I'm trying Rift again, haven't really played since launch. On paper, Rift has everything that I find interesting in an MMO, including housing. But for some reason, I'm finding the gameplay, especially combat, to be very bland and uninspiring. I can't put my finger on what it is. Possibly the washed-out graphics, the armor models and the combat animations? Anyone else have the same issue?
Comments
Most likely you are just tired of WoW themepark MMOs. Rift for me was just too much a rehash of WoW which I played for years, game might be great but for me it's too much of the same ol' same ol'. For me I suppose I am just to tired of WoW or WoW clones. GW2 I have fun with because the combat and mechanics are completely different.
Sounds like you simpely tired of the typical WoW based themeparl MMOs.
Played-Everything
Playing-LoL
Maybe. But when I go back to WoW for a few months at a time, usually at expansion releases, I still find it fun and engaging...
You have a time investment into WoW. Not with Rift, hence the two like entities seeming to not be equal.
Something is missing from Rift and I can't put my finger on it. I played Vanilla Rift pretty much straight through. Less than a week into SL and I was done. Even F2P, I spend more time downloading the game than in it. Just can't embrace the game now. But I can assure you, it's not because I was tired of WoW. Rift is a good game mechanically, but it lacks personality.
Yeh Trion was trying to hard to stay with the "tried and true"mechanics of quest hub, trinity, and raid gear treadmill. Sure the soul system is a little innovative, but it's not enough to overcome the basic humdrum feeling of the game. I guess it had a good run as p2p game? Not to sure since I only have a few friends that played it for about month and I never really hovered in their forums here before to get any info on the game. So this is what it's like.....hmmm.
Overall I tried the game about 3 times. Twice with a free trial and once when it went f2p. I can tell from those few times I played that their chat has really gone down hill. To be expected for a f2p game though I guess.
"If I offended you, you needed it" -Corey Taylor
I asked myself the same question for quite a long time, tried Rift over and over again with the same result. Although i liked my Cleric and Mage, something was missing or even putting me off and i couldn't exactly tell what.
The animations have been a turn off to me from beta on, but it wasn't all that. Later i found out that it is the world design or rather lack of a "world" designed. Rift's zones resemble the most soulless, lifeless and unimmersive world i've leveled in and even though my chars were fun to play, i couldn't find any place to have some fun with them in the open world.
The whole map consists of boring open areas, gaps and wide open spaces to leave enough room for rifts and invasions to spawn. There isn't one group of mobs that isn't placed for the purpose of a "kill them"-quest and Rift has not a single iconic location of which games like EQ or WoW have tons of and that you love to visit over and over again or roam around at for evenings. Telara is all "level and forget". EI was better in that matter though.
When i tried SL i found the new zones even worse. The world is designed as if it's just a platform to mindlessly place various mobs on and let the players grind on them. Just ride in a circle and kill everything you run into, repeat.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I try every few months to get in Rift. I like the polish and the animations and housing and whatnot. But also... There are just so many things about this game that I find boring somehow. I bought the game when it was new, and my highest character is still at 33 or 34 or something.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
I honestly don't think it's because people are bored of the WoW-Clone themepark MMOs. For me, I'm in the same boat but I know why I can't enjoy Rift. Because it's bland, pure and simply. There's very little challenge to a rotation and all the abilities look the same. The skills aren't flashy and they certainly don't look powerful.
When I play an MMORPG, I expect to be able to use abilities that make me feel like I'm powerful, not a little white ball that taps an enemy on the head and apparently does a lot of damage. The aesthetics matter a lot too and it fails miserably in that area.
I came away with the same feeling too. I had a lot of characters in Rift and almost every craft too but something about the game was not engaging enough to keep me in the long run. I enjoyed the soul thing and the rifts were fun when there were enough people about , which when the game launched there were. I have not gone back to the game after I left so cannot attest how the subsequent zone events went you know like the big monsters like Hag and stuff which is the culmination of the rifts proceeded after the population fell. I would think without the necessary numbers the bigger monsters do not spawn ?
The game lacks a soul .Some games just do not ever get one. Vanilla WoW had an amazing soul. The game just lived and flourished. Others like even Vanguard have a definite soul. FFXI definitely did and Everquest and EQ 2 too. Some games never have one and Rift is one such. It is not weariness of themeparks. I still enjoy themeparks but it is just that certain something or je ne sais quoi that is missing.
Because it is bland. Period. We've seen it, we've played it for years before RIFT, and now we demand something NEW. Rift is the most UNINSPIRING and unoriginal mmorpg out there.
REALITY CHECK
From reading these boards I thought I was the only one that thought Rift was an uninspiring, bland, soulless MMORPG but it seems not. Trion and Rift seem to get a big thumbs up from many MMO players but I too found the game like the OP. I played in beta and was bored in a few hours so did not buy the game but about a year later Raptr offered me a free copy so I grabbed it and gave the game another go, it took me about 20 minutes after getting out of the starter zone to become incredibly bored I even tried to see what had changed in the game by talking in general chat, I got a couple of answers of not much, coupled that with the dead zones I logged out and I haven't been back since.
Rift was all promise and zero delivery, a cheap WoW knock off with nothing to set it apart from any other game with poorly executed systems, sound is generic, graphics are the same, combat is dull, world design in painfully linear, major cities are a joke (One GW2 home city is three times the size of Sanctum and there 5 home cities and a neutral one in Tyria), Rifts are PQ's, they never change and always spawn in the same spot, dynamic they are not, soul system is just WoW talent trees split apart and called "souls" (they changed that a bit I know), Crafting is pointless, the list goes on and on. I cannot see the f2p transition working and with the massive failure of Defiance I worry about Archeage being properly converted.
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infact it has a lot more going on then most other themeparks on the market atm but tastes differ ofc so just play the games you like while we enjoy our game.
If you admit this then why did you felt the need to defend the game. People are discussing what they felt bout it. Bland is what it is, everyone agrees that Rift isn't anything revolutionary or innovative but just a rehash of the same ol' same ol' which equates to bland or uninspired.
People are discussing why they felt no love for Rift even though they tried, and some tried numerous times and discuss that it might be. This isn't bashing.
People who want something new are certainly not going to be playing Rift.
I feel the same way about it. It lacks the realism that can draw you in and it lacks the larger than life feel of WoW. It's color pallet is bland, the quests are bland, the characters are bland and the combat system is bland. So to are the animations and gear. I felt like the developers use WoW as the basic stencil or framework, but didn't add the color. They didn't want to have the over the top characteristics that wow had, such as the huge weapons and shoulders you get.
Instead they went for something a little more down to earth but not realistic enough to make the game feel like a simulation. It seems a great idea but instead the game lacks charisma and the fun factor that wow had. I mean wow even makes traveling feel epic. With Rift it's just a teleport. But in Rifts defence, I think their raiding is right up there with some of EQ2 best raids.
Not exactly. The combat is more engaging in WoW. The spell effects, sounds, animations, races, is what makes WoW superior to me. Rift felt "bland", but to be more descriptive, it felt like a B-rated "movie" with a low budget. Otherwise it's a decent game if you're willing to put up with these negatives.
You said it better than i could. I agree with you. They tried to have a realistic art style and that's why i couldn't get into it. I really liked the dungeons though.