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Another faceroll easy MMO like GW2?

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  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Vunak23
    Originally posted by rodingo
    Originally posted by Mtibbs1989
    Originally posted by rodingo
    Yeh I really don't get people claiming one mmo is easier or harder than another.  If you can read then playing an MMO should be a snap unless you have a physical or mental disability.  I can understand some people having a hard time with the more recent action combat based games because that requires a little more hand-eye coordination, timing, and attention span but as a whole all MMOs are easy.   If this game is, or any MMO for that matter is hard for you, then like the poster above said, maybe you should take a break for a while. 

    ^ must have never played Everquest or at least rodingo didn't raid in it...

    I stopped raiding a long time ago.  It just became way to tedious.  I realized I didn't feel the draw to raid for gear, so I could raid for gear, so I could raid for gear, so I could for gear anymore.  

    And no, I didn't raid in EQ.  What was so hard about it?  Before you answer, just know that I don't consider scripted boss fights and skill rotations difficult.   

    You must of never played endgame in FFXI either...

    Two Words:

    Absolute Virtue. 

    One word:

    Huh?

     

    I did play FFVII on the PS1 though.  Does that count?

    "If I offended you, you needed it" -Corey Taylor

  • intrinscintrinsc Member UncommonPosts: 98
    OP: I don't think any MMO that could be successful could satiate your hunger for difficulty. Maybe try some challenges in real life. Consequences IRL are real and have impact in the outcome of your life, health, career. That might quench your thirst.
  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Mtibbs1989
     

    I actually doubt he has ever raided hard content before.

    It's possible.  The raids I experienced where dull and just an exercise of standing or moving to the right spot at the right time, and firing off the right skill at the right time.  Sorry, that isn't hard.  I'm not saying I'm a baddass, I just see raiding for the carrot on the stick that it is.  I now rely on endgame PVP to keep me interested in a game. 

    If they ever put in raids that allow other players to control the bosses (Age of Wushu has something similar for their instances) or if they weren't scripted events then maybe I would try them again.  Unless it's for a chance at a piece of PVE gear, then I will still probably pass.

    "If I offended you, you needed it" -Corey Taylor

  • Vunak23Vunak23 Member UncommonPosts: 633
    Originally posted by rodingo
    Originally posted by Vunak23
    Originally posted by rodingo
    Originally posted by Mtibbs1989
    Originally posted by rodingo
    Yeh I really don't get people claiming one mmo is easier or harder than another.  If you can read then playing an MMO should be a snap unless you have a physical or mental disability.  I can understand some people having a hard time with the more recent action combat based games because that requires a little more hand-eye coordination, timing, and attention span but as a whole all MMOs are easy.   If this game is, or any MMO for that matter is hard for you, then like the poster above said, maybe you should take a break for a while. 

    ^ must have never played Everquest or at least rodingo didn't raid in it...

    I stopped raiding a long time ago.  It just became way to tedious.  I realized I didn't feel the draw to raid for gear, so I could raid for gear, so I could raid for gear, so I could for gear anymore.  

    And no, I didn't raid in EQ.  What was so hard about it?  Before you answer, just know that I don't consider scripted boss fights and skill rotations difficult.   

    You must of never played endgame in FFXI either...

    Two Words:

    Absolute Virtue. 

    One word:

    Huh?

     

    I did play FFVII on the PS1 though.  Does that count?

    Don't claim all MMO's are easy when you haven't even experienced some of the more difficult MMO's out there. 

    Absolute Virtue was such a hard encounter that it went un-killed for nearly 5-6 years. The developers made videos giving players hints about how to down him and he still went undefeated. If I remember right Everquest had a similar encounter that took a ton of people to down and right before they did a GM reset him... I could be thinking of a different game though. 

     

    "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

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  • Vunak23Vunak23 Member UncommonPosts: 633
    Originally posted by Mtibbs1989
    Originally posted by Vunak23
    Originally posted by rodingo
    Originally posted by Vunak23
    Originally posted by rodingo
    Originally posted by Mtibbs1989
    Originally posted by rodingo
    Yeh I really don't get people claiming one mmo is easier or harder than another.  If you can read then playing an MMO should be a snap unless you have a physical or mental disability.  I can understand some people having a hard time with the more recent action combat based games because that requires a little more hand-eye coordination, timing, and attention span but as a whole all MMOs are easy.   If this game is, or any MMO for that matter is hard for you, then like the poster above said, maybe you should take a break for a while. 

    ^ must have never played Everquest or at least rodingo didn't raid in it...

    I stopped raiding a long time ago.  It just became way to tedious.  I realized I didn't feel the draw to raid for gear, so I could raid for gear, so I could raid for gear, so I could for gear anymore.  

    And no, I didn't raid in EQ.  What was so hard about it?  Before you answer, just know that I don't consider scripted boss fights and skill rotations difficult.   

    You must of never played endgame in FFXI either...

    Two Words:

    Absolute Virtue. 

    One word:

    Huh?

     

    I did play FFVII on the PS1 though.  Does that count?

    Don't claim all MMO's are easy when you haven't even experienced some of the more difficult MMO's out there. 

    Absolute Virtue was such a hard encounter that it went un-killed for nearly 5-6 years. The developers made videos giving players hints about how to down him and he still went undefeated. If I remember right Everquest had a similar encounter that took a ton of people to down and right before they did a GM reset him... I could be thinking of a different game though. 

     

    Lets not forget about  Pandemonium Warden as well.

    Don't remind me.....................I was my LSes main PLD................................................../cry

    "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Vunak23
    Originally posted by rodingo
    Originally posted by Vunak23
    Originally posted by rodingo
    Originally posted by Mtibbs1989
    Originally posted by rodingo
    Yeh I really don't get people claiming one mmo is easier or harder than another.  If you can read then playing an MMO should be a snap unless you have a physical or mental disability.  I can understand some people having a hard time with the more recent action combat based games because that requires a little more hand-eye coordination, timing, and attention span but as a whole all MMOs are easy.   If this game is, or any MMO for that matter is hard for you, then like the poster above said, maybe you should take a break for a while. 

    ^ must have never played Everquest or at least rodingo didn't raid in it...

    I stopped raiding a long time ago.  It just became way to tedious.  I realized I didn't feel the draw to raid for gear, so I could raid for gear, so I could raid for gear, so I could for gear anymore.  

    And no, I didn't raid in EQ.  What was so hard about it?  Before you answer, just know that I don't consider scripted boss fights and skill rotations difficult.   

    You must of never played endgame in FFXI either...

    Two Words:

    Absolute Virtue. 

    One word:

    Huh?

     

    I did play FFVII on the PS1 though.  Does that count?

    Don't claim all MMO's are easy when you haven't even experienced some of the more difficult MMO's out there. 

    Absolute Virtue was such a hard encounter that it went un-killed for nearly 5-6 years. The developers made videos giving players hints about how to down him and he still went undefeated. If I remember right Everquest had a similar encounter that took a ton of people to down and right before they did a GM reset him... I could be thinking of a different game though. 

     

    I'm sorry FFXI is hard for you I guess?  What made it so difficult?  Did the devs not put gear in the game for the players to survive the damage?  Was the fight different every single time?  Apparantly not if the devs put out a video.  Seems more like balance was the issue.  Yes, imbalance can make something hard, so if that is what you are talking about then fine.  However, I never played one MMO yet that I thought was difficult.  Sorry, but that's just how it is. 

    I HAVE come across actual players in PVP though that are difficult to beat.

    "If I offended you, you needed it" -Corey Taylor

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  • Vunak23Vunak23 Member UncommonPosts: 633
    Originally posted by rodingo
    Originally posted by Vunak23
    Originally posted by rodingo
    Originally posted by Vunak23
    Originally posted by rodingo
    Originally posted by Mtibbs1989
    Originally posted by rodingo
    Yeh I really don't get people claiming one mmo is easier or harder than another.  If you can read then playing an MMO should be a snap unless you have a physical or mental disability.  I can understand some people having a hard time with the more recent action combat based games because that requires a little more hand-eye coordination, timing, and attention span but as a whole all MMOs are easy.   If this game is, or any MMO for that matter is hard for you, then like the poster above said, maybe you should take a break for a while. 

    ^ must have never played Everquest or at least rodingo didn't raid in it...

    I stopped raiding a long time ago.  It just became way to tedious.  I realized I didn't feel the draw to raid for gear, so I could raid for gear, so I could raid for gear, so I could for gear anymore.  

    And no, I didn't raid in EQ.  What was so hard about it?  Before you answer, just know that I don't consider scripted boss fights and skill rotations difficult.   

    You must of never played endgame in FFXI either...

    Two Words:

    Absolute Virtue. 

    One word:

    Huh?

     

    I did play FFVII on the PS1 though.  Does that count?

    Don't claim all MMO's are easy when you haven't even experienced some of the more difficult MMO's out there. 

    Absolute Virtue was such a hard encounter that it went un-killed for nearly 5-6 years. The developers made videos giving players hints about how to down him and he still went undefeated. If I remember right Everquest had a similar encounter that took a ton of people to down and right before they did a GM reset him... I could be thinking of a different game though. 

     

    I'm sorry FFXI is hard for you I guess?  What made it so difficult?  Did the devs not put gear in the game for the players to survive the damage?  Was the fight different every single time?  Apparantly not if the devs put out a video.  Seems more like balance was the issue.  Yes, imbalance can make something hard, so if that is what you are talking about then fine.  However, I never played one MMO yet that I thought was difficult.  Sorry, but that's just how it is. 

    I HAVE come across actual players in PVP though that are difficult to beat.

    Sounds like you have absolutely no experience with end game mechanics/fights. 5man Dungeons =/= Raiding sorry.  

     

    PvP is rather easy. Most of the time it is based around FoTM builds/classes and RNG. Composition in Arena's etc. The only time PvP will ever be truly about skill is when you are in a FPS. Where as PvE is about thought process and being able to figure out encounters. Most encounters now a days are easy to figure out. DONT STAND IN THE FIRE...But the encounters of old school games. Yea good luck. 

    "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

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  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    Originally posted by Mtibbs1989
    Originally posted by rojo6934
    i love how people say GW2 is beyond easy and then cry about the dungeons being too difficult because theres no mmo dumbing down trinity mechanic in place. People like different things. Every mmo doesnt have to be the exact same as every other mmo. I cant talk about FFXIV because i havent tried beta (waiting for next weekend) but im hoping it will also be a fun experience since (to my little knowledge) the trinity there is not heavy (it might be there but not as awful as a couple other games that dont let your class be flexible with more than 1 role).

    Hold on Rojo back the bus up. Lol did you just say trinity dumbed down the difficulty? One word dude, Everquest.

    no, i mean people say GW2 dungeons are too difficult because it doesnt have a heavy trinity. I say if they add a trinity it will be become easy mode (one healer keeping hp bars full and one tank keeping all the mobs for himself while dps faceroll spam a couple of skills)

    EDIT: i mean the games that have a heavy trinity that all you can do is the role your class is made off, not flexibility. I dont include FF14 there cos i havent played it but i know the classes in ff14 are versatile with the different job swap on one character so i would assume ff14 has no issues with their trinity.





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  • MukeMuke Member RarePosts: 2,614
    Originally posted by motherofserpents
     

    I tried EVE and while i like the concept, i just couldnt get into it, not sure why. Maybe its because I felt so far behind veteran players

    You couldn't be more wrong, veterans in EVE only have the advantage of having more horizontal progression, newbs can catch up in no time. Classic mistake but when ppl are too shallow to actually look further, EVE is too difficult and not a game for them anyway.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

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  • Vunak23Vunak23 Member UncommonPosts: 633
    Originally posted by Mtibbs1989
    Originally posted by Vunak23
    Originally posted by rodingo
    Originally posted by Vunak23
    Originally posted by rodingo
    Originally posted by Mtibbs1989
    Originally posted by rodingo
    Yeh I really don't get people claiming one mmo is easier or harder than another.  If you can read then playing an MMO should be a snap unless you have a physical or mental disability.  I can understand some people having a hard time with the more recent action combat based games because that requires a little more hand-eye coordination, timing, and attention span but as a whole all MMOs are easy.   If this game is, or any MMO for that matter is hard for you, then like the poster above said, maybe you should take a break for a while. 

    ^ must have never played Everquest or at least rodingo didn't raid in it...

    I stopped raiding a long time ago.  It just became way to tedious.  I realized I didn't feel the draw to raid for gear, so I could raid for gear, so I could raid for gear, so I could for gear anymore.  

    And no, I didn't raid in EQ.  What was so hard about it?  Before you answer, just know that I don't consider scripted boss fights and skill rotations difficult.   

    You must of never played endgame in FFXI either...

    Two Words:

    Absolute Virtue. 

    One word:

    Huh?

     

    I did play FFVII on the PS1 though.  Does that count?

    Don't claim all MMO's are easy when you haven't even experienced some of the more difficult MMO's out there. 

    Absolute Virtue was such a hard encounter that it went un-killed for nearly 5-6 years. The developers made videos giving players hints about how to down him and he still went undefeated. If I remember right Everquest had a similar encounter that took a ton of people to down and right before they did a GM reset him... I could be thinking of a different game though. 

     

     I think you're talking about the Sleeper back when he was suppose to be killed. The GM's reset the boss and temporarily banned players for doing so. However, I believe SOE said they were sorry and allowed them to do it again.

    Yea that was it. It took like 3hours to kill him and close to 200 people to down him. 

    "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  • skyexileskyexile Member CommonPosts: 692

    Well when you get gibbed for being out of position like in the level 19(firecap explosion) and level 21(final phase, black circles of death) dungeons trinity healing isn't going to make the game easier or harder.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

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  • MukeMuke Member RarePosts: 2,614
    [mod edit]

    So in short: everyone has a different taste.

    shocker.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

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  • redcloud16redcloud16 Member UncommonPosts: 221

    To get back on Topic . . . .

     

    I think you should give it a try OP, Phase 4 will be Open Beta, so what do you have to lose!

     

    Why I think you may like Final Fantasy XIV: A Realm Reborn:

    • Naoki Yoshida (the director/producer) is an MMO fan, not just a Developer trying to make a product to sell. He is a huge fan of Dark Age of Camelot, and apparently won a super PvP award or something. I have a feeling he has a bit of closer insight into what people want out of an MMO, rather than shareholders and investors who just want a money engine.He has said many times, he wants the endgame and group content to be challenging and engaging, and so far he's kept all of his promises and I trust in him to pull through. 
    • Required Main Story missions will eventually require grouping, for doing dungeons and Primal fights, among other things. In order to even access the dungeon, you must go through the Main Story missions, and then you can queue for it in the Duty Finder. There are some single player instanced battles (that are difficult), but there will also be some Main Story group content, such as the Primals. 
    • Challenging Group Content that Requires Teamwork. I ran the first dungeon (lv 15) on Saturday night, and there was a fight in the dungeon where a bunch of npcs were fighting each other. My party and I mindlessly waded into the melee, horrified to find there were NPC healers in there (two or three of them) that could not be DPS'd down, despite Limit Breaks and our best efforts. They simply out-healed all of our damage. So we had to improvise and the tank allowed one of the DPS to draw aggro on a few NPCs and kite them away, letting us Limit Break one of the healers, allowing us to finally kill everything else. That might not be impressive, but keep in mind this was literally the first intro dungeon. The boss itself involved waves of adds, and I don't mean like one or two adds at every 25% hp, i mean like 5 or 6+ full npc adds every few seconds from all over the room. And they were full powered dungeon adds, not weak trash that could be ignored and AOE'd down (not that we even had any AOE lol ). It was very fun. I can only surmise the content becomes more and more challenging as you progress in levels. 
    • Primals. (This is kind of tied in to the above, but that was getting long lol) Primals are the iconic Final Fantasy Summons, reimagined as powerful god-like bosses, hell-bent on sucking the land dry of its lifeforce. You can look up the Ifrit fight from E3. It has many mechanics I feel are usually reserved fr later game fights at end game, with one hit kill moves that require teamwork to overcome. And the E3 version was a dumbed down version of the easy mode at ~lv 30. In version 1.0, there was a hardmode at level 50 and then an Extreme Mode!!! In Version 1.0, we had Ifrit, Garuda, and Good King Moogle Mog XIIth. Nael van Darnus, while not a Primal, was a similar battle and one of the most challenging in the game before it shutdown. You can look up any of these 1.0 fights on youtube, they all require tactics and have interesting mechanics. From what I have seen A Realm Reborn has only added to that and made each encounter that much better. 
    • Optional Content/Challenge. You have the main story quests, and then there are side quests much like the standard WoW quest (with a more lore based focus). But there are also Levequests (think daily quests, that remove the tedium of talking to multiple quest givers and have a multiude of repeatable quest like missions that you can do for exp and money, but have a limited allowance). Then there are Guildhests, which are group focused, harder versions of Levequests. These two unlock at level 10. Now, if you are looking for a challenge, before initiating a Levequest, you have the option of increasing the difficulty from +0 to +5, so if you want a challenge you are more than welcome. I haven't tried Guildhests yet. None of these are required, but should you get bored of doing the typical questing (which you are only ever required to do the Main Story quests, not all quests) you can shake things up doing something else. Like FATEs.
    • FATE (Full Active Time Event). These are essentially the Dynamic Events from Rift/WAR/GW2. At low levels they tend to be a bit mindless and zerg-fest-y, but in later levels they become more complex and challenging. For example, there will be two versions of the Primals, the Main Story versions (and their hard modes) and the FATE versions. These will be closer in strength to the Hard modes, due to the fact that whichever Free Company (guild) can defeat it gains the Primal as a one-time use Summon that only they can use on the whole server (if they don't use it in a certain amount of time, the Primal is released, freeing it for others to attempt to capture). When summoned, the weather in a zone will change, letting everyone know an epic clash is about to happen! Then there are the FATEs such as one where monsters will kidnap townsfolk and merchants, and those NPCs will be unavailable until players rescue them from the specific FATE; or the Beastmen Stronghold FATEs that would basically amount to an open-world dungeon. There is the Behemoth FATE, intending for high level characters and Free Companies, requring teamwork to attack certain body parts in order to open the creature up to damage. And then, my favorite, there is Odin . . .
    • Odin. An Elder Primal, Odin wanders the Black Shroud as a powerful FATE boss, challenging any who consider themselves worthy opponents. Obviously mirroring his Primal brethren, he'll have any boss moves and tacics, BUT should the players not defeat him in a certain amount of time, he will use ZANTETSUKEN - literally cutting everyone in the battle in half, killing them instantly and departing, to search for worthy foes. HOWEVER, the fun does not end here. Should Odin be defeated, he shall return more powerful than before and drop better rewards . . . truly a feature I look forward to. :)
     
    This has gotten long, so I'll try to wrap up.

    Some things to be aware of:

    • As an experienced MMO player, you likely will find the early game unchallenging and easy. This is intended. A target audience of the game are players new to MMOs in general, the game is great at easing players into the game systems without overwhelming them, and getting them used to the game as a whole. Please keep this in mind if you do try it out, it does get more challenging and complex as you level up.
    • Grouping is not required before level 15. Tying into the above point, you will not be forced to group until level 15, where you are sent to the first dungeon. I believe this is about the end of the 'tutorial' part of the game, and by this point should be well familiar with everything to function in a group. However, after this, grouping will be a must for lots of content. 
    • If you are used to games with lots of skills, or talent trees the classes may seem dumbed down at first. When in the game, you can open the Actions and Traits window, and actually view all of the skills you will get during the course of the game on your current class. There isn't a talent tree, or anything like that. But do not forget, that in this game you can be every single class, simply by changing your weapon. Each one with their own level and skills. Some of these skills, once earned by levelling up the required class, can be used on the other classes, further customizing your load out and play style. For example, I recommend levelling up Pugilist and Lancer, in order to unlock Second Wind, a mana-less Self-heal, and Invigorate, a move that regens your TP (like mana, but for melee classes to use actions). Want to roll the dps mage class, but be able to heal should the need arise? Level Conjurer and unlock Cure, then equip it. 
    • Classes =/= Jobs. I haven't mentioned Jobs yet. Classes and Jobs are separate, but tied to each other. As I said before, the classes do not have a 'talent tree' like SWTOR, WOW or RIFT. However, you can look at Jobs as being an item you equip, that specializes your class into a specific role much like having to choose a specific talent tree in those other games. For example, as a Lancer - you use polearms, spears and lances to fight. But you may also equip the skills and buff spells of the  other classes. Should you equip the Soul Crystal of the Dragoon, however, your damage output with polearms, spears, etc, will skyrocket, but you will lose the ability to pull skills and abilities from the other classes. I think you can only pull skills from Pugilist and Archer while in Dragoon mode. That's how it was in 1.0. Jobs do not have their own level, in fact they are simply a "mode" you class may shift into. It should be noted that classes are meant to be versatile and able to solo easily, while Jobs are tuned for a specific role and meant for party play. 
    • Multiple Jobs coming. Now, keep in  mind that right now each class has only one Job associated with it. At launch, a new class, the Arcanist, will be available. They are a pet class *supposedly* centered around buff/debuff and DoT damage. They will have two Jobs at launch; the Summoner and the Scholar. Summoners transmute the essences of the Primals as pets, and *supposedly* are more of a DPS/DoT damage Job. The Scholar has a fairy pet, and is a buff/Healer Job, based around HoT spells. (Can't wait to try these). Yoshi has said in the past he wants the classes to have multiple Jobs available, so bear in mind more are coming. Yoshi has stated that more Mage classes are needed to balance out the roster, and then possibly a Scout class (like rogue.) Theif, , Dark Knight, Ninja and Samurai are all popular requests, and they are considering everything. Also, new Jobs will come in content patches, and not just expansions. 
     

    I will stop here, haha, I wrote way more than I intended too. I hope I could convince you to at least give the game a try when open beta hits! There is so much more info, but I'd have to write a book!

    I hope to see you in game!

    image

  • evilastroevilastro Member Posts: 4,270

    Haven't played a challenging MMO since EQ1, and mostly that was because it was a new genre and pre-macro. FF14 is fun, but not really challenging. Maybe its just me. 

    If you are after a challenge though, MMOs arent really the place to look, because they have to cater to a wide market. You are better off getting your kicks in tough single player games. MMOs are more about socialising than challenging gameplay.

  • SwaneaSwanea Member UncommonPosts: 2,401

    So you and 24 or 9 friends found the heroic mode raids in WoW easy?  And you didn't use boss mods or watch videos on how to beat the bosses?

    I'm impressed if you were able to accomplish that.  Great Job!

  • free2playfree2play Member UncommonPosts: 2,043

    900 levels, gear for 18 classes, new Jobs based gear, no end boss can be done solo, dungeons are all group centric. Grand Company missions, Fates.

     

    Get back to me in 2 or 3 years.

  • MagikrorriMMagikrorriM Member UncommonPosts: 223

    Wasn't AV an 18 hour boss fight? KIlled by a JPN linkshell if I recall. 

    @ The OP, it would be hard for me to determine what you find easy or hard. However after playing the beta this weekend, I have been blown away by it's difference between 1.0 and ARR. 

    I ran 2 dugeons, both 4 man, first had 2 conj, me as THM, and an archer, it wasn't faceroll, considering the group comp, we did have to work out different tactics without being able to speak, being a NA player while the rest were JPN. I had made my character just prior to them switching the servers over to JPN and NA/EU. I suppose that dungeon could of been ran fairly simply as a normal comp, but what would you expect from a lvl 15-20 dungeon.

    The second dugeon was 3 PUGs and myself as THM, was slightly easier mechanic wise, however I had to play two roles, conj and THM, had I had no experience as a RDM from ffxi, it would of been difficult to pull off.

    The point is in FFXIV ARR, you are free to set your own challenge levels, you don't have to follow the straight and narrow, provided you have some skill in mmos.  I think JPN players are more open to this idea then NA players, so bare that in mind.

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