Originally posted by kjempff The element of random drops has been taken out of many games and it is a big mistake.
One thing that could make You happy for days would be suddenly get a valuable item.
One thing that can make you bored is farming for [insert game currency] and go buy of a vender; the same vender with the same items that everyone else are getting, just put x hours of efford into it and the result is guaranteed.
Funny enough these things were also removed to reduce grind because that is a bad word, now grind is just replaced with generic grind and the excitement factor is gone aswell.
Moments of joy and moments of frustration is what makes a great experience, flat grind systems are just dull, but it sure makes the developers able to control every bit of their game.
Good explanation. I very rarely buy gear off the AH. Have yet to in D3 and I still enjoy playing it. In fact just started back playing a lot the past week or 2...
Yeah I did that for my first playthrough, intentionally avoiding the AH entirely because I suspected that's what might happen.
Stick with it, I think it's the way that keeps D3 more fun for longer.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Originally posted by steamtank while WoW has some decent stuff floating around in the game.... the cash shop over the years left a very sour taste in my mouth. I bought every expansion (only seriously played vanilla since the rest went the way of casual) and payed my fees.... but that wasnt enough money.. I had no way to EARN a lot of the cool things in the game. Nope... have to spend $$$$$$$$$$$ to get everything.... as a collector of random crap this ruined a lot of fun for me.
You do realise that WoW has the barest cash shop of any MMO, right? No way to EARN a lot of the cool things in the game? Really? The game has well over 100 diff mounts alone (not counting pets), something like only 4 of which can only be bought in the cash shop...
Talk about exaderating reality to bash WoW, I would expect nothing less at MMORPG.com forums lol
If I had 5 million dollars to invest, I would sponsor an MMO with nothing but a cash shop and a game environment the size of a desk drawer.
I'd have a really good chance to break even in the first month. All I need is 100,000 players to spend 50 dollars each on items that give the gaming experience of feeling superior and successful.
With enough hype, I should be able to gain 20% of my initial investment before people figure out that my "MMO" is just a cash shop ripoff.
What happened to finding gear? You can't create a business intelligence report to measure how much profit an investor can make with a game feature that allows customers to find gear, but you can measure what I described above and make a decent sales pitch from that.
Comments
+1
Yeah I did that for my first playthrough, intentionally avoiding the AH entirely because I suspected that's what might happen.
Stick with it, I think it's the way that keeps D3 more fun for longer.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
You do realise that WoW has the barest cash shop of any MMO, right? No way to EARN a lot of the cool things in the game? Really? The game has well over 100 diff mounts alone (not counting pets), something like only 4 of which can only be bought in the cash shop...
Talk about exaderating reality to bash WoW, I would expect nothing less at MMORPG.com forums lol
I see many people rushing to cash shop before explore the game.
I guess they want all and now, but cry after. hehe
try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2
If I had 5 million dollars to invest, I would sponsor an MMO with nothing but a cash shop and a game environment the size of a desk drawer.
I'd have a really good chance to break even in the first month. All I need is 100,000 players to spend 50 dollars each on items that give the gaming experience of feeling superior and successful.
With enough hype, I should be able to gain 20% of my initial investment before people figure out that my "MMO" is just a cash shop ripoff.
What happened to finding gear? You can't create a business intelligence report to measure how much profit an investor can make with a game feature that allows customers to find gear, but you can measure what I described above and make a decent sales pitch from that.