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I am most likely purchasing this game at launch. I enjoy it for the most part. Great crafting, sound, graphics, classes, story, setting. However, there are two tings that really kill this game for me.
The map system is probably one of the worst I've ever seen in any video game period. Maps are broken down into their areas with little green arrows leading to other map areas. You cant create a waypoint. Multiple leveled buildings are barely visible ie first floor is beige, second floor is beige tinted maybe 1% lighter if you're lucky. In your quest log, you can click on a map button to show where you need to go. However, most of the time, if you are not in the same area as your destination, you just get a generic marker for the entire region, which will help you get lost more than anything. The starter cities have multiple sections all with their own load screens which means there are multiple maps for a relatively small area. Picked up a quest in Uldah to talk to some npc who was located in Uldah. Sounds simple? Nope. Map shows his location as a blip on the entire world. His icon would not show up even at point blank range because he was upstairs in a different section of the same building i was in which happened to be a separate loading zone. Really frustrating.
The second crappy game design imo is the forced questing for hours before you can actually do what you want and go where you want. You choose a starting class, and over the next several hours, you are forced to run errands for people, navigating your way through a counter intuitive map, killing hundreds of mobs with only about 2-3 useful abilities. You cannot craft, or gather, or try a new class until you complete your chosen class' main questline up through level ten. By the time I finished, i was completely burnt on combat and my starting area. So finally I get to try out different classes and i really started to enjoy the game's crafting and gathering systems. However, you soon discover that certain crafting and gathering classes are only available to train in certain specific starting areas. Sounds fair enough, lets just hop on an airship to the next major city. Nope. The ability to do that is locked behind another required minimum 5 levels and the completed set of storyline quests up through level 15. Welp, put your crafting and gathering on hold and go back to your combat class. I tried to do just the story lines but they are not enough xp so you are forced to grind out more kill quests just to have the opportunity to try out all the other things you can do in the game. You can travel by foot to the other starting areas, but it is more of a hassle in the long run than just grinding out 5 more combat levels. You have to navigate though high level mobs that will one shot you. If you die along the way your only option is to rez back at your starting area. You are basically running blind, too, since your map is just a blank canvas.
Once you get all of this out of the way, the game finally opens up and you really feel like you can do whatever you want and explore the entire world. But those first 6-10 hours are just awful. Dull, repetitive, constricting, limited and just overall a bad video gaming experience. I can see how they wanted to help people who have never played an mmo before. But they are doing the genre an injustice in those first 15 levels. Its long enough to be a burden and it really hurts an otherwise great mmo.
Comments
The map is truly shit, I have to agree. Still it's possible to get used to it, once you do it becomes alot clearer.
The starting quests were a bit overkill in how slow they introduced you to the game, but I think they did not bother me as much because I was amazed how much the game has changed. I remeber the starting experiance of old and it's like night and day.
Hell, I am surprised to say that I will most likely get the game, even though I often said I would never sub for anything anymore.
Open the quest information, then cjhoose map, and you know where to go...
But , yes the mapping system is awkward, it remembers me of how the game was before the ARR update.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I think the map is fine /shrug
Not sure what you guys expect? It does the job. It shows you where you are. It shows you where to go for quests. It shows you where your team members are. You are able to navigate to other areas easily. What else do you need? Setting waypoints would be too ez mode. Do you want the character to run there automatically too like in Age of Wushu?
Glad I'm not the only one that got orientation problems. Was thinking I'm growing to old for this stuff. The map is extremely confusing.
My second most annoying thing may sound stupid, but this 2 second global cooldown is really annoying. Is it for all melee classes?
How about the dialogue boxes? Wouldn't it be better to just throw the whole conversation in one box, since there is no real dialogue?
I'm OK with games that start slowly. You get the feeling that the game opens up slowly, which is good.
The map system was very awkward at 1st. It took some getting used to. There is a disconnect in where you are vs. where you need to go. I'll also agree that the 1st few hrs felt restraining. I couldn't go and do what I wanted to do. But then after level 10 or so, things opened up and I really began to enjoy it. So, I see your points, but I don't think the game was poorly designed.
The second issue, I had no problems with, given you are introduced to the hunters log when you complete your first class quest, so killing those enemies provide exp boosts. since you will be doing your story quest along with quest around the area, your first 10 lvls is a breeze and takes but a few hours of play max. Also depending the cities you start from, Ul'dah and Gridania , you can easly take a chocobo after your class quest and make it to the other town and get the classes you want. Now I am not so sure about Limsa Lominsa I tried to travel on foot but it does seem you do need a airship pass to get there. So there is some leeway.
I really just did not find it as horrifying as you make it sound.
Ugh, tell me about it. So many people don't even keep track of their relation to the four cardinal directions anymore that it's a bit frightening. If we were to lose all of our electronics, I'm convinced that 99% of the population would die trying to figure out how to get to the grocery store without their GPS because they don't know which direction north is...
It does make for a bit of fun when people ask me if I have GPS in my vehicle, and I pull out my road atlas though.
Anyway, on the subject of FFXIV, I don't find the map to be particularly egregious nor accessible. It does what it's supposed to do with few frills. Then again I'm only about an hour into the game, so I very well may change my opinion over time.
One thing that I've already noticed which really bugs me more than it should, are some of the low-res textures. My God, these things look bad. How bad? SWTOR bad (not kidding either). Which is a shame because the overall world design, shadows, and lighting are actually really well done. Then BAM! Low res texture pops up and I just can't seem to focus on anything else. Especially on the ingame message boards & books, all the text is just a blurry mess, and reminds me that this is a port of a console game. Hopefully Squeenix will release some high res textures for PC, because I'm not even that much of a videophile & it bugs the crap out of me.
It's a sad day indeed when a family is too afraid of reprisals to publicly thank somebody for saving their lives.
My biggest gripe with the map is that i had to scale it to full screen every time i logged out again.
So i guess since that my biggest prob i had with it i can say i don't mind the map.
It shows me all i need to know and lets me decide how transparent i want it to be.
I agree with you on most points about the map, but I have never been hindered to the point of frustration by it. Especially when I compare it to starting maps of other games. In FFXI, you had to buy the map for every area before you could see anything. Some of the maps where only sold in cities you hadn't even been to yet. With some of the biggest areas ever seen in an mmo imagine running around blind trying to find zones to a city you have to get to at level 15 with mobs who can 1 shot and out run you. Plus you didn't know if these mobs detected by sight, sound or smell or combos of each.
FFXIV is cake in comparison.
Your complaint about not being able to do what you want till level 10 is unwarranted in my opinion. Consider the fact that because you can level every class, job, crafting and gathering profession on one character, you are only stuck doing these beginner things once for the entirety of the game.
This isn't like WoW where every time you wanted to start a new class you had to get all you mounts and gear all over again. Trust me there is nothing like raiding with your mage because you guild needs you on the class and still being able to loot for your Paladin.
The devs have said over and over that the beginning levels are for players new to mmos, while endgame is for the hardcore. If you are truly an mmo player wading through a slow beginning shouldn't be a problem. Heck its only 10-15 levels in a beautiful world with a beautiful soundtrack.
I didnt have problems with the maps once I got used to how it worked.
But it did annoy me that I wasnt able to start leatherworking at lvl 10 because I needed to be further in my main storyline to obtain the airpass to go to the town where I could learn that class. - It felt restrictive to say the least, and convoluted.
It also annoyed me that there was so much text in all the quests. I am hoping those chat bubbles mean it will be voiced, because otherwise it should just be presented as a solid text block - standard quest faire, rather than me having to click through each sentence in a chatbubble. - I expect lore fiends wont mind, but it really annoyed me.
The worst thing I found was being unable to skip the intro cutscene and subsequent wagon ride. I created 4 different toons over the course of this beta and it was mindnumbingly boring that I had to spend 10 minutes on the same crap every time. - I could not skip untill the very last bit which was the shortest anyway.
I did 3 dungeons, and found them to be fun, and a few even had some interesting mechanics. Pleasently surprised there, and frankly it is the group stuff that makes me consider purchasing the game. The average quest faire wasnt that much fun.
Also the class system and crafting system was really very deep. I did some leatherworking and frankly didnt even begin to understand how to make the most of my materials. - I liked that it was interactive crafting with buffs and abilities to choose from during each synthesis. It reminded me of EQ2 and Swg, but I have a feeling that its even deeper and more conjoined with the other crafts than those were. I can imagine the game would be very immersive and last me a lot longer than the usual mmo faire in recent years.
And finally, while it was annoying that a solo quest in the main story line was set as lvl 14, but featured lvl 16 mobs, I was pleasently surprised when I died, and found I couldnt faceroll everything. - Googling the quest I learned I just needed to hold out a little bit longer for aid to arrive, and I leveled once to be able to do so. Still it made me feel like the game was challenging without being a chore. Which is a very good thing, and possible even very rare for modern mmo's,
meh... Am I the only one who feels like the combat and UI is still a little clunky for keyboard/mouse? The mouse cursor still spazzes out when you try to turn with it, backing up and strafing seems... off, and i don't even think things light up when you hover over them, though I wouldn't know for sure because I keep spamming the Confirm button to get through all the extra crap. Then there's that half a second delay when you perform an action or interact with an npc.
I mean, I could use the damn controller, especially if that's the way it was designed, but switching back to the keyboard to type is annoying. You KNOW not everyone in a party will commit to voice chat, especially since with no voice acting for npc dialogue everyone is going to be blasting music anyway.
It looks gorgeous and has all these nice features, but at the end of the day, I want the game I'm spending hours on to be smooth and right now, beta restrictions aside, that's just not the impression I'm getting. Maybe it's different for the ps3, or maybe I've just been playing too many fps games that I want things to happen instantly. Or maybe it's because I played ffxi and the ffxiv before the redesign and this was the number one thing that annoyed the crap out of me so I'm looking for it to be different in the extreme.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
Comments above in red.
God, yeah... I still have the big map I got with DAOC.