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The first bit of bad news I've seen about EQN

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Comments

  • DaakenDaaken Member Posts: 158
    Originally posted by Vapors

    well they could probly go for weapon skills, and you can choose a few skills for this weapon. This would be better then the simple gw2 technique which gave u nnon changing abilities each weapon.

    Imo i was also upset about this in gw2 it made be feel pretty bored after like level 30 and pvp level 15 or something. It also takes away uniques:/

    Agreed.  Give me choice, some choice.  Hell give me the illusion of choice but being tied to skills I may or may not of chosen myself is not what I want. 

    Random Forum Poster: I want an MMO that is different, original and fun.

    Me: So you want something like EQN

    Them: Nah dude, I want a Holy Trinity, Tab Target combat, Instanced Raiding, and Rigid classes.

    Me: Double Facepalm.

  • YoungLife89YoungLife89 Member Posts: 14
    Originally posted by Karteli

    They are also reiterating the no-trinity "rumor" that some are vehemently denying.

     

    No dedicated tank or healer roles in group play.  Everyone is responsible for their own safety.  Combat model will not support that type of play.

     

    Everyone gets a heal ability to ensure their "own" safety.  This is going to be a trainwreck if they are cloning GW2.

    I don't know that that means you can't be a tank or healer. Just that your class does not require you do be one. It sounds like they want more freedom to create your own style of play with the class you choose. I can see the similarity with GW2 on this point, so we will see how it plays out. Directly under the bullet point you quoted are these other two bullet points:
    • You can still play specific roles within combat, and some classes can be built to tend toward support, defensive, etc.
    • Players perform roles in combat and customize their abilities to trend their class towards things like tank or support, but you will not build a class that ONLY has tank abilities and have that as a required tank class for every group.

    Playing:
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  • DaakenDaaken Member Posts: 158
    Originally posted by vayte
    Um I was at that panel and they definitely did not say that. In fact they said the opposite. Your weapon determines what abilities can be used but they will still be adjustable and allow for change as long as the abilities are represented of that particular weapon. There are way more than just 4 abilities per weapon

    Well unfortunately 99.8% of the potential players were not at SOE Live and are going off what people on Social Media and Fan Sites are saying.  Might want to contact the guys at EQNexus with this information because misinformation is a huge problem.

    Random Forum Poster: I want an MMO that is different, original and fun.

    Me: So you want something like EQN

    Them: Nah dude, I want a Holy Trinity, Tab Target combat, Instanced Raiding, and Rigid classes.

    Me: Double Facepalm.

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by bingbongbros
    The part that made me sad was no dedicated tank or healing roles.  That means no trinity and means it will just be a zerg dodge fest like gw2.

    Yeah my friends all pre-quit when I texted them from SOE Live. Sigh, terrible choice.

    Survivor of the great MMORPG Famine of 2011

  • shockwaved1shockwaved1 Member UncommonPosts: 39
    quit comparing ... next
  • Whiskey_SamWhiskey_Sam Member UncommonPosts: 323
    This deal is getting worse all the time!

    ___________________________
    Have flask; will travel.

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