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How not to look like a noob in EQNext.

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  • wesjrwesjr Member UncommonPosts: 506
    Originally posted by Riposte.This

    Champs - no

    Toons / Character - yes

    +1

     

    Man the flak I use to take for saying toon in any other game  lol

  • wesjrwesjr Member UncommonPosts: 506
    Originally posted by Reklaw
    Originally posted by Waterlily

    Some things to say and some things not to say.

    Party X

    Group V

    Realm X

    Server V

    Whisper X

    Tell V

    Boss X

    Raid mob V

    BoP X

    No drop V

    Threat X

    Hate V

    Gold X

    PP V

    Killing blow X

    Killshot V

    Dungeon X

    Instance V

    I am slightly confused  by the list, I mean most of the time green is go and red is a no go?

    Apart from that. I actually hope EQN can make me a noob again. I miss the feeling of everything being new, to actually learn to play again. To become lost.

    Please EQN let me feel like a NOOB again......

    I have to agree and his list seems wrong as EQ1 never had Instances, they were Dungeons

     

    Dungeon X

    Instance V

  • azzamasinazzamasin Member UncommonPosts: 3,105
    Originally posted by Salahudin
    I have not played any of the everquest games but I have been debating getting into this one, however I really hope that the attitude the OP has isn`t a sign of things to come in this game or an indicator of the community...  it reminds me of grammar nazis

    Unfortunately in my 14+ experience in MMO's that mentality is the norm for EQ players.  It's almost as bad as the elitist PK mentality seen inhabiting games like Darkfall or Shadowbane.  Don't fret though, there are way more of us then them and I'd imagine everytime I say something in Red on the OP's list an EQ Vet kicks a puppy.image

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • Zen_BladeZen_Blade Member UncommonPosts: 106
    Originally posted by AIMonster
    Originally posted by wesjr
    Originally posted by AIMonster
    Originally posted by Zen_Blade
    Originally posted by Trudge34
    Originally posted by Zen_Blade

    Port / Teleport X

    Gate V

    Port and gate really had two different meanings in EQ though. Gate was a self only port to your bind point for casters. Porting was the group teleport to wherever they could. Also missing were xlocs, the targetable wizard port.

    Pretty funny thread though. Some people had to take a toungue in cheek post about the differences in game language between EQ and whatever else basically has come out and people can't take a joke or become internet tough guys talking down to them. It's a lighthearted look at it, ffs.

    Gate was the name of the self only gate to bind for casters yes, but in general people used the term to mean they needed a gate somewhere or sometimes used GG (group gate).

    I've never heard that term used before like that in 6 years of playing EQ.  Gate was always personal teleport to bind, Succor was the emergency group teleport to zone line, and "Port" was used for any group teleport to Spires / Rings.  Also CoH (Call of Heroes) to teleport someone in zone with you to your position.

    I 2nd the 'port' part, I played a wizard from start and I remember gate being used as will, when the shit hit the fan, some people would say "GATE" " and some would say "Succor".

     

    I realy hope EqN can bring back some of what EQ1 was all about!

    Actually come to think of it I've definitely heard Gate being used to replace Succor, probably because it was less to type in that situation.  Never heard Gate being used for group teleports with Spires / Rings though.  I played EQ from Beta (Classic) up to LDoN for the record.

    Well I won't argue with your memory, maybe it was server specific as well, but on the servers I was ever on (Beta through GoD), gate or GG was the prevalent term for gating/group gating anywhere.

  • Reza82Reza82 Member UncommonPosts: 40
    well I plan to play regardless of this and I definitely will not let it bother me and if puppies get kicked because of it then I have a feeling I will be responsible for a lot of puppy punting because I will almost purposely use the red just so I know who i don`t want to befriend..lol
  • JustsomenoobJustsomenoob Member UncommonPosts: 880
    Originally posted by Kuanshu
    Originally posted by Justsomenoob

    I think people overdo it a bit when talking about how hard EQ classic was.

     

    Once you got into high levels, you got an exp ress.   It didn't fully recover ALL The exp lost but really, it was not a big deal.

    Recovering your corpse really wasn't a big deal either 99% of the time.

     

    Necros, Mages, Enchanters, Wizards (jboots, quad kiting), Druids, and Shaman were good solo.    Anyone that wasn't could certainly duo.   6 person groups were VERY often slower exp than either soloing or grouping with 1-2 other people.

     

    It was harder than today, yes.   But some here are making it out like if you set foot outside of the newbie area alone you will be corpse camped by dragons.   Other than an initial learning period to become a mediocre player, it wasn't really bad at all.

    Much of this came later in the game and your looking at this from a perspective that didn't exist back then and honestly I will say for a fact that not many would tolerated what existed in Early Everquest as yes I will say it, everything is carebear in comparison as I have experienced it and witnessed it firsthand. Everything today is a complete and utter joke in comparison to everquest at launch, period, hands down, end of story.

    Anyone else getting tired of Easy Mode in MMORPGs cuz of all the incessant bitching, cries, whines, and moans over the years which changed a great number of different MMORPGs and be fortunate enough to pick one that didn't suck right from the start?

    Bring back the harsh exp loss...and ya even a rezz wasn't enough, especially if it was multiple deaths and it got worse with each level and rightly so...

    Your saying corpse runs were trivial? You obviously were not a part of early Everquest...ever accidentally fall in a dungeon and require a higher level and no one was around that could? ever lag out and you ran deep into a MOB infested area and died and couldn't hardly find your corpse, let alone retrieve it?

    Soloing did get ridiculious some time later after Everquest was released and surely there were notable classes that had alot of notoriety soloing yet it was rather easy to run a train in their direction which you can't duplicate today unless they are performing AOE kills, which I seen in Everquest way back in the day because of pathing issues in certain dungeons and areas.

    Gear was so subpar in comparison to leveling in early Everquest it was much more then obvious it was the central issue alot of players had a hard time leveling after a certain level even in decent groups. Gear was everything when it was obtainable which wasn't widely known in early Everquest.

    The time sink involved in Leveling, Gearing, Raiding, Traveling, Camping Rares, etc...was so vastly greater in Everquest then anything else since it is hardly believeable by anyone today who wasn't there to experience it...Believe dat!

    Speak from experience or you are easily discredited and disregarded, it is far better to say nothing at all then to say anything that isn't even remotely true

     

    I am speaking from experience.  I can't even speak for what happened later because I only played classic and kunark, heh.

    I did actually fall into a dungeon and have a problem with it.   Like 2 days after the game fell out I fell into that well in Befallen, when the highest level people around were like level 13 or something hehe.      But that was one unique time when the game was a couple days old.   Vast majority of the time where you died could either be walked to, invis'd too, someone would drag it to you, or you got a ress which of course brought you to your corpse.    Really the only time it was a bit of an issue was dying in fearplane when it wasn't so trivial to get the corpse back on occasion...and that was during the narrow window where fearplane was not yet on farm.    

    I know it could be a problem in Veeshan's peak.   I wasn't in the uber guild that had that locked down on my server so I can't speak on it.

     

    Lets get real here.  pre kunark, most of the population was so crammed into lower guk and sol b you could damn near just walk uninvis from the entrance to where you died, the mobs were so camped.     If it was lower guk deadside, one invis to undead was sufficient to walk yourself right to whatever even in a full spawn.   Barely anything saw through it.

    In kunark, well anything outside, obviously you can just get your corpse easily.     If it was Sebilis or KC, almost the equivalent of lower guk and sol b for Kunark, on my server it was so loaded with monks and rogues they could bring you to a cleric anyway or /corpse you right to the entrance.     I was an enchanter, so I would just use lull and invis to get basically anywhere by myself anyway.   Some people had difficulties in Chardok.   On my server that tended to be run with multiple groups though so there wasn't ever an issue I experienced where EVERYONE died/no cleric camped etc where a CR was going to be a big deal.   If it had, a rogue would have snuck down and /corpsed everyone back.  

     

    Am I saying that it was easy?  No,compared to today it would be considered very hard...it took some effort.    But it wasn't some grueling experience.  

     

     

     

     

     

     

     

     

     

     

     

  • TofkeTofke Member UncommonPosts: 342
    Originally posted by Waterlily

    Some things to say and some things not to say.

    Party X

    Group V

    Realm X

    Server V

    Whisper X

    Tell V

    Boss X

    Raid mob V

    BoP X

    No drop V

    Threat X

    Hate V

    Gold X

    PP V

    Killing blow X

    Killshot V

    Dungeon X

    Instance V

    Some a bit outdated, some less clear than today's standard.

    BoP is more clear than No drop

    Killshot: Sounds more like a derp shooter

    Instance: the way the industry uses it now... It would be adding confusion just for nostalgia reasons.

    Threat/Hate: Out of those two I like Threat better.

    So with everything, sometimes a bit of tweaking is better than just hanging on for emotional reasons ;)

    Anywho if anyone seriously would act like that, well I wouldn't want to be affiliated with them anyway :p

     

     

  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    Originally posted by Justsomenoob

     

    I am speaking from experience.  I can't even speak for what happened later because I only played classic and kunark, heh. 

     

    That's like 1% of the game.  When you died in GoD instances you could stand there 30 minutes waiting until an instance spewed your corpse out. 

  • JustsomenoobJustsomenoob Member UncommonPosts: 880
    Originally posted by CalmOceans
    Originally posted by Justsomenoob

     

    I am speaking from experience.  I can't even speak for what happened later because I only played classic and kunark, heh. 

     

    That's like 1% of the game.  When you died in GoD instances you could stand there 30 minutes waiting until an instance spewed your corpse out. 

     

    My post responded to specifically referenced "how hard EQ classic was".

     

    "I think people overdo it a bit when talking about how hard EQ classic was."

     

    Classic.

     

    But even so, waiting 30 minutes?   Is that hard?  It might be boring and inconvenient.  It isn't hard.

  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    Originally posted by tofke

    BoP is more clear than No drop

    Threat/Hate: Out of those two I like Threat better.

    So with everything, sometimes a bit of tweaking is better than just hanging on for emotional reasons ;) 

     

     

     

    No Drop is used because that's what designers call those items.

    Hate is used because hate refers to the spells and Gods you draw power from. For example, the Shadowknights in Norrath draw power from Innoruuk, and their aggro spells are called after this God, who lives in the Plane of Hate.

    Innoruuk is the Prince of Hate, and most SK follow that diety, masters of aggro generation.

     

    They're not just words, they have lore and meaning behind them.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Waterlily

    Some things to say and some things not to say.

    Party X

    Group V

    Realm X

    Server V

    Whisper X

    Tell V

    Boss X

    Raid mob V

    BoP X

    No drop V

    Threat X

    Hate V

    Gold X

    PP V

    Killing blow X

    Killshot V

    Dungeon X

    Instance V

    this whole post smells like elitisme, something i really hate...

     

    People should behave like normal beings even in and EQ game and just try to understand people that have played different games.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • severiusseverius Member UncommonPosts: 1,516
    Originally posted by tank017

    If EQN is anywhere near as unforgiving and difficult as EQ 1...

     

    Most of todays MMO goers wont last long anyways.

    EQ Difficult?  Unforgiving? lolololololololololololololololololololololololol

    *checks to make sure he read the post correctly*

    bwahahahahahahahahahahahahahahahaha

     

  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    Originally posted by severius

    EQ Difficult?  Unforgiving? lolololololololololololololololololololololololol

    *checks to make sure he read the post correctly*

    bwahahahahahahahahahahahahahahahaha

     

    EQ was one of the most unforgiving MMO ever made. There's no need for that comment.

    I had 3 sets of gear, two raid and one group, just to make sure I wouldn't lose my corpse in the planes.

  • elockeelocke Member UncommonPosts: 4,335
    Originally posted by SavageHorizon
    Originally posted by elocke
    Originally posted by TwystedWiz
    Originally posted by tank017

    If EQN is anywhere near as unforgiving and difficult as EQ 1...

     

    Most of todays MMO goers wont last long anyways.

     

    We can only hope...

    So...you just want yet another niche sandbox that isn't accessible to most just so you can be in your elitist group of player type?

    That's why people don't have to choose that type of server, Smed has already hinted at a sever with harsh penalty's more akin to EQ.

     

    Ah, now that's cool and makes more sense.  Also thank you for the more reasonable response as opposed to that other guy.

  • PoliticaldadPoliticaldad Member UncommonPosts: 136

    and then you pile on the red servers .... :)

     

  • DullahanDullahan Member EpicPosts: 4,536
    Originally posted by severius
    Originally posted by tank017

    If EQN is anywhere near as unforgiving and difficult as EQ 1...

     

    Most of todays MMO goers wont last long anyways.

    EQ Difficult?  Unforgiving? lolololololololololololololololololololololololol

    *checks to make sure he read the post correctly*

    bwahahahahahahahahahahahahahahahaha

     

    ^ did not play classic EQ, pretends did, looks stupid.

     

    bwahahahahahahahahahahahaha

    ha 

    hahaha


  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    edit: Didn't read that correctly apologies.
  • RogoshRogosh Member UncommonPosts: 208

    Most people, myself included, quit EQ when WoW came out. I am truly looking forward to EQN hopefully they will have a classic server that is tough as nails..August first cant get here fast enough. INC to zone TRAINNNNNNNN!!!!

     

    "Its better to look ugly and win than pretty and lose"

  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    Originally posted by Rogosh

    Most people, myself included, quit EQ when WoW came out

     

    Which is a shame really that some people left, because after OOW, whoever did the designs for EQ was amazing.

    After that the quality of the design went back down. It wouldn't surprise me if a specific art designer was responsible for those beautiful expansions so close to each other, and later left.

    From DoN:

    From DoD:

     

  • KuanshuKuanshu Member Posts: 272

    I look back at Everquest and there were  many reasons I quit and then ended up restarting over and over until I just couldn't bring myself back to the insane timesink it was overall

    Guess what I am mainly disappointed in is how many games out there these days where people just rush through all the content that took years developing the game and do not really appreciate whats going on as it is just another rehash with a few improvements on the previous rehash and so on...as end level content is all that matters anyways to the average player that everything that leads up to it is just the grind

    This and how players have evolved alongside MMORPGs and no one wants to be considered a n00b in any way as there are many players to choose from grouping and especially when forming raids

    Please SOE please bring back MOB linking and trains as it only makes sense on an immersive level and it also makes players be much more aware of what they are doing instead of falling asleep whilst playing the game only to wake up later cuz its just a grind killing very predictible MOB AI till they can participate in PvP

    Also for gods sake improve aggro ranges in accordance to level and monster type as if a monster can see, smell, hear or sense you in any way at a range that is even remotely immersive it would add to gameplay in such a way that players would really have to work together in the way they should right from the start as a fully fuctioning group/raid

     

  • Trudge34Trudge34 Member UncommonPosts: 392
    Originally posted by Lord.Bachus
    Originally posted by Waterlily

    Some things to say and some things not to say.

    Party X

    Group V

    Realm X

    Server V

    Whisper X

    Tell V

    Boss X

    Raid mob V

    BoP X

    No drop V

    Threat X

    Hate V

    Gold X

    PP V

    Killing blow X

    Killshot V

    Dungeon X

    Instance V

    this whole post smells like elitisme, something i really hate...

     

    People should behave like normal beings even in and EQ game and just try to understand people that have played different games.

    I don't see how this is eliteism, it's just what it was called in EQ. I find it funny that people would be all up in arms about something like this.

    Type /g for group speak. Was no /p command for players.

    Realm v Server, it's just what they were called by the company.

    /tell is the command, /whisper or /w won't get you anywhere other than giving you a list of who is in the zone. I still see people  looking for people for their party or auctioning something in general saying "PST." I wonder where that came from.

    Boss and raid mob, eh. They can be raid mobs without being "the boss." Doesn't really matter to me.

    BoP v No Drop. Again, difference in terminology due to differences in item design. BoP was introduced with BoE equipment I think. There wasn't any BoE equipment in earlier EQ, just the No Drop which was indicated on the item window.

    Hate v Threat, doesn't matter IMO.

    Gold v PP. Plat was the highest denomination. What denomination are people going to be trading most of the time?

    Dungeon v Instance. There were differences before all dungeons were instanced.

     

    Played: EQ1 (10 Years), Guild Wars, Rift, TERA
    Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
    Currently Playing: GW2

    Nytlok Sylas
    80 Sylvari Ranger

  • Shadowguy64Shadowguy64 Member Posts: 848
    Originally posted by Trudge34
    Originally posted by Lord.Bachus
    Originally posted by Waterlily

    Some things to say and some things not to say.

    Party X

    Group V

    Realm X

    Server V

    Whisper X

    Tell V

    Boss X

    Raid mob V

    BoP X

    No drop V

    Threat X

    Hate V

    Gold X

    PP V

    Killing blow X

    Killshot V

    Dungeon X

    Instance V

    this whole post smells like elitisme, something i really hate...

     

    People should behave like normal beings even in and EQ game and just try to understand people that have played different games.

    I don't see how this is eliteism, it's just what it was called in EQ. I find it funny that people would be all up in arms about something like this.

    Type /g for group speak. Was no /p command for players.

    Realm v Server, it's just what they were called by the company.

    /tell is the command, /whisper or /w won't get you anywhere other than giving you a list of who is in the zone. I still see people  looking for people for their party or auctioning something in general saying "PST." I wonder where that came from.

    Boss and raid mob, eh. They can be raid mobs without being "the boss." Doesn't really matter to me.

    BoP v No Drop. Again, difference in terminology due to differences in item design. BoP was introduced with BoE equipment I think. There wasn't any BoE equipment in earlier EQ, just the No Drop which was indicated on the item window.

    Hate v Threat, doesn't matter IMO.

    Gold v PP. Plat was the highest denomination. What denomination are people going to be trading most of the time?

    Dungeon v Instance. There were differences before all dungeons were instanced. 

     

    Read the thread title. That is where the elitist remarks are aimed at.

  • SlampigSlampig Member UncommonPosts: 2,342
    Originally posted by tank017

    If EQN is anywhere near as unforgiving and difficult as EQ 1...

     

    Most of todays MMO goers wont last long anyways.

    I think that is horsepucky, you never know, some of the newer players might dig it, lets just let the game release and see who falls where.

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • MukeMuke Member RarePosts: 2,614
    Originally posted by elocke

     

    So...you just want yet another niche sandbox that isn't accessible to most just so you can be in your elitist group of player type?

    I must admit I had a lot of fun in EVE Online where there was a group of players from WOW coming and saying they were gonna own the pvp scene because they were high ranked wow arena players....blam blam blam.... 'game is boring, it sucks' was the general excuse for failing and they fled. :)

     

     

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • NanfoodleNanfoodle Member LegendaryPosts: 10,922
    I would have kept playing EQ1 for a lot longer but it did come down to time for me. Raiding 5-8hrs 3-5 times a week was to much to try and keep up. I hope EQN has a casual side to it that speaks to my old hardcore gamer.
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