Originally posted by Vigg I'm trying Rift again, haven't really played since launch. On paper, Rift has everything that I find interesting in an MMO, including housing. But for some reason, I'm finding the gameplay, especially combat, to be very bland and uninspiring. I can't put my finger on what it is. Possibly the washed-out graphics, the armor models and the combat animations? Anyone else have the same issue?
I agree..had the same problem...im used to wow having the sharpest most responsive combat in an mmorpg, it has the animations , interrupts, walking..jumping, running so well made...everything is done with the perfectly made sounds for each spell and action...so you dont need to see everything to know what is happening in battle...everything is sharp and correct.
No other mmorpg was able to mimic this..., the sounds arent correct for the spells, some spells dont have sound or they are very low and cannot hear it...we cannot feel the impact of weapons hitting plated armor, or parrying an attack....whille n wow it has all of this done perfectly.
Why is it so bland? Because the developers copied the same route as many others and dumbed down their game by removing and simplifying so many abilities and other aspects that there is little point in logging in. Many PVE abilities were nerfed completely to balance PVP instead of using only a PVP soul and allowing the PVE players to have fun. If all the reasons to log in are removed - then no one bothers. Eventually they will have one big button which will generate a 'can do it all' character, then you can press it, toss yourself a kipper, clap your fins, and congratulate yourself on how well you've done.
Originally posted by Vigg I'm trying Rift again, haven't really played since launch. On paper, Rift has everything that I find interesting in an MMO, including housing. But for some reason, I'm finding the gameplay, especially combat, to be very bland and uninspiring. I can't put my finger on what it is. Possibly the washed-out graphics, the armor models and the combat animations? Anyone else have the same issue?
There are a few things I do not enjoy about Rift.
First is the way they chose to put in player housing. It is instanced as well as guild housing. This means more isolation in a game that is suppose to be about community and multi-player.
Then comes the starting areas. Only 2 starting areas...
Everything else in the game is kind of between WoW and other theme park games. It hits the mark some ways and misses in others.
I am ready for something more. Something with a world that has player houses out in the open so people can take pride in ownership. Something with item decay with use. This keeps crafters needed and not just fluff. Something that allows for interesting and changing encounters that require switching tactics. Something that is engaging and cinematic in it's fluid approach to both travel and combat.
Currently holding out for ArcheAge and Everquest Next as my two of choice.
Looks like ArcheAge is less fluid than EQN in combat and movements, but it hits a home run in player housing and other things.
I found the same thing OP,it is because it is band.
Trion put little effort into the systems,they merely made a large world and dotted the interior with assets.
I like to point to the main selling point of the game >>RIFTS.A side point ,i should mention they spent 50 million on Rift and thought they had over spent lol.
Just the RIFT idea alone was a very good idea and it had a ton of room for potential,but instead Trion decided to make one rift and repeat it everywhere in a random sequence.If they had put some actual effort into that one single idea,they could have improved the game 10 fold.
Then the character and combat structure.I couldn't believe how easy i got stuff,i was just handed several builds without any effort.So i never felt like i earned anything,there was no satisfaction in accomplishments.Also the whole game seemed to be laid out in a linear fashion,that is not good either.Having you pick from a bunch of builds made my player feel like i was just a jack of all trades but i had no definition as a role player.
Everyone starts in the same place,again not good,the whole design was just very lack.
IMO it was like they made 1/3 of a game,it needed a lot more funding and more time to be a triple a game.
Never forget 3 mile Island and never trust a government official or company spokesman.
I'll say this for Rift: it has the best password policy I've even seen for an MMORPG. They allow up to 512 characters, numbers, letters and symbols. No one else does this as far as I've seen, and there's no good reason not to.
I chalk it up to RIFT's world. Telara is a world that feels... Corridored off. It doesn't feel real. Many MMOs have zones that you want to be in and love. RIFT... I've played through all the content and never really found that area that MMOs have that everyone goes back to because it awes them. For a fantasy game you'd think they'd have amazing zones that people would want to come back to, but in all honesty I've seen more awe-inspiring places in real life than I have in Telara.
Rift has alot of good designs, including the soul system. But somehow its just hard for alot of people including me to feel its a living world or a real world, its just so unattached. For example, when I get a wonderful item, I dont feel happy becase it doesnt feel i really have it. This world is not there, this item is not there, there is no spoon, we all know that ofcourse, but somehow it feels like someone keep telling us about that when i am playing the game, i cant even pretend its a true world for 1 min, and thats what we are trying to do in a rpg.
Maybe its because of the graphic, or the animation of npcs (which there is none), i am not sure, but i have more rpg feeling even in a text based mud game than in rift, there is something wrong in rift but i just cant tell what exactly it is.
Comments
I agree..had the same problem...im used to wow having the sharpest most responsive combat in an mmorpg, it has the animations , interrupts, walking..jumping, running so well made...everything is done with the perfectly made sounds for each spell and action...so you dont need to see everything to know what is happening in battle...everything is sharp and correct.
No other mmorpg was able to mimic this..., the sounds arent correct for the spells, some spells dont have sound or they are very low and cannot hear it...we cannot feel the impact of weapons hitting plated armor, or parrying an attack....whille n wow it has all of this done perfectly.
There are a few things I do not enjoy about Rift.
First is the way they chose to put in player housing. It is instanced as well as guild housing. This means more isolation in a game that is suppose to be about community and multi-player.
Then comes the starting areas. Only 2 starting areas...
Everything else in the game is kind of between WoW and other theme park games. It hits the mark some ways and misses in others.
I am ready for something more. Something with a world that has player houses out in the open so people can take pride in ownership. Something with item decay with use. This keeps crafters needed and not just fluff. Something that allows for interesting and changing encounters that require switching tactics. Something that is engaging and cinematic in it's fluid approach to both travel and combat.
Currently holding out for ArcheAge and Everquest Next as my two of choice.
Looks like ArcheAge is less fluid than EQN in combat and movements, but it hits a home run in player housing and other things.
I found the same thing OP,it is because it is band.
Trion put little effort into the systems,they merely made a large world and dotted the interior with assets.
I like to point to the main selling point of the game >>RIFTS.A side point ,i should mention they spent 50 million on Rift and thought they had over spent lol.
Just the RIFT idea alone was a very good idea and it had a ton of room for potential,but instead Trion decided to make one rift and repeat it everywhere in a random sequence.If they had put some actual effort into that one single idea,they could have improved the game 10 fold.
Then the character and combat structure.I couldn't believe how easy i got stuff,i was just handed several builds without any effort.So i never felt like i earned anything,there was no satisfaction in accomplishments.Also the whole game seemed to be laid out in a linear fashion,that is not good either.Having you pick from a bunch of builds made my player feel like i was just a jack of all trades but i had no definition as a role player.
Everyone starts in the same place,again not good,the whole design was just very lack.
IMO it was like they made 1/3 of a game,it needed a lot more funding and more time to be a triple a game.
Never forget 3 mile Island and never trust a government official or company spokesman.
Huh?
Easily the smallest launch world in MMO history. The world was *tiny*
Smile
Rift has alot of good designs, including the soul system. But somehow its just hard for alot of people including me to feel its a living world or a real world, its just so unattached. For example, when I get a wonderful item, I dont feel happy becase it doesnt feel i really have it. This world is not there, this item is not there, there is no spoon, we all know that ofcourse, but somehow it feels like someone keep telling us about that when i am playing the game, i cant even pretend its a true world for 1 min, and thats what we are trying to do in a rpg.
Maybe its because of the graphic, or the animation of npcs (which there is none), i am not sure, but i have more rpg feeling even in a text based mud game than in rift, there is something wrong in rift but i just cant tell what exactly it is.