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Couple things that really hurt this game.

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Comments

  • znaiikaznaiika Member Posts: 203
    Originally posted by simulacra

    I think the map is fine /shrug 

    Not sure what you guys expect? It does the job. It shows you where you are. It shows you where to go for quests. It shows you where your team members are. You are able to navigate to other areas easily. What else do you need?  Setting waypoints would be too ez mode. Do you want the character to run there automatically too like in Age of Wushu? 

    Maybe they need to be hand held, I think map is fine, all you have to do is to read some names and check your log, it's realy easy to navigate.

  • WizardryWizardry Member LegendaryPosts: 19,332

    If you find the map design too tough,you have not put any effort into learning your surroundings.Get that WOW mentality out of your head,quit looking for markers and arrows on the ground to hold your hand.

    How do people find their way around an apartment building in real life?Every floor looks 100% identical and they have more levels than any city does.Further more there are aetherytes that take you to almost every guild and the market area looks identical on all 3 city maps,so again nothing to learn that.

    EVERY single map shows the paths to destinations and once there the map icon lights u pa red area to again hold your hand,can't get any easier than that.

    Oh wait, it does get easier,you activate your Leve and the mobs gain some card icon to show you exactly what mob you need and after your done,it will warp you directly in front of the NPC.It can't possibly get any simpler,what is the actual complaint?

    I only have between 20-30 total hours in the game and i have all 3 cities down pat including the outside areas.I also find the MAP far too easy,way too much hand holding in this genre.

    There should be NO maps,you should have to learn a Cartographer skill and make your own maps,this is just more signs of laziness.

    We did not have any hand holding at all in FFXI,oh my how did we manage?You know maybe because we started before the hand holding came in via games like Wow.That is why those terrible game designs should be ridiculed,they give no credibility to the genre at all and no credibility to the players being able to think a bit for themselves.

    If i can learn the map system and the general overall layout,anyone should be able to ,i go on maybe 3 hours of sleep a day,so my brain is very tired.

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • MuruganMurugan Member Posts: 1,494

    In a game where you literally just click on the quest objective to get a pop up with its location on the map I can't believe some people still can't figure it out.

     

    I wonder how you even managed to play most RPG's if you have such trouble navigating and reading quest text.  The latter of which again you really don't need to do I guess since you just click on the objective... so what's the problem?

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Murugan
    In a game where you literally just click on the quest objective to get a pop up with its location on the map I can't believe some people still can't figure it out.
     I wonder how you even managed to play most RPG's if you have such trouble navigating and reading quest text.  The latter of which again you really don't need to do I guess since you just click on the objective... so what's the problem?

    Gee if there were only some way I could communicate specifically the issues that were occurring with the map functions. Oh wait, its in the fucking original post :)
  • NaqajNaqaj Member UncommonPosts: 1,673
    That would require reading the original post, that's not a valid solution at all!
  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Foomerang

     

    The second crappy game design imo is the forced questing for hours before you can actually do what you want and go where you want. You choose a starting class, and over the next several hours, you are forced to run errands for people, navigating your way through a counter intuitive map, killing hundreds of mobs with only about 2-3 useful abilities. You cannot craft, or gather, or try a new class until you complete your chosen class' main questline up through level ten. 

    I think this is an anti-bot measure for a possible f2p future.

  • vandal5627vandal5627 Member UncommonPosts: 788
    Originally posted by bcbully
    Originally posted by Foomerang

     

    The second crappy game design imo is the forced questing for hours before you can actually do what you want and go where you want. You choose a starting class, and over the next several hours, you are forced to run errands for people, navigating your way through a counter intuitive map, killing hundreds of mobs with only about 2-3 useful abilities. You cannot craft, or gather, or try a new class until you complete your chosen class' main questline up through level ten. 

    I think this is an anti-bot measure for a possible f2p future.

    I think the map is fine, it did take me some time to get use to it, the only problem I have is the labeling of all the Aetherites (probably spelled it wrong), which someone has already mentioned.

  • BrialynBrialyn Member Posts: 184

    I didn't have a problem with the maps. Maybe it's the PC version v. the PS3, I don't know.  I thought the maps were fine especially when compared to the maps in FFXI! Ha! OMG Yuhtunga Jungle....

    As for the "forced" questing. Let's be clear the only thing you have to do in order to unlock features and open the world up in a much quicker way are the story quests. You can run from Ul'Dah to Gridania or vice versa and unlock the teleports if you want. If you want the airship pass THEN you need to story quests.  I was sort of bothered that you couldn't change your class until a certain point in the story quests but it wasn't a deal breaker for me or anything.  

    All in all, SE did great! I am now going to sub to a game I SWORE I would have nothing to do with back in the day.  Even when it was announced they were redoing it I was of a mind they would have to change a heck of a lot.  I was skeptical but now I'm in love <3!  Is it perfect, no. I can't think of a game that is though. 


    image
    Currently Playing: FFXIV:ARR
    Looking Forward to: Wildstar
  • EhllfhireEhllfhire Member UncommonPosts: 633
    I find the map quite detailed, loads better than 1.0. And seriously It takes an hour to get a lvl 10, stop crying.

    Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
    PS3

  • FoomerangFoomerang Member UncommonPosts: 5,628

    Im ditching the ps3 version and getting the pc version mainly because of how the map works on the ps3 version.

    Lemme break it down for you. Keep in mind that in the ps3 version you cannot have multiple maps open or drag the corner to resize the map.

    So I want to open my quest log to click on the link to the map. I can go about it two ways: hit select twice, click on the quest to bring up the quest log, click the quest again to bring me over a page, tap down and over on the dpad until I get to the map button, click x. Or I can hit L1 to get to the utilities hotbar, hold R2+x to upen the quest log, then do the rest of the clicks and moves to open the map.

    Ok so now the map is open to the relevant quest im on. But Im in the wrong zone. Im in uldah and my destination is in southern thalanan. No prob, rt stick creates a cross hair on my map that I can move across to find the exit to southern thalanan. Now I just click on the green triangle to get to the next map. Wait it wont let me because the crosshair is encompassing multiple icons and I can only do it when its over a single icon. Ok, tap the dpad to get out of crosshair mode and into the map buttons mode. I need to zoom in enough so that the crosshair only highlights a single icon. dpad over to the + - buttons , click x until i am zoomed all the way in. rt stick now over the icon i want to highlight. YES! now I can click r1 to get to the next map.

    done. wait. whoa where the hell am I ? I am still zoomed all the way in and cant tell where I am. No prob, dpad to the +- menu, x click zoom out, rt click to.. oh shit I accidentally moved my character. now the map is semi transparent and is locked into the last position. Only way to get back to where I was is to start from the beginning. Hit select twice, then x twice, dpad down, x.....

    Thats an example of when everything goes pretty normal. Then throw in when you click on the map and it just shows the entire game world with your little blue icon facing permanent north. Theres also the fact that in the ps3 version, the only icons you can actually click on in the map are the green triangles that lead to other maps. You cant interact with blue names or places on your map to get more info. Do that for a few hours and you'll be making a thread here too haha!

  • rush1984rush1984 Member UncommonPosts: 371
    you could always read the quest and work it out for yourself , i dont know  like we gamers back in the day did before noobs flooded mmos
  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by rush1984
    you could always read the quest and work it out for yourself , i dont know  like we gamers back in the day did before noobs flooded mmos
    /golfclap

    The quest log doesn't always reflect the conversation you had with the npc. There were a few times where the quest log only has the kill x of y with a little flavor text. The npc gave you a one time name or location and the game expects you to click on the map button in the quest log to find your way. I ended up dropping those quests, picking them back up again and writing the names and locations down and finding them on my own just like the olden days. But thanks for the insult, kid :) It made me chuckle a little heh

  • EhllfhireEhllfhire Member UncommonPosts: 633
    Originally posted by Foomerang

     


    Originally posted by rush1984
    you could always read the quest and work it out for yourself , i dont know  like we gamers back in the day did before noobs flooded mmos

    /golfclap

     

    The quest log doesn't always reflect the conversation you had with the npc. There were a few times where the quest log only has the kill x of y with a little flavor text. The npc gave you a one time name or location and the game expects you to click on the map button in the quest log to find your way. I ended up dropping those quests, picking them back up again and writing the names and locations down and finding them on my own just like the olden days. But thanks for the insult, kid :) It made me chuckle a little heh

    But the log does tell you exactly where to go.

    Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
    PS3

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by Ehllfhire
    Originally posted by Foomerang   Originally posted by rush1984 you could always read the quest and work it out for yourself , i dont know  like we gamers back in the day did before noobs flooded mmos
    /golfclap   The quest log doesn't always reflect the conversation you had with the npc. There were a few times where the quest log only has the kill x of y with a little flavor text. The npc gave you a one time name or location and the game expects you to click on the map button in the quest log to find your way. I ended up dropping those quests, picking them back up again and writing the names and locations down and finding them on my own just like the olden days. But thanks for the insult, kid :) It made me chuckle a little heh
    But the log does tell you exactly where to go.

    Not every quest. Maybe its different for the pc version, but the ps3 version has a lot of little problems like this.
  • EhllfhireEhllfhire Member UncommonPosts: 633
    Originally posted by Foomerang

     


    Originally posted by Ehllfhire

    Originally posted by Foomerang  

    Originally posted by rush1984 you could always read the quest and work it out for yourself , i dont know  like we gamers back in the day did before noobs flooded mmos
    /golfclap   The quest log doesn't always reflect the conversation you had with the npc. There were a few times where the quest log only has the kill x of y with a little flavor text. The npc gave you a one time name or location and the game expects you to click on the map button in the quest log to find your way. I ended up dropping those quests, picking them back up again and writing the names and locations down and finding them on my own just like the olden days. But thanks for the insult, kid :) It made me chuckle a little heh
    But the log does tell you exactly where to go.
    Not every quest. Maybe its different for the pc version, but the ps3 version has a lot of little problems like this.

     

    I wonder if the memory cap issue with the PS3 causes that to be like it is. Already the UI had to be dumbed down on the PS3 version.

    Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
    PS3

  • rush1984rush1984 Member UncommonPosts: 371
    Originally posted by Foomerang

     


    Originally posted by rush1984
    you could always read the quest and work it out for yourself , i dont know  like we gamers back in the day did before noobs flooded mmos

    /golfclap

     

    The quest log doesn't always reflect the conversation you had with the npc. There were a few times where the quest log only has the kill x of y with a little flavor text. The npc gave you a one time name or location and the game expects you to click on the map button in the quest log to find your way. I ended up dropping those quests, picking them back up again and writing the names and locations down and finding them on my own just like the olden days. But thanks for the insult, kid :) It made me chuckle a little heh

    nice troll with the "But thanks for the insult, kid" 

    fyi I'm 30, judging from your poor attempt to insult me by calling me a "kid" i'm guessing your coming from wow, maybe you should return to that game i'm sure you will find it more to your capabilities.. failing that try wizard 101 or hello kitty online.

  • FoomerangFoomerang Member UncommonPosts: 5,628


    Originally posted by rush1984
    Originally posted by Foomerang   Originally posted by rush1984 you could always read the quest and work it out for yourself , i dont know  like we gamers back in the day did before noobs flooded mmos
    /golfclap   The quest log doesn't always reflect the conversation you had with the npc. There were a few times where the quest log only has the kill x of y with a little flavor text. The npc gave you a one time name or location and the game expects you to click on the map button in the quest log to find your way. I ended up dropping those quests, picking them back up again and writing the names and locations down and finding them on my own just like the olden days. But thanks for the insult, kid :) It made me chuckle a little heh
    nice troll with the "But thanks for the insult, kid" 

    fyi I'm 30, judging from your poor attempt to insult me by calling me a "kid" i'm guessing your coming from wow, maybe you should return to that game i'm sure you will find it more to your capabilities.. failing that try wizard 101 or hello kitty online.



    Ironic how you are bashing me for not taking the time to work it out for myself (which I did), and yet you cant take 2 seconds to click on my name to see that Im ten years older than you. And have been gaming since the 70s.
  • RemyVorenderRemyVorender Member RarePosts: 4,006
    Originally posted by mcrippins
    I'm actually kind of happy they did the map system in the way they did. When I played UO - they didn't even really have an in-game map. I had to use a cloth map I got with the game to get an idea of where I was. This helped me learn the world. Because my hand wasn't being held, I was able to recall things like houses, buildings, structures that I had seen before and find my way out. I was able to get a general idea of where I was simply by the type of foliage on the ground. I know it sounds weird, but it was great for immersion. 

    Everquest 1 was amazing without the map, and no real online resources to tell you where you were. I mean, I actually had to befriend and ask other people. Weird, I know.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • znaiikaznaiika Member Posts: 203
    Originally posted by Ehllfhire

    But the log does tell you exactly where to go.

    You could always use your hunter log as well.

    Map don't even need highlighted areas just a hint in a log, not even for FATE event.

    It is that easy.

     

  • NobleNerdNobleNerd Member UncommonPosts: 759
    Originally posted by castertroyt
    Originally posted by Rinna

    I actually like the pace AND the cut scenes AND the fact that you actually have to READ something... 

    Gluttonous instant gratification has made all the newer games just a flash in the pan with no substance.  Players don't appreciate the things they don't have to work at and earn (just like people in general).  You will feel like you accomplished something GREAT the first time you use your chocobo whistle, I assure you... you worked for it!

    Still remember the feeling of getting to Jueno on foot....it was really an adventure...which then leads to our first Chocobo. By today's standard, gamers would had complaint that it was too hard. For me, it was a time well spent with online friends that I met in game...and the sense of achievement and joy....all those were missing in the new gen mmo.

     

    I remember that run to Jueno! The first time I did the run was frustrating, scary, and I died at least 3 times, BUT once I made it there was great excitement. Then the Chocobo feeding quest, but for all the time spent I do not remember any other MMO that I enjoyed as much. I do not think we need to go back to original FFXI hard, but MMOs across the board are too easy..... very little leaves you with a sense of accomplishment anymore.


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