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AA nerfs Crafting

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Comments

  • KumaponKumapon Member EpicPosts: 1,605


    Originally posted by Burntvet

    Originally posted by Kumapon  

    Originally posted by GeezerGamer

    Originally posted by BadSpock I found this interesting - seems the slide to mediocrity on this game is both sudden and tragic for those excited about this title. http://massively.joystiq.com/2013/07/11/lost-continent-should-we-worry-about-archeages-crafting/#continued "So what exactly happened? I'll let KeksX, the author of the aforementioned review, explain. "Crafting in ArcheAge is a really controversial topic. In CBT3 (or 4? I forget), the crafting was really different," he wrote. "There was great item decay, synthesis and all that funsie stuff for hardcore crafters. But because of exactly that, Jake Song and his company decided to put it out. They replaced it with a system that has RNG and not that much item decay anymore; also the item synthesis is out." Song addressed the controversy directly via his Twitter account late last year. "Most users didn't like the system except hardcore crafters. So we removed it. Sorry," he wrote. And that appears to be that. ArcheAge, while never advertised as a hardcore sandbox, was at one point shaping up to be a sandpark with a crafting system that actually made crafters an integral part of the game instead of relegating them to the second-class citizen status that they occupy in most of the MMOs released in recent years."   So ArcheAge is no longer a "sandpark with a crafting system that actually made crafters an integral part of the game." It's really looking more and more to be a themepark with open world housing and RvR. Not a bad thing, for those who want such a thing, but each day new information comes out it seems less and less likely this game is going to really meet the hopes and dreams of the sandbox/sandpark crowd.
    More and more, Games like this one along with some other titles in the works are sliding down lower and lower on my to do list. At one point this one was at the top. It's Ironic, the one title I had all but intentionally ignored having no interest initially, is now my no.1 choice. That is FF14.  Now, AA is on my Wait And See list.
      Why is it sliding down lower on your list, when nothing has happened to crafting ? This is all a 100% fabricated lie. BadSpock the OP is a 100% gutless bold face liar. The crafting has been the same since Cb4 over 2 years ago. Nothing has been changed ever, nothing will change in the foreseeable future to crating, nothing has been nerfed, it'a all a bold face lie. If any of you used google and did some research instead of being lazy assholes, tolling up every AA thread on lie's.  
    So the devs were lying when they said they took out decay? If you don't think that changes how crafting will function, then you are sadly mistaken. The whole game world changed/will change with no decay, as will all the items in that world, and how they function. If you don't understand that, you have never played a game with "good" crafting or a working economy.

     



    In Early CB they put in Item decay for about 2 weeks. Nobody in Korea liked it so they drooped it. Simple as that. It's never been in any newer CB tests and has never been in the live version.


    How can the game change when there was never any Item decay in the game to begin with? The game has no item decay, and has never had any item decay. Now all of a sudden the OP complains that they just took out item decay. That's just false and miss information.


    Sorry the amount of false info and hate going on is sickening. Why are you all complaining about a feature (Item decay)that has never been in the live version of the game ?

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Originally posted by Kumapon

     


    Originally posted by Burntvet

    Originally posted by Kumapon  

    Originally posted by GeezerGamer

    Originally posted by BadSpock I found this interesting - seems the slide to mediocrity on this game is both sudden and tragic for those excited about this title. http://massively.joystiq.com/2013/07/11/lost-continent-should-we-worry-about-archeages-crafting/#continued "So what exactly happened? I'll let KeksX, the author of the aforementioned review, explain. "Crafting in ArcheAge is a really controversial topic. In CBT3 (or 4? I forget), the crafting was really different," he wrote. "There was great item decay, synthesis and all that funsie stuff for hardcore crafters. But because of exactly that, Jake Song and his company decided to put it out. They replaced it with a system that has RNG and not that much item decay anymore; also the item synthesis is out." Song addressed the controversy directly via his Twitter account late last year. "Most users didn't like the system except hardcore crafters. So we removed it. Sorry," he wrote. And that appears to be that. ArcheAge, while never advertised as a hardcore sandbox, was at one point shaping up to be a sandpark with a crafting system that actually made crafters an integral part of the game instead of relegating them to the second-class citizen status that they occupy in most of the MMOs released in recent years."   So ArcheAge is no longer a "sandpark with a crafting system that actually made crafters an integral part of the game." It's really looking more and more to be a themepark with open world housing and RvR. Not a bad thing, for those who want such a thing, but each day new information comes out it seems less and less likely this game is going to really meet the hopes and dreams of the sandbox/sandpark crowd.
    More and more, Games like this one along with some other titles in the works are sliding down lower and lower on my to do list. At one point this one was at the top. It's Ironic, the one title I had all but intentionally ignored having no interest initially, is now my no.1 choice. That is FF14.  Now, AA is on my Wait And See list.
      Why is it sliding down lower on your list, when nothing has happened to crafting ? This is all a 100% fabricated lie. BadSpock the OP is a 100% gutless bold face liar. The crafting has been the same since Cb4 over 2 years ago. Nothing has been changed ever, nothing will change in the foreseeable future to crating, nothing has been nerfed, it'a all a bold face lie. If any of you used google and did some research instead of being lazy assholes, tolling up every AA thread on lie's.  
    So the devs were lying when they said they took out decay? If you don't think that changes how crafting will function, then you are sadly mistaken. The whole game world changed/will change with no decay, as will all the items in that world, and how they function. If you don't understand that, you have never played a game with "good" crafting or a working economy.

     

     


     


    In Early CB they put in Item decay for about 2 weeks. Nobody in Korea liked it so they drooped it. Simple as that. It's never been in any newer CB tests and has never been in the live version.


    How can the game change when there was never any Item decay in the game to begin with? The game has no item decay, and has never had any item decay. Now all of a sudden the OP complains that they just took out item decay. That's just false and miss information.


    Sorry the amount of false info and hate going on is sickening. Why are you all complaining about a feature (Item decay)that has never been in the live version of the game ?

    If you guys want to know what happens to a game where you have many best in slot  items, or very close to it, without decay? This is exactly how it works in Anarchy Online. Some of the best armor in the game comes from crafting armor from Alien drops. They don't decay and everyone wants it.  Every single piece ever created is still in circulation. You have a constant influx of goods with no removal. 

    Inflation is so bad in Anarchy (when I left) players have to make mule accounts just to store excess credits. The individual player cap is a billion credits. You'd think that once a character hits the currency cap in the game, he'd be set for life right? Ha! 1B is not even enough buy the full set. Maye a couple pieces, maybe even only one item. All the good items are worth in the hundreds of millions a piece.

    This is a situation that is beyond broken.  And assuming AA lasts long enough and as long as the items flow into the game much faster than they leave and are tradeable, that will happen in AA too.

  • MondoA2JMondoA2J Member Posts: 258
    Originally posted by BadSpock

    I found this interesting - seems the slide to mediocrity on this game is both sudden and tragic for those excited about this title.

    http://massively.joystiq.com/2013/07/11/lost-continent-should-we-worry-about-archeages-crafting/#continued

    "So what exactly happened? I'll let KeksX, the author of the aforementioned review, explain. "Crafting in ArcheAge is a really controversial topic. In CBT3 (or 4? I forget), the crafting was really different," he wrote. "There was great item decay, synthesis and all that funsie stuff for hardcore crafters. But because of exactly that, Jake Song and his company decided to put it out. They replaced it with a system that has RNG and not that much item decay anymore; also the item synthesis is out."

    Song addressed the controversy directly via his Twitter account late last year. "Most users didn't like the system except hardcore crafters. So we removed it. Sorry," he wrote.

    And that appears to be that. ArcheAge, while never advertised as a hardcore sandbox, was at one point shaping up to be a sandpark with a crafting system that actually made crafters an integral part of the game instead of relegating them to the second-class citizen status that they occupy in most of the MMOs released in recent years."

     

    So ArcheAge is no longer a "sandpark with a crafting system that actually made crafters an integral part of the game."

    It's really looking more and more to be a themepark with open world housing and RvR. Not a bad thing, for those who want such a thing, but each day new information comes out it seems less and less likely this game is going to really meet the hopes and dreams of the sandbox/sandpark crowd.

    Wow thanks for the share Badspock.

    This sounds super sucky. =(

    Appears as if by the time AA hits the US it will be just another Themepark with semi-sandbox elements...poo.

    Time will tell. We will see soon enough im sure.

    This could be something being blown out of proportion. So.....reserve judgment til you get your hands on the game I say.

    On the other hand, if the developer keeps making changes to make the game friendlier to everyone the game is going to end up very bland and boring.

    MMORPG Gamers/Developers need a reality check!

  • WizardryWizardry Member LegendaryPosts: 19,332

    You do not need any of those ideas the poor game designers claim you need to make a solid game economy.

    Without getting into 10 examples and a long winded discussion,i will simply point to FFXI.

    It is called putting a lot of thought into your game and it's systems BEFORE you start making your game.

    Then to follow up you need to keep RMT out of your game.If not then they will ruin the economy and be the only ones that benefit from it.It is a vicious cycle,they sell you gold that you use to buy their crafts/drops,so they get that gold right back from you and sell it to you again.

    I used FFXI because it has/had an amazing economy design but of course was ruined by RMT.They did however make some bumbling mistakes later on all because the game was never meant to be pushed beyond level 75,original design was level 50.

    As long as you create the desire ,make it very costly to buy from npc's and offer little gold for selling to npc's,you create a crafting market.There is also another  reason many seem to forget,EVERY single game is full of lazy people,they would rather buy than farm items and craft.All those people we see posting on forums say they don't have time for this and that,well they most certainly don't have time for crafting.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by GeezerGamer
     

    If you guys want to know what happens to a game where you have many best in slot  items, or very close to it, without decay? This is exactly how it works in Anarchy Online. Some of the best armor in the game comes from crafting armor from Alien drops. They don't decay and everyone wants it.  Every single piece ever created is still in circulation. You have a constant influx of goods with no removal. 

    Inflation is so bad in Anarchy (when I left) players have to make mule accounts just to store excess credits. The individual player cap is a billion credits. You'd think that once a character hits the currency cap in the game, he'd be set for life right? Ha! 1B is not even enough buy the full set. Maye a couple pieces, maybe even only one item. All the good items are worth in the hundreds of millions a piece.

    This is a situation that is beyond broken.  And assuming AA lasts long enough and as long as the items flow into the game much faster than they leave and are tradeable, that will happen in AA too.

    The problem I have with your post is, I can look back at SWG (when everything decayed) and show examples of the same exact thing happening. Krayt Weapons, 80% Comp armor, etc ran into extreme amounts of credits to attain for those without out guild affiliated or close friends that were crafters. Inflation happens regardless of decay. In the case I cited, it was the crafters, resources and demand that pushed the prices so high. The sought after stuff (top end) will always be extremely over-priced.

    The big factor here though is not a worry of possible inflation, it's creating a reason to become a crafter, a decay system, helps a lot toward that. It creates repeat business and a synergy between the combat and crafting oriented players.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DihoruDihoru Member Posts: 2,731
    Originally posted by Distopia
    Originally posted by GeezerGamer
     

    If you guys want to know what happens to a game where you have many best in slot  items, or very close to it, without decay? This is exactly how it works in Anarchy Online. Some of the best armor in the game comes from crafting armor from Alien drops. They don't decay and everyone wants it.  Every single piece ever created is still in circulation. You have a constant influx of goods with no removal. 

    Inflation is so bad in Anarchy (when I left) players have to make mule accounts just to store excess credits. The individual player cap is a billion credits. You'd think that once a character hits the currency cap in the game, he'd be set for life right? Ha! 1B is not even enough buy the full set. Maye a couple pieces, maybe even only one item. All the good items are worth in the hundreds of millions a piece.

    This is a situation that is beyond broken.  And assuming AA lasts long enough and as long as the items flow into the game much faster than they leave and are tradeable, that will happen in AA too.

    The problem I have with your post is, I can look back at SWG (when everything decayed) and show examples of the same exact thing happening. Krayt Weapons, 80% Comp armor, etc ran into extreme amounts of credits to attain for those without out guild affiliated or close friends that were crafters. Inflation happens regardless of decay. In the case I cited, it was the crafters, resources and demand that pushed the prices so high. The sought after stuff (top end) will always be extremely over-priced.

    The big factor here though is not a worry of possible inflation, it's creating a reason to become a crafter, a decay system, helps a lot toward that. It creates repeat business and a synergy between the combat and crafting oriented players.

    You also need good money sinks in the game so monetary inflation doesn't occur too fast either.

    image
  • DaezAsterDaezAster Member UncommonPosts: 788
    Well what i got from that statement was people don't like there items to decay like cheap crap we buy at walmart etc.  Back in the day you would hand your gear down through generations. I would love to see a crafting system where i can actually shape and mold the item like one of the need for speed games had where you could taper and expand the vents texture the car etc.. Let me craft and style the sword, shape the blade, etend the hilt and so on. That would be great crafting. All these systems are just a check list to equal a generic skin for all....
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by Distopia
    Originally posted by GeezerGamer
     

    If you guys want to know what happens to a game where you have many best in slot  items, or very close to it, without decay? This is exactly how it works in Anarchy Online. Some of the best armor in the game comes from crafting armor from Alien drops. They don't decay and everyone wants it.  Every single piece ever created is still in circulation. You have a constant influx of goods with no removal. 

    Inflation is so bad in Anarchy (when I left) players have to make mule accounts just to store excess credits. The individual player cap is a billion credits. You'd think that once a character hits the currency cap in the game, he'd be set for life right? Ha! 1B is not even enough buy the full set. Maye a couple pieces, maybe even only one item. All the good items are worth in the hundreds of millions a piece.

    This is a situation that is beyond broken.  And assuming AA lasts long enough and as long as the items flow into the game much faster than they leave and are tradeable, that will happen in AA too.

    The problem I have with your post is, I can look back at SWG (when everything decayed) and show examples of the same exact thing happening. Krayt Weapons, 80% Comp armor, etc ran into extreme amounts of credits to attain for those without out guild affiliated or close friends that were crafters. Inflation happens regardless of decay. In the case I cited, it was the crafters, resources and demand that pushed the prices so high. The sought after stuff (top end) will always be extremely over-priced.

    The big factor here though is not a worry of possible inflation, it's creating a reason to become a crafter, a decay system, helps a lot toward that. It creates repeat business and a synergy between the combat and crafting oriented players.

    Inflation is inevitable in almost every themepark MMO. That's because every single player in the game has to be allowed to consistently make more money than they spend on "cash sinks". It is totally expected that you earn coppers for selling your newbie loot drops, but that's cool, because at L50 you'll be earning gold coins for your trash loot. Inflation is built into the game design.

     

    The game design has to allow you to make enough money to be able to afford the "shiny's" at end game, but when you've bought all those toy's, it cannot turn off your cash flow, so you keep accumulating vast hoards of coin simply by keeping on playing.

     

    And as soon as the first max-level characters create alts, the inflation spiral starts speeding-up dramatically. Because those max-level characters can use their fortunes to buy top quality gear for their alts, pushing up prices for those items far beyond what a new player could afford.

     

  • DoogiehowserDoogiehowser Member Posts: 1,873
    Originally posted by Mtibbs1989
    Originally posted by BadSpock

    I found this interesting - seems the slide to mediocrity on this game is both sudden and tragic for those excited about this title.

    http://massively.joystiq.com/2013/07/11/lost-continent-should-we-worry-about-archeages-crafting/#continued

    "So what exactly happened? I'll let KeksX, the author of the aforementioned review, explain. "Crafting in ArcheAge is a really controversial topic. In CBT3 (or 4? I forget), the crafting was really different," he wrote. "There was great item decay, synthesis and all that funsie stuff for hardcore crafters. But because of exactly that, Jake Song and his company decided to put it out. They replaced it with a system that has RNG and not that much item decay anymore; also the item synthesis is out."

    Song addressed the controversy directly via his Twitter account late last year. "Most users didn't like the system except hardcore crafters. So we removed it. Sorry," he wrote.

    And that appears to be that. ArcheAge, while never advertised as a hardcore sandbox, was at one point shaping up to be a sandpark with a crafting system that actually made crafters an integral part of the game instead of relegating them to the second-class citizen status that they occupy in most of the MMOs released in recent years."

     

    So ArcheAge is no longer a "sandpark with a crafting system that actually made crafters an integral part of the game."

    It's really looking more and more to be a themepark with open world housing and RvR. Not a bad thing, for those who want such a thing, but each day new information comes out it seems less and less likely this game is going to really meet the hopes and dreams of the sandbox/sandpark crowd.

    Lol that sucks I suppose the casuals get another win under their belt for destroying another game :)

    AA is still a lot more casual unfriendly than FFXIV. If you can enjoy that game then why not AA?

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • MothanosMothanos Member UncommonPosts: 1,910

    Another mmo that will go down the drain that had much promise.
    RNG is the worse of the worse stuff in gaming, does anyone even like that crap ?
    Aion is the prime example of not doing that shit -_-

    Wonders what goes into the mind of developers these days hmm.....:(

  • MMOExposedMMOExposed Member RarePosts: 7,400
    Originally posted by BadSpock

    I found this interesting - seems the slide to mediocrity on this game is both sudden and tragic for those excited about this title.

    http://massively.joystiq.com/2013/07/11/lost-continent-should-we-worry-about-archeages-crafting/#continued

    "So what exactly happened? I'll let KeksX, the author of the aforementioned review, explain. "Crafting in ArcheAge is a really controversial topic. In CBT3 (or 4? I forget), the crafting was really different," he wrote. "There was great item decay, synthesis and all that funsie stuff for hardcore crafters. But because of exactly that, Jake Song and his company decided to put it out. They replaced it with a system that has RNG and not that much item decay anymore; also the item synthesis is out."

    Song addressed the controversy directly via his Twitter account late last year. "Most users didn't like the system except hardcore crafters. So we removed it. Sorry," he wrote.

    And that appears to be that. ArcheAge, while never advertised as a hardcore sandbox, was at one point shaping up to be a sandpark with a crafting system that actually made crafters an integral part of the game instead of relegating them to the second-class citizen status that they occupy in most of the MMOs released in recent years."

     

    So ArcheAge is no longer a "sandpark with a crafting system that actually made crafters an integral part of the game."

    It's really looking more and more to be a themepark with open world housing and RvR. Not a bad thing, for those who want such a thing, but each day new information comes out it seems less and less likely this game is going to really meet the hopes and dreams of the sandbox/sandpark crowd.

    Again, the reality that Hardcore Sandbox or hardcore MMO gamers in general are a niche group that isn't profitable.

    Philosophy of MMO Game Design

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by MMOExposed
    Originally posted by BadSpock

    ...

    Again, the reality that Hardcore Sandbox or hardcore MMO gamers in general are a niche group that isn't profitable.

    That's a fallacy.

     

    The correct argument is: "Making an MMO for "hardcore sandbox players" will be less profitable than making an MMO for the average MMO player". Clearly, WoW makes more profit than EVE-Online.

     

    Profitable is relative. EVE-Online appears to be meeting the profit expectations of its developers, even though it's clearly aimed at only "hardcore MMO players" image

  • DoogiehowserDoogiehowser Member Posts: 1,873
    Originally posted by SpottyGekko
    Originally posted by MMOExposed
    Originally posted by BadSpock

    ...

    Again, the reality that Hardcore Sandbox or hardcore MMO gamers in general are a niche group that isn't profitable.

    That's a fallacy.

     

    The correct argument is: "Making an MMO for "hardcore sandbox players" will be less profitable than making an MMO for the average MMO player". Clearly, WoW makes more profit than EVE-Online.

     

    Profitable is relative. EVE-Online appears to be meeting the profit expectations of its developers, even though it's clearly aimed at only "hardcore MMO players" image

    Yeah but it depends upon the company and investors and how much money they spent on development. So comparison with EVE Online is not correct. 

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    The game is not published here.

    Trion has a chance to not ruin it and offers us the best version which includes item decay !

    We aren't koreans, we like quality xperience !

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • drakaenadrakaena Member UncommonPosts: 506

    At no point (besides a brief trial in an early CBT) was there ever going to be item decay in AA. Never. Again, there is no nerf.

    I would advise posters only reading the OP and posting to go back through this thread and read Lexx's posts. 

    Ideally would I prefer item decay? Yes. But that is equivalent to arguing  "OMG they nerfed sieges because they have a player number cap". When in reality this has always been known from years ago. 

    I usually like your posts BadSpock but this is just straight trolling.

    At some point people are just going to have to accept a games faults and appreciate what it does offer (and AA offers A LOT for the old school sandbox crowd) otherwise we will always be waiting on the next thing, until real info comes out on that and we realize it isn't ideal and are left waiting again, and again, etc. 

    But EQN will get it right, right? Zzz.

    I have played AA. It isn't perfect. There are things I like and dislike. But overall I would recommend it to any gamer looking for a player driven open world MMO experience. 

    People call it a sandpark but the themepark is really only experienced during leveling to transition players to end-game which is very sandboxy.

  • DihoruDihoru Member Posts: 2,731
    Originally posted by Doogiehowser
    Originally posted by SpottyGekko
    Originally posted by MMOExposed
    Originally posted by BadSpock

    ...

    Again, the reality that Hardcore Sandbox or hardcore MMO gamers in general are a niche group that isn't profitable.

    That's a fallacy.

     

    The correct argument is: "Making an MMO for "hardcore sandbox players" will be less profitable than making an MMO for the average MMO player". Clearly, WoW makes more profit than EVE-Online.

     

    Profitable is relative. EVE-Online appears to be meeting the profit expectations of its developers, even though it's clearly aimed at only "hardcore MMO players" image

    Yeah but it depends upon the company and investors and how much money they spent on development. So comparison with EVE Online is not correct. 

    Or in CPP's case: How awesome the devs are.

    image
  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by drakaena

    At no point (besides a brief trial in an early CBT) was there ever going to be item decay in AA. Never. Again, there is no nerf.

    I would advise posters only reading the OP and posting to go back through this thread and read Lexx's posts. 

    Ideally would I prefer item decay? Yes. But that is equivalent to arguing  "OMG they nerfed sieges because they have a player number cap". When in reality this has always been known from years ago. 

    I usually like your posts BadSpock but this is just straight trolling.

    At some point people are just going to have to accept a games faults and appreciate what it does offer (and AA offers A LOT for the old school sandbox crowd) otherwise we will always be waiting on the next thing, until real info comes out on that and we realize it isn't ideal and are left waiting again, and again, etc. 

    But EQN will get it right, right? Zzz.

    I have played AA. It isn't perfect. There are things I like and dislike. But overall I would recommend it to any gamer looking for a player driven open world MMO experience. 

    People call it a sandpark but the themepark is really only experienced during leveling to transition players to end-game which is very sandboxy.

    It weas enabled during beta test and just got removed because of Koreans.

    We would like it enabled on the Eu and NA servers. We like quality over crapify.

     

    Trion enable item decay again to not crapify AA ! We believe you want to release the best possible version.

    It was enabled with the plan to release and just koreans hinderend this for their servers. we no Koreans !

    What koreans disabled we want to be enabled, that is Item decay !

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • ste2000ste2000 Member EpicPosts: 6,194

    Problem is that Asian love PvP (any kind) while NA/EU players are more into other activities (crafting included)

    I think Trion should try with the first version of crafting for the Western release.................crafting shouldn't be for everyone.

  • DihoruDihoru Member Posts: 2,731
    Originally posted by OG_Zorvan
    Originally posted by steelwind
    Originally posted by DarthRaiden
     

    Trion isn't developing the game, XL Games is and since Trion is only in charge of localization, a change as big as this one I feel is unreasonable to think XL Games will support. Trion has already stated that any suggestions or changes they may forward along to XL Game will likely be implemented for both regions not just NA. A more realistic possibility is for XL Games to change both the KR and NA versions back to item decay as they are just too fundamentally different to expect XL Games to support both a RNGed based system (KR) and item decay (NA).

    Truth be told I would love to see it changed back but I just don't see that happening, that ship has sailed.

    Which is why AA is going to tank when it hits the West. Sorry, but what works for Koreans does not work for us.

    What works for Icelanders/Europeans would never work with the US...oh wait...

    image
  • Informer80Informer80 Member Posts: 91

    I have no hope for a return of the item decay system in NA :(

    Mr. Songs twitter post ruined it all :(

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by SpottyGekko
    Originally posted by MMOExposed
    Originally posted by BadSpock

    ...

    Again, the reality that Hardcore Sandbox or hardcore MMO gamers in general are a niche group that isn't profitable.

    That's a fallacy.

     

    The correct argument is: "Making an MMO for "hardcore sandbox players" will be less profitable than making an MMO for the average MMO player". Clearly, WoW makes more profit than EVE-Online.

     

    Profitable is relative. EVE-Online appears to be meeting the profit expectations of its developers, even though it's clearly aimed at only "hardcore MMO players" image

    No it is not a fallacy. The graphics in EVE are easy to render. I mean dots in space? If you made an actually complex game graphically, that would be one thing - Eve graphics are simplicity itself.  That is why Eve Online is profitable, they only have to deal with the underlying systems - graphics need not apply (it is more like a forum, which is relatively easy to deal with).


  • DoogiehowserDoogiehowser Member Posts: 1,873
    Originally posted by Dihoru
    Originally posted by OG_Zorvan
    Originally posted by steelwind
    Originally posted by DarthRaiden
     

    Trion isn't developing the game, XL Games is and since Trion is only in charge of localization, a change as big as this one I feel is unreasonable to think XL Games will support. Trion has already stated that any suggestions or changes they may forward along to XL Game will likely be implemented for both regions not just NA. A more realistic possibility is for XL Games to change both the KR and NA versions back to item decay as they are just too fundamentally different to expect XL Games to support both a RNGed based system (KR) and item decay (NA).

    Truth be told I would love to see it changed back but I just don't see that happening, that ship has sailed.

    Which is why AA is going to tank when it hits the West. Sorry, but what works for Koreans does not work for us.

    What works for Icelanders/Europeans would never work with the US...oh wait...

    Western/ European games are quite successful with players from these two regions because of similar design philosophies and play styles.

    So yes he got a point. What works in Asian market mostly never works here with exception of FF series. Similarly a lot of western MMOS tried to make a foothold in Asian market but haven't had much success.

    "The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
    -Jesse Schell

    "Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
    -Luke McKinney

    image

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Just going off what I saw was posted.

    I read the post at Massively at face value, as if the writer there was accurate and factual.

    I didn't see any mention of the same topic on the forums here, so I decided to repost it as I know there is a lot of love/hype for AA on these boards.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by ste2000
    Problem is that Asian love PvP (any kind) while NA/EU players are more into other activities (crafting included)

    I think Trion should try with the first version of crafting for the Western release.................crafting shouldn't be for everyone.



    They didn't make the change so that crafting would be for everyone. They made the change because most of the people on the server didn't like dealing with item decay for the sake of the few craftspeople that existed.

    They had a choice between one group and another group, and they chose the much larger group.

    **

    Or maybe they did want everyone to do some crafting. Meh. They still chose the large group over the small group because they couldn't please both groups.

    I can not remember winning or losing a single debate on the internet.

  • InporylemQQInporylemQQ Member Posts: 165
    I like when people call the new crappy rng crafting less "hardcore" than what the easy crafting with item decay was.

    ArcheAge, Black Desert and Bless videos InporylemQQ Youtube

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