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There you go, I will be the first one to say what everyone is thinking.
Although we don't have the full specification of the game, it is pretty safe to say that the feel and the overall gameplay experience has nothing to do with the Everquest franchise, I think that's pretty obvious to whoever played EQ at some point in their lives.
This is the biggest disappointment about this game, most of us were expecting an EQ evolution, what we got instead is a GW2 evolution.
Someone said it already, EQNext officially started the GW2 cloning era, and in my view that's quite sad.
I really don't understand why SOE had to use the Everquest brand for this game (SoE is not the only one abusing IPs, same thing goes for ESO which doesn't feel like TES)
There are few things that make this game NOT an Everquest game in my opinion.
- NON tactictal combat (zerging): It looks like with the Multiclassing, there won't be distinctive Roles that covers the different aspect of the combat (Tanking, healing, CCing, DPSing). It sounds like everyone will go hybrid therefore there will be no tactics involved in combat, everyone will think about themselves which means DPSing the Target to death while trying to stay alive, just like in GW2.
The trinity will be there but just by name (even Arenanet said there was a Trinity in GW2 lol), in fact there will be no Trinity system operating on the battlefield.
- No Raids (?): Yes they didn't say anything about this subject, so how would I know? Let's put it this way, i if there were Raids in EQ they would tell us, that's what EQ and EQ2 were about so if Raids was in, it would be one of the first thing they would mention.
- Lore: Old Firiona Vie, a charming and sexy lady VS New Firiona Vie, an angry and bratty teenager. So if that's the way the EQNext Lore is heading to, I don't even want to immagine what's coming next...............
- The Art Style: Although I don't dislike it, it definetly isn't Everquest. The cartoonish Art-style itself will attract kids rather than the mature gamers it is actually aimed for (the ones that keep the money coming in for years). And if the cartoonish art-style is justified by the need to make obvious the character facial expression, then I will break it to you David (Georgeson)............. No, we didn't need the facial expressions, that's for kids...........I am sure they will love it.
It is a shame since the EQNext has actually good ideas.
The skill system, the orizontal progression, the multilayered world, the crafting, and the dynamic world (Orcs that keep changing their location seems cool), all of this things sounds refreshing and new, and for this reasons I wil give EQNext a shot.
But I am expecting to find an improved GW2 rather than a EQ evolution, so I don't expect to play this game for too long, since my honeymoon with GW2 lasted less than 2 months.
Anyway it is too early to make a final judgement, but from what transpired from SoE Live, EQNext DOESN'T seems the game I will play for years as I was planning to.
I hope I am wrong, but my gut feeling is, that I am not.
Comments
mama, here we go again
lol, I think it's telling the EQNext designer used the word "threat".. a word that shouldn't cross your lips unless you're referring to WoW. Stop killing this franchise. And everything is the opposite of EQ. Cute graphics, action gameplay, no trinity, no aggro system, no vertical progression, no grind, no forced grouping,..LMAO..why is this called EQ.
I need a hug.
I will end up playing it, but I think it will be a 2 month game.
8 buttons will get old fast like it did in GW2. The people I play MMOs with have Pre-Quit the game as they are EQ vets.
Nothing to keep me around long from what I see so far.
Survivor of the great MMORPG Famine of 2011
O you are so wrong sir! You must look under the surface and you will see game created by gods
lol some of these comments crack me up, I'm constantly floating between crying and lollerskating
I won't be playing this game because of the same reason I won't play gw2. Zerg combat with no class needs kills any game and is not a mmorpg it's a single player game with other players.
Yes that's what I was thinking too.
I came to the conclusion that MMOs with no distinctive "Roles" (Tank, Healer, CC, DPS) won't have a long term appeal, and EQNext seems one of those.
WoW on the other hand has the Trinity and it is still doing fine.
Lack of combat challenge is what is killing modern MMOs in my opinion, and EQNext seems like no exception.
From the early preview EQN has deviated from the orginal EQ vision, but I will still give it a chance and play it. It could be fun in a brand new way.
Criticizing misfit character graphics =/= hate the character graphics
The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.
EQ and WoW are both keybar and are 10+ years and going
I heard GW2 has the longevity of a justin bieber song ^-^
Dude, the multiclassing and hotbar limitations of this game completely invalidate your sig. You're no longer a priest, you're just another FOTM number here.
Sidetrack, if WOW is to go full f2p, the WOW population will explode again.
The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.
They've obviously gotten carried away with "shaking things up." Its one thing to introduce some much needed upgrades to the way content and AI works touching both combat and questing, but this concept that old combat systems are somehow going to be trumped by this button mashing diablo 3 system is a fallacy. Old Everquest combat was intelligent, even if it was slow. It doesn't take a rocket scientist to figure out you can still add action combat to it, speed up the spells a bit and add more smaller nukes and heals and still arrive at the same system of intelligent, tactical combat.
I don't think they've thought this through yet though, and personally believe EQ Next to be pre-alpha stage so what EQ players suggest on Roundtable may actually have a chance of saving this game from stupid "revolutionary" ideas.
Learning tactics to down difficult mobs is what make a game challenging and gives longevity to a game.
DPSing a Mob to death without any tactict (except avoid dieing) is something that is fun for a while, but people get bored pretty soon of zerging hundreds of mobs with no challenge whatsoever.
Of course combat is not the only important aspect of a game, but it is the most important, since people will spend at least 50% of their time fighting.
So if combat is boring and bland, the game will be boring and bland.
I very much hope I am wrong about EQN.
Survivor of the great MMORPG Famine of 2011
It's like I said in another post, SOE is taking this part of the game from Secondlife. The users create the content for them so they don't have to. Then the user gets the option to profit off of this while SOE takes a percentage.
you Lily XD
I think they may have gone just a bit too far in completely removing any landmarks for traditional MMOers to steer by. I saw a couple at SOE live with t-shirts that said "Her Healer" and "His Tank." That kind of said to me that people are attached to their in game jobs and even have affection for the familiarity. I can take Trinity or leave it, but that is not the case for a lot of players.
The amoeboid class system and lack of roles may be just a bit too much chaos. We'll see I guess.
Survivor of the great MMORPG Famine of 2011
Just to be clear.
GAME MECHANICS DO NOT HAVE ANYTHING TO DO WITH THIS BEING OR NOT BEING EVERQUEST. EVERQUEST IS ABOUT THE LORE OR STORY PERIOD.
You can still employ the trinity style gameplay if you wish. But if you can't find a dedicated healer isn't it nice that you might have a character that can add healing to his action bar? So you can keep playing the game rather then sitting around waiting for someone to reply.
Indeed, EQN is a carbon copy of GW2 which claimed to have 2.5 million users every week... Adding up the number of players for all the games you had mentioned cannot even add up to 2 miilion. So go play GW2, please.
The possibility of the universe collapsing into a singularity is higher than the birth of a perfect MMORPG.
Actually no...
Point 1. A lot of people tend to play together on a regular basis with groups that they know/have played with and are familiar with playstyle-wise. Having just any old person toss a heal on their hotbar and then keep going leaves the regular healer behind, causing a gap between that healer and the rest of the group, meaning the group has to catch the healer up later.
Point 2. Just because you CAN heal, doesn't mean you want to, or are even any good at it. Now you'll just have a whole group standing around arguing over who has to heal. (For proof of concept, go try DCUO... Sony's first 8 button console game where even the healer classes refuse to heal and try to play DPS 99% of the time instead.)