find a home in the more recent offerings.
  • strangiato2112strangiato2112 Member CommonPosts: 1,538
    Originally posted by gakule
    I feel as if I may be the only player that played from release to truly enjoy the game after Luclin, PoP, and even GoD.

     

    nah, you arent alone.  The people that hate the port stones are VERY vocal though, even if they are a minority.

This discussion has been closed.