i'd love reputation to matter again but i dont have hopes for EQN
I'm expecting acct services to be offered similar to EQ2 / WOW
- server transfer
- name change
- race change
- sex change
The only thing I agree with having is server transfer, especially for European players who often end up on a US server without a way to get off. Many of our guildies used to be on a US server. But it should be restrited to once every 3 months or more. You should also have 24 hours to change your mind and transfer back.
But name change, race / sex change and cross server grouping negates the need for having a good reputation.
i'd love reputation to matter again but i dont have hopes for EQN
I'm expecting acct services to be offered similar to EQ2 / WOW
- server transfer
- name change
- race change
- sex change
Ya this type of service lets jurks of all types hit reset on their rep. I would love to see a MMO drop this kind of service.
90% of people that use these services aren't to escape their reputation. Getting rid of them would be idiotic
Where do you get your numbers from? Or that just some made up on the spot kinda thing =-) Even if its 10% at the cost of your reputation meaning something in a community again, I would still love to see this type of feature removed. This is something SoE would have to take as a loss to make the community a better one.
i'd love reputation to matter again but i dont have hopes for EQN
I'm expecting acct services to be offered similar to EQ2 / WOW
- server transfer
- name change
- race change
- sex change
Ya this type of service lets jurks of all types hit reset on their rep. I would love to see a MMO drop this kind of service.
90% of people that use these services aren't to escape their reputation. Getting rid of them would be idiotic
Where do you get your numbers from? Or that just some made up on the spot kinda thing =-) Even if its 10% at the cost of your reputation meaning something in a community again, I would still love to see this type of feature removed. This is something SoE would have to take as a loss to make the community a better one.
I have to agree. The bulk of people using name changes is not out of reputation worries lol.
i'd love reputation to matter again but i dont have hopes for EQN
I'm expecting acct services to be offered similar to EQ2 / WOW
- server transfer
- name change
- race change
- sex change
Ya this type of service lets jurks of all types hit reset on their rep. I would love to see a MMO drop this kind of service.
90% of people that use these services aren't to escape their reputation. Getting rid of them would be idiotic
Where do you get your numbers from? Or that just some made up on the spot kinda thing =-) Even if its 10% at the cost of your reputation meaning something in a community again, I would still love to see this type of feature removed. This is something SoE would have to take as a loss to make the community a better one.
I have to agree. The bulk of people using name changes is not out of reputation worries lol.
Question is, is a trivial small service worth more then a stable community?
i'd love reputation to matter again but i dont have hopes for EQN
I'm expecting acct services to be offered similar to EQ2 / WOW
- server transfer
- name change
- race change
- sex change
Ya this type of service lets jurks of all types hit reset on their rep. I would love to see a MMO drop this kind of service.
90% of people that use these services aren't to escape their reputation. Getting rid of them would be idiotic
Where do you get your numbers from? Or that just some made up on the spot kinda thing =-) Even if its 10% at the cost of your reputation meaning something in a community again, I would still love to see this type of feature removed. This is something SoE would have to take as a loss to make the community a better one.
I have to agree. The bulk of people using name changes is not out of reputation worries lol.
Question is, is a trivial small service worth more then a stable community?
Name changes are not trivial for those who decide they want them.
Games with name changes have just as stable of a community as EQ had.
i'd love reputation to matter again but i dont have hopes for EQN
I'm expecting acct services to be offered similar to EQ2 / WOW
- server transfer
- name change
- race change
- sex change
Ya this type of service lets jurks of all types hit reset on their rep. I would love to see a MMO drop this kind of service.
90% of people that use these services aren't to escape their reputation. Getting rid of them would be idiotic
Where do you get your numbers from? Or that just some made up on the spot kinda thing =-) Even if its 10% at the cost of your reputation meaning something in a community again, I would still love to see this type of feature removed. This is something SoE would have to take as a loss to make the community a better one.
I have to agree. The bulk of people using name changes is not out of reputation worries lol.
Question is, is a trivial small service worth more then a stable community?
Name changes are not trivial for those who decide they want them.
Games with name changes have just as stable of a community as EQ had.
I remember when guilds used to talk between leaders and keep track of the jurks of the game. Their name getting so bad they had to reroll to be able to play again and often when they did it would slip to a friend who they were again they would be black listed. Maybe games have gotten to big for that now days but in no way are they as stable as when jurks could not hide.
Originally posted by ice-vortex I would like it if no one could see character names. Players could then identify individuals by filling in the name above the other character's head with anything they want.
There would be a lot of toons with Ass-hole over their heads running around.
Originally posted by Zorlofe Yeah OP I know how you feel. I hope there is some way to better combat the problem as well. I've mentioned this in other posts I've made and unfortunately the point of this being a F2P game makes it much more difficult to keep people in check. It's too bad there are so many immature players with no dignity whatsoever. ..
This is one reason i prefer subs, does keep many of those types out and also make gaming an investment of sorts so u feel more attached (probably not the correct word for what im saying) to the world and people. Most paying won't long in for just an hour to say rude things over general chat to get rise out of people. For some reason, many people like this exist, and with no money barrier they will log into f2p game and just sit in busiest area and grief every conversation or comment.
i'd love reputation to matter again but i dont have hopes for EQN
I'm expecting acct services to be offered similar to EQ2 / WOW
- server transfer
- name change
- race change
- sex change
Ya this type of service lets jurks of all types hit reset on their rep. I would love to see a MMO drop this kind of service.
90% of people that use these services aren't to escape their reputation. Getting rid of them would be idiotic
Where do you get your numbers from? Or that just some made up on the spot kinda thing =-) Even if its 10% at the cost of your reputation meaning something in a community again, I would still love to see this type of feature removed. This is something SoE would have to take as a loss to make the community a better one.
I have to agree. The bulk of people using name changes is not out of reputation worries lol.
Question is, is a trivial small service worth more then a stable community?
Name changes are not trivial for those who decide they want them.
Games with name changes have just as stable of a community as EQ had.
I remember when guilds used to talk between leaders and keep track of the jurks of the game. Their name getting so bad they had to reroll to be able to play again and often when they did it would slip to a friend who they were again they would be black listed. Maybe games have gotten to big for that now days but in no way are they as stable as when jurks could not hide.
I've been a part of more than a few MMORPG communities in my time. From Before UO and onward to many of the latest MMORPG betas that aren't even out yet. There were jerks in EQ who got away with it. There are jerks in Neverwinter that get away with it.
Name changes or the lack there of do not affect this in any serious manner. I frankly haven't even been a part of any game that hs had a "Bad community", like people claim. I've met countless of fun, interesting and skillful players in every game I've ever played, including LoK, 1999 EQ and all the way onward to GW2.
Communities are what you make of them. There always has been, and always will be, immature and unsavory people. You just do your best to kill them when you see them.
Originally posted by Zorlofe Yeah OP I know how you feel. I hope there is some way to better combat the problem as well. I've mentioned this in other posts I've made and unfortunately the point of this being a F2P game makes it much more difficult to keep people in check. It's too bad there are so many immature players with no dignity whatsoever. ..
This is one reason i prefer subs, does keep many of those types out and also make gaming an investment of sorts so u feel more attached (probably not the correct word for what im saying) to the world and people. Most paying won't long in for just an hour to say rude things over general chat to get rise out of people. For some reason, many people like this exist, and with no money barrier they will log into f2p game and just sit in busiest area and grief every conversation or comment.
This happens in P2P games, to include original EQ, UO, LOK, WOW and GW2.
All games you had to pay for.
Your hypothesis is slightly thought out, but incorrect.
I dont mind all these change services. Not having them won't fix the community. A lot of it comes from entitlement that was born with the easy streamlining of wow. The rest comes from f2p styles. If it costs someone nothing to log in and grief general for an hour, there are people who will do it. Getting rid of global chat would be a start maybe...
I remember back in EQ 1 that a player lived or died by his/her reputation. If you were known across the server as an a$$hole then your chance of finding a group for anything was near non existent. It got to the point that the idiots eventually either quit the game or rerolled and kept their head down. I know that in today's MMO era that a player can easily escape his/her reputation by server xfer or a name change. I am hoping that EQN will ensure a way for a player's rep to stick with them.
I was thinking of a thumbs up/down type of rating where you can up/down a player depending on their actions and this "rating" can be viewed by anyone inspecting that player. If a player gets 2 up's and 3 down's then their effective rating would be -1. To alleviate potential abuse of the rating system your account could only give an up/down to any named player once. So even if you made 10 alts you could only thumb up/down the player named "Spork" the one time. This "rating" would then carry over through server transfers and name changes for all to see.
I just want a player to be held responsible for their actions. it's to easy nowadays to clean the slate as it were.
I agree 100%, one of the things I miss.
"The King and the Pawn return to the same box at the end of the game"
i'd love reputation to matter again but i dont have hopes for EQN
I'm expecting acct services to be offered similar to EQ2 / WOW
- server transfer
- name change
- race change
- sex change
Ya this type of service lets jurks of all types hit reset on their rep. I would love to see a MMO drop this kind of service.
90% of people that use these services aren't to escape their reputation. Getting rid of them would be idiotic
Where do you get your numbers from? Or that just some made up on the spot kinda thing =-) Even if its 10% at the cost of your reputation meaning something in a community again, I would still love to see this type of feature removed. This is something SoE would have to take as a loss to make the community a better one.
I have to agree. The bulk of people using name changes is not out of reputation worries lol.
Question is, is a trivial small service worth more then a stable community?
Name changes are not trivial for those who decide they want them.
Games with name changes have just as stable of a community as EQ had.
I remember when guilds used to talk between leaders and keep track of the jurks of the game. Their name getting so bad they had to reroll to be able to play again and often when they did it would slip to a friend who they were again they would be black listed. Maybe games have gotten to big for that now days but in no way are they as stable as when jurks could not hide.
I've been a part of more than a few MMORPG communities in my time. From Before UO and onward to many of the latest MMORPG betas that aren't even out yet. There were jerks in EQ who got away with it. There are jerks in Neverwinter that get away with it.
Name changes or the lack there of do not affect this in any serious manner. I frankly haven't even been a part of any game that hs had a "Bad community", like people claim. I've met countless of fun, interesting and skillful players in every game I've ever played, including LoK, 1999 EQ and all the way onward to GW2.
Communities are what you make of them. There always has been, and always will be, immature and unsavory people. You just do your best to kill them when you see them.
Same here, been MMOing since EQ1 launch day =-) Been around the world in many MMOs and I have seen good and bad communities and jurks in any and everyone one of them. But you miss the point. People will exploit any system you have in the game and name change, server transfer are ones people who like to scam love to use. Join a guild, empty the guild vault and make quick cash and when their name gets a rep that they have a hard time joining guilds they just do a name change. I know because I have seen many scams just like this.
Sure its the smaller % of the population and why should the majority be burned for it. IMO they get burned more for having them. I could list many more ways jurks use name change and server transfer to hurt gamers and make communities less stable but if you dont see it you are naive because you have never been burned before. But I have and some of my friends have. Some so badly they quit the game we were playing. I would pay extra to play a game they didnt have this type of tool jurks hide behind.
Same here, been MMOing since EQ1 launch day =-) Been around the world in many MMOs and I have seen good and bad communities and jurks in any and everyone one of them. But you miss the point. People will exploit any system you have in the game and name change, server transfer are ones people who like to scam love to use. Join a guild, empty the guild vault and make quick cash and when their name gets a rep that they have a hard time joining guilds they just do a name change. I know because I have seen many scams just like this.
Sure its the smaller % of the population and why should the majority be burned for it. IMO they get burned more for having them. I could list many more ways jurks use name change and server transfer to hurt gamers and make communities less stable but if you dont see it you are naive because you have never been burned before. But I have and some of my friends have. Some so badly they quit the game we were playing. I would pay extra to play a game they didnt have this type of tool jurks hide behind.
If people want to pay $10 or $20 every time they want to be a cock, I say let them.
They are the minority for sure.
Guild leaders have ability to limit who gets into their guild banks. That's not even an issue.
The things you described happened even without name changes available.
It just doesn't follow any real tangible data or logic.
Same here, been MMOing since EQ1 launch day =-) Been around the world in many MMOs and I have seen good and bad communities and jurks in any and everyone one of them. But you miss the point. People will exploit any system you have in the game and name change, server transfer are ones people who like to scam love to use. Join a guild, empty the guild vault and make quick cash and when their name gets a rep that they have a hard time joining guilds they just do a name change. I know because I have seen many scams just like this.
Sure its the smaller % of the population and why should the majority be burned for it. IMO they get burned more for having them. I could list many more ways jurks use name change and server transfer to hurt gamers and make communities less stable but if you dont see it you are naive because you have never been burned before. But I have and some of my friends have. Some so badly they quit the game we were playing. I would pay extra to play a game they didnt have this type of tool jurks hide behind.
If people want to pay $10 or $20 every time they want to be a cock, I say let them.
They are the minority for sure.
Guild leaders have ability to limit who gets into their guild banks. That's not even an issue.
The things you described happened even without name changes available.
It just doesn't follow any real tangible data or logic.
Minority or not its a tool they use. The eg I gave you is just one of many. You want this type of service in your games I am sure you are in the majority but your bickering on how wrong I am will not change the fact as much as they have a positive impact on how some people play like switching server to join a friend. I can see that but if you cant see this also has a negative impact on the community as scammers and jurks use to hide behind you really are special or just want to argue. Ether way I stand by the fact I would rather not see it in this game but I am almost 100% sure I wont see it happen my way as SoE will make to much money with this type of service. IMO the community would be better off without it but thats just IMO.
Same here, been MMOing since EQ1 launch day =-) Been around the world in many MMOs and I have seen good and bad communities and jurks in any and everyone one of them. But you miss the point. People will exploit any system you have in the game and name change, server transfer are ones people who like to scam love to use. Join a guild, empty the guild vault and make quick cash and when their name gets a rep that they have a hard time joining guilds they just do a name change. I know because I have seen many scams just like this.
Sure its the smaller % of the population and why should the majority be burned for it. IMO they get burned more for having them. I could list many more ways jurks use name change and server transfer to hurt gamers and make communities less stable but if you dont see it you are naive because you have never been burned before. But I have and some of my friends have. Some so badly they quit the game we were playing. I would pay extra to play a game they didnt have this type of tool jurks hide behind.
If people want to pay $10 or $20 every time they want to be a cock, I say let them.
They are the minority for sure.
Guild leaders have ability to limit who gets into their guild banks. That's not even an issue.
The things you described happened even without name changes available.
It just doesn't follow any real tangible data or logic.
Minority or not its a tool they use. The eg I gave you is just one of many. You want this type of service in your games I am sure you are in the majority but your bickering on how wrong I am will not change the fact as much as they have a positive impact on how some people play like switching server to join a friend. I can see that but if you cant see this also has a negative impact on the community as scammers and jurks use to hide behind you really are special or just want to argue. Ether way I stand by the fact I would rather not see it in this game but I am almost 100% sure I wont see it happen my way as SoE will make to much money with this type of service. IMO the community would be better off without it but thats just IMO.
I'm just saying that you would need to provide some sort of reasonable, logical argument that would make sense to take away a feature that many legit, well mannered people use all the time and expect in their game.
So far you've only mentioned a few actions, actions that are committed by a stark minority, which also happened in games that did not have server / name transfers available.
So clearly taking away the service would not solve the problem, and only cause more distress than it would solve problems. It's only logical.
Same here, been MMOing since EQ1 launch day =-) Been around the world in many MMOs and I have seen good and bad communities and jurks in any and everyone one of them. But you miss the point. People will exploit any system you have in the game and name change, server transfer are ones people who like to scam love to use. Join a guild, empty the guild vault and make quick cash and when their name gets a rep that they have a hard time joining guilds they just do a name change. I know because I have seen many scams just like this.
Sure its the smaller % of the population and why should the majority be burned for it. IMO they get burned more for having them. I could list many more ways jurks use name change and server transfer to hurt gamers and make communities less stable but if you dont see it you are naive because you have never been burned before. But I have and some of my friends have. Some so badly they quit the game we were playing. I would pay extra to play a game they didnt have this type of tool jurks hide behind.
If people want to pay $10 or $20 every time they want to be a cock, I say let them.
They are the minority for sure.
Guild leaders have ability to limit who gets into their guild banks. That's not even an issue.
The things you described happened even without name changes available.
It just doesn't follow any real tangible data or logic.
Minority or not its a tool they use. The eg I gave you is just one of many. You want this type of service in your games I am sure you are in the majority but your bickering on how wrong I am will not change the fact as much as they have a positive impact on how some people play like switching server to join a friend. I can see that but if you cant see this also has a negative impact on the community as scammers and jurks use to hide behind you really are special or just want to argue. Ether way I stand by the fact I would rather not see it in this game but I am almost 100% sure I wont see it happen my way as SoE will make to much money with this type of service. IMO the community would be better off without it but thats just IMO.
I'm just saying that you would need to provide some sort of reasonable, logical argument that would make sense to take away a feature that many legit, well mannered people use all the time and expect in their game.
So far you've only mentioned a few actions, actions that are committed by a stark minority, which also happened in games that did not have server / name transfers available.
So clearly taking away the service would not solve the problem, and only cause more distress than it would solve problems. It's only logical.
I could email friends who have been scammed and I could tell you a few stories I went through. I could also tell you stories of blacklisted players and how the early EQ1 community had them rejected from the game just by our actions. IMO I have only been in 2 really good communities where jurks didnt get away with crap and both were over 10 years ago. Its like teenagers and breaking laws, they know they can get away with it so they do. Some would argue that teens should be held accountable and some would say not. My point is and if you dont see it you must live in a bubble I would love to come join. If people know in game they can get away with it with a name change some people will do so. It it a small %? You dont know and I dont know. In that we would both be guessing. You put it on my head as the burden of proof but I could say to you prove its only a small %. I think its larger then you think. Im sure you would change your mind if you lost friends to jurks and scammers. Maybe I am pining for the good old days when I seen people like that squished by the community and today that just would not happen as you can level a char in a week in any game now if you know what you are doing. I would love to see an /ignore account command =-)
I would love to see an /ignore account command =-)
I put the burden of proof on you because you're making a claim that I've already analyzed data for in regards to F2P vs P2P claims and the results were conclusive that P2P, taking away name changes, taking away server Xfers, and other suggestions you and others have made have been proven to not improve a community's behavior.
I quoted your last sentence because you managed to come up with a far more reasonable answer to the problem than a blanket, game-wide handicap on a feature that many legit and friendly people use all time time and consider of high importance, without me having to spell it out for you.
I would love to see an /ignore account command =-)
I put the burden of proof on you because you're making a claim that I've already analyzed data for in regards to F2P vs P2P claims and the results were conclusive that P2P, taking away name changes, taking away server Xfers, and other suggestions you and others have made have been proven to not improve a community's behavior.
I quoted your last sentence because you managed to come up with a far more reasonable answer to the problem than a blanket, game-wide handicap on a feature that many legit and friendly people use all time time and consider of high importance, without me having to spell it out for you.
Bravo.
Then lets see that data.
EDIT: Was a fun conversation but even if what you say is true (see lots of people on forums claim they have data but when asked never share it) you have to remember not all things are quantifiable. Also data does not always give the whole picture because of how it was taken, the length of time it was collected or just because of how its interpreted. Have a good weekend =-)
Problem is, in EQ one could petition a GM for a name change and get it. We had a guildie who did it several times, not because she was a jerk, but because she liked to flit with people and get annoyed when they started toon-stalking her. And this was less than 6 months after release till about the 3rd year in. And it only stopped because she married her husband in game a few days after their real life wedding.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
Comments
The only thing I agree with having is server transfer, especially for European players who often end up on a US server without a way to get off. Many of our guildies used to be on a US server. But it should be restrited to once every 3 months or more. You should also have 24 hours to change your mind and transfer back.
But name change, race / sex change and cross server grouping negates the need for having a good reputation.
Where do you get your numbers from? Or that just some made up on the spot kinda thing =-) Even if its 10% at the cost of your reputation meaning something in a community again, I would still love to see this type of feature removed. This is something SoE would have to take as a loss to make the community a better one.
I have to agree. The bulk of people using name changes is not out of reputation worries lol.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
Question is, is a trivial small service worth more then a stable community?
Name changes are not trivial for those who decide they want them.
Games with name changes have just as stable of a community as EQ had.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
I remember when guilds used to talk between leaders and keep track of the jurks of the game. Their name getting so bad they had to reroll to be able to play again and often when they did it would slip to a friend who they were again they would be black listed. Maybe games have gotten to big for that now days but in no way are they as stable as when jurks could not hide.
There would be a lot of toons with Ass-hole over their heads running around.
This is one reason i prefer subs, does keep many of those types out and also make gaming an investment of sorts so u feel more attached (probably not the correct word for what im saying) to the world and people. Most paying won't long in for just an hour to say rude things over general chat to get rise out of people. For some reason, many people like this exist, and with no money barrier they will log into f2p game and just sit in busiest area and grief every conversation or comment.
I've been a part of more than a few MMORPG communities in my time. From Before UO and onward to many of the latest MMORPG betas that aren't even out yet. There were jerks in EQ who got away with it. There are jerks in Neverwinter that get away with it.
Name changes or the lack there of do not affect this in any serious manner. I frankly haven't even been a part of any game that hs had a "Bad community", like people claim. I've met countless of fun, interesting and skillful players in every game I've ever played, including LoK, 1999 EQ and all the way onward to GW2.
Communities are what you make of them. There always has been, and always will be, immature and unsavory people. You just do your best to kill them when you see them.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
This happens in P2P games, to include original EQ, UO, LOK, WOW and GW2.
All games you had to pay for.
Your hypothesis is slightly thought out, but incorrect.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
I agree 100%, one of the things I miss.
Same here, been MMOing since EQ1 launch day =-) Been around the world in many MMOs and I have seen good and bad communities and jurks in any and everyone one of them. But you miss the point. People will exploit any system you have in the game and name change, server transfer are ones people who like to scam love to use. Join a guild, empty the guild vault and make quick cash and when their name gets a rep that they have a hard time joining guilds they just do a name change. I know because I have seen many scams just like this.
Sure its the smaller % of the population and why should the majority be burned for it. IMO they get burned more for having them. I could list many more ways jurks use name change and server transfer to hurt gamers and make communities less stable but if you dont see it you are naive because you have never been burned before. But I have and some of my friends have. Some so badly they quit the game we were playing. I would pay extra to play a game they didnt have this type of tool jurks hide behind.
If people want to pay $10 or $20 every time they want to be a cock, I say let them.
They are the minority for sure.
Guild leaders have ability to limit who gets into their guild banks. That's not even an issue.
The things you described happened even without name changes available.
It just doesn't follow any real tangible data or logic.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
Minority or not its a tool they use. The eg I gave you is just one of many. You want this type of service in your games I am sure you are in the majority but your bickering on how wrong I am will not change the fact as much as they have a positive impact on how some people play like switching server to join a friend. I can see that but if you cant see this also has a negative impact on the community as scammers and jurks use to hide behind you really are special or just want to argue. Ether way I stand by the fact I would rather not see it in this game but I am almost 100% sure I wont see it happen my way as SoE will make to much money with this type of service. IMO the community would be better off without it but thats just IMO.
I'm just saying that you would need to provide some sort of reasonable, logical argument that would make sense to take away a feature that many legit, well mannered people use all the time and expect in their game.
So far you've only mentioned a few actions, actions that are committed by a stark minority, which also happened in games that did not have server / name transfers available.
So clearly taking away the service would not solve the problem, and only cause more distress than it would solve problems. It's only logical.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
I could email friends who have been scammed and I could tell you a few stories I went through. I could also tell you stories of blacklisted players and how the early EQ1 community had them rejected from the game just by our actions. IMO I have only been in 2 really good communities where jurks didnt get away with crap and both were over 10 years ago. Its like teenagers and breaking laws, they know they can get away with it so they do. Some would argue that teens should be held accountable and some would say not. My point is and if you dont see it you must live in a bubble I would love to come join. If people know in game they can get away with it with a name change some people will do so. It it a small %? You dont know and I dont know. In that we would both be guessing. You put it on my head as the burden of proof but I could say to you prove its only a small %. I think its larger then you think. Im sure you would change your mind if you lost friends to jurks and scammers. Maybe I am pining for the good old days when I seen people like that squished by the community and today that just would not happen as you can level a char in a week in any game now if you know what you are doing. I would love to see an /ignore account command =-)
I put the burden of proof on you because you're making a claim that I've already analyzed data for in regards to F2P vs P2P claims and the results were conclusive that P2P, taking away name changes, taking away server Xfers, and other suggestions you and others have made have been proven to not improve a community's behavior.
I quoted your last sentence because you managed to come up with a far more reasonable answer to the problem than a blanket, game-wide handicap on a feature that many legit and friendly people use all time time and consider of high importance, without me having to spell it out for you.
Bravo.
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
Then lets see that data.
EDIT: Was a fun conversation but even if what you say is true (see lots of people on forums claim they have data but when asked never share it) you have to remember not all things are quantifiable. Also data does not always give the whole picture because of how it was taken, the length of time it was collected or just because of how its interpreted. Have a good weekend =-)
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"