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Reputation in EQN

SithosSithos Member UncommonPosts: 315

I remember back in EQ 1 that a player lived or died by his/her reputation. If you were known across the server as an a$$hole then your chance of finding a group for anything was near non existent. It got to the point that the idiots eventually either quit the game or rerolled and kept their head down. I know that in today's MMO era that a player can easily escape his/her reputation by server xfer or a name change. I am hoping that EQN will ensure a way for a player's rep to stick with them.

I was thinking of a thumbs up/down type of rating where you can up/down a player depending on their actions and this "rating" can be viewed by anyone inspecting that player. If a player gets 2 up's and 3 down's then their effective rating would be -1. To alleviate potential abuse of the rating system your account could only give an up/down to any named player once. So even if you made 10 alts you could only thumb up/down the player named "Spork" the one time. This "rating" would then carry over through server transfers and name changes for all to see.

I just want a player to be held responsible for their actions. it's to easy nowadays to clean the slate as it were.

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Comments

  • AkulasAkulas Member RarePosts: 3,029
    Guilds can go around giving -1 to people who done nothing wrong for no reason. Why not just do a loot history on the player when they get something nice which says where they were, who they were with when they got it. That way you can look up the person.

    This isn't a signature, you just think it is.

  • BatCakezBatCakez Member Posts: 127
    I'm with you on that, and I totally agree. I'd love to see more of that, not just in EQNext but many others to come. The problem is, WoW sort of ruined the social feature, and there are so many companies looking for all the aspects of success it had. One of them are the group finders, and other mechanics of the game that sort of strip the necessity of reputation/social standards right out. It's as if combat and raiding dominate the priority list at this point. I know some prefer that, but not everybody does. As it is SoE we're talking about here, and judging by their most recent/latest MMO attempts, they probably won't be doing this again.
  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365

    Once again this is where Eve Online is the model to follow in my personal opinion.

    No name changes possible.

    You can set standing from -3 or so to +3 or so with individuals or corporations (not clear on the exact range as game isn't open right now)

    And there is a way to write a note under everyone's character (visible through looking at their bio) that only you can see to remind you of whatever you want to remember about them.

    your reputation in Eve cannot be changed unless you stop playing the character and make a new one.

    In my opinion the only way to really handle things like this is with personal standings that are between individuals and groups only and not a system that is public to all that could possibly be gamed.

  • BatCakezBatCakez Member Posts: 127
    Originally posted by Ramanadjinn

    Once again this is where Eve Online is the model to follow in my personal opinion.

    No name changes possible.

    You can set standing from -3 or so to +3 or so with individuals or corporations (not clear on the exact range as game isn't open right now)

    And there is a way to write a note under everyone's character (visible through looking at their bio) that only you can see to remind you of whatever you want to remember about them.

    your reputation in Eve cannot be changed unless you stop playing the character and make a new one.

    In my opinion the only way to really handle things like this is with personal standings that are between individuals and groups only and not a system that is public to all that could possibly be gamed.

    EVE is outstanding with their social adapations. You are very right in that they should be noted for this!

  • ice-vortexice-vortex Member UncommonPosts: 960
    I would like it if no one could see character names. Players could then identify individuals by filling in the name above the other character's head with anything they want.
  • WizardryWizardry Member LegendaryPosts: 19,332

    Ya ratings systems are the absolute worst idea anyone could have.That is like finger pointing or creating an angry atmosphere.

    I found when i played FFXI in the beginning we were so incredibly busy and such noobs nobody was arrogant because everyone was learning.That is what gaming needs no hand holding and lots of help needed .If you make a game super easy to solo and get end level,then all the ass hats start in with how much they know all because they have a max level and you don't.The same thing happens with Raiding i don't like any of that l33t drama crap in my games,i like everyone to just get along and help each other.

    If you want to tell me or others about a cool item in game and how  the rest of us can get it and offer help,that is great,but if you just want to brag about what you have,i say take a hike.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • AfterlifeAfterlife Member UncommonPosts: 256
    I remember those days where everyone knew everyone on the server. Like a little farm town IRL. MMO's today are now more like New York City so the days of having any kind of rep are pretty much done due to seer population size.
  • KarbleKarble Member UncommonPosts: 750
    Originally posted by Sithos

    I remember back in EQ 1 that a player lived or died by his/her reputation. If you were known across the server as an a$$hole then your chance of finding a group for anything was near non existent. It got to the point that the idiots eventually either quit the game or rerolled and kept their head down. I know that in today's MMO era that a player can easily escape his/her reputation by server xfer or a name change. I am hoping that EQN will ensure a way for a player's rep to stick with them.

    I was thinking of a thumbs up/down type of rating where you can up/down a player depending on their actions and this "rating" can be viewed by anyone inspecting that player. If a player gets 2 up's and 3 down's then their effective rating would be -1. To alleviate potential abuse of the rating system your account could only give an up/down to any named player once. So even if you made 10 alts you could only thumb up/down the player named "Spork" the one time. This "rating" would then carry over through server transfers and name changes for all to see.

    I just want a player to be held responsible for their actions. it's to easy nowadays to clean the slate as it were.

    I disagree with this system since it can still be exploited.

    I am a fan of an in game recording function. You see something messed up just went down that is either against the rules of the game in any way, you hit the record feature and it will record the last 20 seconds before you hit it and keep going until you tap it again. Then attach it to an in game gm petition with /clip report.

    The second way is to hit a similar button that just records the chat of whatever length needed and once again can be sent via in game GM petition with /report.

    Let the GM's deal with whoever it was and you just /ignore the person and then move on.

    That is how some things used to be handled when companies actually cared about the virtual worlds they created and wanted to make sure players had fun without griefing, harassing, ninja looters, corpse campers, purposeful wiping of other people's raids etc.

    Of course part of that stuff was just a mechanic in the game and no action would be taken, however a few were more serious and they would temp-ban or perma-ban accounts and ip's.

  • ZorlofeZorlofe Member UncommonPosts: 215
    Yeah OP I know how you feel. I hope there is some way to better combat the problem as well. I've mentioned this in other posts I've made and unfortunately the point of this being a F2P game makes it much more difficult to keep people in check. It's too bad there are so many immature players with no dignity whatsoever. ..
  • Gallus85Gallus85 Member Posts: 1,092

    Always a good reason to roll on a FFA PVP server.

    If you don't like someone you just place a dagger in their back.

    My personal favorite was to invite the dick/racist/whatever to a group, someplace really far out of the way so it would take some time/effort for him/her to get there, and then when the person would get to the dungeon or whatever we'd just remove him/her from group and riddle the player with holes.  Then spam him with tells about why he just got punished.  This was also really fun in old games like Legend of Kesmai, where you could loot their bodies and throw their corpse into a fireplace, sending them straight to the underworld where they'd have to do 30-45 minutes of quests just to get back to game lol.

    Was pretty fun.  Always nice to police a server with violence.

    As for a thumbs up / down system, it's too subjective.  You get competitive players who don't like to be out shined and they just thumb down others for no reason, or get a whole guild to thumb down a player just out of spite.

    The best way to make reputation matter is to just have no name changes or server transfers.  That way, if the person has invested a lot of time into that character, they'll think twice about doing something shady.

    Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL

  • MMOExposedMMOExposed Member RarePosts: 7,400
    I really have to wonder if many of you so called fans of certain MMOs actually want to see your favorite MMOs killed and die off or not.

    Philosophy of MMO Game Design

  • UtinniUtinni Member EpicPosts: 2,209
    I'd honestly rather see players police themselves than have another item on the UI. Making people depend on one another throughout the entirety of the game will weed out the call of duty players quickly. I remember when rift first launched (pre dungeon queues, they promised they never would in fact) that within a week there was already a huge list of people noone would group with. I think most of them just quit. Funny thing I remember about the lists though, typically 90+% DPS specs.
  • GholosGholos Member Posts: 209
    Originally posted by Sithos

    I remember back in EQ 1 that a player lived or died by his/her reputation. If you were known across the server as an a$$hole then your chance of finding a group for anything was near non existent. It got to the point that the idiots eventually either quit the game or rerolled and kept their head down. I know that in today's MMO era that a player can easily escape his/her reputation by server xfer or a name change. I am hoping that EQN will ensure a way for a player's rep to stick with them.

    I was thinking of a thumbs up/down type of rating where you can up/down a player depending on their actions and this "rating" can be viewed by anyone inspecting that player. If a player gets 2 up's and 3 down's then their effective rating would be -1. To alleviate potential abuse of the rating system your account could only give an up/down to any named player once. So even if you made 10 alts you could only thumb up/down the player named "Spork" the one time. This "rating" would then carry over through server transfers and name changes for all to see.

    I just want a player to be held responsible for their actions. it's to easy nowadays to clean the slate as it were.

    /agree

    image


    "Brute force not work? It because you not use enought of it"
    -Karg, Ogryn Bone'ead.

  • LorskaLorska Member UncommonPosts: 74
    Originally posted by emperorwings
    Guilds can go around giving -1 to people who done nothing wrong for no reason. Why not just do a loot history on the player when they get something nice which says where they were, who they were with when they got it. That way you can look up the person.

    While it is true that a guild or person could do this, when you think about the sheer vast number of times you typically group up in an MMO, it would be a drop in the bucket compared to the average person you group with who would more than likely rate you based upon their own experience.   Because of this, I think the OP's idea could totally work. 

  • giga1000giga1000 Member Posts: 98

    Should just make a bounty system where if someone is messing with someone aka being a dick they can put up a bounty that up to 10 people can take up and you set the reward and when you are put on a bounty list you are flagged attackable anywhere in game to those 10 people and if you die you take a x5 exp loss hit.

    You can make this where you can only be bounty once every 2 weeks that way it will keep people from exploiting it and keep the assholes in check being they have a lot to loose.

    You can also make it so there is a pretty good money sink to start a bounty so you don't have a bunch of tards putting them out for no reason.

    You can even bounty guilds but only once every 2 months the entire guild. 

    The people taking up the bounty are also flagged attackable to said player the bounty was put on. So if you are smart you can hunt down and take them out one by one before they can gang up on you. If the bounty hunters die from the person that was bounty they can no longer hunt you.

    From this its a real way to keep dicks in check and add one more thing to do in the EQNext world.

    For those who don't want any player vs player confrontations all PVE only we can keep said rules from above but instead:

    Hire local NPC gangs as a contract to kill said player.

    Hire local guard NPC to kill said player.

    Add hireable assassins to track and kill said player. You can even go further making the assassins range in skill and hide them around the world and the keep moving. That way when you see one you better hire him because you may not find one again for weeks.

    The person who the hired NPC are tracking to kill will have to defeat them to live and if they do they get to loot the NPC's just like any other rare named or what ever. But the have no idea when they will attack or appear to kill you. You can also get help from other players if they will.

    Players can even create these NPC's being EQNEXT has Story Bricks so players can hire the NPC's made by players.

    The main point is you can solve the problem and have a fun ass time doing it and adding just another layer of things to do in EQNEXT.

  • Tindale111Tindale111 Member UncommonPosts: 276
    The trouble with the ops suggestion is it breeds elitism ,yeah I know that already exsists to a degree but would become far worse.for example I was invited to join a raid as a healer ,when their usual healer was away on holiday ,now he was a top notch healer with all his raid gear ,me well I just had some reasonable gear I explained that my gear wasn't upto raid standard but got talked into it saying that dosnt matter just do you best (fair enough) anyway to cut a long story short we wiped and yeah you guessed it I took the blame even tho the tank and myself were last 2 standing .Now its quite possible their normal healer could have kept the whole group alive but after this wipe there were the dps guys who were blaming me ,to be fair the tank did blame the dps but can you imagine the scoring on that with 3 dps in group prob all giving me -1 .I have found people who are real a holes on the game usually get a bad name for themselves anyway either as a ninja or just a rude git people soon work it out I don't think we need a scoring system
  • killahhkillahh Member UncommonPosts: 445
    I'd have to agree, I think EVE has a great system in place for reputation, it has everything you really need, and can be easily implemented into ant game.

    over 20 years of mmorpg's and counting...

  • WaterlilyWaterlily Member UncommonPosts: 3,105

    Reputation is why they shouldn't allow you to name change and restrict server transfer to once every 3 months.

    They also shouldn't allow cross-server grouping.

  • HahhnsHahhns Member Posts: 210
    Eve is the new benchmark for reputation.
  • MendelMendel Member LegendaryPosts: 5,609
    Originally posted by Sithos

    I was thinking of a thumbs up/down type of rating where you can up/down a player depending on their actions and this "rating" can be viewed by anyone inspecting that player. If a player gets 2 up's and 3 down's then their effective rating would be -1. To alleviate potential abuse of the rating system your account could only give an up/down to any named player once. So even if you made 10 alts you could only thumb up/down the player named "Spork" the one time. This "rating" would then carry over through server transfers and name changes for all to see.

    I had planned on using a similar system when I attempted to design my own MMORPG in 2002.

    A system like this is needed.  In a PnP game, there might be 1 GM for 6 players.  In an MMORPG, the players outnumber the GMs by at least 1000: 1, and probably much worse than that.  The workload generated by standard reporting methods is too much.  A company would be fiscally foolish to attempt a ration similar to a PnP game; it would simply be too costly to employ (and train) the requisite number of GMs.  Rather than having a GM respond to a single report of bad or abusive behavior, the players decide which fellow players need the attention of a regular GM.  This system should cut the workload on the GMs to a more manageable level without having to hire a glut of GM staff.

    Letting the players be involved in this portion of the game leads to a few problems.  First, the reputation tag needs to be applied to the account, not the character.   Otherwise, the offender simply logs in an alt and the unsocial behavior continues.  This is easy enough to do.

    The far bigger problem is that a system like this is ripe for being exploited.   It allows a single player to effectively try to blacklist another player.   One player simply 'griefs' another by giving them lots of negative votes.  Solutions to this is relatively straight-forward, though.  Limit the number of times a single player can vote to a small number per day, or prohibit Player A from voting for or against Player B more than once per week.   My idea was to implement both of these ideas in my reputation system.  (Mine was more RPing oriented than a generic reputation, though).

    A system like this does have faults, too.  A one-time offender is likely to go unnoticed by the game GMs.  There are few controls on how players enforce the reputation system.  A player who could be quietly minding their own business, hunting a few mobs could be flagged by someone coming along and being upset that someone was in this particular area.   Or player A could be reported for wearing the same color as the reporter.   A player reporting system needs some mechanism to discourage others from using the system for trivial purposes.   My idea was to limit the number of times any player could vote (positively or negatively) to 5 times per day.

    I've always thought that allowing players the ability to administer the game was the best way to curtail anti-social behaviors, especially if the bad behavior had in-game consequences.  This is one mechanism that seems suited to provide this type of persistent reputation.  But this, and other game systems need to be developed and implemented with an eye towards restricting abuse of the system.

    Logic, my dear, merely enables one to be wrong with great authority.

  • NadiaNadia Member UncommonPosts: 11,798

    i'd love reputation to matter again but i dont have hopes for EQN

     

    I'm expecting acct services to be offered similar to EQ2 / WOW

    - server transfer

    - name change

    - race change

    - sex change

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by Nadia

    i'd love reputation to matter again but i dont have hopes for EQN

     

    I'm expecting acct services to be offered similar to EQ2 / WOW

    - server transfer

    - name change

    - race change

    - sex change

    Ya this type of service lets jurks of all types hit reset on their rep. I would love to see a MMO drop this kind of service. 

  • MasterfuzzfuzzMasterfuzzfuzz Member Posts: 169
    Originally posted by Nanfoodle
    Originally posted by Nadia

    i'd love reputation to matter again but i dont have hopes for EQN

     

    I'm expecting acct services to be offered similar to EQ2 / WOW

    - server transfer

    - name change

    - race change

    - sex change

    Ya this type of service lets jurks of all types hit reset on their rep. I would love to see a MMO drop this kind of service. 

    90% of people that use these services aren't to escape their reputation. Getting rid of them would be idiotic

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Afterlife
    I remember those days where everyone knew everyone on the server. Like a little farm town IRL. MMO's today are now more like New York City so the days of having any kind of rep are pretty much done due to seer population size.

         Agreed.. I think much of that comes from the multi-server LFG dungeon finder.. Seldom did I ever get grouped with people from my own server.. It's why I'm active in another thread about "camping", because I feel that if you remove instances from the game, and make people associate with people from their own server, people will become more responsible.. I even noticed in GW2 that when DE's happen people are more social and helping, then any game recently..

  • dgmakodgmako Member UncommonPosts: 28
    I agree with the OP this. I do see it as a trend, it is way too easy for people do whatever they want then leave a server, change their name etc. At the time, it's nearly impossible to stop people from abusing a rating system. Something more passive would be perfect. Emperorwings idea about a list of all the person's endeavors and their loot, where they got it, etc sounds like a great idea. Basically any system that does not pull from a database that could have been abused by players. Because while there are people are aholes, they can have friends too, and now you could be the victim of said ahole and his friends giving you a bad rating after they do whatever they did to earn the name of ahole. 

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