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EQNext.......................... is not Everquest (Poll)

ste2000ste2000 Member EpicPosts: 6,194

There you go, I will be the first one to say what everyone is thinking.

Although we don't have the full specification of the game, it is pretty safe to say that the feel and the overall gameplay experience has nothing to do with the Everquest franchise, I think that's pretty obvious to whoever played EQ at some point in their lives.

This is the biggest disappointment about this game, most of us were expecting an EQ evolution, what we got instead is a GW2 evolution.

Someone said it already, EQNext officially started the GW2 cloning era, and in my view that's quite sad.

I really don't understand why SOE had to use the Everquest brand for this game (SoE is not the only one abusing IPs, same thing goes for ESO which doesn't feel like TES)

There are few things that make this game NOT an Everquest game in my opinion.

- NON tactictal combat (zerging): It looks like with the Multiclassing, there won't be distinctive Roles that covers the different aspect of the combat (Tanking, healing, CCing, DPSing). It sounds like everyone will go hybrid therefore there will be no tactics involved in combat, everyone will think about themselves which means DPSing the Target to death while trying to stay alive, just like in GW2.

The trinity will be there but just by name (even Arenanet said there was a Trinity in GW2 lol), in fact there will be no Trinity system operating on the battlefield.

- No Raids (?): Yes they didn't say anything about this subject, so how would I know? Let's put it this way, i if there were Raids in EQ they would tell us, that's what EQ and EQ2 were about so if Raids was in, it would be one of the first thing they would mention.

- Lore: Old Firiona Vie, a charming and sexy lady VS New Firiona Vie, an angry and bratty teenager. So if that's the way the EQNext Lore is heading to, I don't even want to immagine what's coming next...............

- The Art Style: Although I don't dislike it, it definetly isn't Everquest. The cartoonish Art-style itself will attract kids rather than the mature gamers it is actually aimed for (the ones that keep the money coming in for years). And if the cartoonish art-style is justified by the need to make obvious the character facial expression, then I will break it to you David (Georgeson)............. No, we didn't need the facial expressions, that's for kids...........I am sure they will love it.

 

It is a shame since the EQNext has actually good ideas.

The skill system, the orizontal progression, the multilayered world, the crafting, and the dynamic world (Orcs that keep changing their location seems cool), all of this things sounds refreshing and new, and for this reasons I wil give EQNext a shot.

But I am expecting to find an improved GW2 rather than a EQ evolution, so I don't expect to play this game for too long, since my honeymoon with GW2 lasted less than 2 months.

 

Anyway it is too early to make a final judgement, but from what transpired from SoE Live, EQNext DOESN'T seems the game I will play for years as I was planning to.

I hope I am wrong, but my gut feeling is, that I am not.

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Comments

  • MargulisMargulis Member CommonPosts: 1,614
    I don't think it's really Everquest either but I'll give it a try.
  • KiyorisKiyoris Member RarePosts: 2,130

    mama, here we go again

    lol, I think it's telling the EQNext designer used the word "threat".. a word that shouldn't cross your lips unless you're referring to WoW. Stop killing this franchise. And everything is the opposite of EQ. Cute graphics, action gameplay, no trinity, no aggro system, no vertical progression, no grind, no forced grouping,..LMAO..why is this called EQ.

    I need a hug.

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987

    I will end up playing it, but I think it will be a 2 month game.

    8 buttons will get old fast like it did in GW2. The people I play MMOs with have Pre-Quit the game as they are EQ vets.

    Nothing to keep me around long from what I see so far.

    Survivor of the great MMORPG Famine of 2011

  • palulalulapalulalula Member UncommonPosts: 651
    It is not EQ but it will be the best game ever made!. Rest of developers teams can forget about success of their games, EQN will smash all in to oblivion
  • palulalulapalulalula Member UncommonPosts: 651
    Originally posted by ignore_me

    I will end up playing it, but I think it will be a 2 month game.

    8 buttons will get old fast like it did in GW2. The people I play MMOs with have Pre-Quit the game as they are EQ vets.

    Nothing to keep me around long from what I see so far.

    O you are so wrong sir! You must look under the surface and you will see game created by gods

  • DatawarlockDatawarlock Member Posts: 338
    They already playtested the half-assed version of this new 8 button combat crap in DCUO, and you don't see many people stick around on there even though it's free. Not to mention you can go from noob to max level in under a day... which is pretty ridiculous in and of itself.
  • KiyorisKiyoris Member RarePosts: 2,130
    Originally posted by loopback1199
    They already playtested the half-assed version of this new 8 button combat crap in DCUO

    lol some of these comments crack me up, I'm constantly floating between crying and lollerskating

  • keenberkeenber Member UncommonPosts: 438

    I won't be playing this game because of the same reason I won't play gw2. Zerg combat with no class needs kills any game and is not a mmorpg it's a single player game with other players.

     

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by ignore_me

    I will end up playing it, but I think it will be a 2 month game.

    8 buttons will get old fast like it did in GW2. The people I play MMOs with have Pre-Quit the game as they are EQ vets.

    Nothing to keep me around long from what I see so far.

    Yes that's what I was thinking too.

    I came to the conclusion that MMOs with no  distinctive "Roles" (Tank, Healer, CC, DPS) won't have a long term appeal, and EQNext seems one of those.

    WoW on the other hand has the Trinity and it is still doing fine.

    Lack of combat challenge is what is killing modern MMOs in my opinion, and EQNext seems like no exception.

  • DjuchadeDjuchade Member Posts: 29
    So for a lot of people number of keybars and available skills at the same time = game longevity? Have a good feeling that devs will focus on things that are ACTUALLY  important to keep player to the game.

    image
  • RydesonRydeson Member UncommonPosts: 3,852
         The more I hear from Q&A and the more I think about it, the more I feel this isn't part of the EQ franchise..  I think the biggest turn off for me is the class system..  For people to change from Mr fireball squishy into Mr armor tank in a blink of of an eye is just stupid..  I think there has to be a better way to play with classes then what they did.. I can think of quite of few different options then the "Superman" telephone booth dressing room system..
  • zwei2zwei2 Member Posts: 361

    From the early preview EQN has deviated from the orginal EQ vision, but I will still give it a chance and play it. It could be fun in a brand new way.

     

    Criticizing misfit character graphics =/= hate the character graphics

    The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.

  • KiyorisKiyoris Member RarePosts: 2,130
    Originally posted by Djuchade
    So for a lot of people number of keybars and available skills at the same time = game longevity?

    EQ and WoW are both keybar and are 10+ years and going

    I heard GW2 has the longevity of a justin bieber song ^-^

  • DatawarlockDatawarlock Member Posts: 338
    Originally posted by Djuchade
    So for a lot of people number of keybars and available skills at the same time = game longevity? Have a good feeling that devs will focus on things that are ACTUALLY  important to keep player to the game.

    Dude, the multiclassing and hotbar limitations of this game completely invalidate your sig. You're no longer a priest, you're just another FOTM number here.

  • zwei2zwei2 Member Posts: 361
    Originally posted by ste2000
    Originally posted by ignore_me

    I will end up playing it, but I think it will be a 2 month game.

    8 buttons will get old fast like it did in GW2. The people I play MMOs with have Pre-Quit the game as they are EQ vets.

    Nothing to keep me around long from what I see so far.

    Yes that's what I was thinking too.

    I came to the conclusion that MMOs with no  distinctive "Roles" (Tank, Healer, CC, DPS) won't have a long term appeal, and EQNext seems one of those.

    WoW on the other hand has the Trinity and it is still doing fine.

    Lack of combat challenge is what is killing modern MMOs in my opinion, and EQNext seems like no exception.

    Sidetrack, if WOW is to go full f2p, the WOW population will explode again.

    The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.

  • MoonBeansMoonBeans Member Posts: 173
    it is a Disney Version of wow, but it isen't everquest for sure.   it seems they want to attract children and pre teens.   i think i pass, and wait for black desert to come to the west.
  • DullahanDullahan Member EpicPosts: 4,536

    They've obviously gotten carried away with "shaking things up."  Its one thing to introduce some much needed upgrades to the way content and AI works touching both combat and questing, but this concept that old combat systems are somehow going to be trumped by this button mashing diablo 3 system is a fallacy.  Old Everquest combat was intelligent, even if it was slow.  It doesn't take a rocket scientist to figure out you can still add action combat to it, speed up the spells a bit and add more smaller nukes and heals and still arrive at the same system of intelligent, tactical combat.

    I don't think they've thought this through yet though, and personally believe EQ Next to be pre-alpha stage so what EQ players suggest on Roundtable may actually have a chance of saving this game from stupid "revolutionary" ideas.


  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by Djuchade
    So for a lot of people number of keybars and available skills at the same time = game longevity? Have a good feeling that devs will focus on things that are ACTUALLY  important to keep player to the game.

    Learning tactics to down difficult mobs is what make a game challenging and gives longevity to a game.

    DPSing a Mob to death without any tactict (except avoid dieing) is something that is fun for a while, but people get bored pretty soon of zerging hundreds of mobs with no challenge whatsoever.

    Of course combat is not the only important aspect of a game, but it is the most important, since people will spend at least 50% of their time fighting.

    So if combat is boring and bland, the game will be boring and bland.

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by palulalula
    Originally posted by ignore_me

    I will end up playing it, but I think it will be a 2 month game.

    8 buttons will get old fast like it did in GW2. The people I play MMOs with have Pre-Quit the game as they are EQ vets.

    Nothing to keep me around long from what I see so far.

    O you are so wrong sir! You must look under the surface and you will see game created by gods

    I very much hope I am wrong about EQN.

    Survivor of the great MMORPG Famine of 2011

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    A lot of their concepts aren't thought through. Their player created content for example, is this really the future of MMO, someone making a level in a minecraft sidegame, come on people, I wanted to see less gimmicks and more details about the gameplay and how they would make it a community driven MMO.
  • DatawarlockDatawarlock Member Posts: 338
    Originally posted by Waterlily
    A lot of their concepts aren't thought through. Their player created content for example, is this really the future of MMO, someone making a level in a minecraft sidegame, come on guys.

    It's like I said in another post, SOE is taking this part of the game from Secondlife. The users create the content for them so they don't have to. Then the user gets the option to profit off of this while SOE takes a percentage. 

     

    <3 you Lily XD

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987
    Originally posted by ste2000
    Originally posted by ignore_me

    I will end up playing it, but I think it will be a 2 month game.

    8 buttons will get old fast like it did in GW2. The people I play MMOs with have Pre-Quit the game as they are EQ vets.

    Nothing to keep me around long from what I see so far.

    Yes that's what I was thinking too.

    I came to the conclusion that MMOs with no  distinctive "Roles" (Tank, Healer, CC, DPS) won't have a long term appeal, and EQNext seems one of those.

    WoW on the other hand has the Trinity and it is still doing fine.

    Lack of combat challenge is what is killing modern MMOs in my opinion, and EQNext seems like no exception.

    I think they may have gone just a bit too far in completely removing any landmarks for traditional MMOers to steer by. I saw a couple at SOE live with t-shirts that said "Her Healer" and "His Tank." That kind of said to me that people are attached to their in game jobs and even have affection for the familiarity. I can take Trinity or leave it, but that is not the case for a lot of players.

    The amoeboid class system and lack of roles may be just a bit too much chaos. We'll see I guess.

    Survivor of the great MMORPG Famine of 2011

  • KyllienKyllien Member UncommonPosts: 315

    Just to be clear.

    GAME MECHANICS DO NOT HAVE ANYTHING TO DO WITH THIS BEING OR NOT BEING EVERQUEST.  EVERQUEST IS ABOUT THE LORE OR STORY PERIOD.

    You can still employ the trinity style gameplay if you wish.  But if you can't find a dedicated healer isn't it nice that you might have a character that can add healing to his action bar?  So you can keep playing the game rather then sitting around waiting for someone to reply.

  • zwei2zwei2 Member Posts: 361
    Originally posted by Jean-Luc_Picard
    One of the reasons I like what I saw is because it is NOT a carbon copy of EQ1 or EQ2 or some mix of both. The last thing the genre needs is another class/level based theme park with raid grind based end game. If you want that, you can already play EQ1, EQ2, WoW, AO, Conan, Rift, LOTRO, SW:TOR, VG, etc...

    Indeed, EQN is a carbon copy of GW2 which claimed to have 2.5 million users every week... Adding up the number of players for all the games you had mentioned cannot even add up to 2 miilion. So go play GW2, please.

    The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.

  • DatawarlockDatawarlock Member Posts: 338
    Originally posted by Kyllien

    Just to be clear.

    GAME MECHANICS DO NOT HAVE ANYTHING TO DO WITH THIS BEING OR NOT BEING EVERQUEST.  EVERQUEST IS ABOUT THE LORE OR STORY PERIOD.

    You can still employ the trinity style gameplay if you wish.  But if you can't find a dedicated healer isn't it nice that you might have a character that can add healing to his action bar?  So you can keep playing the game rather then sitting around waiting for someone to reply.

    Actually no...

    Point 1. A lot of people tend to play together on a regular basis with groups that they know/have played with and are familiar with playstyle-wise. Having just any old person toss a heal on their hotbar and then keep going leaves the regular healer behind, causing a gap between that healer and the rest of the group, meaning the group has to catch the healer up later.

    Point 2. Just because you CAN heal, doesn't mean you want to, or are even any good at it. Now you'll just have a whole group standing around arguing over who has to heal. (For proof of concept, go try DCUO... Sony's first 8 button console game where even the healer classes refuse to heal and try to play DPS 99% of the time instead.)

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