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Is there really no trinity system?

hyrulezhyrulez Member Posts: 31

I thought the concept was not being tied down to a certain player to log in. So your not forced to wait for someone to log in and play there role......so EQN decided there was a trinity system but no one is tied into a force class and u can spec into the composition you need to achieve your goal. Am i wrong here? if not i think this is great and dont see why people r fussing about this, especially when we still have soo many more details left in the dark (pve,pvp,crafting,etc)

ohhhh also i was wondering if they mentioned anything about mounts or fast travel......was wondering if i could scoop that up but my researched failed :(

ohhhhhh also have a great sunday everybody! drink up, game on!

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Comments

  • azarhalazarhal Member RarePosts: 1,402

    About the class: correct, if you have collected the the classes and skill for it and use a base class with the appropriate slot you can become any roles (in combat).

    As for travel it's either take the time (aka walk, I don't remember mounts but I expect them to be in) or pay for a teleport...

  • DullahanDullahan Member EpicPosts: 4,536

    Seems they changed their mind, or someone misunderstood.

    There is no trinity.  There is no tank, no set dps, no healers.  No one will be watching other players health bars, everyone will participate in combat.  Its mandatory.  No role systems at all, just run around and mash buttons.  No aggro system because mobs have "evolved", so now they indiscriminately attack whoever they feel like, though never smart enough to know where or how players will continue to evade them and thus will die miserably in all the chaos.

    Its horrible.

    They need to stick with trinity or watch everyone quit their game in a month (or during beta) just like everyone did in GW2.  Like you said, if they are going to piss on the role system and allow everyone to be everything, then let another player role up as tank and let them tank.  No reason to double fuk the system by adding both on the fly role changing (blah) AND no aggro system.


  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Dullahan

    Seems they changed their mind, or someone misunderstood.

    There is no trinity.  There is no tank, no set dps, no healers.  No one will be watching other players health bars, everyone will participate in combat.  Its mandatory.  No role systems at all, just run around and mash buttons.  No aggro system because mobs have "evolved", so now they indiscriminately attack whoever they feel like, though never smart enough to know where or how players will continue to evade them and thus will die miserably in all the chaos.

    Its horrible.

    They need to stick with trinity or watch everyone quit their game in a month (or during beta) just like everyone did in GW2.  Like you said, if they are going to piss on the role system and allow everyone to be everything, then let another player role up as tank and let them tank.  No reason to double fuk the system by adding both on the fly role changing (blah) AND no aggro system.

    Why is that I visualize someone saying, "Hey Wizard, where did that warrior just go a second ago?".. Only to have the Wizard respond with, "It's me dude.. I changed over there behind that scrub".. just like Superman..

  • cybertruckercybertrucker Member UncommonPosts: 1,117
    Originally posted by Dullahan

    Seems they changed their mind, or someone misunderstood.

    There is no trinity.  There is no tank, no set dps, no healers.  No one will be watching other players health bars, everyone will participate in combat.  Its mandatory.  No role systems at all, just run around and mash buttons.  No aggro system because mobs have "evolved", so now they indiscriminately attack whoever they feel like, though never smart enough to know where or how players will continue to evade them and thus will die miserably in all the chaos.

    Its horrible.

    They need to stick with trinity or watch everyone quit their game in a month (or during beta) just like everyone did in GW2.  Like you said, if they are going to piss on the role system and allow everyone to be everything, then let another player role up as tank and let them tank.  No reason to double fuk the system by adding both on the fly role changing (blah) AND no aggro system.

    Actually from the dev interviews I watched. I gathered you could specialize into a more centric role if you wished but it wasn't required due to people being able to hybrid, meaning everyone could essentially have a healing ability. However it was also specifically stated that certain classes were better at certain things such as healing or taking damage. So you could go Down that role and specialize if you wanted to. But you didn't have to..

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by cybertrucker

    from the dev interviews I watched. I gathered you could specialize into a more centric role if you wished but it wasn't required due to people being able to hybrid, meaning everyone could essentially have a healing ability.

    However it was also specifically stated that certain classes were better at certain things such as healing or taking damage. So you could go Down that role and specialize if you wanted to. But you didn't have to..

    i heard that but not sure where

  • Monamia222Monamia222 Member Posts: 53
    I got the idea that your group wouldn't have to wait for a healer or whatever because someone else could switch to that role if needed.  Not that no one would ever heal the group just that no one will be locked into healer all the time.  I think this is a great idea.  It beats having to train up an alt to do that when necessary and missing out on playing your main.

    image
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Take note in the class panel they said there are classes that midigate damage and will be useful and never feel like they are not worth having in a team. Here is where the confusion lies. They are not the only dynamic that will make a team work. Also a team that tries to trinity only will soon find the NPCs learning how to deal with your team. This makes things like CC and other forms of controling the battle needed. Like the mage wall, blowing a hole in the ground. This means one thing only... this game is not tank and spank. Everyone in the team needs to take part not just assisting the tank and spam healing the tank. Trinity is just one of many tools.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    We simply don't have enough detail yet to tell how it will work.

     

    Your weapon choice is determined by your class.

    Class weapons come in "sets" consisting of a  right and left hand item (e.g. sword and shield)

    Each "weapon set" has 4 combat abilities

    Additionally, each class has 4 "class ability" slots.

     

    So a hypothetical "Cleric" class could have 2 healing abilities tied to their weapons, as well as 2 "utility abilities" that could be heals. The Cleric would have access to 4 healing abilities in total.

     

    A hypothetical Warrior may have ZERO healing abilities on their weapons, and 1 or 0 "utility" slots tied to their class. They would thus be able to slot 1 healing ability at most.

     

  • ApraxisApraxis Member UncommonPosts: 1,518
    Originally posted by Dullahan

    Seems they changed their mind, or someone misunderstood.

    There is no trinity.  There is no tank, no set dps, no healers.  No one will be watching other players health bars, everyone will participate in combat.  Its mandatory.  No role systems at all, just run around and mash buttons.  No aggro system because mobs have "evolved", so now they indiscriminately attack whoever they feel like, though never smart enough to know where or how players will continue to evade them and thus will die miserably in all the chaos.

    Its horrible.

    They need to stick with trinity or watch everyone quit their game in a month (or during beta) just like everyone did in GW2.  Like you said, if they are going to piss on the role system and allow everyone to be everything, then let another player role up as tank and let them tank.  No reason to double fuk the system by adding both on the fly role changing (blah) AND no aggro system.

    Ok. All we really have heard is that they don't have the old aggro mechanic.

    So yes, you don't hit the magic button(taunt) and every mobs attacks you.

    But noone said that there are no tanks(defensive warriors) or DPS or Healer. What they said, you can customize your class a lot more, and you can switch between the classes you have already.. and every class need to progress.

    So you don't have to wait for a healer, because most probably one of your guys already has a healer class available and can switch to that class.

    It is not like GW2.. and they even said it at the panel.

    TL;DR:

    - no old aggro mechanic -> because AI is more advanced

    - no need for waiting for classes -> multiclasses. Everyone is able to have the healer class and can switch to it.

    Conclusion: Trinity will evolve.

  • CaldicotCaldicot Member UncommonPosts: 455
    If this is anything like GW2 I'm out.

    If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by Apraxis
    Originally posted by Dullahan

    Seems they changed their mind, or someone misunderstood.

    There is no trinity.  There is no tank, no set dps, no healers.  No one will be watching other players health bars, everyone will participate in combat.  Its mandatory.  No role systems at all, just run around and mash buttons.  No aggro system because mobs have "evolved", so now they indiscriminately attack whoever they feel like, though never smart enough to know where or how players will continue to evade them and thus will die miserably in all the chaos.

    Its horrible.

    They need to stick with trinity or watch everyone quit their game in a month (or during beta) just like everyone did in GW2.  Like you said, if they are going to piss on the role system and allow everyone to be everything, then let another player role up as tank and let them tank.  No reason to double fuk the system by adding both on the fly role changing (blah) AND no aggro system.

    Ok. All we really have heard is that they don't have the old aggro mechanic.

    So yes, you don't hit the magic button(taunt) and every mobs attacks you.

    But noone said that there are no tanks(defensive warriors) or DPS or Healer. What they said, you can customize your class a lot more, and you can switch between the classes you have already.. and every class need to progress.

    So you don't have to wait for a healer, because most probably one of your guys already has a healer class available and can switch to that class.

    It is not like GW2.. and they even said it at the panel.

    TL;DR:

    - no old aggro mechanic -> because AI is more advanced

    - no need for waiting for classes -> multiclasses. Everyone is able to have the healer class and can switch to it.

    Conclusion: Trinity will evolve.

    lol - people keep trying to hang the ol' trinity label on stuff. GW2 is the same and there is no trinity there, same with EQNext.

     

    Trinity is set roles, not adjustable roles. Thank god the Trinity is dying!!!


  • NomadMorlockNomadMorlock Member UncommonPosts: 815
    Originally posted by Apraxis
    Originally posted by Dullahan

    Seems they changed their mind, or someone misunderstood.

    There is no trinity.  There is no tank, no set dps, no healers.  No one will be watching other players health bars, everyone will participate in combat.  Its mandatory.  No role systems at all, just run around and mash buttons.  No aggro system because mobs have "evolved", so now they indiscriminately attack whoever they feel like, though never smart enough to know where or how players will continue to evade them and thus will die miserably in all the chaos.

    Its horrible.

    They need to stick with trinity or watch everyone quit their game in a month (or during beta) just like everyone did in GW2.  Like you said, if they are going to piss on the role system and allow everyone to be everything, then let another player role up as tank and let them tank.  No reason to double fuk the system by adding both on the fly role changing (blah) AND no aggro system.

    Ok. All we really have heard is that they don't have the old aggro mechanic.

    So yes, you don't hit the magic button(taunt) and every mobs attacks you.

    But noone said that there are no tanks(defensive warriors) or DPS or Healer. What they said, you can customize your class a lot more, and you can switch between the classes you have already.. and every class need to progress.

    So you don't have to wait for a healer, because most probably one of your guys already has a healer class available and can switch to that class.

    It is not like GW2.. and they even said it at the panel.

    TL;DR:

    - no old aggro mechanic -> because AI is more advanced

    - no need for waiting for classes -> multiclasses. Everyone is able to have the healer class and can switch to it.

    Conclusion: Trinity will evolve.

    I watched the panel as well.  My conclusions are very different from yours.  This will be exactly like guild wars 2 and will fail in this area for the same reason.

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by Apraxis
    Originally posted by Dullahan

    Seems they changed their mind, or someone misunderstood.

    There is no trinity.  There is no tank, no set dps, no healers.  No one will be watching other players health bars, everyone will participate in combat.  Its mandatory.  No role systems at all, just run around and mash buttons.  No aggro system because mobs have "evolved", so now they indiscriminately attack whoever they feel like, though never smart enough to know where or how players will continue to evade them and thus will die miserably in all the chaos.

    Its horrible.

    They need to stick with trinity or watch everyone quit their game in a month (or during beta) just like everyone did in GW2.  Like you said, if they are going to piss on the role system and allow everyone to be everything, then let another player role up as tank and let them tank.  No reason to double fuk the system by adding both on the fly role changing (blah) AND no aggro system.

    Ok. All we really have heard is that they don't have the old aggro mechanic.

    So yes, you don't hit the magic button(taunt) and every mobs attacks you.

    But noone said that there are no tanks(defensive warriors) or DPS or Healer. What they said, you can customize your class a lot more, and you can switch between the classes you have already.. and every class need to progress.

    So you don't have to wait for a healer, because most probably one of your guys already has a healer class available and can switch to that class.

    It is not like GW2.. and they even said it at the panel.

    TL;DR:

    - no old aggro mechanic -> because AI is more advanced

    - no need for waiting for classes -> multiclasses. Everyone is able to have the healer class and can switch to it.

    Conclusion: Trinity will evolve.

    Eh... that's wishful thinking.  It's not like they're doing anything new, lots of game's have tried this and it doesn't work well at all.  It makes for sloppy party PvE mechanics.  They need to reverse gears and embrace a trinity system, otherwise they're going to shoot themselves in the foot.

  • itchmonitchmon Member RarePosts: 1,999

    (the guy above beat me to it but i like to see myself talk soo)

     

    there are 40 classes (or more) to unlock and pick abilities from.  so if you want a pure healer to support a group in group play you can only pick spells from healers and voila.

     

    considering us gamers are known to min max, i wouldnt be surprised in the least if gamers figured out the best approach for groups is to have one person "classpick" into all mitigation and enemy control (tank), have one do the same with buffs and support, another with heals and the other 3 with Damage deal.  meaning (again, as the person above stated elegantly and faster than me!!) the trinity might well just naturally evolve.

     

    though for solo play i am guessing it will be the norm to make sure one of your abilities at least will give you some healing, or as the moba folks say "mad sustain".

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

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  • GiffenGiffen Member UncommonPosts: 276
    Yes it's confirmed no trinity.  Well basically it means they removed the key pillars from the trinity and let it fall down on its own.  That is, they removed taunting from warriors.  Without that the mobs will attack whoever they please, which probably means who is doing the most damage/coupled with who is closest to them/and or has the least HP. 
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by Apraxis
    Originally posted by Dullahan

    Seems they changed their mind, or someone misunderstood.

    There is no trinity.  There is no tank, no set dps, no healers.  No one will be watching other players health bars, everyone will participate in combat.  Its mandatory.  No role systems at all, just run around and mash buttons.  No aggro system because mobs have "evolved", so now they indiscriminately attack whoever they feel like, though never smart enough to know where or how players will continue to evade them and thus will die miserably in all the chaos.

    Its horrible.

    They need to stick with trinity or watch everyone quit their game in a month (or during beta) just like everyone did in GW2.  Like you said, if they are going to piss on the role system and allow everyone to be everything, then let another player role up as tank and let them tank.  No reason to double fuk the system by adding both on the fly role changing (blah) AND no aggro system.

    Ok. All we really have heard is that they don't have the old aggro mechanic.

    So yes, you don't hit the magic button(taunt) and every mobs attacks you.

    But noone said that there are no tanks(defensive warriors) or DPS or Healer. What they said, you can customize your class a lot more, and you can switch between the classes you have already.. and every class need to progress.

    So you don't have to wait for a healer, because most probably one of your guys already has a healer class available and can switch to that class.

    It is not like GW2.. and they even said it at the panel.

    TL;DR:

    - no old aggro mechanic -> because AI is more advanced

    - no need for waiting for classes -> multiclasses. Everyone is able to have the healer class and can switch to it.

    Conclusion: Trinity will evolve.

    That is close but not in whole. Trinity is just one way to make a team. Its not required. You can have a mix of any number of classes and uses many different tool sets to deal with mobs. You dont need the trinity to get the job done but the did say tanking and healing classes would never feel like they didnt have a spot in a team. Tanking is just one of many tool sets and for a team to do well you need to use them all or the AI will kick your butt. The game is not tank and spank. Thats all.

  • RydesonRydeson Member UncommonPosts: 3,852
    Originally posted by Nanfoodle
    Take note in the class panel they said there are classes that midigate damage and will be useful and never feel like they are not worth having in a team. Here is where the confusion lies. They are not the only dynamic that will make a team work. Also a team that tries to trinity will soon find the NPCs learning how to deal with your team. This makes things like CC and other forms of controling the battle needed. Like the mage wall, blowing a hole in the ground. This means one thing only... this game is not tank and spank. Everyone in the team needs to take part not just assisting the tank and spam healing the tank. Trinity is just one of many tools.

         I"m not so sure about that.. My gut tells me that the devs aren't completely honest how their combat AI works and why..  The old formula of damage mitigation and heals is being challenged by SOE..  They have always been notorious of forcing their will upon the player base using a backdoor.. I remember two guys bringing up the roles of tanking, and healing..  The first guy I had the impression the panel just wanted to tell him "NO TANK TAUNT" but politely went with the direction of damage mitigation.. but NEVER addressed the taunting part.. Tanking is more then just taunting too.. mob positioning is a big thing too.. Since taunting seems to be nerfed, how does a warrior position the mob in such a way to prevent group damage? Is that option gone too?

         Then with the healer guy, the panel pretty much told him point blank.. "YOU DAYS OF SITTING AND HEALING ARE OVER".. with good sugar coating.. For people that are accustom and used to playing a Holy Pally, a Priest or Cleric, this game is NOT for you.. is my impression.. I"m sure there might and will be ways to toss out a heal here and there.. However, I wouldn't be surprised to see the CODING changed in a way that healing causes twice as much attention as dps or taunting.. So sure, toss in a heal if needed.... Do it twice = not a good idea..  Do it a third time, you're  DEAD..  As a result my impression is the same as I have with GW2, that being the game is 90% dps and 10% other..

  • Soki123Soki123 Member RarePosts: 2,558
    Originally posted by Caldicot
    If this is anything like GW2 I'm out.

    Big time. GW2 is the lamest game I ve played in years.

  • ThaneThane Member EpicPosts: 3,534
    Originally posted by botrytis
    Originally posted by Apraxis
    Originally posted by Dullahan

    Seems they changed their mind, or someone misunderstood.

    There is no trinity.  There is no tank, no set dps, no healers.  No one will be watching other players health bars, everyone will participate in combat.  Its mandatory.  No role systems at all, just run around and mash buttons.  No aggro system because mobs have "evolved", so now they indiscriminately attack whoever they feel like, though never smart enough to know where or how players will continue to evade them and thus will die miserably in all the chaos.

    Its horrible.

    They need to stick with trinity or watch everyone quit their game in a month (or during beta) just like everyone did in GW2.  Like you said, if they are going to piss on the role system and allow everyone to be everything, then let another player role up as tank and let them tank.  No reason to double fuk the system by adding both on the fly role changing (blah) AND no aggro system.

    Ok. All we really have heard is that they don't have the old aggro mechanic.

    So yes, you don't hit the magic button(taunt) and every mobs attacks you.

    But noone said that there are no tanks(defensive warriors) or DPS or Healer. What they said, you can customize your class a lot more, and you can switch between the classes you have already.. and every class need to progress.

    So you don't have to wait for a healer, because most probably one of your guys already has a healer class available and can switch to that class.

    It is not like GW2.. and they even said it at the panel.

    TL;DR:

    - no old aggro mechanic -> because AI is more advanced

    - no need for waiting for classes -> multiclasses. Everyone is able to have the healer class and can switch to it.

    Conclusion: Trinity will evolve.

    lol - people keep trying to hang the ol' trinity label on stuff. GW2 is the same and there is no trinity there, same with EQNext.

     

    Trinity is set roles, not adjustable roles. Thank god the Trinity is dying!!!

    [mod edit]

    trinity: having 3 roles that fullfill certain jobs (tank, dd, heal usually)

    this does not change by having "multiclass" systems. or wow does not have trinity. my monk could go heal, dd or tank. same for most druids....

    you say eq does not have trinity because you can swap your role? seriously?

    WRONG.

     

     

    doubt anyone of you wants to tell me WoW was the game that broke the trinity, or? so, either that or your arguments here are seriously flawed.

     

    there is a reason for that system, because it works.

    how else should it work? what are those "smart" and "advanced" mobs gonna do? not attack the one doing most agro on them??? (for what reason ever....)

     

    [mod edit]

    "I'll never grow up, never grow up, never grow up! Not me!"

  • TelondarielTelondariel Member Posts: 1,001
    Originally posted by Nanfoodle
    Originally posted by Apraxis
    Originally posted by Dullahan

    Seems they changed their mind, or someone misunderstood.

    There is no trinity.  There is no tank, no set dps, no healers.  No one will be watching other players health bars, everyone will participate in combat.  Its mandatory.  No role systems at all, just run around and mash buttons.  No aggro system because mobs have "evolved", so now they indiscriminately attack whoever they feel like, though never smart enough to know where or how players will continue to evade them and thus will die miserably in all the chaos.

    Its horrible.

    They need to stick with trinity or watch everyone quit their game in a month (or during beta) just like everyone did in GW2.  Like you said, if they are going to piss on the role system and allow everyone to be everything, then let another player role up as tank and let them tank.  No reason to double fuk the system by adding both on the fly role changing (blah) AND no aggro system.

    Ok. All we really have heard is that they don't have the old aggro mechanic.

    So yes, you don't hit the magic button(taunt) and every mobs attacks you.

    But noone said that there are no tanks(defensive warriors) or DPS or Healer. What they said, you can customize your class a lot more, and you can switch between the classes you have already.. and every class need to progress.

    So you don't have to wait for a healer, because most probably one of your guys already has a healer class available and can switch to that class.

    It is not like GW2.. and they even said it at the panel.

    TL;DR:

    - no old aggro mechanic -> because AI is more advanced

    - no need for waiting for classes -> multiclasses. Everyone is able to have the healer class and can switch to it.

    Conclusion: Trinity will evolve.

    That is close but not in whole. Trinity is just one way to make a team. Its not required. You can have a mix of any number of classes and uses many different tool sets to deal with mobs. You dont need the trinity to get the job done but the did say tanking and healing classes would never feel like they didnt have a spot in a team. Tanking is just one of many tool sets and for a team to do well you need to use them all or the AI will kick your butt. The game is not tank and spank. Thats all.

    Unfortunately, a lot of people are confused about the flexibility part of EQN and are equating that to "No Trinity", which, really, is about as far from the truth as you can get.  There is a trinity insofar as there are classes that heal, tank, and dps, but encounters and adventuring have evolved so that, as you say, it is no longer tank and spank.  I like this evolution in thought and AI. 

    image
  • cybertruckercybertrucker Member UncommonPosts: 1,117
    Originally posted by Giffen
    Yes it's confirmed no trinity.  Well basically it means they removed the key pillars from the trinity and let it fall down on its own.  That is, they removed taunting from warriors.  Without that the mobs will attack whoever they please, which probably means who is doing the most damage/coupled with who is closest to them/and or has the least HP. 

    You really should stop in your attempts to spread rumor and speculation. The devs specifically stated there were classes that were better at certain roles. Yes no taunting due to an improved UI. However with things  like active blocking, or maybe damage dispersion abilities. Or reactive heals, or maybe a rescue system like SOE already has in vanguard.

    developers have stated. There will be classes that are better at mitigating damage, there are classes better at crowd control, and healing. 

    They are not going the all classes are equals route that GW2 attempted. This will change gameplay  dramatically from GW2.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Originally posted by Rydeson
    Originally posted by Nanfoodle
    Take note in the class panel they said there are classes that midigate damage and will be useful and never feel like they are not worth having in a team. Here is where the confusion lies. They are not the only dynamic that will make a team work. Also a team that tries to trinity will soon find the NPCs learning how to deal with your team. This makes things like CC and other forms of controling the battle needed. Like the mage wall, blowing a hole in the ground. This means one thing only... this game is not tank and spank. Everyone in the team needs to take part not just assisting the tank and spam healing the tank. Trinity is just one of many tools.

         I"m not so sure about that.. My gut tells me that the devs aren't completely honest how their combat AI works and why..  The old formula of damage mitigation and heals is being challenged by SOE..  They have always been notorious of forcing their will upon the player base using a backdoor.. I remember two guys bringing up the roles of tanking, and healing..  The first guy I had the impression the panel just wanted to tell him "NO TANK TAUNT" but politely went with the direction of damage mitigation.. but NEVER addressed the taunting part.. Tanking is more then just taunting too.. mob positioning is a big thing too.. Since taunting seems to be nerfed, how does a warrior position the mob in such a way to prevent group damage? Is that option gone too?

         Then with the healer guy, the panel pretty much told him point blank.. "YOU DAYS OF SITTING AND HEALING ARE OVER".. with good sugar coating.. For people that are accustom and used to playing a Holy Pally, a Priest or Cleric, this game is NOT for you.. is my impression.. I"m sure there might and will be ways to toss out a heal here and there.. However, I wouldn't be surprised to see the CODING changed in a way that healing causes twice as much attention as dps or taunting.. So sure, toss in a heal if needed.... Do it twice = not a good idea..  Do it a third time, you're  DEAD..  As a result my impression is the same as I have with GW2, that being the game is 90% dps and 10% other..

    They did cover taunt very well. The old school insault taunt skill will not be there. So most likely you will only have aggro on mobs you are hitting. So a group of 10 mob maybe the tank can controle 3 mobs, the mage will need to wall 2 mobs and the enchater needs to cc a big bad guy. Each team member will need to do their part. Tank is only one part of the team. You have to remember tanks will feel needed but Im sure their goal is to make many other mythods of controle feel just as needed and will be on equal footing.

  • RydesonRydeson Member UncommonPosts: 3,852
         They have NOT said anything about having "healing" classes.... Think about it... Why on Earth would you design a healing class if the AI mechanics negate it?   That is like designing a boat with wheels on a water planet..
  • UNH0LYEV1LUNH0LYEV1L Member UncommonPosts: 572
    Originally posted by Soki123
    Originally posted by Caldicot
    If this is anything like GW2 I'm out.

    Big time. GW2 is the lamest game I ve played in years.

    Yea same man. That style of combat was so boring to me.

  • kilunkilun Member UncommonPosts: 829
    Originally posted by Nanfoodle
    Take note in the class panel they said there are classes that midigate damage and will be useful and never feel like they are not worth having in a team. Here is where the confusion lies. They are not the only dynamic that will make a team work. Also a team that tries to trinity only will soon find the NPCs learning how to deal with your team. This makes things like CC and other forms of controling the battle needed. Like the mage wall, blowing a hole in the ground. This means one thing only... this game is not tank and spank. Everyone in the team needs to take part not just assisting the tank and spam healing the tank. Trinity is just one of many tools.

    This is what I got.  The Trinity system will work, but the NPCs will have a built in type of meter that says ok, this person over here is killing me and they need to die.  So it moves towards it if possible.  Maybe its a wizard and they removed the rock in front of them so the NPC can not get to him.  Or maybe we pull them into a narrow hallway and the NPC has no choice but to attack the tank or run away.

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