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The graphic look good, player movement is cool, lengthy dynamic events and the AI sound great.
That being said, where is the sandbox? Mind you I'm asking about EQNext not Landmark. When this game launches what will I be building? All this about largest sandbox and nothing about that covered.
The features covered in this presentation were for GW2. Great game, don't get me wrong, but where is the discussion about player structures, housing, guild property etc. ? That's what a sandbox is. Galaxies and EVE being examples.
It's nice that they will be allowing players to help design the game, but what about after.
With the info we have so far: EQ Landmark is a sandbox, EQ Next is not
Comments
Lol WTH are you talking about EQlandmark is based off EQNEXT. Its a sandbox through and through. Tomorrow you will hear about crafting and classes.
Destroying and building the world seem like core sandbox features to me.
Also it's not like once Landmark is done, "Okay, that's it! No more making anything else again!" It's just their way of getting things rolling.
No levels:
There are no levels in EQN, all of your progression will come from exploring the world, unlocking classes and experimenting with weapons and spells.
Very much what i expected it to be...
I told you all it would be a sandpark, with the best of a Sandbox and a themepark combined...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
I am not really sure how to call what we heard so far.
Players permanently changing the server with their action sure isn't a themepark but it doesn't sound exactly like a sandbox either so far.
Maybe we need a new word for this...
Nice aggressive answer..
What they said is that you can build stuff in Landmark. They said nothing about NEXT other than roll calls
The features that got my interest really havn't existed in either type of game so far so I don't think sandpark works either.
Maybe something like "Living world" would work though since it seems that servers could go in very different directions based on the players and it kinda been a MMO buzzword for long even if no game really tried to make it.
He did mention building stuff when he talked about the Player Studio. Remember, one guys builds a tower, another guy builds a castle with those towers ...
We do need more info, maybe we should discuss this sunday evening instead?
The world also heals itself every 5 minutes.
Early days my friend.
What we were shown today was the visions for what they are doing nothing about actually game systems. Now they will do the media blitz campaigns. You can't tell it all at once what would keep the hype train moving.
Hopefully not, but don't assume it until it's said otherwise
He only mentioned building stuff in Landmark, that's where player studio will be, and the tower building.
I'm not expecting mine craft style game-play in EQNext, that would get out of control. But sandbox means you claim a piece of the game-world for your own (or more common your guild does this) but so far that has simply not been announced.
@Loke666 and Nadili: You may be right, maybe we just don't have all the info yet. I'm really hoping to be proven wrong about this...
Philosophy of MMO Game Design
It's interesting to me that the FAQ actually calls Landmark itself a sandbox "game".
From the FAQ:
IWhat are the core features of the game?
Dare I say Landmark itself could be of the scope and scale of Minecraft and Wurm Online?
There is already a word for this. You haven't seen it in many mmos because devs are afraid to make anything permanently usually.
The word is Emergent gameplay. And it's what I wanted from mmos since I first started playing mmos.
It's definitely a sandbox feature.
The more sandbox features a game has, the more of a sandbox it is.
the boundary line for when a game "becomes a sandbox" is vague.
I saw EQ next does have sandbox features. But when they speak about permanence and user change. That is called emergent gameplay. I liked XI better than EQ. I don't really like static quests hubs in any form. But I can say that if implementation is done well. EQ next has my panties wet and I'm sold.
That's not what emergent gameplay is.
Emergent gameplay is simply players divising goals and objectives not spelled out by the developers. Eg, a player-run crafting tournament, or players ganging up to fight off a procedurally generated tribe of monsters whose AI has led them too close to town. Or in EQ a monk training another group of players and feign deathing.
It doesn't have to have anything to do with permanent change.
There will be levels, there are always levels, they will just be called something else and broken apart into different mechanics.
My concern for all these classes, and the mixing and matching of abilities looks like it would be tough to balance around. I want to see that the different abilities don't contain huge overlaps and become generic and standard from class to class. Where all the classes have their nuke and their AoE etc etc.
https://en.wikipedia.org/wiki/Emergent_gameplay
You are wrong, stop helping the players get confused on what sandbox is. You are describing what a sandbox is.
Emergent gameplay is when everything you do affects a world simulation. George even calls it out himself referring to it as emergent AI on a section. Landmark is sandbox.
It's not clear you actually "power up" in this game, from Bill Murphy's article, you may simply gain versatility as you adventure, rather than scale up your hit points and dps.
The advantage of that kind of system is that you never "outlevel" the content. An Orc raid will always be a challenge, without any artificial level scaling tech.
Umm, the term "emergent gameplay" has been around for decades and your own link shows your definition is wrong.
That says absolutely nothing about the ability to permanantly change the shared world, which is exactly what "sandbox" refers to.